VGN GM Jordan Posted September 24 VGN GM Report Posted September 24 Developer Update As a small developer update we are already working on the next content and parts have been developed in Parallel with this content. We aim to deliver this content between now and mid November. We are also looking to finish of any further class adjustments for this same update which will tackle Blue & Purple classes as those have been skipped in this update. Anniversary Event The Eleventh Anniversary event at Eden Eternal Vendetta begins today! Join forces and battle with Asmodeus as he escapes the Gates of Pandemonium and wreaks havok across Devastation Realm! Exchange you Anniversary Tokens and complete content based quests by speaking to Soria located in Devastation Realm (X:414, Y:626)! During the event period you will not lose EXP when you die in Devastation Realm. During the event period there will be a EXP & CP Boost +200% for the entire event duration. Event Duration: Thursday 24th September 2026 ~ Thursday 22nd October 2026. New Content We welcome some new dungeons to Eden Eternal Vendetta. Rated to be of a similar difficulty to the Level 130 Trials and Guardian Colosseum these 3 rotating dungeons are active Monday till Saturday every week! Farm the new dungeon to obtain level 130 gold weapons and armor, new trophies and ring accessories and the coveted Advanced Eternal Chisel Lv130. Using the Advanced Eternal Chisel Lv130 you can upgrade existing weapons to increase how many gems you can place in your weapon and you can get an exclusive weapon bonus. Each Chisel will advance your weapon by 1 star with the maximum total of 2 stars per weapon. The new upgrade system works on, Haven of Oblivion weapons, Angelic and Demonic weapons and the Level 130 Weapons. DPS weapons will receive Resistance Penetration while support weapons will receive All Stats. Edit: Due to a small bug Haven of Oblivion weapons have been temporary disabled from the new system (They will be added back at a later date). Gates of Pandemonium Update Being a very old piece of content we have decided to do some much needed maintenance to the content. We have now made the regular Gate of Pandemonium (Level 95) significantly easier giving a good route to some powerful gear for new and returning players. We have also create the new (Level 125) version which has been upgraded to be more with the times. In addition to making the old version easier and the new and updated version we have also modified the drop table significantly. We have also created some new and enhanced versions of the current gear so that existing players can collect upgraded versions of the original equipment to enhance your character. Class Updates We've given a number of buffs to most classes within the Yellow, Orange and Green category. We do plan to do the same work on Blue and Purple classes in the near future (Likely with the next major content patch). I understand players do not like when we have to wipe the Class Talents so we have tried to keep damage to a minimum. We have only wiped the Class Talents of the class in which we have adjusted them (Noted as such below). We apologise for any inconvenience caused by this. Due to the power in PvP we have done a small nerf to both Gravity Manipulator and Holy Blade as they are currently dominating. These are the only nerfs we have made to classes as even in areas where we have reduced numbers or removed something, it has always been so