FuukoTaki Posted May 8 Report Posted May 8 Hello Jordan, Artemisa here Thank you very much for the thursday's patch, and for listening to some of my request in there. I am probably too early writing this, knowing that its been just a day since it came out, however, I actually wanted to write this down for like a week ago, if no more. All this time, I got a better perspective on metagame, and how it develops across the time. Probably my previous post in here was too much complaining, but today I have a lot of good things to say in general + a bunch of suggestion I personally gathered from other players. First of all: congratulations! You did an excellent job when it comes to coliseum, and all staff involved. I don't know who's actually developing the game in general, so I'll just refer as Jordan from now on. The new pet gear on coliseum should solve finally the lack of ACC on pets, and actually provides a lot of value to this sole pve instance. After dozens of attempts, pet finally was dropped from boss too. That was just hilarious. Aditionally, the "remake" on pets skills feels very refreshing. I know this is something very problematic, because most of player don't want pets to be remade just to be geared/combined again. So, this feels also like a good positive change without breaking the current system in general. So far, no complains from other players. Also the current pet debuffing thing in the whole party could enable more interesting combinations in pve, like adding support pets, etc. 10/10. Converting trash skills into pet fragments it's another success from your side, excellent here, however, it could be better if instead of 4 fragments per skill were 5. So we can use 2 trash pet skills to get a brand new pet coin. Now, let's talk about suggestions, my suggestions and some other players suggestions. 1. Login Redwards. As I said previously, login redwards are actually excellent, well, almost. A very common complain we usually get is ability, or the non-ability to stack charm chest. This is because they have time limit, that now is moved from 7 to 21 days. But... The problem it's not actually their time limit, but stacking them on inventory. Often players don't have enough space, and it would be nice to being able to actually stack them. 2. Achievements. I'm not gonna talk about runes or anything else, but HP achievement. Somehow it feels like the HP amount it provides is actually worthless. It could be nice if first achievement gives player +500 HP, second one +750 HP, third one +1000 HP. Or something like that... 3. What do patches actually do? This is another very, very, very, I'm serious... VERY common complain. Sometimes when content in the game it's modified, we actually want to know what was modified. To be in example, previous patch modified some bosses HP, but we don't know what's the amount. It could be amazing if future patches can provide more information, like: Mori Mori Boss HP: 600 -> 590 For example. Something like that would be amazing on the patch post. 3. Damage Indicators, gold, numbers. What about damage indicators? It could be interesting if instead of 1123923 we can actually see a 1.123.923. It provides more clarity when dealing damage, but it's also useful when you have to check your gold quickly, or score on pvp/pve, etc. Same for CP on classes. 4. Stacking items. Some items should be stacked up to 9.999 instead of 999. For example, mats from gathering on towns, eden crystals. It will provide more space for players, specially for the ones that craft racials and have dozens of characters just to feed the server. Guild town warehouse space it's also pretty small on storage, is it possible to make it bigger? Or maybe enable the usage on backpacks here too, with the bank slot rental system. 5. Distribution types. When fighting on some dungeons, the items distribution blue is just not sufficient. It fills the screen with garbage items when you want to focus on fight, and need to roll for need or greed. Can we get a new distribution type, like golden, or so? Just to be able to focus on fight, and roll for items we actually want to need or greed. 6. Search Filter on archive. This is another very interesting mechanic. Instead of just search for an item using its name, it could be interesting to filter for items with damage reduction, def/resis reduction, or even triple hit effects. 7. Push x5 x10 xAll while doing fame. On aven, if you wanna get more fame on an npc, you need to manually click 1 by 1. It makes the time slower to make fame here. Why not to add buttons with a x5 x10 or xAll of an item in your storage? This is also useful on maps when enemies drops items you trade for gold when doing Path of Destiny, too. 8. Temple Arena and Temple Knights. Yes, this is a place when new players came to get some debuffing gear and help parties when still not geared enough. But now these items has no use. It feels like you are removing content for us to do. Even on Temple Arena, when these trophies and upgrading them gave a very good feeling, well. Now they are worthless. Is it there a possibility to remake/adjust them in order to make them viable again and not break the game on stacking -resis to the whole party? 