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Class Changes Thread


Jordan

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  • VGN GM

Credit to [GS]Goddess for typing all these classes up for this post, you can find the new Holy Skills type up here:

 

 

Defense Classes

Beskerer

Spoiler
  Previous Berserker skills Reworked Berserker skills
Frenetic Strike: Deals Triple Hit DMG to target and increases caster's ATK SPD +5% for 6 secs, stackable 5 times. Deals Triple Hit DMG to target and increases caster's P-ATK +10% for 10 secs, stackable 5 times.
Head Attack: Deals DMG to target and increases target's P-DMG taken +5% for 5 secs, stackable 10 times. Deals DMG to target and increases caster's DMG dealt +10% for 10 secs, stackable 5 times.
Ram: Dashes to target and deals DMG. Increases caster's P-ATK +10% for 7 secs, stackable 5 times. Dashes to target and deals DMG. Increases caster's Move SPD +10% for 10 secs, stackable 5 times.
Frenzied Titan: Caster enters "Frenzied Titan" state which increases caster's P-ATK & ATK SPD +15% for 30 secs. Normal attacks absorbs 10% of DMG as HP, and Critical hits increases caster's P-ATK +5% for 5 secs, stackable 10 times. Skill costs 5% HP every 5 seconds. Caster enters "Frenzied Titan" state which increases caster's P-ATK & ATK SPD +30%, and Max HP +15%. Normal attacks absorbs 30% of DMG as HP. Increases range of skills "Frenetic Strike" & "Head Attack" by +10 meters. Skill costs 3% MP per second.
Survival Counterattack: Deals DMG to all enemies within 10 meters of the caster and makes them unable to attack or use skills for 2 secs. If target's HP is below 40% when using this skill, caster's Max HP increases +10% & Move SPD +30% for 10 secs. Deals DMG to all enemies within 10 meters of the caster and pushes them back. The caster is healed for +2% HP for each enemy hit.
Massacre Roar: Increases P-ATK +7630 points & ATK SPD +15% for all party members within 50 meters of the caster for 20 secs. Every hit recovers +2% of caster's Max HP. Increases P-ATK +15260 points & ATK SPD +15% for all party members within 50 meters of the caster for 20 secs. Every hit recovers +2% of caster's Max HP.
Rebuke: Caster reduces target's P-ATK -11445 points for 10 secs. Caster reduces target's P-ATK -11445 points, and Slash & Strike Resistance -5 points for 10 secs.
Mindweaver: Deals Double Hit DMG to all enemies within 20 meters of the caster and reduces their DEF -3179 points for 5 secs. Deals Triple Hit DMG to all enemies within 20 meters of the caster and lowers their DEF -10% for 10 secs.

Shielder

Spoiler
  Previous Shielder skills Reworked Shielder skills
Tenacity Strike: Deals DMG to target and decreases caster's received P-DMG -10% for 4 secs, stackable 3 times. Deals DMG to target and decreases caster's received P-DMG -10% for 10 secs, stackable 3 times.
Provoking Strike: Deals DMG and extra Malice to target and increases target's received P-DMG +4% for 6 secs, stackable 10 times. Deals DMG and extra Malice to target and increases caster's DMG dealt +10% for 10 secs, stackable 5 times.
Intercept: Dashes to target and deals DMG. Caster becomes immune to all DMG for 3 secs. Dashes to target and deals DMG. Stuns target for 3 secs.
Titan's Body: Caster enters "Titan's Body" state which reduces DMG taken -20% and Malice generated +30% for 30 secs. Caster also recovers +5% HP every 5 secs. When dodging or blocking, increases caster's EVA & Block +3% for 5 secs, stackable 10 times. Skill costs 5% MP every 5 seconds. Caster enters "Titan's Body" state which reduces DMG taken -30% and all party members within 20 meters of the caster gains DMG taken -20%. Party members within 10 meters of the caster gains DMG taken -40% and removes 1 negative buff every second. Skill costs 3% MP per second.
Invigoration: Caster instantly recovers +100% HP, and caster's Max HP increases by +6435 points for 30 secs. Caster instantly recovers +50% HP, and caster's Max HP increases by +6435 points for 30 secs.
Encouraging Roar: Increases DEF +6538 points for all party members within 50 meters of the caster for 15 secs and recovers +5% HP when hit. Increases DEF +9537 points for all party members within 50 meters of the caster for 15 secs and recovers +5% HP when hit.
Intimidate/Eternal Slumber: Deals DMG to all enemies within 15 meters of the caster and decreases their EVA - 201 points & Move SPD -25% for 10 secs. Puts caster in Sleep mode for 3 seconds, reducing all DMG taken -90%. While caster is sleeping they recover +5% HP every time they are hit.
Endless Fury: Deals DMG and massive Malice to all enemies within 20 meters of the caster. Enemies will receive "Endless Fury" status when hit, decreasing their DMG dealt -4% for 8 secs, stackable 10 times. Deals DMG and massive Malice to all enemies within 20 meters of the caster. Enemies will receive "Endless Fury" status when hit, decreasing their DMG dealt -5% for 10 secs, stackable 5 times.

Executioner

Spoiler
  Previous Executioner skills Reworked Executioner skills
Bloodlust Thrust: Deals Triple Hit DMG to target and grants caster "Bloodlust" state which increases caster's Move SPD & ATK SPD +2% for 8 secs, stackable 5 times. Deals Triple Hit DMG to target and grants caster "Bloodlust" state which increases caster's P-ATK, Move SPD & ATK SPD +5% for 10 secs, stackable 5 times. At 5 stacks, the caster will be granted "Blood Shed" state which increases the range of "Bloodlust Thrust" by +10 meters and its DMG dealt +100% for 10 secs
Riposte: Deals DMG to all enemies within 10 meters of the caster, inflicting "Sunder" state. "Sunder" state increases target's DMG taken +1% and decreases their ATK SPD -1% for 5 secs, stackable 20 times. Deals DMG to all enemies within 15 meters of the caster, inflicting "Cripple" state. "Cripple" state decreases target's Move SPD -30% for 5 secs.
Foil Suppression: Deals DMG to all enemies within 15 meters of the caster and inflicts "Foil Suppression" state. "Foil Suppression" state prevents targets from using any skills for 2 secs. Has no effect on Boss monsters. Prevents Silence Immunity. Deals DMG to all enemies within 15 meters of the caster and silences them for 2 secs. Has no effect on Boss monsters.
Heroism/Hero: All party members within 30 meters of the caster becomes immune to Immobilization, Stun, Sleep, Fear, Charm, Knockdown & Silence effects for 4 secs. Has no effect on Boss monsters. If a party member is in "Flame Breath" or "Ice Armor" state they will recover +50% HP. Dashes to target and deals DMG. Target's DMG dealt -30% for 2 secs.
Fencer's Finesse/Offense not Defense: Caster enters "Fencer's Finesse" state which increases ATK SPD & ACC +268 points for all party members within 30 meters of the caster. Skill costs 3% MP per second. Reduces caster's DMG taken -20% and recovers +2% MP every second. Also grants "Offense not Defense" state for all party members within 30 meters of the caster which increases their ATK SPD & ACC +268 points
Soul Flare: Caster enters "Soul Flare" state which increases Double Hit Rate +15% on all Normal attacks for all party members within 30 meters of the caster. When dealing CRIT DMG player grants "Flame Breath" status which increases their ATK SPD +5% for 8 secs, stackable 5 times. Skill costs 5% MP per second. Caster enters "Soul Flare" state which absorbs 10% of all Normal attack DMG as HP. Additionally, reduces the cooldown of skills "Bloodlust Thrust", "Riposte" & "Hero" by -50%. Skill costs 3% MP per second.
Fearless Leadership: Increases caster's P-ATK & M-ATK +5% and DMG dealt +10% for 20 secs. Increases caster's P-ATK +10% and DMG dealt +20% for 10 secs.
Final Judgement: Caster enters "Final Judgement" state which increases caster's P-ATK +15% & ATK SPD +5%. Normal attacks have a 15% chance to deal Double Hit DMG. Skill costs 4% MP per second. Caster enters "Final Judgement" state which increases caster's P-ATK +15% & CRIT Rate +5%. All Normal attacks have a 50% chance to deal Double Hit DMG. Skill costs 2% MP per second.
Helpless Hands: Deals DMG to target and inflicts "Hand Stab" state. "Hand Stab" state decreases target's ATK SPD -20% and increases their DMG taken +10% for 5 secs. Deals Triple Hit DMG to target and decreases their ATK SPD & Cast SPD -30% for 5 secs.

Glacier Knight

Spoiler
  Previous Glacier Knight skills Reworked Glacier Knight skills
Rimeblade Thrust: Deals Triple Hit DMG and grants caster "Rime Armor" state which decreases all DMG taken -2% for 6 secs, stackable 5 times. Deals Triple Hit Ice DMG to target and generates a big amount of Malice. Caster gains "Frozen Armor" state which decreases DMG taken -5% for 10 secs, stackable 5 times. At 5 stacks, the caster will be granted "Ice Legend" state which increases DMG dealt & Move SPD +20% for all party members within 20 meters of the caster for 10 secs.
Frost Flourish: Deals DMG to all enemies within 10 meters of the caster, inflicting "Frostbite" state. "Frostbite" state increases target's DMG taken +2% and decreases their Move SPD -1% for 5 secs, stackable 10 times. Deals Ice DMG to all enemies within 10 meters of the caster, inflicting "Frostbite" state. "Frostbite" state increases target's DMG taken +2% and Move SPD -5% for 7 secs, stackable 5 times.
Glacial Pace/Frost Storm: Deals DMG to all enemies within 15 meters of the caster and inflicts "Sluggish" state. "Sluggish" state decreases target's Cast SPD & Move SPD -20% for 5 secs. Deals Ice DMG to all enemies within 15 meters of the caster and inflicts "Ice Penetration" state which decreases target's ATK SPD & Cast SPD -20% and Ice Resistance -15 points for 5 secs.
Honor/Ice Blessing: All party members within 30 meters of the caster gains "Honor" state which increases caster's All Resistances +50 points and decreases DMG taken -50% for 5 secs. If a party member is in "Flame Breath" or "Ice Armor" state they will recover +50% HP. Heals all party members within 20 meters of the caster for +5539 points of HP and increases their DMG dealt +5% for 5 secs.
Mounted Mobility/Ice Lance: Caster enters "Mounted Mobility" state which increases Move SPD +20% & EVA +134 points for all party members within 30 meters of the caster. Skill costs 3% MP per second. Caster enters "Ice Lance" state which increases WIS & INT +402 points for all party members within 20 meters of the caster. Additionally, increases the range of skill "Rimeblade Thrust" by +15 meters and decreases its cooldown by -50%. Skill costs 3% MP per second.
Frigid Soul/Frozen Knight's Blessing: Caster enters "Frigid Soul" state which increases P-Healing +20%, EVA +100 points & DMG taken -5% for all party members within 30 meters of the caster. When Evading an attack, caster gains "Ice Armor" state which decreases their DMG taken -4% for 5 secs, stackable 5 times. Skill costs 4% MP per second. Caster enters "Frozen Knight's Blessing" state which increases P-Healing +20%, EVA +502 points & DMG taken -5% for all party members within 30 meters of the caster. When using skill "Rimeblade Thrust", increases the range of skill "Ice Blessing" by +5 meters for 10 secs, stackable 3 times. When using skill "Frost Flourish", increases healing effect of skill "Ice Blessing" by +10% for 10 secs, stackable 3 times. When using skill "Frost Storm", increases caster's Cast SPD +30% for 10 secs. Skill costs 3% MP per second.
Battle Command/Leader of Ice: Increases caster's EVA +134 points & P-Healing +429 points for 15 secs. Caster summons a Legendary War Horse to ride into battle for 15 secs. While mounted, increases caster's Move SPD +50%. Party members within 30 meters of the mount will receive "Protection of Ice" state which reduces their DMG taken -20%, All stats +10% & P-Healing +10%.
Sworn Protector/Energy Recovery: Caster enters "Sworn Protector" state which increases caster's EVA +20% and recovers +2% of caster's Max HP every 5 seconds. If HP drops below 40% caster gains "Perseverance" status, which decreases their DMG taken -4% for 3 secs, stackable 5 times. Skill costs 3% MP per second. Caster consumes -10% of their Max HP to recover +10% Max MP.
Hamstring: Deals DMG to target and inflicts "Hamstring" state. "Hamstring" state decreases target's Move SPD -10% & DMG dealt -20% for 5 secs. Removes 5 negative buffs from all party members within 40 meters of the caster.

Blood Knight

Spoiler
  Previous Blood Knight skills Reworked Blood Knight skills
HP Drain/Bloodsword's Mark: Drains target's HP by decreasing their Max HP -20% and increasing caster's Max HP +20% for 10 secs. Has no effect on Boss monsters. Deals Dark DMG to target and inflicts "Bloodsword's Mark" status which deals DMG equal to 1% of target's Max HP every second for 4 secs. Has no effect on Boss monsters.
MP Drain/Demonsword's Mark: Drains target's MP by decreasing their Max MP -20% and increasing caster's Max MP +20% for 10 secs. Has no effect on Boss monsters. Deals Dark DMG to target and inflicts "Demonsword's Mark" status which drains MP equal to 1% of target's Max MP every second for 4 secs. Has no effect on Boss monsters.
Power Drain/Drainingsword's Mark: Steals power from a target by decreasing their P-ATK & M-ATK -50% and increasing caster's P-ATK & M-ATK +50% for 10 secs. Has no effect on Boss monsters. Deals Dark DMG to target and inflicts "Drainingsword's Mark" status which decreases target's P-ATK & M-ATK -5% when hit for 8 secs, stackable 5 times. Has no effect on Boss monsters.
Bloodsword: Deals Double Hit DMG to all enemies ahead of the caster and absorbs +4% of the DMG caused by the first hit as HP. Deals DMG to all enemies within 20 meters of the caster. If the enemy has "Bloodsword's Mark" status this skill will deal Triple Hit DMG. If caster is in "Blood Field" state every hit will absorb 10% of DMG as HP.
Demonsword: Deals Double Hit Dark DMG to all enemies within 20 meters of the caster. If caster is in "MP Drain" state their hits will recover +2% MP. Deals DMG to all enemies in a 20-meter straight line. If the enemy has "Demonsword's Mark" status this skill will deal Double Hit DMG and lower target's Move SPD -50%, Cast SPD & ATK SPD -20% for 6 secs. If the caster is in "Blood Field" state their hits will recover +5% MP.
Disembowel/Drainingsword: Deals Triple Hit DMG to target. If the caster is in "Power Drain" state, increases caster's P-ATK & M-ATK +20% for 10 secs. Deals DMG to target. If the enemy has "Drainingsword's Mark" status increases caster's P-ATK +5% for 10 secs, stackable 5 times. If the caster is in "Blood Field" state this skill will deal Double Hit DMG.
Campus Martius/Blood Field: Caster enters "Campus Martius" state which increases the range of skills "HP Drain", "MP Drain", & "Power Drain" by +16 meters and increases caster's DEF +15%. Skill costs 2% MP per second. Increases caster's DEF +15% & Move SPD +20%. Increases the range of skills "Bloodsword's Mark", "Demonsword's Mark", Drainingsword's Mark" & "Drainingsword" by +16 meters. This skill will also grant "Bloodsword", "Demonsword" & "Drainingsword" skills special effects.
Bloodborn: Caster recovers +15% Max HP & MP every second for 10 secs and reduces their DMG taken -50%. When effect ends, increases caster's P-ATK & M-ATK +50% & Move SPD +30% for 30 secs. Increases caster's Elemental Resistance +10 points and DMG taken -30% for 10 secs. Caster also recovers +2% of their Max HP every second.

Paladin

Spoiler
  Previous Paladin skills Reworked Paladin skills
Seal of Authority/Path of the Paladin: Caster enters "Seal of Authority" state for 10 secs and can activate one of the following seals - "Seal of Light", "Seal of Defense" or "Seal of Punishment", all lasting for 30 secs: "Seal of Light": Increases caster's G-Heal, P-Heal & Move SPD +30% and converts skill "Blessing Aura" into a party skill. "Seal of Defense": Increases caster's Max HP & MP +30% and DEF +10%, and converts skill "Divine Shield" into a party skill. "Seal of Punishment": Increases caster's P-ATK & M-ATK +30% and makes skill "Hammer of Retribution" deal double DMG and increases its range by +10 meters. Caster enters "Path of the Paladin" state for 10 secs and can activate one of the following seals - "Seal of Light", "Seal of Defense" or "Seal of Punishment": "Seal of Light": Converts skills "Blessing Aura", "Divine Shield" & "Hammer of Retribution" into healing oriented skills. "Seal of Defense": Converts skills "Blessing Aura", "Divine Shield" & "Hammer of Retribution" into support oriented skills. "Seal of Punishment": Converts skills "Blessing Aura", "Divine Shield" & "Hammer of Retribution" into DPS oriented skills.
Blessing Aura: Heals a target for +2575 points of HP and increases their STR & WIS +268 points for 10 secs. "Seal of Light" makes this skill heal all party members within 25 meters of the caster and increases their P-Healing +5% for 5 secs. "Seal of Defense" makes this skill heal a single target and increases their DMG dealt +5% for 10 secs (The healing value of this skill is doubled in this form). "Seal of Punishment" makes this skill heal the caster for +2% of their Max HP every second for 10 secs. This skill changes effect depending on which seal is activated.
Divine Shield: Caster enters "Divine Shield" state and becomes immune to DMG for 9 secs. Every 3 seconds all negative buffs are removed from the caster. When the state expires, caster gains "Holy Protection" state which increases caster's Max HP & MP +2000 points and prevents them from re-entering "Divine Shield" state for 30 secs. "Seal of Light" makes this skill create a "Safe Zone" around the caster which heals surrounding party members for +3% HP every 2 seconds and grants them DMG taken -15% for 3 secs. However, during this time the caster is immobilized and increases DMG taken +30% (Caster can still use their other skills). Upon disabling this skill, decreases caster's Move SPD -50% for 3 secs. "Seal of Defense" makes this skill increase a targetted party member's Move SPD +20%, DMG taken -80% and HP recovery +5% every second for 10 secs. "Seal of Punishment" makes this skill increase caster's M-ATK +30% and when hit, increase caster's DMG dealt +5% for 10 secs, stackable 5 times. This skill changes effect depending on which seal is activated.
Hammer of Retribution: Deals Triple Hit Holy DMG to target and knocks them down for 2 secs. "Seal of Light" makes this skill able to revive a target with 1% Max HP & MP, and EXP penatly is reduced by -50%. "Seal of Defense" makes this skill grant 1 party member "Paladin's Protection" state for 5 secs. "Paladin's Protection" state activates when the target's HP drops below 20%, making them immune to all DMG for 3 secs and recovers +15% HP every second. "Seal of Punishment" makes this skill deal Triple Hit Holy DMG to target and lowers their Holy Resistance -15 points for 10 secs. This skill changes effect depending on which seal is activated.
Hammer of Justice: Deals Double Hit Holy DMG to all enemies within 15 meters of the caster and knocks them down for 3 secs. Has no effect on Boss monsters. Deals Double Hit Holy DMG to all enemies within 15 meters of the caster and knocks them down for 3 secs. Has no effect on Boss monsters.
Hammer of Thunder: Deals Holy DMG to all enemies within 15 meters of the caster and grants a large amount of Malice. Deals Holy DMG to all enemies within 15 meters of the caster and grants a large amount of Malice.
Shield of Fury: Deals DMG to target and increases caster's Block Rate +10% for 10 secs. Deals Holy DMG to target and grants caster immunity to the next incoming attack for 10 secs.
Switch Blessing/Paladin's Blessing: Caster can choose between 3 individual buffs - "Life Blessing", "Strength Blessing" & "Speed Blessing": "Life Blessing": Increases caster's Max HP +20% and recovers +1% of caster's HP every second. "Strength Blessing": Increases caster's P-ATK & M-ATK, P-CRIT & M-CRIT DMG +20%. "Speed Blessing": Increases caster's Move SPD, ATK SPD & Cast SPD +10%. "Seal of Light" makes this skill increase caster's G-Heal +30%. "Seal of Defense" makes this skill remove 1 negative buff every second from all party members within 15 meters of the caster. "Seal of Punishment" makes this skill increase caster's M-ATK +30%. This skill changes effect depending on which seal is activated. Skill costs 1% MP per second.

