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  • johantentua changed the title to What Happen with Drop Loot Scarlet Blade??
Posted

It feels like the server rates for loot and EXP drops have stopped working. Gold, RP and quest rewards are still the same.

Started happening around 1pm server time on wednesday for anyone looking into it.

Posted

the drop in tartarus hard is the same as tartarus normal. the drop in drasilmarsh is often missing the materials for leveling up pet chips. I will check the other dungeons. over all the drop is messed up. 

Posted

If I remember correctly, in Enocia, in the Derelict Tunnel dungeon, the DEF and VOID stats on the beta suit (Lv. 15) and the DEF and Ch-EVA stats on the beta shoes (Lv. 13) don't appear; they simply don't exist.

In Mereholt, previously you could obtain Ch-EVA, DEF, VOID, and max HP % stats on the gamma knee guards (Lv. 20), and EVA, DEF, VOID, and max CP stats on the gamma helmet (Lv. 29).

Now these stats no longer appear; they've been removed. I imagine that you also can't get these stats on the rare grade knee guards and helmet at higher levels either. 😿

  • VGN GM
Posted
On 9/30/2025 at 10:14 PM, AZUREBLUE said:

the drop in tartarus hard is the same as tartarus normal. the drop in drasilmarsh is often missing the materials for leveling up pet chips. I will check the other dungeons. over all the drop is messed up. 

Yeah I'm not seeing anything server wise that's actually erroring that'd easily explain why its breaking all of the sudden. I'm going to hope a proper maintenance might sort it since drop tables haven't been touched in a bit.

Posted
On 10/1/2025 at 4:14 AM, Sofía Jimena said:

If I remember correctly, in Enocia, in the Derelict Tunnel dungeon, the DEF and VOID stats on the beta suit (Lv. 15) and the DEF and Ch-EVA stats on the beta shoes (Lv. 13) don't appear; they simply don't exist.

In Mereholt, previously you could obtain Ch-EVA, DEF, VOID, and max HP % stats on the gamma knee guards (Lv. 20), and EVA, DEF, VOID, and max CP stats on the gamma helmet (Lv. 29).

Now these stats no longer appear; they've been removed. I imagine that you also can't get these stats on the rare grade knee guards and helmet at higher levels either. 😿

It's a couple of years I noticed some kind of gamma gears are missing. In almost every piece of gear.

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  • VGN GM
Posted

So me, Doudou and Luna looked into this just to see if we can notice anything. Comparing drops side by side in TT with server files verses what actually drops, it appears normal. Though I could see how bosses like Axon might look bad or look off if you get unlucky rolls. I've added a few more things to their pools that might bulk it out. 

 

The EXP in Hard Mode Solo is bugged. That only gives roughly 9k EXP per monster, when it should be at least 90k. That'll be fixed this maintenance. Though this also has been around for well over 5 years. I checked previous patches from around the time TT released, and nothing has been changed from it's last update back in 2020.

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Posted

Issue still persists. It's not with individual drop tables, it's global.

Ellis RP mobs used to drop around 300k EXP normally and 900k with the EXP boost skill (+1000%, but effectively only around 3x). Now they drop 63k normally and 693k with the skill (that is actually +1000%). That math only checks out if there used to be a 400-500% global EXP boost that is now missing.

Same for drop rate, previously when I capped in Ellis with 2 active inventory bags, I'd have to constantly trash green items or leave and sell everything halfway through. At the moment I have no bags active and can cap all the way without it getting close to filling up.

Bosses in AT, SS and Acheron now routinely drop nothing at all. Used to be potions, pet drinks and jack/queen cards at a minimum. Have done a few Drasilmarsh HM runs and gotten as little as 2 crafting items per run.

Posted
8 hours ago, Leptys said:

Issue still persists. It's not with individual drop tables, it's global.

Ellis RP mobs used to drop around 300k EXP normally and 900k with the EXP boost skill (+1000%, but effectively only around 3x). Now they drop 63k normally and 693k with the skill (that is actually +1000%). That math only checks out if there used to be a 400-500% global EXP boost that is now missing.

Same for drop rate, previously when I capped in Ellis with 2 active inventory bags, I'd have to constantly trash green items or leave and sell everything halfway through. At the moment I have no bags active and can cap all the way without it getting close to filling up.

Bosses in AT, SS and Acheron now routinely drop nothing at all. Used to be potions, pet drinks and jack/queen cards at a minimum. Have done a few Drasilmarsh HM runs and gotten as little as 2 crafting items per run.

Up on this. issue still presists. global exp ang loots are missing.

Posted

There is certainly something wrong with both DROP and EXP tables across the board and it affects both open world and instances, it is very noticeable for example :
Farming the daily RP limit barely gives 10-20 Cyberclusters, maybe 10 HP/SP potions, 0 RP exchange items and the rest simply junk.
The Minibosses  in Amara are yet to drop a Wildcat Lingerie after 20+ kills when they use to drop very often 1 or 2+ every 4 kills, the bosses in the middle drop just a bunch of junk with maybe 2-3 items at best while Orenji drops absolutely nothing apart from the 2 boss boxes, not even junk.

Same goes for the instances, DT2 drops consists of cards, almost no CP potions and the rest just junk.

The only thing that doesn't seem to be affected are the medals, everything else is either rare or simply doesn't drop at all

I did 20 runs of DT2 and by the end i dropped 1 Unique, 2 naraks, 6 CP potions,3 Eta items, less then 10 hex packs and the rest mainly junk and some cards

Mostly all the examples i provided are with a 70% drop rate increase, w/o any it is even worse i've tried. 

To me it feels like even the baseline droprate doesn't apply correctly while drop increase buffs do nothing to change the outcome.

 

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Posted

Can also confirm a decrease in drop rates in Dragon Valley. Friend and I usually do a daily there and I generally walk away with a large batch of cards and stardust, but recently a run barely even fills up my inventory. Potion drop rate seems somewhat less affected though.

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