9. Rerolling racials. Is it there a possibility to add a button to "reroll" current racial? For example, let's take in consideration the Trophy Enchant racial for Halfking. What about a new button called "reroll" with this mechanic: pay 1.000 gold, and get a different trophy enchant from the current one. Or something like that. Tedious part is always to gather mats, specially when you fail the reroll 20 times in a row. 10. Coliseum. Floor levels, when players have to fly to avoid these lava pools, actually the mechanic is broken here. You can just walk straight ahead to the exit and spam fly whenever it's avaiable, and it doesn't matter if you land over a lava pool, you don't receive damage. I know these levels are made to zig-zag towards the exit, and solution here could be as simple as increasing the jump cooldown in 1 second, so player always take some damage when lands on a lava pool. I hope no one hates me for this suggestion, because it will make pve here just a bit longer, haha. But, yes, this is what developer has in mind at first, so no point on break the game this way. That's all on suggestions. Now, I would like to talk about a bit of classes in general. Putting aside all green classes are "dead" now, and no one uses them in general, any other class has some uses, more or less. On VG, adjudicator and totem master are very good together. Even shielder and paladin as debuffers. Battlefield poet is used for one of my friends and he has a good performance when it comes to deal damage and buff party at the same time. On the other hand, classes than really are not really used are, besides of green ones: angel of justice, dragon knight and its awaken, illusionist and its awaken. So, yeah, the game right now has a good pool of usable classes. We're almost there! Quote
Chirno Posted May 10 Report Posted May 10 Hello! I will describe my takes about suggestion with my shitty english. 1) Items have time limits to make people use it daily thru month and prevent people stacking them. You really want to be those stacking rat for no reason :v 2) Extra 750HP looks like nothing - no point to change. This achievment was something at low lvls with less hp and no x2-x3 hp bonuses in activities - if you want this be actual maybe something like %hp would help (but carefully) 3) It looks like the processes are designed in such a way that there are simply no complete logs of all changes and the entire history - or maybe you should not have no permission to it 😛 3another) Looks cool but probably too much work for it and too much tests required 4) As i said - such changes is a lot of work, need to make interface changes and test it properly, game not desinged for this on base. Also no real point to - you really will feel better with 9999 stackin? Who you are, warrior? Also backpacks and limitation of spaces everywhere is one of base feature of game :v 5) Greed/need system almost dead and useless for most cases but still some items are blue (like boxes from colosseum) - would be nice to have like gold grade option to share if it not hard to make 6) Cool but nopoint really :v. We have guide book with tons of info but no properly search option for it - as result people dont use guide book as a main source. And as i remember after ask for it - its not easy to make search option here - but maybe its more pref task? 7) Cool but nopoint again :v You get aven fame once and really want to skip it? About maps fame - need to remake design - alot of work for no really point to 8.) TK too old and some chenges with res shreds is tricky - you can ruin all previous idea of targeted res shreds. TA is kinda broken rn bcoz of mobs and powerful boss debuff combination and high resists of bosses (no pets here also). Also what with Elysian Island (100all resists bosses KEKW) - adjust maybe abit? 9) Racial is fine imo, again it only needed once and you really wanna invest so much for onetime thing? 10) Tower have same things but noone care - again why so worthless suggestion? I have a few suggestion which is imo abit more important. 1. Shielder completly broken rn, never play it before but looks like he tounched just on paper at 137patch - alot of bugs with this class. His triple hit skills actually is not are triples, his racial bonuses not works as intended. 2. Bug with resetting wipe mechanics. In some activities like Leo sometimes after wipe realize game think something not happens and not reset wipe event - players invented in infinite wipe loop - only logout helps. Since now we have only 1 entrance for CC - maybe should give some attention to this bug? 3. Just found resently what 4th pet skills animation and delay soo long that it broke whole skills rotation and prevent from use all 4 skills on cd (even 2 reg skills and 4th one). It affects almost all shred pets because we have stacking mechanic on it for any element. And since we have to deal with shred pets everywhere nowadays - ithink it actual bug. 4. Minor thing but still - rakshasa or rakhasa? (holy/guardian skills) 5. Looks like AE guardian skill "Flaming Mark" only works for 1st person on party but im not sure - not appy selfbuff for other users after first one cast it. 6. Hammers - why do we still have x2.5 more patk than matk on hammers if its magic now? 1 Quote