Dragon Soul

Spoiler
  Previous Dragon Soul skills Reworked Dragon Soul skills
Dragon Wrath: Deals DMG to all enemies within 20 meters of the target and increases caster's Parry & Malice +10% for 5 secs. Deals Triple Hit DMG to all enemies within 20 meters of the target and increases caster's Parry & Malice +10% for 7 secs.
Flame Dragon Fear: Deals DMG to all enemies within 20 meters of the target and mundanes them for 3 secs. Clears target's Malice. Has no effect on Boss monsters. Deals DMG to all enemies within 20 meters of the target and mundanes them for 3 secs. Clears target's Malice.
Dragon Breath: Deals DMG to all enemies within 15 meter of the target and knocks them up in the air. Clears all negative buffs from the caster. Has no effect on Boss monsters. Deals DMG to all enemies within 15 meter of the target and knocks them up in the air. Clears 10 negative buffs from the caster.
Dragon Charge: Dashes to the targetted area and deals DMG to all enemies within 10 meters of the target and lowers their Move SPD -70% for 2 secs. Dashes to the targetted area and deals DMG to all enemies within 10 meters of the target and lowers their Move SPD -40% for 5 secs.
Dragon Scale: Increases caster's All Resistances +40 points, Max HP +40% and reduces DMG taken -30% for 20 secs. Increases caster's Physical Resistances +25 points & Elemental Resistance +40 points, Max HP +50% and reduces DMG taken -20% for 20 secs.
Dragon Soul Backdraft: Performs a counterattack on enemies that hits the caster within the next 5 seconds. The caster is immune to all DMG during this time. If a successful counterattack is made caster will recover +5% HP and gain a large amount of Malice for a short duration. Performs a counterattack on enemies that hits the caster within the next 1.5 seconds. The caster is immune to all DMG during this time. If a successful counterattack is made caster will recover +3% HP.
Dragon Soul Possession: Caster enters "Dragon Soul Possession" state which makes skills "Dragon Wrath" & "Flame Dragon Fear" absorb 20% of DMG as HP. Additionally, caster reflects 40% of DMG received and DMG taken -5% when hit, stackable 6 times. Skill costs 1% MP per second. Caster enters "Dragon Soul Possession" state which increases caster's P-ATK +15%, Malice +10%, Parry +5% & DMG taken -10%. Skills "Dragon Wrath" & "Flame Dragon Fear" absorbs 20% of DMG as HP, and "Dragon Breath" recovers 40% of DMG as HP. Additionally, when caster is hit increases their DMG dealt +5% for 5 secs, stackable 6 times. Skill costs 3% MP per second.
Dragon Fury: Caster gains "Dragon Fury" state for 30 secs which makes all of caster's attacks generate a large amount of Malice and resets the target's Malice. Additionally, increases DMG of skills "Dragon Wrath", "Flame Dragon Fear" & "Dragon Breath" +50%. Deals DMG to all enemies within 10 meters of the caster and knocks them back, inflicting "Weaken" status. "Weaken" status reduces enemies P-ATK, M-ATK, Parry & All Resistances -5% for 10 secs.

Dragon Emperor

Spoiler
  Previous Dragon Emperor skills Reworked Dragon Emperor skills
Flame Lance: Deals Fire DMG to all enemies in a long range. "Fire Dragon Technique": Decreases target's Move SPD -50% for 2 secs. "Dark Dragon Technique": This skill deals Triple Hit DMG. Deals Fire DMG to target. While "Dark Dragon" is summoned, this skill will be cast again and grant skills "Soul Bound Lance" DMG +20% & "Dragon Emperor Slash" DMG +30% for 3 secs.
Soul Bound Lance: Deals Triple Hit Fire DMG to all enemies within 15 meters of the target. "Fire Dragon Technique": All enemies hit will receive 100% Skill Failure Rate for 3 secs. Has no effect on Boss monsters. "Dark Dragon Technique": Deals DMG to all enemies equal to 15% of caster's M-ATK every 0.5 second for 5 secs. Deals Triple Hit Fire DMG to all enemies withith 15 meters of the target. While "Dark Dragon" is summoned, enemies hit will receive M-DMG taken +10% for 3 secs. Increases skills "Dark Dragon Wing Bash" & "Flame Dragon Wing Bash" DMG +20% and range +5 meters for 3 secs. Additionally, DMG from skill "Trembling Dragon Roar" +30% for 3 secs.
Dragon Emperor Slash: Deals DMG to all enemies within 15 meters of the caster. "Fire Dragon Technique": All enemies hit will be knocked back and receive +50% more DMG. Has no effect on Boss monsters. "Dark Dragon Technique": Decreases all enemies hit ATK SPD -50% for 2 secs. Deals DMG to target. While "Flame Dragon" is summoned, this skill will decrease target's DEF -20% for 3 secs. Increases skills "Trembling Dragon Roar" DMG +30% & "Flame Lance" DMG +20% for 3 secs. Additionally, the caster will receive 100% Triple Hit Rate for 3 secs.
Trembling Dragon Roar: Deals DMG to all enemies within 15 meters of the caster. "Fire Dragon Technique": Decreases all enemies hit ACC & EVA -70% for 2 secs. "Dark Dragon Technique": Increases caster's P-ATK & M-ATK +30% for 3 secs. Deals Triple Hit DMG to all enemies within 15 meters of the target. While "Flame Dragon" is summoned, this skill will decrease target's ACC & EVA -30% when hit for 3 secs. Increases skills "Dark Dragon Wing Bash" & "Flame Dragon Wing Bash" DMG +30% and range +5 meters for 3 secs. Additionally, increases skill "Soul Bound Lance" DMG +20% and caster's Move SPD +30% for 3 secs.
Dragon Wing Bash: Deals Fire DMG to target and inflicts "Back Burn" state for 2 secs. If the target attacks in "Back Burn" state they will be inflicted with 30% of their own M-DMG every 0.5 secs. While "Flame Dragon" is summoned, this skill will deal Double Hit DMG to all enemies in a 15 meter fan-shaped area and inflict "Flame Dragon Curse" status on targets. "Flame Dragon Curse" status deals P-DMG equal to 30% of caster's P-ATK every second for 2 secs. Also increases target's Skill Failure Rate +100% for 3 secs. While "Dark Dragon" is summoned, this skill will deal Double Hit Fire DMG to all enemies in a 15 meter fan-shaped area and inflict "Dark Dragon Curse" status. "Dark Dragon Cure" status deals M-DMG equal to 30% of caster's M-ATK every second for 2 secs. Additionally, knocks targets back 10 meters. This skill changes effect depending on which Dragon is summoned.
Dragon Rage: Increases caster's STR, AGI & INT +50% for 20 secs. "Fire Dragon Technique": Increases caster's CRIT Rate +20%. "Dark Dragon Technique": Increases caster's P-ATK & M-ATK +20%. While "Flame Dragon" is summoned, increases caster's STR & AGI +50% and P-ATK +20% for 20 secs. While "Dark Dragon" is summoned, increases caster's INT & AGI +50% and M-ATK +20% for 20 secs. This skill changes effect depending on which Dragon is summoned.
Summon/Release: Flame Dragon: Caster summons a Flame Dragon to fight by the player's side. Caster also learns "Fire Dragon Technique" which will give additional effects to certain skills. Caster summons a Flame Dragon to fight by the player's side for 5 minutes. Caster gains P-ATK +25%, ATK SPD +15% & P-CRIT Rate +10%. Skill "Dragon Emperor Slash" will gain a new effect and DMG +10%, and skill "Trembling Dragon Roar" will gain a new effect and DMG +10%. Caster also gains skill "Flame Dragon Wing Bash".
Summon/Release: Dark Dragon: Caster summons a Dark Dragon to fight by the player's side. Caster also learns "Dark Dragon Technique" which will give additional effects to certain skills. Caster summons a Dark Dragon to fight by the player's side for 5 minutes. Caster gains M-ATK +25%, Move SPD +15% & M-CRIT Rate +10%. Skill "Flame Lance" will gain a new effect and DMG +10%, and skill "Soul Bound Lance" will gain a new effect and DMG +10%. Caster also gains skill "Dark Dragon Wing Bash".
Release/Remove Summons: Removes caster's summoned dragons. Removes caster's summoned dragons.
Dragon Emperor Leadership: Summons a Dragon Mount to ride into battle for 20 secs. While riding, increases caster's Move SPD & Max HP +50% and Skill DMG +300%. Additionally, caster reflects 30% of incoming DMG and recovers +5% HP every second. Nearby enemies will also have their Move SPD decreased by -30% for 2 secs. Caster summons a Dragon Mount to ride into battle. While riding, increases caster's Move SPD +50%, ATK SPD +15% & DMG dealt +30%. Additionally, caster recovers 1% HP every second and nearby enemies will be inflicted with "Chilling Breeze" status which reduces their Move SPD -30% for 2 secs. While "Flame Dragon" is summoned, this skill will increase caster's P-ATK +50% & M-ATK +25%, P-CRIT Rate +15% & M-CRIT Rate +5%. Increase skills "Dragon Emperor Slash" & "Trembling Dragon Roar" DMG +10%, and caster gains skill "Flame Dragon Wing Bash". While "Dark Dragon" is summoned, this skill will increase caster's M-ATK +50% & P-ATK +25%, M-CRIT Rate +15% & P-CRIT Rate +5%. Increases skills "Flame Lance" & "Soul Bound Lance" DMG +10% and caster gains skill "Dark Dragon Wing Bash". In additional to these effects, "Flame Lance", "Soul Bound Lance", "Dragon Emperor Slash" & "Trembling Dragon Roar" skills will gain additional effects. Caster will be immune to transformations during this skills effect. This skill changes effect depending on which Dragon is summoned. Skill costs 3% MP per second.

 

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DPS Classes

Assassin

 

  Previous Assassin skills Reworked Assassin skills
Sprinting Stab: Dashes to target and deals Double Hit DMG. Caster gains "Shadow Step" state which increases caster's EVA +402 points for 2 secs. Receiving DMG removes this effect. Dashes to target and deals Double Hit DMG. Caster gains "Shadow Step" state which increases caster's EVA +402 points for 2 secs.
Neck Twister: Deals DMG to target and inflicts "Neck Twister" status. "Neck Twister" reduces target's Move SPD -30% and deals -807 points of DMG every second for 5 secs. Deals Double Hit DMG to target and inflicts "Neck Twister" status. "Neck Twister" reduces target's Move SPD -30% and deals -807 points of DMG every second for 5 secs.
Lockdown Slice: Deals Triple Hit DMG to target. If target is in "Neck Twister" state their HP will be reduced by -5%. Has no effect on Boss monsters. Deals Double Hit DMG to target. If target is in "Neck Twister" state they will take an extra -5% DMG of their Max HP. Has no effect on Boss monsters.
Sudden Stab: Caster gains "Sudden Stab" state which increases caster's P-ATK +10%, P-CRIT Rate +67 points and DMG dealt by skills "Sprinting Stab", "Neck Twister" & "Lockdown Slice" +100% for 5 secs, stackable 3 times. Only available in invisible mode. Caster gains "Sudden Stab" state which increases caster's P-ATK +10%, P-CRIT Rate +67 points and DMG dealt by skills "Sprinting Stab", "Neck Twister" & "Lockdown Slice" +75% for 5 secs, stackable 3 times. Only available in invisible mode.
Massacre Stance: Caster enters "Massacre Stance" state which makes skill "Sudden Stab" able to be cast outside of invisible mode. Skill costs 2% MP per second. Caster enters "Massacre Stance" state which makes skill "Sudden Stab" able to be cast outside of invisible mode. Additionally, attacks will inflict "Penetration" status to targets. "Penetration" status decreases target's DEF -5% for 1.5 secs, stackable 10 times. Skill costs 2% MP per second.
Ethereal: Increases caster's Move SPD +40% and ATK SPD & EVA +201 points for 15 secs. Increases caster's Move SPD +40% and ATK SPD & EVA +201 points for 15 secs.
Night Walk: Caster enters "Night Walk" state and becomes invisible. "Night Walk" increases caster's P-CRIT Rate +168 points, ATK SPD +100 points & Move SPD +25%. Additionally, this skill makes next attack deal Triple DMG. Caster enters "Night Walk" state and becomes invisible. "Night Walk" increases caster's P-CRIT Rate +168 points, ATK SPD +100 points & Move SPD +50%. Additionally, this skill makes next attack deal Triple DMG.
Camouflage: Caster instantly recovers +80% HP and becomes invisible for 20 secs. Additionally, increases caster's Move SPD +50%, P-CRIT Rate +335 points. However, when attacked caster's DMG taken increases by +100%. Invisible state ends when launching an attack. Skill cannot be used in "Night Walk" state. Caster instantly recovers +80% HP and becomes invisible for 20 secs. Additionally, increases caster's Move SPD +50%, P-CRIT Rate +335 points. However, when attacked caster's DMG taken increases by +100%. Invisible state ends when launching an attack. Skill cannot be used in "Night Walk" state.

Kage

 

  Previous Kage skills Reworked Kage skills
Elemental Steatlh: Caster becomes invisible for 20 secs and can choose between 4 Elemental Stances that all lasts for 30 secs: "Wind Runner": Increases caster's Move SPD, ATK SPD & Double Hit Rate of Normal attacks +15%. "Blazing Scorch": Every skill has a 5% chance to decrease target's HP -5%. Has no effect on Boss monsters. "Icebound Fortitude": Increases caster's DEF +6358 points, EVA + 268 points & DMG taken -20%. "Lightning Cutter": Increases caster's P-ATK & P-CRIT DMG +20% and P-CRIT Rate +268 points. Caster becomes invisible for 20 secs and can choose between 4 Elemental Stances that all lasts for 30 secs: "Wind Runner": Increases caster's Move SPD, ATK SPD & Double Hit Rate of Normal attacks +15%. "Blazing Scorch": Every skill has a 5% chance to decrease target's HP -5%. Has no effect on Boss monsters. "Icebound Fortitude": Increases caster's DEF +6358 points, EVA + 268 points & DMG taken -20%. "Lightning Cutter": Increases caster's P-ATK, P-CRIT Rate & P-CRIT DMG +20%.
Shadow Snare: Deals Double Hit DMG to target. Target becomes immobilized for 3 secs. Deals Double Hit DMG to target.Target becomes immobilized for 3 secs.
Taijutsu - Whirlwind: Deals Double Hit DMG to all enemies within 15 meter of the caster and decreases their Move SPD -20% for 3 secs. Deals Double Hit DMG to all enemies within 15 meter of the caster and decreases their Move SPD -20% for 3 secs.
Swift Muzzle: Deals Triple Hit DMG to target. Target becomes silenced for 3 secs. Deals Triple Hit DMG to target. Target becomes silenced for 3 secs.
Touch of Death: Caster enters "Touch of Death" state which increases the range of skills "Shadow Snare" & "Swift Muzzle" by +15 meters. When caster attacks, increases their P-ATK +5% for 10 secs, stackable 10 times. Skill costs 2% MP per second. Caster enters "Touch of Death" state which increases the range of skills "Shadow Snare" & "Swift Muzzle" by +15 meters. When caster attacks, increases their P-ATK +5% for 10 secs, stackable 10 times. Skill costs 2% MP per second.
Swarming Brood: Decreases target's P-ATK & M-ATK -30% and increases caster's P-ATK & M-ATK +30% for 10 secs. Decreases target's P-ATK & M-ATK -30% and increases caster's P-ATK & M-ATK +30% for 10 secs.
Shadow Clone: Caster turns into a "Shadow Clone". Increases caster's Move SPD +10%. This skill also summons 2 Lv80 helping Shadow Clones: "Zephyr's Blade" & "Bloodblade" which has a special ability along with some of the caster's skills. "Zephyr's Blade" decreases Elemental Resistance -10% for all enemies within 15 meters of the clone. "Bloodblade" increases All Stats +20% for all party members within 15 meters of the clone. Shadow Clones lasts for 2 minutes in combat and 30 seconds outside of combat. Shadow Clones do not follow the caster's movement and do not attack in a duel. Cannot be cast in combat or in Arena. Caster turns into a "Shadow Clone". Increases caster's Move SPD +10%. This skill also summons 2 Lv80 helping Shadow Clones: "Zephyr's Blade" & "Bloodblade" which has a special ability along with some of the caster's skills. "Zephyr's Blade" decreases Elemental Resistance -10% for all enemies within 15 meters of the clone. "Bloodblade" increases All Stats +20% for all party members within 15 meters of the clone. Shadow Clones lasts for 2 minutes in combat and 30 seconds outside of combat. Shadow Clones do not follow the caster's movement and do not attack in a duel. Cannot be cast in combat or in Arena.
Genesis of Rebirth: Increases caster's HP +10% every second for 10 secs as well as caster's Elemental Resistance & Physical Resistance +50%. When the effect expires, caster gains "Genesis of Rebith" state which increases their Move SPD & P-ATK +20% for 20 secs. Increases caster's HP +10% every second for 10 secs as well as caster's Elemental Resistance & Physical Resistance +50%. When the effect expires, caster gains "Genesis of Rebith" state which increases their Move SPD & P-ATK +20% for 20 secs.

