Poofy

New PvP Mode and Rewards

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Greetings! I have seen some arguing about the temporary removal of Normal Class Tw and unnecessary theories of guilds doing blah blah blah. I have come once again with a new Idea instead of fighting. So without further ado, I hope you guys like the idea, do what's possible and ignore what's not. Improve my idea if necessary, I don't mind.. its all just to provide a solid plan of where to begin :)

❤️ Special thanks to BlackQueen and Koega for some ideas.  ❤️

 

Eden Eternal VGN PvP Game Mode

 

Game Mode: 5v5 Crystal Capture and Defend

Description:

In this game mode, players will be paired up into two parties of 5 members in each side. You will have the option of Solo Queue and the second option of Party Queue. For Solo Queue, the player will be paired only with and against other players who are also in the Solo Queue option, requiring organization and cooperation amongst unknown players. For Party Queue, only the party leader must queue and then all members must press in agree or disagree, to be able to enter the Queue line. Party Queue members will only be paired up against other Party Queue members.

 

Objective:

Players will be placed in Team Blue or Team Red . In Team Blue, players will have to work together and decide which classes they will use and their goal will be to Capture the Crystal in the center of the arena. In Team Red, players will have to work together and decide which classes they will use and their goal will be to Defend the Crystal in the center of the arena. The Blue Team will have 10 minutes to take over the Red Crystal. If they fail to do so, then the Red Team will win 1 Match Point. If the Blue Team succeeds in taking over the Crystal Structure, then the Blue Team will receive 1 Match Point. Teams will switch from Defense to Offense and vice versa after 2 rounds of being in the same position. The first team to reach 3 Match Points will win the game. Teams will have 2 minutes before each round to organize and change strategies.

 

Special Abilities:

Each player will have to speak to an NPC in the Spawning Zone to pick a special Offensive Ability if your are in Team Blue, or a special Defensive Ability if you are in Team Red. Abilities may be selected by more than a single player

Team Blue Offensive Abilities:

Man on a Mission - Player will be granted +50% Extra DMG to Crystal Structure, but will lose -30% DMG done to other players and increase +15% DMG Received from other players.

Berserk Mode - Player will be granted +15% P-Atk, +10% Extra DMG to players, +15% Basic Double Hit DMG, but will do -30% DMG to Crystal Structure.

I’m a Wizard - Player will be granted +15% M-Atk, +5% Skill Double Hit DMG, and -15% DMG received, but will do -20% DMG to Crystal Structure.

Hit Me Baby - Player will be granted +5% P-Atk and M-Atk, +30% Basic Double Hit DMG, -20% DMG received, +10% Block, and will reflect 15% of DMG received back to the attacker.. Additionally, the player will receive the buff “Masochist” every time they are hit with a basic attack or skill and it will stack to a maximum of 150 times. Once the buff reaches 150 stacks, the player will instantly die, dealing instant death to Friends or Foes in an area of 10m around the player (Structures are unaffected). Player respawn timer will be increased to 30 seconds.

The Almighty - Player will be granted +20% HP Increase, +10% Wis, +30% G-Heal, +20% Defense, +15% All Resistances, -50% DMG Dealt to players, and -20% DMG Received. Additionally, the player will receive the buff “My Beloved” that stacks to a maximum of 10 every time the player casts a skill. Once the 15 stacks are reached, all allies within 50m of the player will be healed for 50% of their maximum HP and the buff will be reset.

 

Team Red Defensive Abilities:

Unstoppable - Player will be granted +15% HP, +25% Movement Speed, and Immunity to all crowd control but will get +10% DMG received from other players. Additionally, the player will receive “Reckless’ Aura”,  creating a 70m area around the player that reduces -5% DMG done to Crystal Structure.

 

Killing Machine - Player will be granted +10% HP, +10% P-Atk,  +10% Defense,+25% Atk SPD and +10% DMG Dealt to other players. Additionally, the player will receive “Killer’s Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure.

 

Dark Magician - Player will be granted +10% HP, +10% M-Atk, +10% Defense, +15% Cast SPD and -10% DMG Received from other players. Additionally, the player will receive “Magician’s Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure.