FuukoTaki Posted May 10 Author Report Posted May 10 I also want to add than getting bags from CC now its SUPER hard. Since it's only 1 entry per boss, getting a bag is often a miracle. Also, why coliseum teleport on floor changing always make players to face the wall instead the coliseum itself? It's like... a bit annoy to always be teleported and need to turn 180 degrees back on every floor. Quote
Reikan Posted May 10 Report Posted May 10 I'd like to point out that Angel of Justice and both Illusionist AWK classes are kinda niche but good classes to have around on specific tasks. I won't add further detail into this but you guys could explore more of these classes and see their potential. Quote
FuukoTaki Posted May 10 Author Report Posted May 10 @Reikan Yuh, probably these classes need a bit of more testing. We usually do angel of justice on cc leo, illusionist... well. Maybe on very specific scenarios it can be useful illu, but is not a pick you choose when wanna do magic classes in general. Same goes for dragon knight. Quote
FuukoTaki Posted May 10 Author Report Posted May 10 @Chirno FINALLY someone else besides me and Reikkan post some suggestions. Quote
VGN GM Jordan Posted May 11 VGN GM Report Posted May 11 On 5/8/2026 at 10:09 PM, FuukoTaki said: Thanks for the positive feedback. 1. Just isn't possible. We actually had an issue with the jewel tokens because you could easily manipulate the time back up. However that being said these items where heavily buffed from the previous login system which is why the timer is required. They're there to be used and not there to be stockpiled. 2. Achievements ingeneral is kinda a problem for the game. I don't think making them stronger is the move to help the game recover and grow. 3. Most people don't read the patch notes to be honest. And the amount of changes done would result in me taking extra time that could be spent improving the game. It was mainly a complaint with the Patch 136. However, because everything had changed the context of what something was and what is was now was not really relevant and also it likely would have taken an extra week or two to note it down which considering we had a tight schedule was decided against. Current and future patches have been back to their normal informative self. 3. (I think you messed the numbers up xD) I don't really have any interest to do this change. In most cases this change doesn't really make things any different and is just not something necessary. Yeh I can see arguements for it and against it but I think those are fine as they are. 4. I've mentioned the use of this before but the way x9999 items work its very specific for those items and require a lot more extensive work to finish up that I have not had time for right now. It has been something on my ever growing todo list for a while. Guild warehouses have already been significantly expanded and the storage for statues and the like is unable to be expanded at the current time. 5. I can look into this for a future update. 6. This has been discussed before internally and while I would love to do this, I would have to manually categorise the items to make it work and would take extra time to do this. It is not a no but its not something I current have time to implement. 7. I will look into this as its not a bad idea. 8. I don't particularly feel like this is true. As a new player yeh getting it as debuff gear is not really possible anymore but their is still room for use in PvE and PvP depending on your class and build. Especially if you are lacking the CC set. 9. Think i mentioned this in the last topic racials is a bit of a tricky and messy system that needs a lot of work behind the scenes. 10. This dungeon is not suppose to be very difficult so to be honest I'm kinda fine with this small exploit. I don't really feel necessary to fix it unless enough people actually want it fixing. (I hope they don't mind but) @PleXiuS and @InSaKiR are working on some internal class testing that will help me judge classes in terms of whats performing as it should and what is not performing. We hope to buff the classes that are underperforming without nerfing anything). Both have expressed concerns about green classes and Plex has mentioned about the Illusionist Awakens. But I'm waiting on getting all the data before changing anything as with having the data I can accurately buff things. On 5/10/2026 at 12:00 PM, Chirno said: 3. Pretty much if I change the HP and resistance of a boss for example. I do it all in one go and looking at something like 4 Trials for example thats 12 bosses of. Blade HP XXXX -> YYYY. Blade Fire Res XX -> XX. Blade Ice Res XX -> YY. and so on. I'd spend more time writing notes than actually working on the game lol. --- your own stuff --- 1. Was only made aware of these bugs by @warbeast667 after maint last week. I will be addressing these as soon as possible. 2. I can look into these bugs but its a case of I could really do with having a report via ticket with information and video. What would really help too with the video report is if you have the chat log open with "You gain <XXXX> status" stuff enabled. 