Asura

 

  Previous Asura skills Reworked Asura skills
Infiltration Punch: Deals DMG to target and grants caster "Infiltrating Strength" state which increases P-ATK +3% for 6 secs, stackable 5 times. 5 stacks of "Infiltrating Strength" triggers "Infiltrating Strength Burst" state which deals DMG target and increases DMG dealt by skill "Infiltration Punch" +23%, and the skill also has a 20% chance of stunning the target for 3 secs. Has no effect on Boss monsters. Deals DMG to target and decreases their Shield Block Rate & Strike Resistance -10%. Caster grants "Infiltration Punch" state which increases their DMG dealt +5% for 10 secs, stackable 5 times. When caster has 5 stacks of "Infiltration Punch" and is in "Asura's Rage" state, increases caster's P-ATK +30% for 10 secs.
Hammer Fist: Deals DMG to target and grants caster "Fist of Steel" state which increases P-ATK +4% and decreases DMG taken -7% for 6 secs, stackable 3 times. 3 stacks of "Fist of Steel" triggers "Body of Steel" state which decreases caster's received DMG -461 points and increases DMG dealt by skill "Hammer Fist" +35%. Additionally grants the caster's Double Hit Rate +10% for 8 secs. Deals DMG to target and reduces their Move SPD & DMG dealt -10%. Caster grants "Hammer Fist" state which decreases theur DMG taken -5% for 10 secs, stackable 5 times. When caster has 5 stacks of "Hammer Fist" and is in "Asura's Domain" state, increases caster's P-ATK +30% for 10 secs.
Crushing Uppercut: Dashes to target and deals DMG. Caster grants "Crushing Punch" state which increases DMG dealt by skill "Crushing Uppercut" +4% for 8 secs, stackable 5 times. At 5 stacks, "Crushing Punch" triggers "Petentrator Punch" state which deals DMG to target and increases caster's DMG dealt & CRIT Rate of skills "Infiltration Punch", "Hammer Fist" & "Crushing Uppercut" +10% for 5 secs. Dashes to target and deals DMG. Stuns the target for 3 secs. If the caster is in "Imperious Onslaught" state, decreases target's DEF -30% for 6 secs.
Asura's Domain: Caster enters "Domain of Asura" state for 3 secs which decreases caster's DMG taken -50%. When attacked, caster recovers +15% HP. During this time the caster cannot attack, move, use skills or iems. Caster enters "Asura's Domain" state which increases caster's DEF, EVA & All Resistance +10%. Normal attacks also absorbs 20% of DMG as HP and caster gains Immobilize Immunity. Every attack grants caster 1 stack of "Asura's Energy" state which increases their DEF & EVA +5% for 7 secs, stackable 10 times. At 5 stacks of "Hammer Fist" state, increases a bonus +30% of caster's P-ATK. When "Power Trance" is active, caster receives an additional DMG taken -15%. Skill costs 4% MP per second.
Combo Master/Asura's Rage: Caster enters "Deadly!" state which increases caster's ATK SPD +10%. When attacking, caster gains "Carnage!" status for 3 secs. 20 stacks of "Carnage!" triggers "Brutal!" state. "Brutal!" state increases caster's ATK SPD +15% & P-ATK +8%. When attacking in "Brutal!" state caster gains "Atomic!" state for 3 secs. 20 stacks of "Atomic!" state will trigger "Smokin!" state. "Smokin!" state increases caster's ATK SPD +20%, P-ATK & P-CRIT Rate +15% for 6 secs. After 6 secs, caster regains "Deadly!" state again and restarts the chain. Skill costs 3% MP per second. Caster enters "Asura's Rage" state which increases caster's P-ATK, ACC & ATK SPD +10%. Double Hit Rate increases +20% and caster gains Immobilize Immunity. Every attack grants caster 1 stack of "Asura's Power" state which increases their P-ATK & ATK SPD +5% for 7 secs, stackable 10 times. At 5 stacks of "Infiltration Punch", increases a bonus +30% of caster's P-ATK. When "Power Burst" is active, caster gain an additional DMG dealt +15%. Skill costs 4% MP per second.
Power Trance: Caster enters "Meditation" state which increases caster's DEF +20% but decreases their Max HP & MP -20% for 5 secs. Caster enters "Power Trance" state and instantly recovers +20% HP. Additionally, increases caster's DEF & Max HP +20% for 20 secs. When in "Asura's Domain" state, caster's DMG taken -15% for 15 ses.
Impregnable/Power Burst: Caster enters "Impregnable" state for 10 secs. "Impregnable" state reflects all DMG taken once and recovers +30% of caster's HP. If caster is in "Meditation" state they will gain "Power Infusion" state which increases caster's P-ATK +10% and recover +6% of their MP every 2 seconds for 6 secs. Caster enters "Power Burst" state and instantly recovers +20% MP. Additionally, increases caster's P-ATK & P-CRIT Rate +20% for 20 secs. When in "Asura's Rage" state, caster's DMG dealt +15% for 15 secs.
Imperious Onslaught: Deals DMG to target. If caster has "Power Infusion" state this skill will deal Triple Hit DMG and inflict Fear state on all enemies within 30 meters of the target whose level is lower than of the original target. Has no effect on Boss monsters. Deals DMG to target and inflicts "Imperious Onslaught" status which decreases their Cast SPD & ATK SPD -20% for 10 secs.

Rakshasa

 

  Previous Rakshasa skills Reworked Rakshasa skills
Tectonic Shift: Deals DMG to all enemies in a 15 meter area and inflicts "Sundered Armor" status which increases target's DMG taken +1% for 5 secs, stackable 20 times. If caster is in "Astral Protection" state this skill deals +20% DMG. Deals DMG to all enemies in a 15 meter area and and inflicts "Tectonic Shift" state which increases target's P-DMG taken +10% for 5 secs. Caster also gains DMG dealt +10% & DMG of skill "Monstrous Blow" +25% for 5 secs. While caster is in "Astral Protection" state every successful hit grants 1 stack of "Mark of the Rakshasa" for 30 secs.
Firefall: Deals DMG to all enemies in a 15 meter area and grants caster "Rapid Pummel" state which increases caster's Cast SPD +20% for 4 secs. If caster is in "Astral Protection" state this skill deals +20% DMG. Deals DMG to all enemies in a 15 meter area and increases caster's Cast SPD +20% for 6 secs. Additionally, increases DMG of skill "Dragon Fist" +30% for 6 secs. While caster is in "Astral Protection" state every successful hit grants 1 stack of "Mark of the Rakshasa" for 30 secs.
Dragon Fist: Deals DMG to all enemies in a 10 meter straight-line and stuns them for 3 secs. If caster is in "Astral Protection" state this skill deals +20% DMG. Deals DMG to all enemies in a 10 meter straight-line and stuns them for 3 secs. While caster is in "Astral Protection" state every successful hit grants 1 stack of "Mark of the Rakshasa" for 30 secs.
Vajra's Rage: Caster enters "Vajra's Rage" state for 30 secs. When attacked, inflicts "Cringe" state on the attacker for 3 secs which increases their Skill Failure Rate +10%. If caster is in "Power Burst" state the Skill Failure Rate of "Cringe" increases to +30%. If the caster has 20 stacks of "Mark of the Rakshasa" they will be granted "Rakshasa Unleashed" state for 15 secs. "Rakshasa Unleashed" state increases caster's P-ATK +25% & Move SPD +20%. As long as this effect is active, "Vajra's Roar" buff will become "Vajra's Outburst". If the caster has 50 stacks of "Mark of the Rakshasa" they will be granted "Rakshasa's Myth" state for 15 secs. "Rakshasa's Myth" state increases caster's P-ATK +50% & Move SPD +30%. As long as this effect is active, "Vajra's Roar" buff will become "Vajra's Outburst". If the caster has 99 stacks of "Mark of the Rakshasa" they will be granted "Legend of the Rakshasa" state for 15 secs. "Legend of the Rakshasa" increases caster's P-ATK +100% & Move SPD +50%. As long as this effect is active, "Vajra's Roar" buff will become "Vajra's Outburst".
Shrouded Haste: Caster enters "Shrouded Haste" state which makes caster invisible for 5 secs. Additionally, increases caster's Move SPD +30% and recovers +10% of caster's HP every second. Caster is also unable to attack, move, use skills or items during this time. Effect is removed if attacked. Caster enters "Shrouded Haste" state which makes caster invisible for 5 secs. Additionally, increases caster's Move SPD + 50% and recovers +10% of caster's HP every second. Caster is also unable to attack, move, use skills or items during this time. Effect is removed if attacked.
Astral Protection: Caster enters "Astral Protection" state which increases the range of skills "Tecnotic Shift", "Firefall" & "Monstrous Blow" by +20 meters, but decreases caster's Move SPD -20%. Skill costs 2% MP per second. Caster enters "Astral Protection" state which increases caster's P-ATK +30% and the range of skills "Tecnotic Shift", "Firefall" & "Monstrous Blow" by +30 meters. When using these skills, caster will gain 1 stack of "Mark of the Rakshasa" for each successful hit. Removing "Astral Protection" state will also remove any "Mark of the Rakshasa" stacks. Skill "Vajra's Outburst" will also remove all stacks. Skill costs 3% MP per second.
Monstrous Blow: Deals Triple Hit DMG to all enemies within 20 meters of the target area. If caster is in "Power Burst" state this skill will deal -1134 points of DMG every second for 8 secs. If caster is in "Astral Protection" state this skill deals +40% DMG. Deals Triple Hit DMG to all enemies within 20 metes of the target area. While caster is in "Astral Protection" state every successful hit grants 1 stack of "Mark of the Rakshasa" for 30 secs.
Focused Energy: Caster recovers +2% MP and receives 1 stack of "Energy Gathering" state which increases their P-ATK +1073 points. 3 stacks of "Energy Gathering" grants caster "Power Burst" state for 5 secs. Caster gains 1 stack of "Eternal Gathering" state which increases caster's P-ATK +16404 points & Cast SPD +10%, and recovers +3% MP per skill cast for 10 secs, stackable 3 times. At 3 stacks, caster gains "Power Burst" state for as long as the "Eternal Gathering" stacks are active. "Power Burst" state increases caster's DMG dealt +50%, DMG taken -30% & Move SPD +10%.

Blade Acrobat

 

  Previous Blade Acrobat skills Reworked Blade Acrobat skills
Stardom: Deals Triple Hit DMG to target and grants "Like a Star" state to all party members within 50 meters of the caster for 15 secs. This skill is combinable with other Bard skills. Deals Triple Hit DMG to target and grants "Like a Star" state to all party members within 50 meters of the caster for 15 secs. This skill is combinable with other Bard skills.
Sword Dance: Deals Triple Hit DMG to all enemies within 10 meters of the caster. Each successful hit increases caster's P-ATK & P-CRIT Rate +10% for 10 secs, stackable 5 times. This skill is combinable with other Bard skills. Deals Triple Hit DMG to all enemies within 10 meters of the caster. Each successful hit increases caster's P-ATK & P-CRIT Rate +10% for 10 secs, stackable 5 times. This skill is combinable with other Bard skills.
Electrifying Rhythm: Deals DMG to all enemies within 20 meters of the caster and decreases thier ACC & EVA -201 points for 5 secs. If the caster is in "Sword Dance" state, next attack deals double DMG for 10 secs. Deals DMG to all enemies within 20 meters of the caster and reduces thier ACC & EVA -201 points for 5 secs. If the caster is in "Sword Dance" state, next attack deals double DMG for 10 secs.
Magical Rhythm: All party members within 50 meters gains "Magical Rhythm" state which decreases their DMG taken -10% and reflects 30% of DMG back to the attacker for 10 secs. If the caster is in "Sword Dance" state, next attack deals double DMG for 10 secs. Caster gains "Magical Rhythm" state which decreases caster's DMG taken -5% and increases their P-ATK & DMG dealt +25% for 10 secs. If the caster is in "Sword Dance" state, next attack deals double DMG for 10 secs.
Absentminded Seduction: All enemies within 20 meters of the caster enters "Entranced" state for 10 secs. "Entranced" state has a 30% chance to make the enemy immobilized for 1 second. Has no effect on Boss monsters. All enemies within 20 meters of the caster enters "Entranced" state for 10 secs. "Entranced" state has a 30% chance to make the enemy immobilized for 1 second. Has no effect on Boss monsters.
Victory Dance: Increases P-ATK +11445 points and M-ATK +28614 points for all party members within 50 meters of the caster for 20 secs. This skill is combinable with other Bard skills. Increases P-ATK +11445 points and M-ATK +28614 points for all party members within 50 meters of the caster for 20 secs. This skill is combinable with other Bard skills.
Distracting Dance: Caster gains "Distracting Dance" state. When hit, attacker becomes immobilized for 2 secs. Caster gains "Distracting Dance" state. When hit, attacker becomes immobilized for 2 secs.
Darknight Dance: Teleports to target and deals DMG to all enemies within 20 meters of the target. Inflicts "Dark Night" state which decreases enemies EVA & ACC -469 points for 5 secs. Teleports to target and deals DMG to all enemies within 20 meters. Inflicts "Dark Night" state which decreases enemies EVA & ACC -469 points for 5 secs. Additionally, increases caster's P-ATK +20% for 10 secs.

Elegant Dancer

 

  Previous Elegant Dancer skills Reworked Elegant Dancer skills
Dance Force: Increases P-ATK +19075 points for all party members within 50 meters of the caster for 15 secs and applies "Like a Star" state. This skill is combinable with other Bard skills. Increases P-ATK +15260 points for all party members within 50 meters of the caster for 15 secs and applies "Dance Force" state. This skill is combinable with other Bard skills.
Swift Dance: Caster enters "Swift Dance" state for 30 secs. "Swift Dance" state increases P-ATK & P-CRIT Rate +10% for all party members within 20 meters of the caster. Increases M-ATK, M-CRIT Rate +10% & Move SPD +20% for all party members within 20-to-40 meters. This skill is combinable with other Bard skills. Skill costs 3% MP per second. Caster enters "Swift Dance" state which decreases caster's DMG taken -10% and increases M-CRIT Rate +10% for all party members within 50 meters of the caster. This skill is combinable with other Bard skills. Skill costs 3% MP per second.
Fancy Footwork: Deals DMG to all enemies within 20 meters of the caster and decreases their ACC & EVA -268 points for 15 secs. If caster is in "Swift Dance" state this skill will increase party members ACC & EVA +10% for 15 secs. Deals DMG to all enemies within 20 meters of the caster and decreases their ACC -603 points for 20 secs. Additionally, increases caster's EVA +603 points for 20 secs.
Samba: Caster grants "Samba" state for all party members within 50 meters of the caster which decreases their M-DMG taken -20% and reflects 60% of DMG taken for 15 secs. If caster is in "Swift Dance" state this skill will decrease caster's M-DMG taken by an additional 10% for 15 secs. Deals DMG to all enemies in a 20 meter target area and inflicts "Samba" status. "Samba" status forces the enemies to dance for 3 secs. Additionally, caster will be granted "Leadership" state for 10 secs. This skill is combinable with other Bard skills. This skill only affects players. This skill needs to hit at least one player for the effect to activate.
Dance of the White Dove: Targetted enemy will be unable to move or use skills for 3 secs. All Malice will be emptied. Targetted enemy will be forced to dance for 3 seconds and unable to move or use skills. This skill only affects players.
Dance of Passion/Dance of Elegance: Increases EVA & ATK SPD +402 points and Move SPD +10% for all party members within 20 meters of the caster for 20 secs. This skill is combinable with other Bard skills. Caster dashes 20 meters foreward, increasing caster's P-ATK +100% for 10 secs.
Dance of Blessing: All party members within 15 meters of the caster gains "Blessing" state. "Blessing" state makes them immune to all DMG when attacked and recovers +30% HP every second for 4 secs. Effect can only be activated once per battle. Instantly heals all party members within 15 meters of the caster for +25% of their Max HP and decreases their DMG taken -50% for 4 secs.
Dance of Evasion: When attacked, increases caster's EVA +804 points and Move SPD +50% for 5 secs. Increases EVA +804 points to all party members within 40 meters of the caster for 10 secs.

Blade Master

 

  Previous Blade Master skills Reworked Blade Master skills
Jaded Steps: Dashes to target and deals DMG. Stuns target for 3 secs and inflicts "Hobble" status which decreases their Move SPD -30% for 8 secs. Dashes to target and deals DMG. Stuns target for 3 secs and inflicts "Jaded Steps" status which decreases their Move SPD -30% for 8 secs.
Brainwash: Deals Double Hit DMG to target and inflicts "Brainwash" status which makes skill "Swallow Strike" deal Triple Hit DMG for 4 secs. Deals Double Hit DMG to target. This skill begins the "Thousand Cranes Stance Combo": 1. "Brainwash" starting point. 2. "Swallowing Strike" deals +50% bonus DMG. 3. "Brutal Mirror" deals +100% bonus DMG. 4. "Oneiric Sword" deals +150% bonus DMG. This skill begins the "Tendon Cut Combo": 1. "Brainwash" starting point. 2. "Swallowing Strike" knocks target down for 2 secs. This skill begins the "Amputate Combo": 1. "Brainwash" starting point. 2. "Brutal Mirror" decreases target's EVA -5%. 3. "Oneiric Sword" decreases target's EVA -10%. 4. "Swallowing Strike" knocks target down for 4 secs. Both knockdowns will give Immunity. Requires skill "Raging River" to be activated.
Swallow Strike: Deals Double Hit DMG to target and decreases their All Resistances -20 points for 8 secs. Deals DMG to target and decreases their Move SPD -15% for 5 secs. This skill begins the "Tameshigirl Slash Combo": 1. "Swallowing Strike" starting point. 2. "Brutal Mirror" decreases target's Slash Resistance -5 points. 3. "Brainwash" decreases target's Slash Resistance -10 points. 4. "Swallowing Strike" decreases target's Slash Resistance -15 points. Requires skill "Raging River" to be activated.
Brutal Mirror: Deals DMG to target and removes 2 beneficial buffs from the target. Also inflicts "Brutal Mirror" state which decreases their DEF -7948 points for 8 secs. Deals DMG to taget and decreases their Move SPD -15% for 5 secs. This skill begins the "Chi Strike Combo": 1. "Brutal Mirror" starting point. 2. "Brainwash" decreases target's DEF -10%. 3. "Oneiric Sword" decreases target's DEF -25%. 4. "Brutal Mirror" decreases target's DEF -40%. Requires skill "Raging River" to be activated.
Oneiric Sword: Deals DMG to target. If target has "Brutal Mirror" status, this skill knocks them down for 3 secs. Deals DMG to target and decreases thier Move SPD -15% for 5 secs. This skill begins the "Kanabo Style Combo": 1. "Oneiric Sword" starting point. 2. "Brutal Mirror" DMG dealt +25%. 3. "Oneiric Sword" DMG dealt +50%. 4. "Swallowing Strike" DMG dealt +75%. 5. "Oneiric Sword" DMG dealt +100%. Requires skill "Raging River" to be activated.
Steadfast: Increases caster's AGI +134 points, ATK SPD +670 points, EVA +402 points & grants Fear Immunity for 8 secs. Increases caster's ATK SPD +670 points, EVA +402 points & Move SPD +30% for 10 secs. Additionally, all of caster's Normal attacks have a 50% chance to deal Double Hit DMG and a 25% chance to deal Triple Hit DMG.
Raging River: Caster gains "Raging River" state which makes all skills do double DMG. Also increases caster's Move SPD +50% and ACC +402 points at the expense of caster's DEF -50% & All Resistances -20% for 6 secs. Caster enters "Raging River" state. Increases caster's P-ATK +30%, Move SPD +10%, P-CRIT Rate, ACC & EVA +5% at the expense of caster's Elemental Resistance -5% & DEF -15%. While in "Raging River" state the player unleashes the hidden potential of the Legendary Blade Master and unlocks all skill combos: "Thousand Cranes Stance", "Tendon Cut", "Amputate", Tameshigirl Strike", "Chi Strike" & "Kanabo Style". Skill costs 3% MP per second.
Resiliance: Caster gains "Resiliance" state which recovers +15% of caster's Max HP every second and makes caster immune to all DMG for 5 secs. However, the caster cannot attack, use skills or potions. Instantly recovers +10% of caster's HP and removes 4 negative buffs.