that we can add more power or consistency to the spell. Yellow Classes Spoiler Berserker Frenetic Strike PVP: P-ATK 4% -> 10%. PVP: Stacks 5 -> 2. Head Attack Now deals Double Hit DMG. DMG Dealt 3% -> 4%. PVP: DMG Dealt 4% -> 10%. PVP: Stacks 5 -> 2. Ram PVP: Move SPD 7% -> 15%. PVP: Stacks 5 -> 2. Massacre Roar P-ATK & M-ATK pts +10%. Class Talent: Weapon Master Stacks 5 -> 10. Shielder Provoking Strike Fixed the bug with the Triple Hit DMG. Endless Fury Fixed the bug with the Triple Hit DMG. Guardian Skill: Titan's Fury Now increases Tenacity Strike DMG +10%. Class Talent: Weapon Master Stacks 5 -> 10. Class Talent: Fury Endless Fury DMG +5% -> 3%. Stacks 5 -> 10. Executioner Raining Blades Now deals Triple Hit DMG. Offense not Defence DMG Dealt 4% -> 5%. Final Judgement P-ATK 5% -> 7%. P-CRIT Rate 5% -> 7%. Glacier Knight Frost Storm Duration 7 -> 10 seconds. Double Hit -> Triple hit DMG. Ice Lance Now also gives STR, AGI and LCK. Now grants Ice Resistance Penetration +5 pts. Paladin Punishment - Hammer of Retribution Targeted Holy Resistance -4 -> -5 pts. Punishment - Paladin's Blessing DMG Dealt +4% -> 5%. Dragon Soul Dragon Wrath Cooldown 3 -> 0 seconds. P-ATK amount adjusted to match the cooldown change. Dragon Charge Cooldown 5 -> 3 seconds. Duration 5 -> 7 seconds. Dragon Soul Possession Now grants Slash Resistance Penetration +5 pts. Dragon Fury Double Hit -> Triple Hit DMG. Holy Skill: Dragon's Wrath Cooldown 30 -> 20 seconds. Physical & Elemental Resistance -5 -> -7 pts. Guardian Skill: Dragon Swipe Cooldown 7 -> 3 seconds. Class Talent: Dragon Bite Dragon Fury Cooldown -4% -> -5%. Dragon Emperor Dark Dragon Slash Duration 4 -> 5 seconds. Flame Dragon Strike Duration 4 -> 5 seconds. Flame Dragon Ambush Duration 3 -> 6 seconds. Dragon's Rage P-ATK & M-ATK pts -25%. Cooldown 40 -> 30 seconds. Summon: Flame Dragon Now grants Slash Resistance Penetration +5 pts. Improved the AI skill usage. Summon: Dark Dragon Now grants Fire Resistance Penetration +5 pts. Improved the AI skill usage. Dragon's Skill Fiery Breath now deals Triple Hit DMG. Dark Dragon Ambush Now deals Double Hit DMG. Duration 3 -> 6 seconds. Orange Classes Spoiler Kage Mutli Strike P-ATK +4% -> 5%. Frosted Noose PVP: M-ATK 3% -> 5% PVP: Stacks 5 -> 3. Release Energy (PDPS Form) Grants the caster "Shock Aura" status for 10 seconds. Enemies within 20 meters Targeted Physical Resistance -2 pt for 5 seconds, stacks 5 times. Enemies within 20 meters receive DMG equal to 2% of their Max HP every second. Has no effect on boss monsters. Guardian Skill: Ninjutsu Formation Duration: 10 -> 15 seconds. Guardian Skill: Flaming Barrage PVP: M-ATK +2% -> +5%. PVP: Stacks 5 -> 2. Guardian Skill: Frosted Shurkiens Cooldown 4 -> 3 seconds. Targeted Ice Resistance -7 -> -10 pts. Guardian Skill: Lightning Strike DMG Dealt +1% -> 3%. Asura Infiltration Punch Bust Up: DMG Dealt +3% -> +4%. Hammer Fist Protection: DMG Taken -3% -> -4%. Holy Skill: Hidden Power Stack duration 7 -> 15 seconds. Stacks 5 -> 10. Guardian Skill: Fists of Fury Cooldown 5 -> 3 seconds. Double Hit -> Triple Hit DMG. Glyph: Meditation Glyph Inner Focus cooldown -15% -> -25%. Rakshasa Focused Energy Duration 10 -> 20 seconds. Class Talent: Earth Weaver Only requires 5 pts of Martial Art to be learned. Class Talent: Hellfire Only requires 5 pts of Rock Hard to be learned. Class Talent: Relentless Rage Only requires 5 pts of Silky Soft to be learned. Blade Acrobat Electrifying Rhythm Duration 