 

It’s a Tank - Player will be granted +20% HP, +10% Defense, +10% All Resistances, +10% Block and Parry, -10% DMG Received, and -15% DMG Dealt. Additionally, the player will receive “I’m Not Useless” buff, causing enemies to suffer -1% HP per second and reducing enemy’s DMG Dealt by -15% in an area of 10m. The user will also receive “Tank’s Aura”, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure.

 

Guardian Angel - Player will be granted +20% HP Increase, +10% Wis, +40% G-Heal, +20% Defense, +15% All Resistances, -50% DMG Dealt to players, and -20% DMG Received. Additionally, the player will give the buff “Crystal’s Blessing” that stacks when skill is casted to a maximum of 5 times and lasts for 3 seconds to the Crystal Structure. “Crystal’s Blessing” heals the Crystal Structure 1% HP per second per stack, to a maximum of 5% HP per second. If buff is not kept active on Crystal Structure, the stacks will be reset. Also, the player will receive “Angel’s Aura” buff, creating a 70m area around the player that reduces -5% DMG done to Crystal Structure.

 

Rules:

1. All players must be Lv 95 and above.

2. You may change classes inside Arena.

3. You will have 2 minutes to get organized in Spawning Zone.

4. You may respawn after dying, but you must wait 10 seconds.

5. Arena Badges and Enchants will not work.

6. Crystal Structure will not receive Class Skill Buffs.

7. Crystal Structure is not immune to debuffs.

8. Players may only pick an Ability in the Spawning Zone

9. Players may switch Special Ability after dying.

10. Special Abilities cannot be removed.

11. If a player Disconnects, they will reappear in Respawn Zone if match has not finished.

12; If a player leaves party, they will be teleported outside of Arena and will receive “Traitor” buff preventing Solo Queue or Party Queue for 30 minutes.

13. Players will receive a boost of HP. (Similar to Territory Wars)

14. DMG Shields will be allowed.

15. Potions from 4 Trials of Dimension will not be allowed.

16. Players will receive all buffs from Path of Destiny once they enter the Arena

17. Reviving items will be ineffective.

18. You will be unable to do Party Queue if you are in a Raid Party.

19. Raid Party will not be available once inside the Arena.

20. Pets will not be allowed for attacking purposes.

 

Rewards:

Players will be rewarded with Blood Coins, 5 Blood Coins to the team that wins and 2 Blood Coins to the team that loses. Blood Coins will be able to be spent after consuming the item. An NPC in Aven will display all the possible rewards you may choose from. Blood Coins will be sent through the Mailbox to the players once they have been teleported out of the Arena.

 

Suggested NPC Items:

5 Blood Coins = x1 Mystery Gem Box*

10 Blood Coins = x1 Blood Crystal*

30 Blood Coins = x2 Mystery Tower Gem Box*

50 Blood Coins = x5 Mystery Corona Essence Box*

100 Blood Coins = x20 Blood Crystal

150 Blood Coins = x10 129 Eternal Points (NT)

200 Blood Coins = Awaken Weapon Required Item

500 Blood Coins = “Mighty Crystal Guardian” Title Voucher (NT).

1000 Blood Coins = Transferred Mount: “Blizzard: Silver Lion (NT)” (Aura Kingdom) (Exclusive to this Arena)

 

Mystery Gem Box - Gives a random Elemental or Physical Resistance Gem lv4-7

Blood Crystal - Item used to getting items from Blood Altar (Exclusive Altar for PvP)

Mystery Tower Gem Box - Gives a random Gem from Dreadlore Laboratory and 4 Trials of Dimension

“Mighty Crystal Guardian” - Passive Title that gives +3% P-Atk and M-Atk and Reduces -10% All DMG. (You don’t need to have it equipped to receive the stat boost.)

Awaken Weapon Item - An idea for future content.

 

 

Blood Crystal Altar: Look at Second Post for Visual Representation of Everything Listed.