Master Fencer

 

  Previous Master Fencer skills Reworked Master Fencer skills
Quietude: Caster enters "Quietude" state which makes skills "New Moon", "Crescent Moon" & "Full Moon" hit all enemies within 20 meters of the caster and deal Double Hit DMG. However, caster's MP cost is doubled. Skill costs 3% MP per second. Caster enters "Quietude" state which makes skills "New Moon", "Crescent Moon" & "Full Moon" have the following effects: Cast range +7 meters, effect range +20 meters, 100% chance of Double Hit, 20% chance of Triple Hit. However, caster's MP cost +50%. Skill costs 3% MP per second.
New Moon: Deals DMG to target and inflicts "New Moon" status which decreases their DEF -4768 points for 8 secs. Deals DMG to target and inflicts "New Moon" status which decreases their ACC, P-ATK & M-ATK -5% for 8 secs, stackable 4 times.
Crescent Moon: Deals DMG to target and inflicts "Crescent Moon" status which decreases their All Resistances -15 points for 8 secs. Deals DMG to target and inflicts "Crescent Moon" status which decreases their EVA & DEF -5% for 8 secs, stackable 4 times.
Full Moon: Deals DMG to target and inflicts "Full Moon" status which reduces target's P-ATK -3815 points & ATK SPD -402 points for 8 secs. Deals DMG to target and inflicts "Full Moon" status which reduces target's DMG dealt -5% for 8 secs, stackable 4 times.
Eclipse: Deals DMG to all enemies in a 20-meter fan-shaped area and inflicts "Eclipse" status which stuns them for 2 secs. Prevents Stun Immunity. Deals DMG to all enemies in a 20-meter fan-shaped area and inflicts "Eclipse" status which decreases their ATK SPD & Cast SPD -10% for 5 secs.
Lunar Trance: Deals Triple Hit DMG to all enemies in a 20-meter fan-shaped area. If the enemies are in "Eclipse" status this skill removes 1 beneficial buff from them and inflicts "Lunar Trance" status which decreases their ACC -402 points for 8 secs. Deals Triple Hit DMG to all enemies in a 20-meter fan-shaped area. If the enemies are in "Eclipse" status this skill removes 1 beneficial buff from them. This removes "Eclipse" status.
Obscurity: Increases caster's Move SPD +40%, Parry +300 points & reduces DMG taken -30% for 10 secs. Increases caster's Move SPD +40%, Parry +300 points & reduces DMG taken -30% for 10 secs.
Dawning Rush: Deals DMG to all enemies within 20 meters of the caster. If enemies have "New Moon" status they will become immobilized for 3 secs. If enemies have "Crescent Moon" status every hit absorbs +5% of DMG as HP. If enemies have "Full Moon" status, reduces caster's DMG taken -5% for 8 secs, stackable 7 times. Deals DMG to all enemies within 20 meters of the caster. If enemies have "New Moon" status, decreases their Move SPD -30% for 10 secs. If enemies have "Crescent Moon" status every hit increases caster's DMG dealt +30% for 10 secs, stackable 5 times. If enemies have "Full Moon" status every hit decreases caster's DMG taken -5% for 10 secs, stackable 5 times.
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Ranged DPS Classes

Trainer

 

  Previous Trainer skills Reworked Trainer skills
Entangling Volley: Deals Triple Hit DMG to target and inflicts "Entangled" status which decreases target's Move SPD -5% for 8 secs, stackable 4 times. Deals Triple Hit DMG to target. While Crolla is summoned, this skill decreases target's Pierce Resistance -5% for 10 secs, stackable 4 times. While Sukoda is summoned, this skill decreases target's Move SPD, ATK SPD & Cast SPD -5% for 10 secs, stackable 4 times. When caster is in "Leader of the Pack" state this skill will transform into "Quintuple Volley" which deals Quintuple Hit DMG to target.
Swift Shot: Deals DMG to target and grants caster "Rapid Reflexes" state which increases caster's ATK SPD +134 points for 7 secs, stackable 5 times. Deals DMG to target. While Crolla is summoned, this skill increases caster's ATK SPD +10% for 10 secs. While Sukoda is summoned, this skill decreases target's Move SPD -15% for 10 secs. When caster is in "Leader of the Pack" state this skill will transform into "Sniper's Shot" which deals DMG to target and every successful hit increases skills "Sniper's Shot" & "Swift Shot" range by +5 meters for 7 secs, stackable 5 times.
Summon Crolla: Summons a Crolla to fight by the player's side. When Crolla attacks, increases target's P-DMG received +15% for 10 secs. Caster grants "Aspect of the Lion" state as long as Crolla is alive, which increases caster's ATK SPD, P-CRIT Rate & ACC +268 points. Summons a Crolla to fight by the player's side for 5 minutes. When Crolla attacks, increases target's P-DMG received +15% for 10 secs. Caster grants "Aspect of the Lion" state for as long as Crolla is alive, which increases caster's P-ATK +10%, ATK SPD, P-CRIT Rate & ACC +268 points.
Summon Sukoda: Summons a Sukoda to fight by the player's side. Sukoda reflects 20% of caster's DMG taken back to the attacker. Caster grants "Aspect of the Dragon" state as long as Sukoda is alive, which increases Move SPD +10%, EVA +268 points, DEF +6358 points & decreases Malice generation -40%. Summons a Sukoda to fight by the player's side for 5 minutes. When Sukoda attacks, decreases target's P-DMG dealt -15% for 10 secs. Caster grants "Aspect of the Dragon" state for as long as Sukoda is alive, which increases caster's Elemental Resistance & Move SPD +10%, EVA +268 points, DEF +6358 points and decreases Malice generation -40%.
Survival of the Fittest: If caster is in "Aspect of the Lion" state, Crolla is sacrificed to grant caster "Lionheart" state which increases caster's P-ATK +15%, decreases DMG taken -60% and recovers +4% of caster's Max HP every second for 10 secs. If caster is in "Aspect of the Dragon" state, Sukoda is sacrificed to grant caster "Dinosoul" state which increases caster's DEF +15%, decreases DMG taken -80% and recovers +6% of caster's Max HP every second for 10 secs. Caser gains "Leader of the Pack" state and summons a Wolf Mount to ride into battle for 15 secs. While mounted, caster recovers +1% Max HP every second. Caster gains skills "Quintuple Volley", "Sniper's Shot" & "Engaging Charge". Additionally, while Crolla is summoned, caster gains "Leader of the Pack - Lionheart" state which decreases caster's DMG taken -30% and increases their DMG dealt & Move SPD +50%. While Sukoda is summoned, caster gains "Leader of the Pack - Dinosoul" state which decreases caster's DMG taken -50% and increases their DMG dealt & Move SPD +30%.
Feral Fury: Instantly recovers +50% of pet's HP and increases pet's P-ATK +70%, Move SPD +30%, DEF & Max HP +50% for 30 secs. Instantly recovers +50% of pet's HP and increases pet's P-ATK +100%, Move SPD +30%, DEF & Max HP +50% for 30 secs.
Heal Pet: Caster recovers +3% of pet's HP every second for 10 secs. Caster recovers +5% of pet's HP every second for 5 secs.
Hunter's Mark: Orders caster's pet to attack a specified target. Inflicts "Hunter's Mark" status on target which increases their DMG taken +15% for 30 secs. Cannot be combined with skill "Shooter's Mark". Orders caster's pet to attack a specified target. Inflicts "Hunter's Mark" status on target which increases their DMG taken +10% for 20 secs. Cannot be combined with skill "Shooter's Mark".
Disengaging Shot: Deals DMG to target and leaps backwards. Caster grants "Disengaging" state which increases caster's EVA +268 points for 6 secs. Deals DMG to target and grants caster "Disengaging Shot" state which increases caster's EVA +268 points for 10 secs. While Crolla is summoned, caster will leap 10 meters backwards after casting. While Sukoda is summoned, target will get knocked back 10 meters after hit. When caster is in "Leader of the Pack" state this skill will transform into "Engaging Shot" which deals DMG to target and stuns them for 3 secs.

Devil Hunter

 

  Previous Devil Hunter skills Reworked Devil Hunter skills
Shooter's Mark: Inflicts "Shooter's Mark" status on target which decreases their DEF -10%, P-ATK & M-ATK -5% for 20 secs. Cannot be combined with skill "Hunter's Mark". Inflicts "Shooter's Mark" status on target which decreases their DEF -10%, P-ATK & M-ATK -5% for 20 secs. Cannot be combined with skill "Hunter's Mark".
Steady Shot Volley: Deals Triple Hit DMG to target. If target has "Shooter's Mark" status, this skill triggers "Suppression" status on target which prevents them from using any skills for 6 secs. Deals Triple Hit DMG to target. If target has "Shooter's Mark" status, this skill triggers "Suppression" status on target which prevents them from using any skills for 4 secs.
Aimed Shot: Deals DMG to target. If target has "Shooter's Mark" status, this skill triggers "Mana Leak" status on target which decreases their Max MP -4% every second for 5 secs. Has no effect on Boss monsters. Deals DMG to target. If target has "Shooter's Mark" status, this skill triggers "Mana Leak" status on target which decreases their Max MP -5% every second for 4 secs. Has no effect on Boss monsters.
Distracting Shot: Deals DMG to target and inflicts "Intercept" status which has a 30% chance to cause Skill Failure to target for 10 secs. Deals DMG to target and inflicts "Intercept" status which has a 15% chance to cause Skill Failure to target for 3 secs.
Viper Sting: Deals Nature DMG to target and stuns them for 2 secs. Prevents Stun Immunity. Additionally, caster gains "Clean Wipe" state which increase CRIT Rate of skills "Steady Shot Volley", "Aimed Shot" & "Distracting Shot" +50% for 10 secs. Deals Nature DMG to target and stuns them for 2 secs. Additionally, increases caster's DMG dealt +50% for 10 secs.
Camouflage/Will to Survive: Caster becomes invisible. Increases caster's Move SPD +20% and recovers +6% of their Max HP & MP every second for 10 secs. Increases caster's Move SPD +20% and recovers +10% of their Max HP & MP every second for 5 secs.
Frenzy Stance: Caster enters "Frenzy Stance" state which increases caster's Move SPD +20% & P-CRIT Rate +402 points, but decreases caster's Max HP -10%. Additionally, increases CRIT Rate of skills "Steady Shot Volley", "Aimed Shot" & "Distracting Shot" +30%. Skill costs 5% MP per second. Caster enters "Frenzy Stance" state which increases caster's P-ATK & M-ATK +10%, Move SPD +20% & P-CRIT Rate +402 points. Additionally, increase the AoE range of skills "Steady Shot Volley", "Aimed Shot" & "Distracting Shot" by +15 meters. Skill costs 3% MP per second.
Sniper Stance: Caster enters "Sniper Stance" state which increases caster's ATK SPD +20% & ACC +402 points, but decreases caster's Max MP -10%. Additionally, increases the range of skills "Steady Shot Volley", "Aimed Shot" & "Distracting Shot" by +10 meters. Skill costs 5% MP per second. Caster enters "Sniper Stance" state which increases caster's P-ATK & M-ATK +10%, ATK SPD +20% & ACC +402 points. Additionally, increases the range of skills "Steady Shot Volley", "Aimed Shot" & "Distracting Shot" by +10 meters. Skill costs 3% MP per second.
Stealth: Caster becomes invisible. Increases caster's P-CRIT Rate +268 points but decreases their Move SPD -15% for 10 secs. Caster becomes invisible for 30 secs.

Mecha Ares

 

  Previous Mecha Ares skills Reworked Mecha Ares skills
Mechanical Fist: Deals Double Hit Fire DMG to all enemies within 15 meters of the target and stuns them for 2 secs. Only available in "Robot Armor" state. Deals Double Hit Fire DMG to all enemies within 15 meters of the target and stuns them for 2 secs. Only available in "Robot Armor" state.
PCC0 Protection Program: Removes 2 random negative buffs from all party members within 20 meters of the caster and grants them Stun Immunity for 10 secs. Only available in "Robot Armor" state. Removes 2 random negative buffs from all party members within 20 meters of the caster and grants them Stun Immunity for 10 secs. Only available in "Robot Armor" state.
Collapsing Gamma Ray: Deals Dark DMG to all enemies in a 30 meters straight-line and makes their next attack invalid for 2 secs. Only available in "Robot Armor" state. Deals Dark DMG to all enemies in a 30 meters straight-line and makes their next attack invalid for 2 secs. Only available in "Robot Armor" state.
Automatic Missiles: Caster enters "Automatic Lockdown" state for 30 secs. Every 2 seconds caster fires missiles that deals P-DMG to all enemies within 30 meters of the caster. Only available in "Robot Armor" state. Skill costs 3% MP per second. Caster enters "Automatic Lockdown" state for 30 secs. Every 2 seconds caster fires missiles that deals P-DMG to all enemies within 30 meters of the caster. Only available in "Robot Armor" state. Skill costs 3% MP per second.
Robot Grenade: Deals Triple Hit Fire DMG to all enemies within 20 meters of the target. Only available in "Robot Armor" state. Deals Triple Hit Fire DMG to all enemies within 20 meters of the target. Only available in "Robot Armor" state.
Mecha Ares: Caster gains "Robot Armor" state which encases the caster with the Mecha Ares suit and increases their Max HP +5720 points and decreases all DMG taken -630 points. Additionaly, increases caster's DMG dealt +50%. Caster gains "Robot Armor" state which encases the caster with the Mecha Ares suit and increases their Max HP +5720 points and decreases all DMG taken -630 points. Additionaly, increases caster's DMG dealt +30%.
Invincible Iron Bulwark: Caster gains "Invincible Iron Bulwark" state for 30 secs which increases caster's Max HP +3575 points and DEF +9537 points at the cost of their Move SPD -20%. When under attack, increases caster's DMG dealt +10% for 5 secs, stackable 5 times. Only available in "Robot Armor" state. Caster gains "Invincible Iron Bulwark" state for 30 secs which increases caster's Max HP +3575 points and DEF +9537 points at the cost of their Move SPD -20%. When under attack, increases caster's DMG dealt +10% for 5 secs, stackable 5 times. Only available in "Robot Armor" state.
Total Annihilation: Deals Fire DMG to all enemies within 30 meters of the caster and stuns them for 3 secs. Does not grant Stun Immunity. Additionally, removes all of caster's status effects and grants Silence Immunity for 5 secs. Also instantly recovers caster's HP +100%. Only available in "Robot Armor" state. Deals Fire DMG to all enemies within 30 meters of the caster and stuns them for 3 secs. Does not grant Stun Immunity. Additionally, removes all of caster's status effects and grants Silence Immunity for 5 secs. Also instantly recovers caster's HP +100%. Only available in "Robot Armor" state.

Annihilator

 

  Previous Annihilator skills Reworked Annihilator skills
High-Precision Cannon: Deals Double Hit DMG to all enemies in a 36 meter straight-line. Deals Double Hit DMG to all enemies in a 36 meter straight-line.
Fire Support: Caster enters "Fire Support" state which increases P-ATK +11445 points and removes 1 negative buff from all party members within 25 meters of the caster every second. Skill costs 1% MP per second. Caster enters "Fire Support" state which increases P-ATK +13352 points & DMG dealt +10% for all party members within 25 meters of the caster. Skill costs 1% MP per second.
Soundwave Shout: Deals Doube Hit DMG to target and decreases their ACC -30% for 12 secs. Deals Triple Hit DMG to target and decreases their ACC -30% for 12 secs.
Shooter Mode: Caster gains "Shooter Mode" state and can choose between 3 Shooting States for 10 secs. Selected Shooting State lasts for 25 secs. "Round Burst Mode": All Normal attacks dealsTriple Hit DMG. "Penetrator Mode": All Normal attacks will deal heavy linear DMG every second. "Howitzer Mode": All Normal attacks deals AoE DMG within 15 meters of the target every second. Caster gains "Shooter Mode" state and can choose between 3 Shooting States for 10 secs. Selected Shooting State lasts for 25 secs. "3-Round Burst Mode": All Normal attacks deals double DMG. "Penetrator Mode": All Normal attacks will deal DMG to all enemies within 45 meters of the attacker in the target's direction. "Howitzer Mode": All Normal attacks deals DMG to all enemies within 15 meters of the target.
Rainbow Ammo: Caster gains "Rainbow Ammo" state and can choose between 6 Elemental Ammo states for 10 secs. Selected ammo state affects all party members for 25 secs. The Elemental Ammos to choose between are: Fire Ammo, Frost Ammo, Lightning Ammo, Nature Ammo, Dark Ammo, Holy Ammo. Caster gains "Rainbow Ammo" state and can choose between 6 Elemental Ammo states for 10 secs. The ammo states lasts until disabled. The Elemental Ammos to choose between are: Fire Ammo, Frost Ammo, Lightning Ammo, Nature Ammo, Dark Ammo, Holy Ammo.
Optical Camouflage: Caster gains "Optical Camouflage" state for 15 secs. Every attack grants 1 stack of "Optical Camouflage" which increases caster's P-ATK +7630 points & Move SPD +10% for 10 secs and reduces Malice caused by attacks, stackable 5 times. Caster gains "Optical Camouflage" state for 15 secs which reduces Malice caused by attacks -6456 points for 15 secs. Every attack grants 1 stack of "Optical Camouflage" which increases caster's P-ATK +10682 points & Move SPD +10% for 10 secs, stackable 5 times.
Siege Mode: Caster enters "Siege Mode" state and becomes immobilized for 30 secs. "Siege Mode" summons a Robot Machine which increases caster's P-ATK +34335 points but increases caster's DMG taken +10% when attacked. Skill costs 3% MP per second. Caster enters "Siege Mode" state and summons a Robot Machine which increases caster's P-ATK +68670 points but decreases their Move SPD -80%. Every 2 seconds the Robot Machine fires missiles to all surrounding enemies within 30 meters of the caster. Skill costs 5% MP every 2 seconds.
Satellite Beam: Deals DMG to all enemies within 25 meters of the target and stuns them for 3 secs. Additionally, decreases their All Resistances -20 points for 10 secs. Deals DMG to all enemies within 30 meters of the target and stuns them for 3 secs. Additionally, decreases their Physical Resistances -10 points for 10 secs.

Lethal Arrow

 

  Previous Lethal Arrow skills Reworked Lethal Arrow skills
Lethal Soul Break: Deals DMG to all enemies within a 15 meter fan-shaped area. If hit, enemies CRIT DMG taken +50% for 10 secs. Additionally, when attacking there is a 50% chance to reduce target's Max MP -10% for 5 secs. Cannot be removed. Has no effect on Boss monsters. Deals DMG to all enemies within a 15 meter fan-shaped area. If hit, decreases enemies Pierce Resistance -5 points for 7 secs, stackable 4 times. Additionally, enemies hit have a 25% chance to lose -5% Max MP. Has no effect on Boss monsters.
Lethal Ice Arrow: Deals DMG to target and knocks them back 10 meters. Additionally, reduces their Move SPD -40% for 5 secs. Has no effect on boss monsters. Deals DMG to target and knocks them back 10 meters. Additionally, reduces their Move SPD -40% for 5 secs. Has no effect on boss monsters.
Lethal Wind Storm: Deals DMG to target and inflics "Wind Shock" status which increases their DMG taken +6% for 8 secs, stackable 5 times. Deals DMG to target and inflics "Wind Shock" status which increases their DMG taken +6% for 7 secs, stackable 5 times. At 5 stacks, target gains "Weakened Armor" status which decreases their DEF -20% for 7 secs.
Lethal Corrosion: Deals DMG to target and deals P-DMG equal to 10% of caster's P-ATK every 0.5 seconds for 6 secs. Deals DMG to target and grants target "Corroded" state which deals P-DMG equal to 20% of caster's P-ATK every second for 6 secs.
Lethal Ring of Fire: Deals DMG to all enemies within 20 meters of the caster and has a 50% chance to inflict "Burn" status on enemies which deals P-DMG equal to 10% of the caster's P-ATK every 0.2 seconds for 2 secs. Deals DMG to all enemies within 20 meters of the caster and inflicts "Burn" status on enemies which deals P-DMG equal to 30% of the caster's P-ATK every second for 3 secs.
Lethal War Cry: Caster gains "Lethal Way Cry" state which increases caster's P-ATK & P-CRIT DMG +25% and ATK SPD +50% for 30 secs. Caster gains "Lethal War Cry" state which increases caster's P-ATK +68670 points and grants a 100% chance to deal Triple Hit DMG on the next attack. However, decreases caster's ACC -2010 points for 10 secs.
Lethal Divinity: Caster leaps 20 meters backwards to avoid enemy's attack and gains "Lethal Divinity" state which makes caster recover +10% HP every time they are hit for 10 secs. Caster leaps 20 meters backwards to avoid enemy's attack and gains "Lethal Divinity" state which makes caster recover +10% HP every time they are hit for 5 secs.
Lethal Quick Shadow: Caster enters "Lethal Quick Shadow" state which increases the range of skills "Lethal Soul Break", "Lethal Ice Arrow", "Lethal Wind Storm" & "Lethal Corrosion" by +14 meters. Additionally, these skills will all deal Triple Hit DMG. Skill costs 1% MP per second. Caster enters "Lethal Quick Shadow" state which increases caster's P-ATK & Move SPD +20% and ATK SPD +10%. Decreases the cooldown time of skill "Lethal Ring of Fire" by -50%. Additionally, skills "Lethal Soul Break", "Lethal Ice Arrow", "Lethal Wind Storm" & "Lethal Corrision" will all deal Triple Hit DMG. "Lethal Ice Arrow" will also immobilize the target for 2 secs. "Lethal Soul Break" will also have a 15% chance to inflict Fear status on enemies hit for 3 secs (Not affected by character's level). Skill costs 3% MP per second.

