Kailash

Updates 2018/19 Official Server

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18 hours ago, Elrond said:

Act 7 is coming. 

Spoiler: Act 7 Memes incoming at act 7 release on vendetta 

 

I believe the addition of a new act is certainly a great way to encourage people to stay on Nostale.
The problem is that with regards to our server that focuses more on PVP there is a need for something new regarding specialists.
Like other sps, a new element, or anything else that from the PVP's point of view allows not to be nailed to the usual SEER SCOUT WAR metagame etc ...
I also believe that waiting for their class balancing is completely useless since there are several differences and different situations for PVP and PVM here.
As for the graphic rework of the old sp I would say that it is certainly a good idea.
Taking into consideration a game like LOL every time a champion is updated, his skills and skill launch times are also changed, so it is hoped that even specialists such as the slow and cumbersome blue wizard will be made more competitive even with new animations .
Furthermore, the fact that only the graphic rework of the water SP has been shown suggests that the next graphic fixes of (wk sader holly) (war destroyer red mage) (dg serker assassin) are coming.

Moreover, some other quick updates on a kind of family point amplifier and on the alleged Graham skin

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4 minutes ago, Gyado said:

Moreover, some other quick updates on a kind of family point amplifier and on the alleged Graham skin

 

It is already implemented ingame. As I said before the new family system which was released on the korean server is live on gameforge servers for weeks/months. The fxp items were released with it.

 

Those colored grahams were implemented with the same time as act 6.2

 

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3 minutes ago, Elrond said:

Those colored grahams were implemented with the same time as act 6.2

 

In fact I remembered that they were classified as Grahams owned and inside the game they looked exactly like in the image I showed but with different hair colors.
I also remember seeing these monsters on the map of the arena that opens sometimes in Frozen crown and that were displayed as monsters with a champ level of their own.

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2 hours ago, Elrond said:

Fuck you i was about to upload it xD

 

nvm here are the gifs i was working on:

 

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I hope you get the option to choose between the new and old designs like a sort of item change, old looks are better imo.

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2 hours ago, Gyado said:

Furthermore, the fact that only the graphic rework of the water SP has been shown suggests that the next graphic fixes of (wk sader holly) (war destroyer red mage) (dg serker assassin) are coming.

I think they should just change the weaker specialists to be honest, I feel like we'll be back in square 1 of asking for buffs/nerfs if the current meta gets changed, however if the under used SP's are buffed, they could find a way to make their skills beneficial or have set advantages over the current meta, so basically certain skills that could purpousely affect meta specialists while making sure the skill is not entirely useless in pve.

Example for Mage: A mana shield that reduces damage in take the further your opponent is away from you, (directly affects hawk).

Example for Swordsman: ' Combo Breaker' a skill that if hit during any skill that requires multiple button presses, such as (reload,blade changer, teleportation, Lightning), it will immediately cancel the skill, meaning it goes back into cool down, I mainly though of this for seers blade changer but it'd be useful vs any combo move, but it does general damage too so its not useless for pve.

Example for Archer: 'Morale Loss' The further the opponents hp decreases, the further their morale values decrease (Morale is based on courage, but if you're losing a fight, you'll lose courage, hence your morale value becoming lower.

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They're pushing this quite hard O.o Most promotional content I've seen for something in-game for awhile, looks like we must've been playing matches with Gameforge's GM's at one point 😂ROjcqh9.png

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1 hour ago, Kaizou said:

They're pushing this quite hard O.o Most promotional content I've seen for something in-game for awhile, looks like we must've been playing matches with Gameforge's GM's at one point 😂ROjcqh9.png

fkYa6qp.png

Edited by Bloodevil
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3 hours ago, Kaizou said:

I think they should just change the weaker specialists to be honest, I feel like we'll be back in square 1 of asking for buffs/nerfs if the current meta gets changed, however if the under used SP's are buffed, they could find a way to make their skills beneficial or have set advantages over the current meta, so basically certain skills that could purpousely affect meta specialists while making sure the skill is not entirely useless in pve.

Example for Mage: A mana shield that reduces damage in take the further your opponent is away from you, (directly affects hawk).