The Blood Crystal Altar will be one of the main attractions for players to try their best at winning and it will be a constant motivator to keep the arena alive, bringing in PvE and PvP Players alike because of the exclusive rewards which can only be obtained through purchasing a Blood Crystal with Blood Coins earned from Winning or Losing. The idea of the Blood Crystal Altar is for the items that are placed in it are all Non-Tradeable and the only way to get them is by participating in the Crystal Capture and Defend.

Altar Suggestions:

1-9a:  1a. Energy Explosion Potion Lv7 - 2a. Mana Explosion Potion Lv7 - 3a. Complete Support Potion Lv7 - 4a. Quick Recovery Potion Lv7 - 5a. Strength Potion Lv7 - 6a. Agility Potion Lv7 - 7a. Intelligence Potion Lv7 - 8a. Wisdom Potion Lv7 - 9a. Luck Potion Lv7

1-9b:  1b. Blood Coin x1 - 2b. Corona’s Heartflame Lv100 (NT) - 3b. Corona’s Heartflame Lv90 (NT) - 4b. Corona’s Stardust Lv100 (NT) - 5b. Corona’s Stardust Lv90 (NT) - 6b. Corona’s Essence Lv100 (NT) - 7b. Corona’s Essence Lv90 (NT) - 8b. Shattergem (NT) - 9b. Eternal Chisel Lv100 (NT)

1-9c:  1c. Blood Coin x2 - 2c. Rose Quartz Sublime Safety Stone (NT) - 3c. Amethyst Sublime Safety Stone (NT) - 4c. Citrine Sublime Safety Stone (NT) - 5c. Coral Sublime Safety Stone (NT) - 6c. Ultramarine Sublime Safety Stone (NT) - 7c. Viridian Sublime Safety Stone (NT) - 8c. War Stone - 9c. 18 Crystal Cross Medals

1-9d:  1d. Blood Coin x3 - 2d. Magic Armored Scorpion - 3d. Robust Armored Scorpion - 4d. Illusory Nightfall Demon Drake Ilu - 5d. Aggressive Nightfall Demon Drake Ilu - 6d.Dark Thunder Wyvern - 7d. Ice Flame Tarragon - 8d. Magic Femme Whitesnake - 9d. Glitzy Sprite Princess Alyssa

1-9e:  1e. Blood Coin x4 - 2e.Ether Crystal - 3e. Mini Reactor - 4e. Demon Crystal - 5e. Mysterious Rare Encant Box (NT)* - 6e. 129 Eternal Coins (NT) - 7e. Class Temple Chest (NT) - 8e. Glory Gift Bag (NT) - 9e. Random Dye Box*

1-9f:  1f. Blood Coin x5 - 2f. Magic Bear Puppet Fragment (NT) x1* - 3f. Scarlet Japanese Umbrella Fragment (NT) x1* - 4f. Skyforged Darklight Blades Fragment (NT) x1* - 5f. Silver Winged Bow Fragment (NT) x1* - 6f. Demon Kitty Wind-Up Key Fragment (NT) x1* - 7f. Endora’s Backpack Fragment (NT) x1* - 8f. Custom Alice’s Wonderland Hairdo Fragment (NT) x1* - 9f. Custom Uriel’s Fancy Haircut Fragment (NT) x1*

1-9g:  1g. Blood Coin x5 - 2g. Cesela’s Bunny Picture Book Fragment (NT) x1* - 3g. Ornate Dual Fan Fragment (NT) x1* - 4g. Holy Scarlet Tachi Fragment (NT) x1* - 5g. Furious Thor’s Holy Sword Fragment (NT) x1* - 6g. Holy Demon Wings Fragment (NT) x1* - 7g. Transparent Black Butterfly Wings Fragment (NT) x1* - 8g. Hand-dyed Hairstyle: Eternia Fragment (NT) x1* - 9g. Custom Eastern Exorcist Hairstyle Fragment (NT) x1*

 

*Mysterious Rare Encant Box (NT) - The idea is to create an enchant box that contains only Enchants that are found through chests or relics that are scattered all around zones and gives a random Lv1 - Lv7.

*Random Dye Box - This box would give a random Dye, Headwear or Clothing.