Celestial Arrow

 

  Previous Celestial Arrow skills Reworked Celestial Arrow skills
Cleansing Arrow: Deals DMG to all enemies within 15 meters of the target and decreases their Move SPD -50% for 5 secs. Deals DMG to all enemies within 15 meters of the target and decreases their Move SPD -10% for 7 secs, stackable 5 times.
Amaterasu Strike: Deals DMG to all enemies within 15 meters of the target and increases caster's Move SPD +10%, stackable 5 times. Enemies hit will also receive DMG taken +30% for 5 secs. Effect is lost when hit. Deals DMG to all enemies within 15 meters of the target and increases their DMG taken +30% on the next attack.
Heavenly Disarm: Deals DMG to all enemies within a 10 meter fan-shaped area and inflicts "Disarmed" status which reduces their Melee Weapon's DMG to 0 for 5 secs. Cannot be removed. Has no effect on Boss monsters. Deals DMG to all enemies in a 36-meter straight-line and inflicts "Heavenly Disarm" status which reduces their Melee Weapon's DMG to 0 for 5 secs. Cannot be removed. Has no effect on Boss monsters.
Arrow of God: Deals DMG to all enemies within 15 meters of the target. Enemies hit will receive P-DMG equal to 10% of caster's P-ATK every 0.4 seconds for 2 secs. Deals DMG to all enemies within 15 meters of the target. Enemies hit will receive P-DMG equal to 25% of caster's P-ATK every second for 2 secs.
Celestial Camouflage: Caster becomes invisible. Increases caster's Move SPD +40% for 5 secs. Caster becomes invisible. Increases caster's Move SPD +40% and recovers +5% of their Max HP every second for 5 secs.
Sacred Spirit Arrow: Caster gains "Sacred Spirit Arrow" state which increases caster's ATK SPD +50%. Additionally, all of caster's Normal attacks deals DMG to all enemies within 15 meters of the target and has a 50% chance to cause Double Hit DMG, and a 25% chance to cause Triple Hit DMG for 30 secs. Caster gains "Sacred Spirit Arrow" state which increases caster's ATK SPD +30% and deals bonus DMG to all enemies within 15 meters of the target for 30 secs.
Divine Faith: Caster enters "Divine Faith" state which makes skills "Cleansing Arrow", "Amaterasu Strike", "Heavenly Disarm" & "Arrow of God" deal Triple Hit DMG. Skill costs 1% MP per second. Caster enters "Divine Faith" state which increases caster's STR & P-ATK +30%. Additionally, makes skills "Cleansing Arrow", "Amaterasu Strike", "Heavenly Disarm" & "Arrow of God" deal Triple hit DMG. The bonus DMG of skill "Sacred Spirit Arrow" increases +20%. Skill costs 3% MP per second.
Holy Dragon Reincarnation: Caster summons a Holy Dragon to fight by the player's side. When attacking, the Dragon has a 50% chance to reduce Range & Magic weapon's DMG to 0. Has no effect on Boss monsters. Caster summons a Holy Dragon to fight by the player's side for 5 minutes. While the Holy Dragon is summoned, increases caster's P-ATK & Move SPD +10%. When the Holy Dragon attacks, every attack have a 50% chance to reduce target's P-ATK & M-ATK -50% for 5 secs. Has no effect on Boss monsters.

Reaver

 

  Previous Reaver skills Reworked Reaver skills
Final Destination: Combo Skill - Stage 1: Teleports to target and deals DMG. Increases their DMG taken +10% for 4 secs, stackable 5 times. Combo Skill - Stage 2: Deals Triple Hit DMG to target and reduces their Move SPD -25% for 6 secs. Combo Skill - Stage 1: Teleports to target and deals DMG. Caster gains "Final Destination" state which increases their DMG dealt +10% for 6 secs, stackable 4 times. Combo Skill - Stage 2: Deals Triple Hit DMG to target and reduces their DEF -4768 for 6 secs.
Chain of Fury: Combo Skill - Stage 1: Caster summons Shadow Reavers to help deal DMG to all enemies within 30 meters of the caster and knocks them down for 3 secs. Combo Skill - Stage 2: Caster summons Shadow Reavers to help deal Double Hit DMG to all enemies within 30 meters of the caster and decreases their ACC -268 points for 5 secs. Combo Skill - Stage 1: Caster summons 4 Shadow Reavers to help deal DMG to all enemies within 30 meters of the caster and knocks them down for 3 secs. Combo Skill - Stage 2: Caster summons 4 Shadow Reavers to help deal Double Hit DMG to all enemies within 30 meters of the caster and decreases their ACC -268 points for 6 secs. Stage 2 has a 50% chance to deal Triple Hit DMG.
Nightshade Scythe: Dashes to target and deals DMG to all enemies within 20 meters of the target and inflicts "Chained Soul" status which immobilizes them for 3 secs. Additionally, caster gains "Death Pursuit" state which decreases caster's DMG taken -90% and deals P-DMG to all enemies with "Chained Soul" status every 0.5 second for 3 secs. Dashes to target and deals DMG to all enemies within 20 meters of the caster and inflicts "Chained Soul" status which immobilizes them for 3 secs and grants them "Death Pursuit (Target)" status. Additionally, caster gains "Death Pursuit (Reaper)" state which decreases caster's DMG taken -60% and deals P-DMG to all enemies with "Death Pursuit (Target)" status every 0.5 second.
Shattering Wave: Deals DMG to all enemies in a 36-meter straight-line and reduces their Move SPD -20% & DEF -6358 points for 5 secs. Deals Triple Hit DMG to all enemies in a 36-meter straight-line and reduces their Move SPD -30% for 5 secs.
Scythe of Judgement: Caster enters "Scythe of Judgement" state which increases caster's ATK SPD +402 points, DEF +6358 points & Move SPD +20%. Additionally, decreases the cooldown of skills "Final Destination" & "Chain of Fury" -50%. Skill costs 5% MP per second. Caster enters "Scythe of Judgement" state which increases caster's Move SPD +20% and decreases the cooldown of skills "Final Destination" -100% & "Chain of Fury" -50%. Additionally, surrounding enemies will be given "Judgement" status for 2 secs. "Judgement" status increases their DMG taken +10% & decreases their DMG dealt -10%. Skill costs 3% MP per second.
Shadow Stealth: Caster becomes invisible. Increases caster's Move SPD +80% and recovers +6% of caster's Max HP & MP every second for 10 secs. Additionally, removes all negative buffs from the caster. Caster becomes invisible. Increases caster's Move SPD +50% and removes all negative buffs from the caster. Caster will also gain "Shadow Stealth" state which recovers +4% of caster's Max HP & MP every 0.5 seconds for 5 secs.

Rifleteer

 

  Previous Rifleteer skills Reworked Rifleteer skills
Fearless Slash: Deals DMG to all enemies within 15 meters of the caster and absorbs 30% of DMG as HP. Additionally, enemies Move SPD decreases -20% for 5 secs. Deals DMG to all enemies within 15 meters of the caster and absorbs 30% of DMG as HP. Additionally, enemies Move SPD decreases -20% for 5 secs.
Zephyr's Tooth: Combo Skill - Stage 1: Deals Double Hit DMG to target and increases caster's Move SPD +25% for 10 secs. Combo Skill - Stage 2: Deals Triple Hit DMG to target and grants caster "Zephyr's Speed" state for 5 secs. "Zephyr's Speed" state increases caster's ATK SPD +201 points, stackable 3 times. At 3 stacks, this skill triggers "Zephyr's Power" state which increases caster's P-ATK +11445 points for 6 secs. Combo Skill - Stage 1: Deals Double Hit DMG to target and increases caster's Move SPD +25% for 10 secs. Combo Skill - Stage 2: Deals Triple Hit DMG to target and grants caster "Zephyr's Speed" state for 7 secs. "Zephyr's Speed" state increases caster's ATK SPD +268 points, stackable 3 times. At 3 stacks, this skill triggers "Zephyr's Power" state which increases caster's P-ATK +19075 points for 7 secs.
Shadow Shackle: Combo Skill - Stage 1: Deals DMG to all enemies in a 36-meter straight-line and inflicts "Shadow Shackle" status which reduces their Move SPD -20% for 5 secs. Combo Skill - Stage 2: Deals DMG to all enemies in a 36-meter straight-line. If enemies have "Shadow Shackle" status they will be knocked down for 3 secs. Combo Skill - Stage 1: Deals DMG to all enemies in a 36-meter straight-line and inflicts "Shadow Shackle" status which reduces their Move SPD -20% for 5 secs. Combo Skill - Stage 2: Deals DMG to all enemies in a 36-meter straight-line. If enemies have "Shadow Shackle" status they will be knocked down for 3 secs.
Court of Judgement: Deals DMG to all enemies within 15 meters of the target and reduces their Move SPD -50% and deals -1614 points of DMG every second for 6 secs. Deals DMG to all enemies within 15 meters of the target and reduces their Move SPD -50% and deals -1614 points of DMG every second for 6 secs.
Sicklebolt: Deals Triple Hit DMG to all enemies within 20 meters of the target and immobilizes caster for 3 secs, reducing caster's DMG taken -30% for 2 secs. Deals Triple Hit DMG to all enemies within 20 meters of the target and immobilizes caster for 1 second, reducing caster's DMG taken -30%.
Sanctioned Annihilation: Deals DMG to all enemies within 15 meters of the target and and inflicts "Sanction" status which increases their DMG taken +15% for 6 secs, stackable 5 times. Additionally, caster gains "Annihilation" state which increases caster's DMG dealt +15% for 6 secs, stackable 5 times. Deals DMG to all enemies within 15 meters of the target and and inflicts "Sanction" status which increases their DMG taken +5% for 7 secs, stackable 4 times. Additionally, caster gains "Annihilation" state which increases caster's DMG dealt +20% for 7 secs, stackable 5 times.
Illusory Phantom: Caster gains "Illusory Phantom" state which instantly recovers +80% of caster's HP and increases caster's Move SPD +100% for 10 secs. When caster is hit, caster reflects 100% of DMG taken and immobilizes & silences the attacker for 3 secs. Caster gains "Illusory Phantom" state which increases Move SPD +50% and reduces DMG taken -30% for 10 secs. Also, caster instantly recovers +50% HP. When caster is hit, the attacker will become immobilized & silenced or 3 secs.
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Support Classes

Adjudicator

 

  Previous Adjudicator skills Reworked Adjudicator skills
Judgement Strike/Adjudicator's Escape: Deals Holy DMG to target and decreases their All Resistances -10% for 12 secs. Caster immediately leaves battle and recovers +5% HP & MP.
Dragon Stars/Dragon Strike: Deals Holy DMG to all enemies in a 20 meter area and increases their M-DMG taken +1% for 5 secs, stackable 15 times. Additionally, enemies have a 50% chance to get stunned for 3 secs. Deals Holy DMG to all enemies within a 20 meter area and decreases their All Resistances -5 points and deals -2584 points of Holy DMG every second for 10 secs, stackable 3 times.
Holy Fire: Instantly heals a target for +7511 points of HP. Instantly heals a target for +6223 points of HP.
Power Infusion: Heals a target for +1802 points of HP every second for 15 secs. Also increases target's DEF & Holy/Nature/Dark Resistance +10%. All party members within 50 meters of the caster grants "Power Infusion" state which recovers +1802 points of their HP every second for 15 secs. Also increases all party member's DEF & Holy/Nature/Dark Resistance +10%.
Insight: All party members within 50 meters of the caster gains "Insight" state which decreases their DMG taken -40% and recovers +3% of their Max HP every second for 8 secs. All party members within 50 meters of the caster gains "Insight" state which decreases their DMG taken -5% and recovers +3% of their Max HP every second for 10 secs.
Sacred Grace: All party members within 50 meters of the caster gains "Sacred Grace" buff for 30 minutes. "Sacred Grace" increases their Max HP & MP +15%, +572 points of HP & MP, and WIS, LCK & INT +161 points. All party members within 50 meters of the caster gains "Sacred Grace" buff for 30 minutes. "Sacred Grace" increases their Max HP & MP +15%, +572 points of HP & MP, and WIS, LCK & INT +161 points.
Light of Truth: Heals all party members in a 25 meter area for +3862 points and grants them "Light of Truth" state for 5 secs, stackable 5 times. At 5 stacks, "Light of Truth" heals targets by an additional +5% HP. Heals all party members in a 25 meter area for +4292 points and grants them "Light of Truth" state for 5 secs, stackable 5 times. At 5 stacks, "Light of Truth" heals targets by an additional +5% HP.
Relics of Life: Caster gains "Relics of Life" state which increases caster's Cast SPD +268 points and WIS & LCK +174 points for 10 secs. Additionally, removes 1 random negative buff from caster every 2 seconds. Caster enters "Relics of Life" state which increases caster's Cast SPD +268 points and WIS & LCK +174 points for 10 secs. Additionally, removes 1 random negative buff from caster every second. Skill costs 2% MP per second.
Purification Water: Removes 1 negative buff from all party members within 50 meters of the caster and increases their P-Healing +20% for 12 secs. Removes 1 negative buff from all party members within 50 meters of the caster and increases their P-Healing +20% for 12 secs.

Equilibrian

 

  Previous Equilibrian skills Reworked Equilibrian skills
Holy Blessing/Darkness Strike: Deals Holy DMG to target and decreases their Holy & Dark Resistance -20 points for 10 secs, stackable 3 times. When "Heavenly Light" is active, this skill will deal Double Hit DMG. When "Shadowy Light" is active, this skill absorbs 10% of DMG as HP. Deals Holy/Dark DMG to target and decreases their Holy/Dark Resistance -15 points for 10 secs depending on if "Heavenly Light" or "Shadowly Light" is active, stackable 2 times. Additionally, if "Heavenly Light" is active this skill also decreases target's ACC -30% for 5 secs. If "Shadowly Light" is active this skill will deal Triple Hit DMG.
Silence Sickle/Sickle of Darkness/Sickle of Silence: Deals Dark DMG to all enemies in a 20 meter area and has a 30% chance to stun them for 3 secs. When "Heavenly Light" is active, the stun chance increases to +70%. When "Shadowy Light" is active, this skill decreases enemies P-ATK -15% for 5 secs. Deals Holy/Dark DMG to all enemies within 20 meters of the target and has a 50% chance to stun them for 3 secs. Additionally, if "Heavenly Light" is active this skill has a 50% chance to decrease enemies P-ATK & M-ATK -15% for 5 secs. If "Shadowly Light" is active this skill has a 50% chance to decrease enemies ATK SPD & Cast SPD -10% for 5 secs.
Divine Circle: All party members within 50 meters of the caster gains "Divine Circle" state which increases their DEF +4133 points & Elemental Resistance +6 points for 20 secs. When "Heavenly Light" is active, this skill increases P-ATK & M-ATK +15% for all party members for 10 secs. When "Shadowy Light" is active, this skill increases P-CRIT & M-CRIT DMG +20% for all party members for 20 secs. All party members within 50 meters of the caster gains "Divine Circle" state which increases their DEF +4133 points & Elemental Resistance +6 points for 20 secs. When "Heavenly Light" is active, this skill decreases DMG taken -10% for all party members. When "Shadowy Light" is active, this skill increases P-ATK & M-ATK +10% for all party members.
Scriptures of Despair/Heavenly Scriptures of Despair/Shadowy Scriptures of Despair: Deals Dark DMG to all enemies in a 15 meter area and deals -2455 points of Dark DMG every second and decreases their ACC -442 points for 3 secs. Deals Holy/Dark DMG to all enemies in a 20 meter area and deals -7752 points of DMG every second and decreases their ACC -536 points for 5 secs. When "Heavenly Light" is active, this skill will decrease enemies P-CRIT & M-CRIT DMG -20%. When "Shadowy Light" is active, this skill will decrease enemies P-CRIT & M-CRIT Rate -20%.
Hallowed Realm: Decreases caster's DMG taken -90% for 5 secs. When "Heavenly Light" is active, this skill will recover +8% of caster's HP every second for 5 secs. When "Shadowy Light" is active, caster becomes invisible and increases their Move SPD +20% for 5 secs. Decreases caster's DMG taken -90% for 3 secs. When "Heavenly Light" is active, this skill will recover +10% of caster's HP every second. When "Shadowy Light" is active, this skill will increase caster's Cast SPD +200%.
Inner Fire: All party members within 50 meters of the caster gains "Inner Fire" state which increases their AGI & LCK +214 points and Move SPD +15% for 30 secs. When "Heavenly Light" is active, increases AGI +241 points & Move SPD +20% for all party members for 30 secs. When "Shadowy Light" is active, increases LCK +241 points for all party members for 30 secs. All party members within 50 meters of the caster gains "Inner Fire" state which increases their AGI & LCK +214 points and Move SPD +15% for 30 secs. When "Heavenly Light" is active, increases Cast SPD +10% for all party members. When "Shadowy Light" is active, increases M-CRIT Rate +10% for all party members.
Heavenly Light: Caster gains "Heavenly Light" state which converts all their skills into dealing Holy DMG and makes skills "Holy Blessing", "Silence Sickle", "Divine Circle", "Hallowed Realm" & "Inner Fire" have additional effects. Caster gains "Heavenly Light" state which converts all their skills into dealing Holy DMG and makes skills "Holy Blessing", "Silence Sickle", "Divine Circle", "Hallowed Realm" & "Inner Fire" have additional effects.
Shadowy Light: Caster gains "Shadowy Light" state which converts all their skills into dealing Dark DMG and makes skills "Holy Blessing", "Silence Sickle", "Divine Circle", "Hallowed Realm" & "Inner Fire" have additional effects. Caster gains "Shadowy Light" state which converts all their skills into dealing Dark DMG and makes skills "Holy Blessing", "Silence Sickle", "Divine Circle", "Hallowed Realm" & "Inner Fire" have additional effects.

Battlefield Poet

 

  Previous Battlefield Poet skills Reworked Battlefield Poet skills
Flame Vibrato: Deals Fire DMG to target and inflicts "Flame Vibrato" status which increases their M-DMG taken +4% for 5 secs, stackable 15 times. Deals Fire DMG to taget and decreases their DEF -10% for 5 secs. Also increases caster's M-ATK +10% for 10 secs, stackable 5 times.
Dark Metal: Deals Dark DMG to all enemies within 20 meters of the target and inflicts "Dark Metal" status which deals -808 points of Dark DMG every second and decreases enemies All Resistances -10 points for 6 secs, stackable 5 times. Deals Dark DMG to all enemies within 25 meters of the target and inflicts "Dark Metal" status which deals -1615 points of Dark DMG every second and decreases enemies Elemental Resistance -5 points for 10 secs, stackable 5 times.
Melody of Life: All party members within 40 meters of the caster gains "Melody of Life" state which recovers +644 points of HP every second for 12 secs. This skill is combinable with other Blade Dancer skills. All party members within 40 meters of the caster gains "Melody of Life" state which recovers +644 points of HP every second for 12 secs. This skill is combinable with other Blade Dancer skills.
Melody of Mana: All party members within 40 meters of the caster gains "Melody of Mana" state which heals all party members for +1287 points of HP and increases their M-ATK +28614 points and Skill Combo Rate +10% for 15 secs. This skill is combinable with other Blade Dancer skills. Caster gains "Melody of Mana" state which increases caster's M-ATK +47690 points and Triple Hit Rate +50% for 15 secs. This skill is combinable with other Blade Dancer skills.
Bass Melody: All party members within 40 meters of the caster gains "Bass Melody" state which heals all party members for +1716 points of HP and increases their DEF +11126 points for 15 secs. This skill is combinable with other Blade Dancer skills. Caster gains "Bass Melody" state which increases caster's DEF +11126 points and Move SPD +10% for 15 secs. This skill is combinable with other Blade Dancer skills.
Peaceful Wind/Star of the Show: Caster gains "Peaceful Wind" buff for 5 minutes which increases caster's Move SPD +20% and decreases target's Move SPD -10% for 5 secs when hit. Increases caster's M-ATK & Move SPD +10% and reduces the cooldown time of skills "Flame Vibrato", "Dark Metal" & "Wave of Thunder" by -100% for 15 secs.
Requiem: All party members within 50 meters of the caster gains "Requiem" state for 15 secs. If HP drops below 50% when in "Requiem" state, decreases DMG taken -60% for all party members. Also removes any stuns and grants them Stun Immunity for 10 secs. Revives a target with 100% HP & MP. EXP penalty is reduced by -50%.
Wave of Thunder: Deals Triple Hit Lightning DMG to enemies within a 20 meter fan-shaped area and immobilizes them for 1 second. Prevents Stun Immunity. Deals Lightning DMG to enemies within a 20 meter fan-shaped area and stuns them for 3 secs. Additionally, this skill has a 20% chance to deal Triple Hit DMG.