7 -> 10 seconds. Victory Dance P-ATK pts + 10%. Darknight Dance Duration 7 -> 10 seconds. Guardian Skill: Finnese Targeted Physical Resistance -2 -> -3 pts. PVP: Targeted Physical Resistance -3 -> -5 pts. PVP: Stacks 5 -> 3 times. Blade Master Swallowing Strike Now deals Double Hit DMG. Brutal Mirror Now deals Double Hit DMG. Oneiric Sword Now deals Double Hit DMG. Raging River P-ATK +10% -> 15%. Holy Skill: Power Draining Slash Double Hit -> Triple Hit DMG. Guardian Skill: Master's Mark Master DMG Dealt +10% -> +15%. Combo: Amputate Stage 2: EVA -5% -> -10%. Stage 3 : EVA -10% -> -20%. Combo: Tameshigiri Slash Stage 2: Targeted Slash Resistance -5 -> -7 pts. Stage 3: Targeted Slash Resistance -10 -> -15 pts. Stage 4: Targeted Slash Resistance -15 -> -20 pts. Combo: Kanabo Style Stage 4: DMG Dealt +30% -> +35%. Stage 5: DMG Dealt +40% -> +50%. Class Talent: Fleetfooted Only requires 5 pts of Iaido to be learned. Class Talent: One Katana Only requires 5 pts of Calm State of Mind to be learned. Green Classes Spoiler Trainer Sukoda: Entangling Volley Old Reduces ATK SPD & Cast SPD -5% and Move SPD -5% for 10 seconds, stacks 4 times. New Increases the targets DMG Taken +1% for 10 seconds, stacks 5 times. Additionally increases the casters DMG Dealt +2% for 10 seconds, stacks 5 times. Swift Shot Cooldown 3 -> 0 seconds. P-ATK amount adjusted to match the cooldown change. Crolla: ATK SPD 10% -> 4%. Crolla: Stacks 1 -> 5. Sukoda: Move SPD -15% -> -5%. Sukoda: Added ATK SPD & Cast SPD -3%. Sukoda: Stacks 1 -> 5. Summon: Crolla P-ATK +7% -> +10%. Improved the AI skill usage. Summon: Sukoda P-ATK +7% -> +10%. Improved the AI skill usage. Survival of the Fittest Is now a toggle rather than a buff. Max HP +50% -> +35%. DMG Dealt +30% -> +20%. DMG Taken -20% -> DMG Taken -15%. No longer requires a pet to be used. Class Talent: Swift Arrow Swift Shot DMG +3% -> +5%. Stacks 10 -> 5. Class Talent: Bestial Dexterity Disengaging Shot DMG +3% -> +5%. Stacks 10 -> 5. Class Talent: Bestial Endurance Only requires 5 pts of Stealth Knowledge to be learned. Class Talent: Sacrificial Survival Old Duration of Survival of the Fittest +1 second, stacks 5 times. New Survival of the Fittest now increases extra Max HP +15%, DMG Dealt +10%, DMG Taken -5%, stacks 1 time. Devil Hunter Aimed Shot Double Hit -> Triple Hit DMG. Distracting Shot Sniper Stance: Stun duration 1 -> 0.5 seconds. Frenzy Stance Now grants DMG Dealt +7%. Sniper Stance P-ATK pts +10%. DMG Dealt +10% -> +15%. Holy Skill: Quadruple Volley P-ATK duration 7 -> 12 seconds. Guardian Skill: Penetration Arrow DEF -3% -> 4%. Class Talent: Arrow Feather Distracting Shot DMG +3% -> +5%. Stacks 10 -> 5. Class Talent: Viper's Fang Only requires 5 pts of Stealth Knowledge to be learned. Mecha Ares Robot Grenade Now inflicts Residue status which reduces Targeted Elemental Resistance -1 pt, stacks 5 times. Holy: Slime Grenade Cooldown 10 -> 0 seconds. Cast Time 2 -> 0 seconds. Move SPD -25% -> -10%. Now inflicts Residue status which reduces Targeted Elemental Resistance -1 pt, stacks 5 times. All Class Talent and Weapon Robot Grenade bonuses are applied to Slime Grenade too. Class Talent: Adjusted Power Output Old Mechanical Fist, Collapsing Gamma Ray and Robot Grenade's CRIT DMG +1%, stacks 5 times. New Elemental Resistance Penetration +1 pt, stacks 5 times Glyph: Forceful Fist Demonic Armor Move SPD removed. Demonic Armor M-ATK +25% -> +15%. Demonic Armor now gives M-ATK pts. Annihilator