*All Other Asterisk* - This are all Aura Kingdom Items. The idea on why the items on altar say “Fragment” is that players will have to collect 5 pieces of this Green Items and fuse them through Arcane Box. The formula would be 5 Fragments of X Legendary + 1000g to create the wearable costume. 

 

The following is the translated version of everything to Spanish so everyone understands :) Traduccion a Espaniol estara abajo :)

Modo de Juego: 5v5 Capturar y Defender el Cristal

Descripcion:

En este modo de juego, los jugadores seran emparejados en dos diferentes grupos con 5 miembros en cada lado. Usted trenda la opcion de entrar en Linea Solo y la segunda opcion seria en Linea En Grupo. En Linea Solo, el jugador sera emparejado solamente con otros jugadores que esten tambien haciendo fila en Linea Solo, requiriendo organizacion y cooperacion con jugadores desconocidos. Para Linea En Grupo, solamente el Lider de Grupo tendra que marcar para hacer fila mientras el resto de los miembros deben Acepta o Rechazar si estan listos para poder entrar en la fila. Los que esten en Linea En Grupo solamente seran emparejados contra otros grupos que esten igualmente haciendo fila en Linea de Grupo.

 

Objectivo:

Los jugadores iniciaran en Equipo Azul o Equipo Rojo. En Equipo Azul, los jugadores tendran que trabajar juntos y decidir cuales clases ellos estaran usando y su meta principal sera Capturar el Cristal que estara en el centro de la Arena. En el Equipo Rojo, los jugadores tendran que que trabajar juntos y decidir cuales clases ellos estaran usando y su meta principal sera de Defender el Cristal. El Equipo Azul tendra 10 minutos para poder capturar el Cristal Rojo. Si ellos fallan en tomar el Cristal, el Equipo rojo recibira 1 Punto de Partida. Si el Equipo Azul logra Capturar el Cristal, entonces ellos recibiran 1 Punto de Partida. El primero Equipo en recibir 3 Puntos de Partida sera el ganador. Los equipos cambiaran de Defensa a Ofensiva y vise versa después de 2 rondas consecutivas en el mismo lado. Los Equipos tendran 2 minutos antes de el inicio de cada ronda para reorganizarse y cambiar clases.

 

Habilidades Especiales:

Cada jugador tendra que hablar con un NPC en la Zona de Inicio donde podran escojer Habilidades Ofensivas si estas en el Equipo Azul, o una Habilidad Defensiva si estas en el Equipo Rojo. Las habilidades podran se escojidas mas de una vez por mas de un jugador.

Habilidades Ofensivas del Equipo Azul:

Man on a Mission - El jugador recibira +50% Extra DMG contra el Cristal, pero perdera -30% DMG causado a otros jugadores y incrementara +15% DMG Received de otros jugadores.

 

Berserk Mode - El jugador recibira +15% P-Atk, +10% Extra DMG a otros jugadores, +15% Basic Double Hit DMG, pero hara  -30% DMG al Cristal.

 

I’m a Wizard - El jugador recibira +15% M-Atk, +5% Skill Double Hit DMG, and -15% DMG recibido, pero causara -20% DMG to Crystal Structure.

 

Hit Me Baby - El jugador recibira +5% P-Atk y M-atk, +30% Basic Double Hit DMG, -20% DMG recibido, +10% Block, y reflejara 15% of DMG recibido devuelta al atacante. Adicionalmente, el jugador recibira el buff “Masochist” el cual cada vez que el jugador sea golpeado por habilidades o ataques basicos, se acumulara hasta un maximo de 150 veces. Cuando el buff alcance los 150 acumulaciones, el jugador morira instantaneamente y infligira muerte inmediata a Aliados o Enemigos en un rango de 10m del jugador (Estructuras no son afectadas por esto). El tiempo de resucitar del jugador incrementara a 20 segundos.

 

The Almighty - El jugador recibira +20% HP Increase, +10% Wis, +30% G-Heal, +20% Defense, +15% All Resistances, -50% DMG Dealt a otros jugadores, y -20% DMG Recibido. Adicionalmente, el jugador recibira el buff “My Beloved” que se acumulara a un maximo de 10 veces cada vez que el jugador castee una habilidad. Cuando el buff alcanze los 10 acumulaciones, todos los aliados a 50m del jugador seran curados por 50% de su HP Maxima y el buff sera reseteado.