Example for Swordsman: ' Combo Breaker' a skill that if hit during any skill that requires multiple button presses, such as (reload,blade changer, teleportation, Lightning), it will immediately cancel the skill, meaning it goes back into cool down, I mainly though of this for seers blade changer but it'd be useful vs any combo move, but it does general damage too so its not useless for pve.

Example for Archer: 'Morale Loss' The further the opponents hp decreases, the further their morale values decrease (Morale is based on courage, but if you're losing a fight, you'll lose courage, hence your morale value becoming lower.

I believe the reason for these changes is due to the 3D model of the first 4 SPs.
Take for example the Blade and the Archimage.
The blade model is mechanical and slow, and even with the fix of some time ago it is still a plasticy and little used SP despite the excellent potential.
Same thing if we take the BM and the blue magician.
The latter is practically the fifth essence of slowness in using skills. If it were faster and with a more serious shield it would be a fearsome SP for every PVP.
Most likely they will not leave the possibility to choose the old model but as you suggested you would be nice if they improved the skills they already have with effects that do not include the only "press a button several times and you hurt".
Moreover in the case of new specialists the best thing to do as you said to balance the skills so that they are useful both in the PVP and in the PVM without leading to abominations like the SIN which is a PVP machine and the destroyer that if it didn't have gas it would be more useless than a dander even in the PVM.

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3 hours ago, Kailash said:

New Stadistic

3cafab714202a0938396e8b0d7b0dc9d.png1a183f71a2497388266a3f5fedb24b1a.png30f0c487c304b63e7175df4502d5c31e.png

It must be said that they made very little effort and that they did not take advantage of these "rework" at all.
Already from the video it is possible to see how the speed of the skills has remained almost identical.

While now they are adding some random res and movement speed.

Ok the blade was slow, but +2 to the Ranger and +1 to the blue? That is, the Ranger has a +2 integrated between the skills while the blue is slow by nature like SP. Inverting them was too difficult to understand.

Although you may think that the ranger loses a skill to get that +2 another one seems totally excessive (especially here where you can have too many ways to increase your speed).

Finally I would say that the most striking thing concerns the shield of the blue magician who has not been touched in any way by losing the possibility of turning the mag's 3 sp into a competitive sp.

Last thing about resistances ... Put at random when the best thing is to distribute them to satisfy all the elements (trying to give some more points to the resistance relative to the belonging element).

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2 minutes ago, Gyado said:

It must be said that they made very little effort and that they did not take advantage of these "rework" at all.
Already from the video it is possible to see how the speed of the skills has remained almost identical.

While now they are adding some random res and movement speed.

Ok the blade was slow, but +2 to the Ranger and +1 to the blue? That is, the Ranger has a +2 integrated between the skills while the blue is slow by nature like SP. Inverting them was too difficult to understand.

Although you may think that the ranger loses a skill to get that +2 another one seems totally excessive (especially here where you can have too many ways to increase your speed).

Finally I would say that the most striking thing concerns the shield of the blue magician who has not been touched in any way by losing the possibility of turning the mag's 3 sp into a competitive sp.

Last thing about resistances ... Put at random when the best thing is to distribute them to satisfy all the elements (trying to give some more points to the resistance relative to the belonging element).

The skills are the same, they did not even have a complete change. The only thing that changed was the design of the SP and the base statistics.

Therefore, it is not known what will be done in the skill, or what will change in the skill.

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2 minutes ago, Kailash said:

The skills are the same, they did not even have a complete change. The only thing that changed was the design of the SP and the base statistics.

Therefore, it is not known what will be done in the skill, or what will change in the skill.

It is clear that this is only a rework but if they had the audacity to show it all it is obvious to say that there is nothing else with regard to the SPs.
They just thought that the models had to be changed and as they were there they added some speed and some res to haphazardly more.
The subject of graphic rework will not apply to the skills at all, but probably only to the effects of these SPs.
I say this because if they could they would immediately show how it would be possible to use a Blue skill faster.
While we find ourselves with the usual effects on a SP that in a certain sense appears only in a different way than it was before.
As if I were wearing a SteamPunk skin but I always used the same sword as before.
Surely I can be wrong and I would be happy to catch up with a graphic rework of the animations ... but considering the times of those 7 they do first to bring out a new SP that groped to fix in a serious way the old ones.

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- You can use full potions in official Rainbow Battle. 🙃

- Full buff outside

- Use numerous alt accounts.