Life Worshipper

 

  Previous Life Worshipper skills Reworked Life Worshipper skills
Explosive Notes/Forceful Rhythm: Deals Fire DMG to target and inflicts "Explosive Notes" status which increases M-DMG taken +5% for all enemies within 20 meters of the target for 5 secs, stackable 5 times. Heals all party members within 50 meters of the caster for +3219 points of HP. Additionally, party members gains "Forceful Rhythm" state which increases their M-ATK +14307 points for 15 secs. This skill is combinable with other Blade Dancer skills.
Song of Light: Deals Holy DMG to all enemies within 20 meters of the target and deals -646 points of Holy DMG every second. Additionally, decreases enemies DMG dealt -5% for 6 secs, stackable 10 times. Caster enters "Song of Light" state which decreases caster's DMG taken -10% and increases P-CRIT Rate +10% for all party members within 50 meters of the caster. This skill is combinable with other Blade Dancer skills. Skill costs 3% MP per second.
Song of Life: All party members within 40 meters of the caster gains "Song of Life" state which recovers +858 points of HP every second for 12 secs. This skill is combinable with other Blade Dancer skills. All party members within 40 meters of the caster gains "Song of Life" state which recovers +1716 points of HP every second for 15 secs. Additionally, increases Max HP +20% for all party members within 40 meters of the caster for 20 minutes.
Battle Hymn: All party members within 40 meters of the caster gains "Battle Hymn" state which heals all party members for +3433 points of HP and increases their P-ATK +11445 points and Skill Combo Rate +10% for 15 secs. This skill is combinable with other Blade Dancer skills. Heals all party members within 50 meters of the caster for +3433 points of HP and grants them "Battle Hymn" state which increases their P-ATK +11445 points for 15 secs. This skill is combinable with other Blade Dancer skills.
Melody of Lightness: All party members within 40 meters of the caster gains "Melody of Lightness" state which heals all party members for +4292 points of HP and increases their EVA +469 points for 15 secs. This skill is combinable with other Blade Dancer skills. Heals all party members within 50 meters of the caster for +4292 points of HP and grants them "Melody of Lightness" state which increases their EVA +469 points for 15 secs. This skill is combinable with other Blade Dancer skills.
Wind of Impatience: All party members within 40 meters of the caster gains "Wind of Impatience" buff which increases their Move SPD +20% for 5 minutes. When under attack, increases their Move SPD by an additional +10% for 5 secs. All party members within 40 meters of the caster gains "Wind of Impatience" buff which increases their Move SPD +20% for 10 minutes. When under attack, increases their ATK SPD, Cast SPD & Move SPD by an additional +10% for 5 secs.
Soulchaser's Song: All party members within 50 meters of the caster gains "Soulchaser's Song" state for 20 secs. If HP drops below 40% while in "Soulchaser's Song" state, party members will recover +100% HP when hit. Also removes knocked down effects and grants them Knockdown Immunity for 8 secs. This effect can only be activated once per battle. All party members within 50 meters of the caster gains "Soulchaser" state for 20 secs. If HP drops below 40% while in "Soulchaser" state, party members will recover +100% HP when hit. Also removes knocked down effects and grants them Knockdown Immunity for 8 secs. This effect can only be activated once per battle.
Thunderous Voice: Caster teleports to target and deals Lightning DMG to all enemies within 15 meters of the original target. Inflicts "Thunderous Voice" status which decreases their ATK SPD & EVA -402 points and Move SPD -20% for 5 secs. Heals all party members within 50 meters of the caster for +4506 points of HP and increases their ATK SPD & Cast SPD +10% for 5 secs.

Druid

 

  Previous Druid skills Reworked Druid skills
Shamanic Curse: Deals Nature DMG to target and inflicts "Accursed" status which decreases their ATK SPD & Cast SPD -10% for 7 secs, stackable 3 times. Deals Nature DMG to all enemies within 15 meters of the target. If caster is in "Raging Bear" state, caster gains skill "Raging Bear - Shamanic Curse" which reduces DMG taken -2% when hit for 3 secs, stackable 10 times. If caster is in "Shrewd Monkey" state, caster gains skill "Shrewd Monkey - Shamanic Curse" which deals Nature DMG to all enemies within 15 meters of the target and decreases their Nature Resistance -15 points for 7 secs. If caster is in "Fanciful Unicorn" state, caster gains skill "Shamanic Reverse Curse" which removes 1 random negative buff from all party members within 50 meters, and has a 50% chance to remove a second negative buff. This skill changes effect depending on which creature caster is transformed into.
Stomp and Circumstance/Not Human: Dashes to target and deals Nature DMG to all enemies within 15 meters of the target. If caster is in "Raging Bear" state, caster gains skill "Stomping Charge" which makes caster dash to target and deal Nature DMG, and reduce target's Move SPD -70% for 3 secs. If caster is in "Shrewd Monkey" state, caster gains skill "Monkey Rage" which increases caster's DMG dealt +20% & Move SPD +50% for 30 secs. If caster is in "Fanciful Unicorn" state, caster gains skill "Shifting Ground" which deals Nature DMG to all enemies within 10 meters of the caster and knocks them back. This skill changes effect depending on which creature caster is transformed into, and cannot be cast without transformation.
Ancestor's Wrath: Deals Nature DMG to all enemies within 25 meter of the caster and deals M-DMG equal to 15% of caster's M-ATK every second for 12 secs. Deals Nature DMG to all enemies within 25 meters of the target and and deals Nature DMG equal to 15% of caster's M-ATK every second for 10 secs.
Martyr's Wraith: Deals Nature DMG to target and reduces their Move SPD -10% for 5 secs, stackable 5 times. At 5 stacks, target will get knocked back. Deals Nature DMG to target and and reduces their Move SPD -10% for 5 secs, stackable 5 times. At 5 stacks, target will be immobilized for 3 secs. Prevents Immunity. Has no effect on Boss monsters.
Spring of Life: Recovers +8584 points of caster's HP and has a 50% chance to grant caster "Life Shield" state which recovers +10% of caster's Max HP every time they are hit for 5 secs. Recovers +8584 points of caster's HP and has a 50% chance to reduce caster's DMG taken -20% for 5 secs.
Soul Awaken: Revives a target with 100% HP & MP. Does not decrease EXP penalty. Revives a target with 100% HP & MP. Des not decrease EXP penalty.
Spiked Armor/Nature's Armor: Caster gains "Spiked Armor" state which increases caster's DEF +10% and reflects 40% of P-DMG taken for 20 secs. Has no effect on Boss monsters. If caster is in "Raging Bear" state, caster gains skill "Heavy Armor" which increases caster's DEF +30% & All Resistances +10 points for 15 secs. If caster is in "Shrewd Monkey" state, caster gains skill "Light Armor" which increases caster's DEF +10%, ACC +15% & EVA +30% for 15 secs. If caster is in "Fanciful Unicorn" state, caster gains skill "Cloth Armor" which increases caster's Block Rate & Cast SPD +5%, G-Healing +10% & Nature Resistance +10 points for 15 secs. This skill changes effect depending on which creature caster is transformed into, and cannot be cast without transformation.
Nature's Blessing: Deals Nature DMG to all enemies within 15 meters of the caster and stuns them for 5 secs. Also, immobilizes caster and decreases caster's DMG taken -100% for 5 secs. Has no effect on Boss monsters. Deals Nature DMG to all enemies within 10 of the caster and reduces their Move SPD -90% for 5 secs. Caster grants "Nature's Blessing" state which immobilizes caster and makes them immune to all DMG for 5 secs. At the end of the countdown, all surrounding targets within 15 meters of the caster are knocked down for 3 secs.
Metamorphose: Deals Nature DMG to target. The effect of this skill varies if skill "Nature's Power" is active. Deals Nature DMG to target. If caster is in "Raging Bear" state, caster gains skill "Bear Morph" which deals Nature DMG and provokes target which increases target's DMG taken +189 points for 6 secs. If caster is in "Shrewd Monkey" state, caster gains skill "Monkey Morph" which deals Triple Hit Nature DMG to target. If caster is in "Fanciful Unicorn" state, caster gains skill "Unicorn Morph" which heals all party members within 30 meters of the caster and decreases their DMG taken -5% for 5 secs. This skill changes effect depending on which creature caster is transformed into.
Nature's Power: Caster can transform into 3 different creatures that have special abilities: "Raging Bear": Increases caster's Max HP +100% and decreases their DMG taken -40%. Additionally, caster recovers +3% of their Max HP every second. "Shrewd Monkey": Increases caster's M-ATK, M-CRIT DMG & M-CRIT Rate +30%. "Fanciful Unicorn": Increases caster's G-Healing & P-Healing +50%. Some of caster's skills will change their effect depending on which creature caster transforms into. Caster can transform into 3 different creatures for 10 secs that all have special abilities: "Raging Bear": Increases caster's Max HP +100% and decreases their DMG taken -30%. "Shrewd Monkey": Increases caster's M-ATK +30% & Move SPD +10%. "Fanciful Unicorn": Increases caster's G-Healing +30% & Physical Resistances +5 points. Some of caster's skills will change their effect depending on which creature caster transforms into.
Restore Human Power/Not Human: Caster releases all forces of nature incarnations and removes "Nature's Power" state. If caster is in "Raging Bear" state, caster gains skill "Unleashed Rage" which deals Nature DMG to all enemies within 30 meters of the caster and stuns them, increasing their DMG taken +10% for 4 secs. This skill has its own Stun Immunity. If caster is in "Shrewd Monkey" state, caster gains skill "Welcome to the Jungle" which deals heavy Triple Hit Nature DMG to all enemies within 30 meters of the caster and reduces their Move SPD -20% for 4 secs. If caster is in "Fanciful Unicorn" state, caster gains skill "Final Breath" which heals all party members within 30 meters of the caster. This skill cannot be cast without transformation, and after use these skills will remove caster's transformation state and silence them for 3 secs.

Totem Master

 

  Previous Totem Master skills Reworked Totem Master skills
Murky Waters: Deals Nature DMG to target and decreases their Nature Resistance -10 points for 5 secs, stackable 3 times. All party members within 50 meters of the caster gains "Murky Waters" buff which increases thier All Stats +201 points for 15 minutes.
Destined Strike/Totem Surge: Deals Nature DMG to all enemies within 20 meters of the caster and increases their DMG taken +10% for 5 secs. Caster casts "Totem Surge" state on a nearby Frienly Totem for 20 secs. "Totem Surge" decreases the specific totem's DMG taken -50% and grants an additional aura which increases P-ATK & M-ATK +30% for all nearby allies. This skill can only affect "Blessing Totem", "Grace Totem" & "Tranquility Totem".
Let it Rain: Heals all party members within 30 meters of the caster for +10730 points of HP, and continuously recovers +365 points of their Max HP every second for 8 secs. Heals all party members within 25 meters of the caster for +6008 points of HP, and continuously recovers +858 points of their Max HP every second for 5 secs.
Blessing Totem: Caster summons a "Blessing Totem" that increases DEF, EVA & All Resistances +30% for all party members within 15 meters of the totem for 2 min. Cannot co-exist with "Grace Totem" or "Tranquility Totem". Caster summons a "Blessing Totem" that increases DEF & EVA +30% and All Resistances +15 for all party members within 20 meters of the totem for 2 min. Cannot co-exist with "Grace Totem" or "Tranquility Totem".
Time Totem: Caster summons a "Time Totem" that inflicts "Rewind" status on all enemies within 20 meters of the totem for 30 secs. "Rewind" status decreases enemies Move SPD -10% and Cast SPD & ATK SPD -5% for 5 secs, stackable 5 times. Additionally, Time Totem reduces enemies HP -2% every second while active. More than 1 Time Totem can be summoned at a time, however the HP effect does not stack. Caster summons a "Time Totem" that inflicts "Rewind" status on all enemies within 20 meters of the totem for 30 secs. "Rewind" status decreases enemies Move SPD -10% and Cast SPD & ATK SPD -5% for 5 secs, stackable 5 times. Additionally, Time Totem reduces enemies HP -4% every second while active. Has no effect on Boss monsters. More than 1 Time Totem can be summoned at a time, however the HP effect does not stack.
Rebellion Totem: Caster summons a "Rebellion Totem" that inflicts "Nature's Grouse" status on all enemies within 20 meters of the totem for 30 secs. "Nature's Grouse" status decreases enemies Elemental Resistance -10 points for 5 secs, stackable 5 times. More than 1 Rebellion Totem can be summoned at a time. Caster summons a "Rebellion Totem" that inflicts "Nature's Grouse" status on all enemies within 20 meters of the totem for 30 secs. "Nature's Grouse" status decreases enemies Elemental Resistance -10 points for 5 secs, stackable 5 times. More than 1 Rebellion Totem can be summoned at a time.
Grace Totem: Caster summons a "Grace Totem" that recovers +5% HP and decreases DMG taken -30% for all party members within 15 meters of the totem for 2 min. Cannot co-exist with "Blessing Totem" or "Tranquility Totem". Caster summons a "Grace Totem" that recovers +5% HP and decreases DMG taken -30% for all party members within 20 meters of the totem for 2 min. Cannot co-exist with "Blessing Totem" or "Tranquility Totem".
Tranquility Totem: Caster summons a "Tranquility Totem" that inflicts "Silent" status on all enemies within 15 meters of the totem for 2 min. "Silent" status makes the enemies unable to use any skills for 3 secs. Has no effect on Boss monsters. Cannot co-exist with "Blessing Totem" or "Grace Totem". Caster summons a "Tranquility Totem" that inflicts Silence status on all enemies within 15 meters of the totem for 2 min. Silence status makes the enemies unable to use any skills for 3 secs. Has no effect on Boss monsters. Cannot co-exist with "Blessing Totem" or "Grace Totem".

Holy Sage

 

  Previous Holy Sage skills Reworked Holy Sage skills
Angel Hammer: Deals DMG to target and decreases their DMG dealt -30% for 5 secs. Deals DMG to target and decreases their DMG dealt -30% for 5 secs.
Seraphic Hammer: Deals DMG to target and heals all party members within 15 meters of the caster for +6438 points of HP & MP. Deals DMG to target and heals all party members within 20 meters of the caster for +6438 points of HP.
Aura: Angel's Blessing: Caster is granted "Aura: Angel's Blessing" state which increases P-ATK, M-ATK, P-CRIT Rate & M-CRIT Rate +10% for all party members within 25 meters of the aura for 30 secs. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects. Caster is granted "Aura: Angel's Blessing" state which increases P-ATK, M-ATK, P-CRIT Rate & M-CRIT Rate +10% for all party members within 20 meters of the aura for 30 secs. Additionally, decreases caster's DMG taken -15% while in this state. Grants party members Knockdown Immunity. Cannot be combined with other Aura effects.
Aura: Saint Mother's Blessing/Prophet's Blessing: Caster is granted "Aura: Saint Mother's Blessing" state which recovers +858 points of HP & +630 points of MP every 0.5 second for all party members within 25 meters of the aura for 30 secs. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects. Caster is granted "Aura: Saint Mother's Blessing" state which recovers +2574 points of HP & +630 points of MP every 0.5 second for all party members within 20 meters of the aura for 30 secs. Additionally, decreases caster's DMG taken -15% while in this state. Grants party members Fear Immunity. Cannot be combined with other Aura effects.
Aura: Prayer's Protection: Caster is granted "Aura: Prayer's Protection" state which increases DEF +15% & Elemental Resistance +15 points, and reduces DMG taken -10% and received CRIT DMG -25% for all party members within 25 meters of the aura for 30 secs. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects. Caster is granted "Aura: Prayer's Protection" state which increases DEF +15% & Elemental Resistance +10 points, and reduces DMG taken -15% for all party members within 20 meters of the aura for 30 secs. Additionally, decreases caster's DMG taken -15% while in this state. Grants party members Stun Immunity. Cannot be combined with other Aura effects.
Grace's Song: Caster gains "Grace's Song" buff which increases caster's DEF, P-Heal & G-Heal +30% for 120 secs. Caster enters "Grace's Song" state which increases caster's G-Heal +30% & DEF +20%. While "Grace's Song" is active, the skill "Cure" will affect all party members within 30 meters of the target. Additionally, skill "Angel Hammer" will become "Angel's Purity" which removes 8 negative buffs from all party members within 20 meters. Skill costs 3% MP per second.
Spirit's Blessing/Aura: Spirit's Blessing: Caster or targetted ally gains "Spirit's Blessing" state which increases their Move SPD +20% and makes them invisible for 2 secs. Caster is granted "Aura: Spirit's Blessing" state which makes all party members within 20 meters of the caster invisible and increases their Move SPD +20% for 5 secs. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects.
Virtuous King's Blessing: Caster or targetted ally gains "Virtuous King's Blessing" buff which increases their HP, MP & P-Heal +20% for 120 secs. Caster or targetted ally gains "Virtuous King's Blessing" buff which increases their HP, MP & P-Heal +20% for 30 secs.