 

Habilidades Defensivas del Equipo Rojo:

Unstoppable - El jugadore recibira +15% HP, +25% Movement Speed, y sera inmune a todos los “cc” pero recibira +10% DMG recibido de otros jugadores. Adicionalmente, el jugador recibira “Reckless’ Aura”, creara un area de 70m alrededor del jugador que reducira -5% DMG hecho al Cristal.

 

Killing Machine - El jugador recibira +10% HP, +10% P-Atk,  +10% Defense,+25% Atk SPD and +10% DMG Dealt a otros jugadores. Adicionalmente, el jugador recibira “Killer’s Aura”, creara un area de 70m alrededor del jugador que reducira -5% DMG hecho al Cristal.

 

Dark Magician - El jugador recibira +10% HP, +10% M-ATK, +10% Defense, +15% Cast SPD and -10% DMG Recibido de otros jugadores.  Adicionalmente, el jugador recibira “Magician’s Aura”, creara un area de 70m alrededor del jugador que reducira -5% DMG hecho al Cristal.

 

It’s a Tank - El jugador recibira +20% HP, +10% Defense, +10% All Resistances, +10% Block and Parry, -10% DMG Recibido, and -15% DMG Hecho. Adicionalmente, el jugador recibira “I’m Not Useless” buff, el cual causra que los enemigos pierdan -1% HP por segundo y reducira el DMG hecho en -15% en una area de 10m. El jugador tambien recibira “Tank’s Aura”, creando un area de 70m alrededor del jugador que reducira -5% DMG hecho al Cristal.

 

Guardian Angel - El jugador recibira +20% HP Increase, +10% Wis, +40% G-Heal, +20% Defense, +15% All Resistances, -50% DMG Dealt a otros, y -20% DMG Recibido. Adicionalmente, el jugador recibira dara el buff “Crystal’s Blessing” el cual se acumulara cuando una habilidad es casteada a un maximo de 5 veces y durara por 3 segundos en la estructura del Cristal. “Crystal’s Blessing” cura al Cristal 1% HP por segundo por acumulacion, a un maximo de 5% HP por segundo. Si el buff no se mantiene activado en el Cristal, las acumulaciones se reiniciaran. Tambien, el jugador recibira “Angel’s Aura”, creara un area de 70m alrededor del jugador que reducira -5% DMG hecho al Cristal.

 

Reglas:

1. Todos los jugadores deben ser lv95 o mas.

2. Puedes cambiar de clase dentro de la Arena.

3. Tendran 2 minutos para organizarse en el Area de Inicio.

4. Puedes revivir después de morir, pero tendras que esperar 10 segundos.

5. Insignias y Encantos de Arena no funcionaran.

6. El Cristal no sera afectado por Buffs de otras clases.

7. El Cristal no estara inmune a los debuffs.

8. Los jugadores podran escojer Habilidades en la Zona de Inicio.

9. Los jugadores pueden cambiar Habilidades Especiales después de morir.

10. Las Habilidades Especiales no pueden ser removidas.

11. Si un jugador se desconecta, ellos volveran a aparecer en la Zona de Inicio si aun no a acabado la partida.

12. Si un jugador abandona el Party, ellos seran teleportados afuera de la Arena y recibiran “Traitor” buff que prevendra que puedan hacer fila para Linea Solo o Linea en Grupo por 30 minutos.

13. Jugadores recibiran un incremento en HP. (Similar a Territory Wars)

14. Los Escudos de DMG seran permitidos.

15. Pociones de 4 Trials of Dimension no seran permitidas.

16. Jugadores recibiran todos los buffs de Path of Destiny cuando entre a la Arena.

17. Articulos para revivir no podran ser usados.

18. No podras entrar a la fila de Linea en Grupo si estas en un grupo de redada.

19. La opcion de grupo de redada no estara disponible dentro de la Arena.

20. Las Mascotas no seran permitidas con el proposito de atacar.

 

Premios:

Los jugadores seran premiados con Blood Coins, 5 Blood Coins al equipo que gane y 2 Blood Coins al equipo que pierda. Las Blood Coins podran ser utilizadas después de consumir el objeto. Habra un NPC en Aven que mostrara los posibles premios que se pueden adquirir con Blood Coins. Las Blood Coins seran enviadas por Correo a cada jugador después de ser teleportados afuera de la Arena.