Siege Mode P-ATK pts +10%. Satellite Beam Now reduces both Targeted Physical & Elemental Resistance. Targeted Resistance duration 10 -> 15 seconds. Holy Skill: Robot in a Box Removed MP cost (shouldn't have one) Targeted Elemental Resistance -5 -> -7 pts. Duration 10 -> 12 seconds. Holy Skill: Buck Shot Cooldown 5 -> 3 seconds. Guardian Skill: Armor Breaker Cooldown 5 -> 4 seconds. Duration 10 -> 12 seconds. Class Talent: Soundwave Weapon Soundwave Shout DMG +5 -> +3%. Stacks 5 -> 10. Lethal Arrow Lethal Arrow Rain Cooldown 4 -> 3 seconds. Lethal Marksman P-ATK +10% -> +15%. Lethal Arrow Rain Targeted Pierce -3 -> 4 pts. Holy Skill: Execution Arrow Cooldown 5 -> 3 seconds. Guardian Skill: Blinding Arrow Cooldown 5 -> 3 seconds. Class Talent: Sharp Bolts P-ATK +1% -> 2%. Basic Attack DMG +1% -> +2%. Now grants Skill DMG +1%. Celestial Arrow Divine Faith P-ATK +10% -> 15%. Now grants DMG Dealt +5%. Celestial Dragon Celest's passive aura range +10 -> +15 meters. Reaver Scythe of Judgement PVE: Enemies within 10 meters DMG Taken +5% and DMG Dealt -10%. PVP: Enemies within 10 meters DMG Dealt -10%. Guardian Skill: Chain Lash Cooldown 7 -> 5 seconds. Rifleteer Zephyr's Tooth Stress's P-ATK pts +10%. Shadow Shackle Now deals Double Hit DMG. Sanctioned Annihilation Now deals Double Hit DMG. Holy Skill: Draining Burst Now basic attacks deal Double Hit DMG. Duration 10 -> 15 seconds. Guardian Skill: Piercing Shot Cooldown 7 -> 5 seconds. New Class Talent: Reaper's Judgement DMG of Court of Judgement +1%. DMG of Sicklebolt +1%. DMG of Sanctioned Annihilation +1%. Stacks 5 times. Special Agent Passive: Master Gunslinger Basic attacks deal damage based of the M-ATK stat. Scattering Thunder DMG Dealt now includes Basic Attacks DMG Dealt due to the passive change. Now has a 25% chance to stun targets hit. Raining Fire DMG Dealt now includes Basic Attacks DMG Dealt due to the passive change. Now deals Double Hit DMG. Ice Storm DMG Dealt now includes Basic Attacks DMG Dealt due to the passive change. Now deals Ice DMG equal to 20% of the casters M-ATK every second. Frost Shock DMG Dealt -10% -> -20%. Support Team Fixed some consistency issues with the P-ATK & M-ATK given. Med Pack Removes 1 -> 2 negative status. Ammo Supply DMG Dealt +2% -> +5%. Class Talent: Piercing Round P-ATK & M-ATK +1% -> +2%. Gunslinger Passive: Master Gunslinger Upon using a Level 4 skill you will be granted Master Shooter status for 10 seconds which increase Pierce Resistance Penetration +5 pts. Heavy Shooting Duration 10 -> 12 seconds. Quick Barrage Duration 10 -> 12 seconds. Level 2: DMG Dealt +5% -> +10%. Level 3: DMG Dealt +10% -> +15%. Level 4: DMG Dealt +15% -> +20%. Compliance Shot Duration 10 -> 12 seconds. Secret Agent P-ATK pts +50%. Your skills have a 15% chance to deal Double Hit DMG. Blue & Purple Classes Spoiler Cleric / Adjudicator Fixed a bug that allowed Grace of Wisdom and other buffs stack with the Adjudicator Sacred Grace buff. Gravity Manipulator Soaring Dance PVP: DMG of Feather of Lightness 300% -> 275%. Holy Blade Light Step PVP: Physical DMG Dealt +250% -> +225%. PVP: Magic DMG Dealt +175% -> +150%. Updates & Bug Fixes The Vendetta Guide Book is been reorganised to be more user friendly. Currently the entire racial crafting section has been updated. Fixed an issue with the Level 130 Armor sets not giving the Physical & Elemental Resistance stated. 🙏 Happy Birthday 🙏 8 4
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