Angel of Justice

 

  Previous Angel of Justice skills Reworked Angel of Justice skills
Heaven's Hammer: Deals Holy DMG to all enemies within 15 meters of the target and increases their DMG taken +30% for 10 secs. Deals DMG to all enemies within 15 meters of the target and increases their DMG taken +10% for 7 secs, stackable 5 times.
Demon's Hammer: Dashes to target and deals Holy DMG to all enemies within 15 meters of the target. Stuns the original target for 3 secs. Has no effect on Boss monsters. Dashes to target and deals DMG to all enemies within 15 meters of the target and stuns them for 3 secs.
King's Hammer: Deals Holy DMG to all enemies within 15 meters of the target and decreases their P-ATK, M-ATK & DEF -15% and Holy Resistance -15 points for 6 secs. Deals DMG to all enemies within 15 meters of the target and decreases their P-ATK, M-ATK & DEF -5% for 7 secs, stackable 5 times.
Aura: Lost War: Caster is granted "Aura: Lost War" state which decreases ACC & EVA -15% and Move SPD -40% for all enemies within 25 meters of the aura for 30 secs. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects. Caster is granted "Aura: Lost War" state which decreases ACC, EVA & Move SPD -5% for all enemies within 15 meters of the aura every 3 seconds for 30 secs, stackable 10 times. At 10 stacks, the buff cannot be restacked for 10 secs. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects.
Aura: Careless War: Caster is granted "Aura: Careless War" state which decreases G-Heal -10% for all enemies within 25 meters of the aura for 30 secs. Also removes 1 beneficial buff from them every 2 seconds. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects. Caster is granted "Aura: Careless War" state which decreases G-Heal & P-Heal -3% for all enemies within 15 meters of the aura every 3 seconds for 30 secs, stackable 10 times. At 10 stacks, the buff cannot be restacked for 10 secs. Also removes 1 beneficial buff from surrounding enemies every second. Has no effect on Boss monsters. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects.
Aura: Broken Spirit: Caster is granted "Aura: Broken Spirit" state which decreases DEF -15% for all enemies within 25 meters of the aura for 30 secs. Also increases Skill Failure Rate +5% for all the enemies. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects. Caster is granted "Aura: Broken Spirit" state which decreases DEF & Elemental Resistance -4% and Block Rate -2% for all enemies within 15 meters of the aura every 3 seconds for 30 secs, stackable 10 times. At 10 stacks, the buff cannot be restacked for 10 secs. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects.
Aura: Spirit's Curse: Caster is granted "Aura: Spirit's Curse" state which deals Holy DMG equal to 8% of caster's M-ATK and decreases their MP -600 points every 0.5 seconds for 30 secs. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects. Caster is granted "Aura: Spirit's Curse" state which deals Holy DMG equal to 20% of caster's M-ATK to all enemies within 15 meters of the caster every second and decreases their MP -900 points every second for 30 secs. Additionally, decreases caster's DMG taken -15% while in this state. Cannot be combined with other Aura effects.
Angel of Justice's Legend: Revives a target with 100% HP & MP. EXP penalty is reduced by -50%. This skill can be used in combat. Caster gains "Angel of Justice's Legend" state which increases caster's P-ATK +30% and ATK SPD +10% for 20 secs.
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Magic Classes

Arch-Elementalist

 

  Previous Arch-Elementalist skills Reworked Arch-Elementalist skills
Lightning Bombardment/Wind Bombardment/Fire Bombardment/Ice Bombardment: Deals Double Hit Lightning DMG to target and increases caster's Cast SPD +4% for 5 secs, stackable 5 times. Deals Lightning DMG to target and has a 50% to stun the target for 1 second. When in "Lightning Rod" state this skill will increase its range by +7 meters per stack. / Deals Nature DMG to target and increases caster's Move SPD & Cast SPD +10% for 10 secs. Additionally, grants caster "Ride in the Wind" state which increases the range of skill "Flame Bombardment" by +5 meters and grants the caster "Hydra's Destructive Rage - Nature" state which increases the range of skill "Fire Hydra" by +5 meters and decreases its cooldown by -33%. / Deals Triple Hit Ice DMG to target and decreases their Move SPD -20% for 10 secs. Additionally, grants caster "Frostbite" state which increases DMG of skill "Flame Bombardment" +100% for 4 secs. / Deals Double Hit Fire DMG to target and deals -1938 points of Fire DMG every second for 5 secs. When in "Frostbite" state this skill will deal +100% DMG. When in "Ride in the Wind" state this skill will increase its range by +5 meters.
Scorching Tornado/Lightning Tornado/Wind Tornado/Snow Tornado/Flame Tornado: Deals Fire DMG to all enemies within 15 meters of the caster and knocks them back. Additionally, decreases enemies Fire Resistance -30 points for 5 secs. Deals Triple Hit Lightning DMG to all enemies within 15 meters of the caster. Additionally, grants the caster "Hydra's Destructive Rage - Fire" state which increases the range of skill "Fire Hydra" by +5 meters and decreases its cooldown by -33%. When in "Thunderlord" state this skill will increase its range by +5 meters. / Deals Nature DMG to all enemies within 10 meters of the caster and knocks them back, and increases caster's Move SPD +20% for 10 secs. Additionally, grants the caster 1 stack of "Lightning Rod" for each hit, stackable 2 times. Each stack increases the range of skill "Lightning Bombardment" by +7 meters per stack. When in "Fireblaze" state this skill will increase its range by +5 meters. / Deals Ice DMG to all enemies within 10 meters of the caster and immoblizes them for 3 secs. / Deals Fire DMG to all enemies within 10 meters of the caster and deals Fire DMG equal to 10% of caster's M-ATK every 0.5 seconds for 2 secs. When in "Serpant of Ice" state this skill will increase its range by +10 meters. When "Serpant of Ice" is in effect this skill will recover +5% of caster's Max HP & MP every time they are hit, removing "Serpant of Ice" state after use.
Arctic Wind/Lightning Storm/Wind Storm/Arctic Storm/Flame Storm: Deals Ice DMG to all enemies within 25 meters of the target and decreases their Move SPD -20% for 5 secs, stackable 2 times. Deals Lightning DMG to all enemies in a 15 meter area. Additionally, grants the caster "Thunderlord" state which increases the range of skill "Lightning Tornado" by +5 meters per stack, stackable 2 times. When in "Wind Hydra" state this skill will deal +200% DMG. / Deals Nature DMG to all enemies in a 15 meter area and absorbs 20% of DMG as HP. Additionally, grants the caster 1 stack of "Lightning Rod" per hit, stackable 2 times. "Lightning Rod" increases the range of skill "Lightning Bombardment" by +7 meters per stack. / Deals Ice DMG to all enemies in a 15 meter area and and grants 1 stack of "Ice Lord" per hit for 7 secs, stackable 20 times. "Ice Lord" state increases caster's M-ATK & M-CRIT Rate +1% per stack. Additionally, grants the caster "Hydra's Destructive Rage - Ice" state which increases the range of skill "Fire Hydra" by +5 meters and decreases its cooldown by -33%. / Deals Fire DMG to all enemies in a 15 meter area and inflicts "Burn" status on each enemy hit which deals -2632 points of Fire DMG every second and lowers their DEF -1441 points for 6 secs, stackable 4 times.
Elemental Barrier/Arcane Shield: Caster summons a Elemental Barrier that affects all allies within 25 meters of the caster. All allies with "Elemental Barrier" state becomes immune to all DMG at the expense of -5% of caster's Max MP every second for 8 secs. Effect cancels when caster has insufficinet MP. Caster is granted "Arcane Shield" state for 10 secs which makes caster able to choose between 4 Elemental Shields: "Lightning: Arcane Shield" increases caster's Lightning Resistance +5 points and every time an enemy hits the caster while in this state, their Lightning Resistance is reduced by -4 points for 5 sec, stackable 5 times. "Nature: Arcane Shield" increases caster's Nature Resistance +5 points and every time an enemy hits the caster while in this state, their Nature Resistance is reduces by -4 points for 5 sec, stackable 5 times. "Ice: Arcane Shield" increases caster's Ice Resistance +5 points and every time an enemy hits the caster while in this state, their Ice Resistance is reduces by -4 points for 5 sec, stackable 5 times. "Fire: Arcane Shield" increases caster's Fire Resistance +5 points and every time an enemy hits the caster while in this state, their Fire Resistance is reduces by -4 points for 5 sec, stackable 5 times.
Elemental Disorder/Lightning Stance: Decreases target's All Resistance -20 points and M-ATK -14307 points & P-ATK -7630 points for 10 secs, stackable 3 times. Caster enters "Lightning Stance" state which increases caster's Lightning Resistance +5 points, Cast SPD +10%, and grants caster the skills "Lightning Bombardment", "Lightning Tornado", "Lightning Storm", "Lightning Hydra" & "Lightning: Arcane Shield". Additionally, upon casting this buff the skill "Lightning Bombardment" will deal +100% DMG for the next 3 secs.
Elemental Silence/Wind Stance: Caster enters "Elemental Silence" state and becomes immune to all DMG. Additionally, caster recovers +1716 points of HP & +1575 points of MP every second for 6 secs. Caster enters "Wind Stance" state which increases caster's Wind Resistance +5 points, Move SPD +10%, and grants caster the skills "Wind Bombardment", "Wind Tornado", "Wind Storm", Wind Hydra" & "Nature: Arcane Shield". Additionally, upon casting this buff the skill "Wind Tornado" will deal +100% DMG for the next 3 secs.
Lightning Show/Ice Stance: Caster grants "Lightning Show" state which increases caster's Move SPD +50% & EVA +134 points for 5 secs. Also inflicts "Lightning Mark" status on all enemies within 30 meters of the caster for 6 secs. "Lightning Mark" status deals -1938 points of Lightning DMG every second. After "Lightning Show" state ends, all enemies within 40 meters of the caster takes Lightning DMG and becomes stunned for 3 secs. Caster enters "Ice Stance" state which increases caster's Ice Resistance +5 points, EVA +10%, and grants caster the skills "Ice Bombardment", "Snow Tornado", "Arctic Storm", "Ice Hydra" & "Ice: Arcane Shield". Additionally, upon casting this buff the skill "Arctic Storm" will deal +100% DMG for the next 3 secs.
Frost Tomb/Fire Stance: If caster's HP drops below 40%, caster will be granted "Frost Tomb" state for 10 secs. "Frost Tomb" state immobilizes caster and makes them immune to all DMG for 5 secs. After effect ends, caster instanly recovers +60% HP and knocks back all enemies within 15 meters of the caster and immobilizes them for 2 secs. Caster enters "Fire Stance" state which increases caster's Fire Resistance +5 points, ACC +10%, and grants caster the skills "Flame Bombardment", "Flame Tornado", "Flame Storm", "Fire Hydra" & "Fire: Arcane Shield". Additionally, upon casting this buff the skill "Fire Hydra" will deal +100% DMG for the next 3 secs.
Magic Burst: Caster grants "Magic Burst" state which increases caster's M-ATK +28614 points for 15 secs. Every time the caster attacks while in this state, increases M-ATK +4% for 10 secs, stackable 10 times. Caster grants "Magic Burst" state which increases caster's M-ATK +28614 points for 20 secs. Every time the caster attacks while in this state, increases M-ATK +5% for 20 secs, stackable 10 times.
Hydra/Lightning Hydra/Wind Hydra/Ice Hydra/Fire Hydra: Deals Fire DMG to all enemies in a 25 meter fan-shaped area and deals -1938 points of Fire DMG every second for 10 secs. Deals Triple Hit Lightning DMG to all enemies in a 25 meter area. / Deals Nature DMG to all enemies in a 25 meter area. Additionally, grants the caster "Wind Hydra" state which increases the DMG of skill "Lightning Storm" by +200%. / Deals Ice DMG to all enemies in a 25 meter area. Additionally, grants the caster "Serpant of Ice" state which increases the range of skill "Flame Tornado" by +10 meters and activates "Arcane Infusion" state which recovers +5% of caster's Max HP & MP per enemy hit. / Deals Fire DMG to all enemies in a 25 meter area. Additionally, for every "Hydra's Destructive Rage" buff this skill will increase its range by +5 meters and its cooldown will decrease by -33%. The "Hydra's Destructive Rage" buffs include: "Hydra's Destructive Rage - Ice", "Hydra's Destructive Rage - Thunder" & "Hydra's Destructive Rage - Nature".
Blood Conversion: Caster consumes -20% MP to recover +20% HP. Caster consumes -20% MP to recover +20% HP.

Gravity Manipulator

 

  Previous Gravity Manipulator skills Reworked Gravity Manipulator skills
Feather of Lightness: Deals Triple Hit Holy DMG to target. Grants 2 stacks of "Weightlessness". Deals Triple Hit Holy DMG to target. Grants 1 stack of "Weightlessness" & 1 stack of "Graviation".
Tornado Wings/Gravitation Lockdown: Deals Double Hit Holy DMG to all enemies within 10 meters of the target. Converts 1 stack of "Gravitation" to 3 "Weightlessness" stacks. Deals Holy DMG to all enemies within 10 meters of the target and immobilizes them for 4 secs. At the end of the countdown, target will be damaged for 20% of their Max HP. Has no effect on Boss monsters. Consumes 3 "Gravitation" stacks.
Black Hole: Deals Dark DMG to target and decreases their Move SPD -4% for 5 secs, stackable 10 times. Grants 2 stacks of "Gravitation". Deals Triple Hit Dark DMG to all enemies in a straight-line and decreases their P-ATK, M-ATK, & Move SPD -5% for 10 secs, stackable 4 times. Grants 2 stacks of "Gravitation".
Gravitation Drop/Gravitation Slam: Deals Dark DMG to all enemies within 25 meters of the caster and decreases their Move SPD -10% for 5 secs, stackable 3 times. Converts 1 stack of "Weightlessness" to 3 "Gravitation" stacks. Deals Dark DMG to all enemies in a 20 meter area. If the enemies is in "Anti-Gravity Drive" or "Dragon Breath" jump-state this skill will deal Quintuple Hit DMG.
Imbalanced Gravity: Deals Dark DMG to target and inflicts "Imbalanced Gravity" status which decreases their All Resistances -20 points for 10 secs. If target attacks while they have "Imbalanced Gravity" status they have a 30% chance to get knocked down for 1 sec. Consumes 5 "Gravitation" stacks. Deals Dark DMG to target and inflitcs "Imbalanced Gravity" status which decreases their All Resistances -15 points for 10 secs. Consumes 5 "Gravitation" stacks.
Out of Phase: Grants "Out of Phase" state on all allies within 30 meters of the caster which increases their Move SPD +30%, ATK SPD & Cast SPD +268 points for 20 secs. Enemies within 30 meters of the caster will have their Move SPD decreased by -30% instead. Consumes 5 "Gravitation" & 5 "Weigtlessness" stacks. Grants "Out of Phase" state on all allies within 30 meters of the caster which increases their Move SPD +30%, ATK SPD & Cast SPD +268 points for 20 secs. Enemies within 30 meters of the caster will have their Move SPD decreased by -30% instead. Consumes 5 "Gravitation" & 5 "Weigtlessness" stacks.
Feather Steps: Caster dashes 20 meters foreward and recovers +20% HP. Consumes 3 "Weightlessness" stacks. Caster dashes 20 meters foreward and recovers +20% HP. Consumes 3 "Weightlessness" stacks.
Quadrant Crossing/Gravitation Field: Caster becomes immune to all DMG for 1.5 secs. Consumes 10 "Gravitation" & 10 "Weightlessness" stacks. Caster becomes immune to all DMG for 3 secs. Consumes 10 "Gravitation" & 10 "Weightlessness" stacks.
Air Dance: Caster grants "Air Dance" state and leaps up in the air. Increases caster's EVA +804 points and skill "Feather of Lightness" will now deal an additional Triple DMG. Consumes 3 "Weightlessness" stacks. Caster grants "Air Dance" state and leaps up in the air. Increases caster's ACC +804 points and skill "Feather of Lightness" will now deal 300% DMG. Consumes 3 "Weightlessness" stacks.
Anti-Gravity Drive: Deals Dark DMG to all enemies within 30 meters of the caster and stuns them for 3 secs. Prevents Stun Immunity. Consumes 5 "Gravitation" & 5 "Weightlessness" stacks. Deals Dark DMG to all enemies in a 20 meter area and knocks them up in the air. Targets cannot use skills or move while in the air. Consumes 5 "Gravitation" & 5 "Weightlessness" stacks.
Balanced Gravity: Caster consumes -10% of their Max HP to gain 15 stacks of "Gravitation" & "Weightlessness". Caster consumes -10% of their Max HP to gain 15 stacks of "Gravitation" & "Weightlessness".

Demon Summoner

 

  Previous Demon Summoner skills Reworked Demon Summoner skills
Demon Summon: Caster can choose to summon 1 of 3 Ancient Demons: "Vin Riddick": Increases caster's M-ATK & M-CRIT DMG +10%. Skill "Demon's Assault" will transform into "Vin's Assault". When Vin Riddick attacks, decreases target's Dark Resistance -10% for 10 secs. "Gass Kyle": Increases caster's DEF & Physical Resistance +10%. Skill "Demon Meteor" will transform into "Kyle's Meteor". When Gass Kyle attacks, decreases target's DEF -10% for 10 secs. "Howie Jobin": Increases caster's Move SPD & Cast SPD +5%. Skill "Demon Hurricane" will transform into "Jobin's Hurricane". When Howie Jobin attacks, decreases target's Move SPD -10% for 10 secs. Caster can choose to summon 1 of 3 Ancient Demons. Each demon will increase caster's M-ATK & DEF +10% while they are summoned. Additionally: "Vin Riddick": Increases caster's Dark Resistance +10 points and skill "Demon's Assault" will transform into "Vin's Assault". "Gass Kyle": Increases caster's Fire Resistance +10 points and skill "Demon Meteor" will transform into "Kyle's Meteor". "Howie Jobin": Increases caster's Nature Resistance +10 points and skill "Demon Hurricane" will transform into "Jobin's Hurricane". This skill cannot be cast while "Rage Kage" is active.
Ruthless Ruler: Caster sacrifices 1 of the Ancient Demons to summon the King of all Demons, the ruler of time - "Rage Kage" for 1 minute. Caster grants "Lord's Abettor" state while Rage Kage is active which increases caster's M-ATK, DEF & Move SPD +30%. Skills "Demon's Assault", "Demon Meteor" & "Demon Hurricane" will transform into "Vin's Assault", "Kyle's Meteor" & "Jobin's Hurricane". Additionally, skill "Demon's Blood" will transform into "Kage's Blood". When Rage Kage attacks, decreases target's Dark Resistance, DEF & Move SPD -10% for 10 secs. This skill can only be cast while a Demon is summoned. Caster sacrifices 1 of the Ancient Demons to summon the King of all Demons, the ruler of time - "Rage Kage" for 30 secs. Caster grants "Ruthless Ruler" state while Rage Kage is active which increases caster's M-ATK & DEF +20% and Fire/Nature/Dark Resistance +15 points. Skills "Demon's Assault", "Demon Meteor" & "Demon Hurricane" will transform into "Vin's Assault", "Kyle's Meteor" & "Jobin's Hurricane". Additionally, skill "Demon's Blood" will transform into "Kage's Blood". When Rage Kage attacks, decreases target's P-ATK & M-ATK -10%, ACC & Move SPD -15% and Fire/Nature/Dark Resistance -15 points for 10 secs. This skill can only be cast while a Demon is summoned.
Give Command: Caster commands the summoned Demon to attack a specific target. When attacking, the Demon inflicts "Weak" status on target which increases their DMG taken +15% and decreases their Move SPD -10% for 20 secs. This skill can only be cast when a Demon is summoned. Caster commands the summoned Demon to attack a specific target. When attacking, the Demon inflicts "Weak" status on target which increases their DMG taken +10% and decreases their Move SPD -10% for 20 secs. This skill can only be cast when a Demon is summoned.
Sacrifice: Caster sacrifices -30% of the Demon's HP to recover +20% of caster's HP. Additionally, caster grants "Awakened" state which recovers +3% of caster's MP every second for 8 secs. This skill can only be cast when a Demon is summoned. Caster sacrifices -20% of the Demon's HP to recover +30% of caster's HP. Additionally, caster grants "Awakened" state which recovers +3% of caster's MP every second for 5 secs. This skill can only be cast when a Demon is summoned.
Demon's Blood: Decreases caster's DMG taken -50% for 8 secs. Additionally, when caster is attacked increases their DEF & M-ATK +4% for 10 secs, stackable 10 times. This skill can only be cast when a Demon is summoned. Decreases caster's DMG taken -30% for 10 secs. Additionally, when caster is attacked increases their DEF & M-ATK +5% for 10 secs, stackable 10 times. This skill can only be cast when a Demon is summoned.
Demon's Assault: Deals Double Hit Dark DMG to target. Deals Double Hit Dark DMG to target.
Demon Meteor: Deals Double Hit Fire DMG to all enemies within 10 meters of the target and knocks them down for 2 secs. Deals Double Hit Fire DMG to all enemies within 10 meters of the target and knocks them down for 4 secs.
Demon Hurricane: Deals Double Hit Dark DMG to all enemies within 8 meters of the caster and knocks them back. Deals Nature DMG to all enemies within 10 meters of the caster and knocks them back 8 meters.