 

Items Segueridos para NPC:

5 Blood Coins = x1 Mystery Gem Box*

10 Blood Coins = x1 Blood Crystal*

30 Blood Coins = x2 Mystery Tower Gem Box*

50 Blood Coins = x5 Mystery Corona Essence Box*

100 Blood Coins = x20 Blood Crystal

150 Blood Coins = x10 129 Eternal Points (NT)

200 Blood Coins = Awaken Weapon Required Item

500 Blood Coins = “Mighty Crystal Guardian” Title Voucher (NT).

1000 Blood Coins = Transferred Mount: “Blizzard: Silver Lion (NT)” (Aura Kingdom) (Exclusivo para esta Arena)

 

Mystery Gem Box - Da una gema Elemental o Physical Resistance Gem lv4-7

Blood Crystal - Articulo utilizado para jugar el Blood Altar (Exclusivo Altar para PvP)

Mystery Tower Gem Box - Da una Gema aleatoria de Dreadlore Laboratory y 4 Trials of Dimension

“Mighty Crystal Guardian” - Titulo Pasivo que da +3% P-Atk y M-Atk y Reduce -10% All DMG. (No necesitas tener el titulo equipado para recibir los stats.)

Awaken Weapon Item - Una idea para el futuro.

 

Blood Crystal Altar: Todo lo Mencionado Estara en un Post Abajo

El Blood Crystal Altar sera uno de las principales atracciones para jugadores para que entren a ganar y sera un motivador constante para mantener esta Arena viva, trayendo jugadores PvE y PvP por los premios exclusivos que solo se podran obtener comprando Blood Crystals con Blood Coins recibidos por Ganar o Perder. La idea del Blood Crystal Altar es de que los objectos que esten, sean todos No-Canjeables y la unica manera para poder obtenerlos sea mediante Crystal Capture and Defend.

 

 

Altar Suggestions:

1-9a:  1a. Energy Explosion Potion Lv7 - 2a. Mana Explosion Potion Lv7 - 3a. Complete Support Potion Lv7 - 4a. Quick Recovery Potion Lv7 - 5a. Strength Potion Lv7 - 6a. Agility Potion Lv7 - 7a. Intelligence Potion Lv7 - 8a. Wisdom Potion Lv7 - 9a. Luck Potion Lv7

1-9b:  1b. Blood Coin x1 - 2b. Corona’s Heartflame Lv100 (NT) - 3b. Corona’s Heartflame Lv90 (NT) - 4b. Corona’s Stardust Lv100 (NT) - 5b. Corona’s Stardust Lv90 (NT) - 6b. Corona’s Essence Lv100 (NT) - 7b. Corona’s Essence Lv90 (NT) - 8b. Shattergem (NT) - 9b. Eternal Chisel Lv100 (NT)

1-9c:  1c. Blood Coin x2 - 2c. Rose Quartz Sublime Safety Stone (NT) - 3c. Amethyst Sublime Safety Stone (NT) - 4c. Citrine Sublime Safety Stone (NT) - 5c. Coral Sublime Safety Stone (NT) - 6c. Ultramarine Sublime Safety Stone (NT) - 7c. Viridian Sublime Safety Stone (NT) - 8c. War Stone - 9c. 18 Crystal Cross Medals

1-9d:  1d. Blood Coin x3 - 2d. Magic Armored Scorpion - 3d. Robust Armored Scorpion - 4d. Illusory Nightfall Demon Drake Ilu - 5d. Aggressive Nightfall Demon Drake Ilu - 6d.Dark Thunder Wyvern - 7d. Ice Flame Tarragon - 8d. Magic Femme Whitesnake - 9d. Glitzy Sprite Princess Alyssa