3. Plex has mentioned this to me and I do plan to have a look into this sometime soon. 4. Where is this typo located as I don't see it? 5. Could you clarify this issue? Can look into it but looks to be fine? 6. Hammer's are still a melee weapon it's just the class that uses it as a main weapon deals Magic DMG. Same thing as Luminary really with the Greatswords. On 5/10/2026 at 12:10 PM, FuukoTaki said: I also want to add than getting bags from CC now its SUPER hard. Since it's only 1 entry per boss, getting a bag is often a miracle. Also, why coliseum teleport on floor changing always make players to face the wall instead the coliseum itself? It's like... a bit annoy to always be teleported and need to turn 180 degrees back on every floor. I was very confused when reading this until by chance on testing I noticed that its the character that faces the wall then I remembered about the Camera Follow setting. The camera does not get rotated so you should face what ever way you where facing before the teleport but with the Camera Follow setting i see the issue and will look to correct it. 1 Quote
FuukoTaki Posted May 11 Author Report Posted May 11 @Jordan Thank you very much for the reply. And I agree with all you said so far. On the green classes, I also have talked with Plex about this, and he told me too you're doing some testing, so I'm not gonna mess with this and I'm gonna believe in you. x'D But what I consider is more important so far is the CC bag drops, because players right now have stock market drought. It would be nice if you can increase drop rate, or maybe reduce the sparkle amount from npc, or something like that. I'm not speaking of myself cause I already have mostly all gear It's used, but, for example, some of my friends have been on CC the whole week and got 0 bags. Something I forgot to mention is some players also want the ability to zoom-out the camera a bit more away, since some bosses are so huge that covers the whole screen and sometimes Tab target fails in there. Quote
Chirno Posted May 12 Report Posted May 12 8 hours ago, Jordan said: 2. I can look into these bugs but its a case of I could really do with having a report via ticket with information and video. What would really help too with the video report is if you have the chat log open with "You gain <XXXX> status" stuff enabled. This bug happens to me only twice - its not often "event". Once in HoO at Alice iirc and its just wipe mechanic from crystals. Second at Leo - wipe mechanic from clones. Both of them should resets after team wipe but it never happens. Also both of them triggers like fast DoT ticks till death - so maybe this thing is broken. I dunno where to trigger it for more information. Probably Libra could proc this bug too if move her, but im not sure. 8 hours ago, Jordan said: 4. Where is this typo located as I don't see it? directly on image, its a typo on class image in guidebook 8 hours ago, Jordan said: 5. Could you clarify this issue? Can look into it but looks to be fine? I think i was wrong and its works fine on duoduo. Probably just a lot of misses during battles made me think it bugged. Quote
BEN FAKHRI Posted May 13 Report Posted May 13 On 5/12/2026 at 12:30 AM, FuukoTaki said: @Jordan Thank you very much for the reply. And I agree with all you said so far. On the green classes, I also have talked with Plex about this, and he told me too you're doing some testing, so I'm not gonna mess with this and I'm gonna believe in you. x'D But what I consider is more important so far is the CC bag drops, because players right now have stock market drought. It would be nice if you can increase drop rate, or maybe reduce the sparkle amount from npc, or something like that. I'm not speaking of myself cause I already have mostly all gear It's used, but, for example, some of my friends have been on CC the whole week and got 0 bags. Something I forgot to mention is some players also want the ability to zoom-out the camera a bit more away, since some bosses are so huge that covers the whole screen and sometimes Tab target fails in there. Hey, Hyorinn here ! I hope you guys are ok ! I want to talk more about this issue because it’s true that CC boxes are becoming scarce in the game, and this acts as a “roadblock” to progress for some players, especially those who are returning to the game and rediscovering the fun of playing! I’d like to suggest replacing the DSR or DF chests with additional slots for CC boxes. Even if it’s completely random, this would likely give us a better chance of getting CC boxes than chests, which, with all due respect to the team, most of us don’t really care about. Thank you in advance for taking the time to consider all these requests, and I hope you find this one relevant and valid, as it’s a reality most of us face. Quote
FuukoTaki Posted May 14 Author Report Posted May 14 @BEN FAKHRI I'm sorry, Hyo, but I don't agree :c This drs boxes are specially good to get a new set of potions and I don't seem as a good option to remove it. 3 Quote
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