What a fun experience!

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37 minutes ago, Kaizou said:

- You can use full potions in official Rainbow Battle. 🙃

- Full buff outside

- Use numerous alt accounts.

What a fun experience!

and they call it equal fight xD

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1 hour ago, Kaizou said:

- You can use full potions in official Rainbow Battle. 🙃

- Full buff outside

- Use numerous alt accounts.

What a fun experience!

AHAHHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHA

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Like guys when you now anything better make your own game like wanted the be better its like all other games youre like these perople who react on other things and just talk shit everytime pls wtf is on your mind Gameforge want to be better but they must look at the questions from players okay nostale vendetta like every guy says nostale vendetta is better yeah because its Private ! 

i dont no how people can react to updates and be so fucking dumb and saying all the shit there 

Make your own game and then we can talk shitty people* >-<

 

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So the official Nostale is your game?  

3 hours ago, benim* said:

Like guys when you now anything better make your own game like wanted the be better its like all other games youre like these perople who react on other things and just talk shit everytime pls wtf is on your mind Gameforge want to be better but they must look at the questions from players okay nostale vendetta like every guy says nostale vendetta is better yeah because its Private ! 

i dont no how people can react to updates and be so fucking dumb and saying all the shit there 

Make your own game and then we can talk shitty people* >-<

 

If not dont talk about other game before you get your own server :))))))

You only like official cause you're someone there.... Its not beginner friendly, p2w and you can abuse alts everywhere. So tell me why should someone start on the official and not here...

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3 hours ago, benim* said:

 every guy says nostale vendetta is better yeah because its Private ! 

Nostale Vendetta is better because it requires x20 LESS time to level up. so instead of spending 500 hours on leveling, we choose to spend 25, making it possible to get rich and enjoy the game. I dont know what you find funny on mobbing houndred of hours just to archive some high levels, and to do that you need to have some nice amount of gold,good equipments and shit like that meanwhile here you do that within a month. 

 

3 hours ago, benim* said:

i dont no how people can react to updates and be so fucking dumb and saying all the shit there 

Make your own game and then we can talk shitty people* >-<

 

i dont no how people can react to updates and be so fucking dumb and saying all the shit there 

Make your own game and then we can talk shitty person* >-<

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5 hours ago, benim* said:

Like guys when you now anything better make your own game like wanted the be better its like all other games youre like these perople who react on other things and just talk shit everytime pls wtf is on your mind Gameforge want to be better but they must look at the questions from players okay nostale vendetta like every guy says nostale vendetta is better yeah because its Private ! 

i dont no how people can react to updates and be so fucking dumb and saying all the shit there 

Make your own game and then we can talk shitty people* >-<

 

You came here on your own terms to view our forums, what we say here doesn't matter.

Gameforge don't want to be better, is where you're mistaken, they think first about their wallets before the consumers and release unfinished and rushed content that's not enjoyable.

6 hours ago, benim* said:

Make your own game and then we can talk shitty people* >-<

So we must not know what a bad game & bad game mechanics looks like, because we didn't develop it ourselves?

Did you also make sure to recreate your own NosTale before making this comment? No.

And Vendetta isn't better because it's a 'Private Server', it's better because it fixes and improves upon the fundamentals that made NosTale pay to win while applying changes desired by players, and with all that of course we'll show gratitude where its well deserved, no one would talk badly about Gameforge if they were actually a good company that cared about its players.

I didn't even personally join Vendetta or knew that it existed at first, but you know why I'm here today? Because Gameforge killed my server with their own hands, so I will never suppourt them after they just threw us in the trash after how much time we spent, some players are still stuck and delusional about Gameforge, I was once one of them who would frown at the idea of a private server, but once you leave them you realise your delusion.

Not trying to be rude, but sometimes the truth is just what people don't want to hear.

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7 hours ago, benim* said:

Like guys when you now anything better make your own game like wanted the be better its like all other games youre like these perople who react on other things and just talk shit everytime pls wtf is on your mind Gameforge want to be better but they must look at the questions from players okay nostale vendetta like every guy says nostale vendetta is better yeah because its Private ! 

i dont no how people can react to updates and be so fucking dumb and saying all the shit there 

Make your own game and then we can talk shitty people* >-<

 

We are the players though we have the most expierence with it

 

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