1-9e:  1e. Blood Coin x4 - 2e.Ether Crystal - 3e. Mini Reactor - 4e. Demon Crystal - 5e. Mysterious Rare Encant Box (NT)* - 6e. 129 Eternal Coins (NT) - 7e. Class Temple Chest (NT) - 8e. Glory Gift Bag (NT) - 9e. Random Dye Box*

1-9f:  1f. Blood Coin x5 - 2f. Magic Bear Puppet Fragment (NT) x1* - 3f. Scarlet Japanese Umbrella Fragment (NT) x1* - 4f. Skyforged Darklight Blades Fragment (NT) x1* - 5f. Silver Winged Bow Fragment (NT) x1* - 6f. Demon Kitty Wind-Up Key Fragment (NT) x1* - 7f. Endora’s Backpack Fragment (NT) x1* - 8f. Custom Alice’s Wonderland Hairdo Fragment (NT) x1* - 9f. Custom Uriel’s Fancy Haircut Fragment (NT) x1*

1-9g:  1g. Blood Coin x5 - 2g. Cesela’s Bunny Picture Book Fragment (NT) x1* - 3g. Ornate Dual Fan Fragment (NT) x1* - 4g. Holy Scarlet Tachi Fragment (NT) x1* - 5g. Furious Thor’s Holy Sword Fragment (NT) x1* - 6g. Holy Demon Wings Fragment (NT) x1* - 7g. Transparent Black Butterfly Wings Fragment (NT) x1* - 8g. Hand-dyed Hairstyle: Eternia Fragment (NT) x1* - 9g. Custom Eastern Exorcist Hairstyle Fragment (NT) x1*

Mysterious Rare Encant Box (NT) - Esta idea es para crear una caja que contenga solo Encantos que aparecen en cofres o vasijas que estan en todos los mapas y que den un encanto aleatorio Lv1 - Lv7.

Random Dye Box - Esta caja dara un tinte aleatorio, de Cabeza o Ropa.

All Other Asterisk* - Estos son todos objectos de Aura Kingdom. La idea de porque el objecto en altar dicen “Fragment” es para que los jugadores coleccion 5 piezas verdes para poder fusionarlos mediante Caja Arcana. La Formula seria 5 fragmentos de x legendario + 1000g para crear el Legendario y poder ponerlo en el personaje.

 

Sugerencias:

 

Pienso que el mapa de GvG puede funcionar bien si bloquean los caminos y salidas de portal. El Equipo Rojo estaria en la sala del Norte y el Equipo Azul estaria en la sala del sur. Los premios que sugeri depende de ustedes pero intente de crear objectos que mantendrian a las personas activas, no por meses, si no posiblemente por anios. La cantidad de los objectos presentados son solo demostracion, pero mantengan en mente que la meta es hacer un buen altar que se enfoque en mejoramiento propio y no para crear ganancias, por eso es que todo es No-Canjeable.

 

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Open Spoiler to preview all images. Abrir el Spoiler para revelar las imagenes.

 

156bts9.jpg Blood Coin (Reward from Winning or Losing)

29nb6he.jpg358b389.jpgvgubdl.jpgBlood Crystal

 

2h36l2h.jpg55l1r7.jpg9amv50.jpg4j751s.jpgCouldn't find the Orange Version w/ ID.mh8y8h.jpg23qyp2t.jpg30a6wlg.jpg

fnyeev.jpg

25swhoz.jpgPossible 1h?

34zxg6r.jpgjqmas2.jpg

rlzwwk.jpg

ykmyb.png1h Weapon

2vlld9y.jpg

14kkz2b.jpg1H Weapon

2z8d9ib.jpg

2ewoboi.jpgSuggested Reward Mount

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Its a nice idea to encourage people to do pvp and not get bored. Should the buff be one per character? I mean if you get the buff other party members will not get it? So they are force to choose the other buffs?

And why all the reward pets m atk and p atk? Should the pets have some for tank and healers too? I mean they are also part of the pvp. Right?