Time Manipulator

 

  Previous Time Manipulator skills Reworked Time Manipulator skills
Time Freeze: Combo Skill - Stage 1: Deals Triple Hit Ice DMG to target and immobilizes them for 3 secs. Combo Skill - Stage 2: Deals Double Hit Ice DMG to target and inflicts "Galactic Contortion" status which has a 30% chance to immobilize target for 1 second every second for 15 secs. Combo Skill - Stage 1: Deals Triple Hit Ice DMG to target and immobilizes them for 3 secs. Combo Skill - Stage 2: Deals Triple Hit Ice DMG to target and inflicts "Galactic Contortion" status which has a 15% chance to immobilize target for 1 second every second for 10 secs.
Slo-Mo: Deals Double Hit Dark DMG to all enemies within 15 meters of the caster and decreases their Move SPD -30% for 3 secs. Deals Triple Hit Dark DMG to all enemies within 15 meters of the caster and decreases their Move SPD -40% for 5 secs.
Time Hypnosis: Caster inflicts "Sleep" status on all enemies within 20 meters of the target for 15 secs. "Sleep" status increases target's DMG taken +30%. Sleeping targets will wake up once hit. Has no effect on Boss monsters. Caster inflicts "Sleep" status on all enemies in a 20 meter area for 10 secs. "Sleep" status increases target's DMG taken +30%. Sleeping targets will wake up once hit. Has no effect on Boss monsters.
Time Deception: Caster charms all enemies within 15 meters of the target and makes them take your side and attack other non-affected nearby enemies for 30 secs. Additionally, reduces their DMG taken -50% during this time. When effect expires, inflicts "Feeble Minded" status on the enemies which increases their DMG taken +50% for 10 secs. Has no effect on Boss monsters. Caster charms all enemies within 15 meters of the target and makes them take your side and attack other non-affected nearby enemies for 30 secs. Additionally, reduces their DMG taken -50% during this time. When effect expires, inflicts "Feeble Minded" status on the enemies which increases their DMG taken +50% for 10 secs. Has no effect on Boss monsters.
Fast-Forward: Increases ATK SPD & Cast SPD +161 points and Move SPD +10% for all party members for 8 secs, stackable 3 times. The range of this buff is map-wide. Increases ATK SPD & Cast SPD +161 points and Move SPD +10% for all party members within 50 meters of the caster for 10 secs, stackable 3 times.
Pause Time: Caster enters "Pause Time" state which increases caster's Cast SPD +10% and reduces the cooldown time of skills "Time Freeze" & "Slo-Mo" by -100%, and of skill "Time Bending" by -50%. Skill costs 2% MP per second. Caster enters "Pause Time" state which increases caster's M-ATK +20%, Cast SPD +10% & Move SPD +10% and reduces the cooldown time of skill "Slo-Mo" by -100% and makes it a placeable area skill. Skill costs 3% MP per second.
Rewind: Caster enters "Rewind" state which increases M-ATK +20% for all party members within 30 meters of the caster and recovers +3% of party members MP every second. Skill costs 1% HP per second. Caster enters "Rewind" state which recovers +3% of party members MP every second. Skill costs 1% HP per second.
Time Bending: Caster instantly recovers +30% HP and grants "Temporal Shield" state for 8 secs. "Temporal Shield" state recovers +10% of caster's Max HP when attacked and reflects 30% of DMG taken. Caster instantly recovers +40% HP and grants "Temporal Shield" state for 5 secs. "Temporal Shield" state recovers +10% of caster's Max HP when attacked and reduces DMG taken -10%.

Demon Tamer

 

  Previous Demon Tamer skills Reworked Demon Tamer skills
Death's Mark: Caster commands the summoned Demon pet to attack a specific target. When pet attacks, inflicts "Death's Mark" status on target which decreases their Dark & Fire Resistance -20 points for 15 secs. Caster commands the summoned Demon pet to attack a specific target. When pet attacks, inflicts "Death's Mark" status on target which deals -1% DMG every second for 10 secs. Has no effect on Boss monsters. Additionally, when "Ragnas" is summoned, inflicts "Flame Death's Mark" status on target which decreases their Fire Resistance -15 points for 15 secs. When "Agelas" is summoned, inflicts "Evil Death's Mark" status on target which decreases their Dark Resistance -15 points for 15 secs.
Infernal Contract: Caster summons the Flame Demon "Ragnas" to fight by the player's side. Ragnas increases caster's M-CRIT Rate +402 points & Fire Resistance +50 points. When Ragnas attacks, decreases target's Fire Resistance -50 points for 10 secs. Caster summons the Flame Demon "Ragnas" to fight by the player's side. Ragnas increases caster's Fire Resistance +15 points and transforms skill "Flaming Artillery" into "Infernal Artillery". When Ragnas attacks, decreases target's Fire Resistance -10 points and ATK SPD & Cast SPD -10% for 5 secs.
Oblivion Pact: Caster summons the Night Demon "Agelas" to fight by the player's side. Agelas increases caster's Cast SPD +402 points & Dark Resistance +50 points. When Agelas attacks, decreases target's Dark Resistance -50 points for 10 secs. Caster summons the Night Demon "Agelas" to fight by the player's side. Agelas increases caster's Dark Resistance +15 points and transforms skill "Pitchblack Impact" into "Oblivion Impact". When Agelas attacks, decreases target's Dark Resistance -10 points and Move SPD -10% for 5 secs.
Hellish Foray: Caster sacrifices the summoned Demon pet to gain a certain state depending on which Demon that was summoned. If "Ragnas" is sacrificed, caster turns into a Flame Demon and gains "Flame Demon" state for 45 secs. "Flame Demon" state increases caster's Fire Resistance & Slash Resistance +50 points and Max HP +100%. Additionally, deals Fire DMG equal to 20% of caster's M-ATK every second to all enemies within 10 meters of the caster and recovers caster's HP +5% every second. Caster also gains the Flame Demon's special skills. If "Agelas" is sacrificed, caster turns into a Night Demon and gains "Night Demon" state for 45 secs. "Night Demon" state increases caster's Dark Resistance & Pierce Resistance +50 points and Max HP +100%. Additionally, deals Dark DMG equal to 20% of caster's M-ATK every second to all enemies within 10 meters of the caster and recovers caster's HP +5% every scond. Caster also gains the Night Demon's special skills. Caster sacrifices the summoned Demon pet to gain a certain state depending on which Demon that was summoned. If "Ragnas" is sacrificed, caster turns into a Flame Demon and gains "Flame Embrace" state for 25 secs. "Flame Embrace" state increases caster's Fire Resistance +25 points, Physical Resistance +10 ponts, Max HP & INT +50%. Additionally, deals Fire DMG equal to 15% of caster's M-ATK every second to all enemies within 15 meters of the caster and recovers caster's HP +5% every second. Caster also gains the Flame Demon's special skills. If "Agelas" is sacrificed, caster turns into a Night Demon and gains "Darkness Embrace" state for 25 secs. "Darkness Embrace" state increases caster's Dark Resistance +25 points, Physical Resistance +10 points, Max HP & INT +50%. Additionally, deals Dark DMG equal to 15% of caster's M-ATK every second to all enemies within 15 meters of the caster and recovers caster's HP +5% every scond. Caster also gains the Night Demon's special skills.
Energy Refinement: Caster instantly recovers +50% HP and increases caster's All Resistances +50 points & Max HP +50% for 20 secs. Also, every time the caster is hit while in this state they recover +20% of their Max HP. Caster becomes immune to all DMG for 3 secs. During this time, if caster gets hit they recover +5% of Max HP & MP.
Sacrifice/Payment: Caster sacrifices -20% of summoned Demon pet's HP to restore +15% of caster's HP. Additionally, grants caster "Sacrifice" state which decreases their DMG taken -20% for 20 secs. Caster sacrifices -20% of summoned Demon pet's HP to restore +20% of caster's HP. Additionally, grants caster "Payment" state which decreases their DMG taken -20% for 15 secs.
Pitchblack Impact: Deals Triple Hit Dark DMG to target and inflicts "Pitchblack Impact" status which has a 10% chance to stun the target for 1 second every second for 10 secs. Prevents Stun Immunity. Deals Triple Hit Dark DMG to target and has a 50% chance to decrease target's Move SPD -30% for 10 secs. This skill also has a 10% chance to decrease target's Move SPD -50% for 10 secs. The effects of this skill do not stack, the "-50%" effect takes priority. This skill is replaced with "Oblivion Impact" when "Agelas" is summoned.
Flaming Artillery: Deals Fire DMG to target. If target is in "Death's Mark" state all enemies within 10 meters of the target will receive Fire DMG. Deals Triple Hit Fire DMG to target and deals -5814 points of Fire DMG every 0.5 second for 5 secs. This skill is replaced with "Infernal Artillery" when "Ragnas" is summoned.
Descendant Death: Deals Dark DMG to all enemies within 15 meters of the target and inflicts "Deadly Countdown" status for 5 secs. At the end of the countdown, this skill consumes -10% of enemies Max HP. Has no effect on Boss monsters. Deals Dark DMG to all enemies within 15 meters of the target and inflicts "Deadly Countdown" status for 5 secs. At the end of the countdown, this skill consumes -10% of enemies Max HP. Has no effect on Boss monsters.

Conjurer

 

  Previous Conjurer skills Reworked Conjurer skills
Frigid Incantation: Caster gains "Frigid Incantation" state which increases caster's M-CRIT Rate +268 points & Move SPD +20%. When hit, the attacker is afflicted with "Frigidity" status which decreases their Move SPD -20% for 5 secs. Cannot co-exist with skill "Roaring Thunder". Caster gains "Frigid Incantation" state which increases caster's M-CRIT Rate +268 points & Move SPD +20%. When hit, the attacker is afflicted with "Frigidity" status which decreases their Move SPD -20% for 5 secs. Cannot co-exist with skill "Roaring Thunder".
Roaring Thunder: Caster gains "Roaring Thunder" state which increases caster's M-ATK +4769 points & Cast SPD +20%. When hit, the attacker is afflicted with "Thunder Bombardment" status which has a 20% chance to make the attackers skills to fail for 5 secs. Cannot co-exist with skill "Frigid Incantation". Caster gains "Roaring Thunder" state which increases caster's M-ATK +4769 points & Cast SPD +20%. When hit, the attacker is afflicted with "Thunder Bombardment" status which has a 20% chance to make the attackers skills to fail for 5 secs. Cannot co-exist with skill "Frigid Incantation".
Frost Swarm: Caster instantly recovers +80% HP and increases caster's Ice & Lightning Resistance +50 points & Max HP +80%. Also decreases their DMG taken -50% for 15 secs. Caster instantly recovers +80% HP and increases caster's Ice & Lightning Resistance +50 points & Max HP +80%. Also decreases their DMG taken -50% for 15 secs.
Thunder Burst: Deals Triple Hit Lightning DMG to all enemies within 10 meters of the target and inflicts "Thunder Burst" status which decreases their Lightning Resistance -30 points for 10 secs. Deals Lightning DMG to all enemies within 10 meters of the target and grants caster "Thunder Burst" state which increases caster's DMG dealt +5% for 10 secs, stackable 6 times.
Ice Worm Toxicity: Deals Ice DMG to target and inflicts "Insectival Morph" status which transforms the target into a worm for 1 second and decreases their Move SPD -80%. While in this state, target cannot use skills or items. Has no effect on Boss monsters. Deals Ice DMG to target and inflicts "Insectival Morph" status which transforms the target into a worm for 3 second and decreases their Move SPD -80%. While in this state, target cannot use skills or items. Has no effect on Boss monsters.
Lightning Dragon: Deals Lightning DMG to all enemies within 10 meters of the target and inflicts "Lightning Dragon" state which deals -1292 points of Lightning DMG every second for 6 secs, stackable 5 times. Deals Triple Hit Lightning DMG to all enemies within 15 meters of the target and inflicts "Lightning Dragon" state which deals -4522 points of Lightning DMG every second for 6 secs.
Haunting Thunder: Deals Lightning DMG to target and inflicts Fear state on the enemy for 6 secs. Has no effect on Boss monsters. Deals Lightning DMG to target and inflicts Fear state on the enemy for 6 secs. Has no effect on Boss monsters.
Ice Worm Necrosis: Deals Ice DMG to target and inflicts "Tundra Corpse Worm" status which deals -969 points of Ice DMG every second for 8 secs, stackable 30 times. Deals Ice DMG to target and inflicts "Tundra Corpse Worm" status which deals -2907 points of Ice DMG every second for 8 secs, stackable 10 times.
Exile/Curse: Inflicts "Exile" status on selected target. The selected target is unable to move or use skills for 5 secs. However, target is immune to all DMG and status effects during this time. Inflicts "Curse" status on selected target which decreases their P-Heal -30% and Move SPD -50% for 10 secs. Additionally, "Curse" status grants the inflicted target an aura that decreases surrounding enemies P-Heal -15% and Move SPD -25% as well.

Darkness Blade

 

  Previous Darkness Blade skills Reworked Darkness Blade skills
Imprisoned Magic Cut: Deals Triple Hit Dark DMG to all enemies within 15 meters of the target. Caster receives 1 stack of "Charging Magic" state for every time this skill is used which increases caster's M-ATK +4% for 5 secs, stackable 5 times. Deals Triple Hit Dark DMG to all enemies within 15 meters of the target. Caster receives 1 stack of "Charging Magic" state for every time this skill is used which increases caster's M-ATK +2% for 5 secs, stackable 10 times. Additionally, if target has 5 stacks of "Darkness Shock" they will be stunned for 2 secs. Grants 1 stack of "Dark Magic Mark".
Demon Magic Cut: Deals Dark DMG to all enemies within 15 meters of the target. Enemies hit receives 1 stack of "Darkness Shock" which decreases their P-ATK & M-ATK -4% for 5 secs, stackable 5 times. When caster has 5 stacks of "Charging Magic", this skill will deal double DMG. Deals Dark DMG to all enemies within 15 meters of the target. Enemies hit receives 1 stack of "Darkness Shock" which decreases their P-ATK & M-ATK -4% for 5 secs, stackable 5 times. When caster has 10 stacks of "Charging Magic" caster will be granted "Magic Outburst" state which increases their M-ATK +20% for 10 secs. Grants 1 stack of "Dark Magic Mark".
Dark Magic Cut: Deals Dark DMG to all enemies within 15 meters of the target and reduces their Physical Resistance -30 points for 5 secs. When target has 3 stacks of "Darkness Shock" they will be silenced for 2 secs. Has no effect on Boss monsters. Deals Dark DMG to all enemies within 15 meters of the target. If target has 3 stacks of "Darkness Shock" they will be silenced for 2 secs, and if they have 5 stacks of "Darkness Shock" they will be stunned for 1 second. Prevents Stun Immunity. If caster is in "Magic Outburt" state this skill will deal Triple Hit DMG. Grants 3 stacks of "Dark Magic Mark".
Broken Magic Cut: Deals Dark DMG to all enemies within 15 meters of the target and decreases their Dark Resistance -10 points for 10 secs, stackable 5 times. Deals Dark DMG to all enemies within 15 meters of the target and decreases their Dark Resistance -4 points for 10 secs, stackable 5 times. Grants 1 stack of "Dark Magic Mark".
Enchantment Circle: Caster gains "Enchantment Circle" state which increases caster's M-ATK & M-CRIT Rate +20% and M-CRIT DMG +50% for 30 secs. Caster gains "Enchantment Circle" state which increases caster's M-ATK +20% and Physical Resistance +10 points for 30 secs.
Shadow Magic: Caster recovers +20% HP every second for 10 secs. Caster recovers +10% HP every second for 10 secs.
Dark Reversal: Caster gains "Dark Reversal" state which makes all attacks recover +10% HP & MP for 10 secs. If caster has 10 stacks of "Dark Magic Mark" they will be granted "Holy Blade" state for 20 secs. While in "Holy Blade" state, caster's attacks will be converted into Holy DMG and all skills will grant "Holy Magic Mark" stacks instead of "Dark Magic Mark" stacks. At 10 stacks of "Holy Magic Mark", this ability can be recast to gain "Chaos Incarnate" state for 10 secs. "Chaos Incarnate" state reduces caster's DMG taken -25% and increases caster's DMG dealt +35% and Move SPD +15%. Additionally, "Chaos Incarnate" grants caster 4 new skills while in this state - "Total Eclipse", "Heaven and Earth Rift", "Dimensional Cut Away" & "End of Chaos". "Chaos Incarnate" will automatically disable "Magic Sword Stance" state.
Magic Sword Stance: Caster enters "Magic Sword Dance" state which increases the range of skills "Imprisoned Magic Cut", "Demon Magic Cut", "Dark Magic Cut" & "Broken Magic Cut" by +30 meters. Skill costs 3% MP per second. Caster enters "Magic Sword Dance" state which increases the range of skills "Imprisoned Magic Cut", "Demon Magic Cut", "Dark Magic Cut" & "Broken Magic Cut" by +30 meters. Skill costs 3% MP per second.

Holy Blade

 

  Previous Holy Blade skills Reworked Holy Blade skills
Holy One: Combo Skill - Stage 1: Dashes to target and deals Holy DMG to all enemies within 15 meters of the of the target. Additionally, decreases their ATK SPD & Cast SPD -20% for 4 secs. Combo Skill - Stage 2: Deals Holy DMG to target and decreases their Holy Resistance -5% for 5 secs, stackable 10 times. Combo Skill - Stage 1: Caster teleports to target and deals DMG to all enemies within 15 meters of the target and decreases their ATK SPD & Cast SPD -5% and Move SPD -10% for 7 secs, stackable 4 times. Combo Skill - Stage 2: Deals DMG to target and stuns them for 3 secs.
Holy Rain: Combo Skill - Stage 1: Deals Double Hit Holy DMG to all enemies within 15 meters of the target and decreases their Move SPD -50% for 3 secs. Combo Skill - Stage 2: Deals Double Hit DMG to all enemies within 15 meters of the target and stuns them for 3 secs. Has no effect on Boss monsters. Combo Skill - Stage 1: Deals Double Hit Holy DMG to all enemies within 15 meters of the target. Combo Skill - Stage 2: Deals Holy DMG to all enemies within 15 meters of the target and decreases their Holy Resistance -5 points and Slash Resistance -3 points for 7 secs, stackable 5 times.
Holy Slash: Combo Skill - Stage 1: Deals Triple Hit Holy DMG to all enemies within 15 meters of the target and drains -2000 MP from them. Combo Skill - Stage 2: Deals Triple Hit DMG to all enemies within 15 meters of the target and absorbs 20% of DMG as HP. Combo Skill - Stage 1: Deals Double Hit Holy DMG to all enemies within 15 meters of the target and absorbs 10% of DMG as HP. Combo Skill - Stage 2: Deals Triple Hit DMG to all enemies within 15 meters of the target and decreases their DEF -10% for 5 secs.
Piercer of Heaven: Combo Skill - Stage 1: Deals Holy DMG to all enemies in a straight-line and decreases their Physical Resistance -30% for 3 secs. Combo Skill - Stage 2: Deals Holy DMG to all enemies within 15 meters of the target and decreases caster's DMG taken -20% for 3 secs. Combo Skill - Stage 1: Deals DMG to all enemies within 15 meters of the target and deals P-DMG equal to 20% of caster's P-ATK every second for 3 secs. Combo Skill - Stage 2: Deals Holy DMG to all enemies within 15 meters of the target and decreases caster's DMG taken -20% for 5 secs.
Disillusionment: Caster gains "Disillusionment" state which increases caster's P-ATK & M-ATK +30% and Parry +20% for 30 secs. Caster gains "Disillusionment" state which increases caster's P-ATK & M-ATK +30% and Parry +10% for 30 secs.
Sacrifice: Deals Holy DMG to target and recovers +2% of caster's Max HP if it's a successful hit. Deals Holy DMG to target and inflicts "Sacrificial Link" status on both target and caster for 4 secs. While in "Sacrificial Link" state the caster will recover +5% HP every time they are hit by a target who also has "Sacrificial Link" status. "Sacrificial Link" only works one way.
Holy Night Dance: Caster gains "Holy Night Dance" state which recovers caster's HP +10% and removes 1 negative buff every second for 10 secs. Additionally, decreases caster's DMG taken -50% during this time. Caster gains "Holy Night Dance" state which recovers caster's HP +10% and removes 1 negative buff every second for 10 secs.
Destructive Leap: Caster grants "Destructive Leap" state and leaps up in the air. "Destructive Leap" state increases caster's DMG dealt +200% and decreases their DMG taken -30% for 4 secs. Caster grants "Destructive Leap" state and leaps up in the air. "Destructive Leap" state increases caster's P-DMG dealt +200% & M-DMG dealt +150% and decreases their DMG taken -30% for 4 secs.
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