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(Note: Typing this reply as a I read so I can list all the things that wont work without source and then will add some thoughts at the end)

  • Although not certain without testing the queue system would have to play in a similar fashion to Temple Arena, but failing that then it isn't possible to make a 5v5.
  • Party Queue will never be possible without source.
  • Having two matches in an Overwatch style isn't possible (Possible to have it more TW like where its a neutral by default but I'm not sure if possible).
  • Isn't possible to differenciate damage between players and none players as players just have Auto Attack DMG, Physical Skill DMG and Magical Skill DMG (Possible to have it like Guardians where you do bonus % damage to crystals only).
  • Level limit if even possible would have to match the TK level limit.
  • Organize time would be the same as TK.
  • Not sure theres anything i can do about Disconnecters.
  • Reviving Items are something I'm unsure about.
  • Blood coins would have to be setup like DOS trading or atleast an NPC that's like trade X Blood coins for Y.
  • Just as a general point, I like to avoid locking content like awaken quest items behind PvP content as it can leave a big barrier for some groups of players entirely, like time zones etc.
  • New altar is impossible without source.
  • Legendaries even if tedious I don't think its a good idea for them to be available in game, especially ones that look good as that's the sole thing that keeps this server running. We offer cheap ones for people so the game isn't pay to win from locations like Gem Altar or the cheap to afford legendary upgrade stone. Similar thing with Safety Stones as they are something people who spend real money to obtain things like EC's to sell will be able to profit off.

 

See this is something I would like to create for the game but I feel like without source it just wouldn't be possible to do right (the way you suggested it). I feel with the inability queue with friends it will just end up being another 3v3 queue which nobody will queue for which would be sad because it's a good idea. The only way to do party based PvP is leaving it open to interpenetration like Sakura and Elysian or making it guild based like TW and GVG. The list above is everything that isn't possible or might not be possible (big if's) so IDK if you can manage to make the idea fit around those ideals :/

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4 hours ago, Jordan said:

 

  • Blood coins would have to be setup like DOS trading or atleast an NPC that's like trade X Blood coins for Y.
  • Legendaries even if tedious I don't think its a good idea for them to be available in game, especially ones that look good as that's the sole thing that keeps this server running. We offer cheap ones for people so the game isn't pay to win from locations like Gem Altar or the cheap to afford legendary upgrade stone. Similar thing with Safety Stones as they are something people who spend real money to obtain things like EC's to sell will be able to profit off.

 

See this is something I would like to create for the game but I feel like without source it just wouldn't be possible to do right (the way you suggested it). I feel with the inability queue with friends it will just end up being another 3v3 queue which nobody will queue for which would be sad because it's a good idea. The only way to do party based PvP is leaving it open to interpenetration like Sakura and Elysian or making it guild based like TW and GVG. The list above is everything that isn't possible or might not be possible (big if's) so IDK if you can manage to make the idea fit around those ideals :/

Oh ok I understand, then I will rethink the idea and work with what is available to suggest something based on that....

But before I work hard on another project....

I do understand how Legendaries from other servers are what you guys are putting in to Mystery Boxes and Altar. And I did think thoroughly on what to suggest as a grand prize and thought that those rewards were fitted enough to motivate people to do arenas. Like, you could forget about everything I suggested and just implement the Blood Coin system by trading X Blood Coins for Y (like you said) to 3v3 or 10v10 or Temple Arena, but nothing would change if the prizes aren't good enough. Lots of people seek the 100% Achievement Completion because of the really cool mounts you guys created, but that's because you decided that it would be a fit prize to motivate others that aren't really into achievements to also join into the fun and spend lots of time into crafting because the mounts were awesome. Those mounts could had easily been in Mystery Boxes and brought in some income.

The same method would go into the legendaries I suggested. If the person really wants those unique fashion items, then they will have to be active in arenas. You could even keep the section "Suggested NPC Items" and simply add all 16 legendaries which I had in altar as prizes for doing arenas. setting a cost of, for example, 2000 Blood Coins. The amount of time it would take to collect that many coins would be at the minimum 400 Arena wins or maximum of 1000 arena losses. Estimating the time each match would take would be at the bare minimum 5 mins each, that's already 2000 minutes spent playing EE, 33 hours and 30 minutes for 1 legendary. In that much time I can easily make enough money to buy mystery boxes and end up getting at least 20 items if I complete all 70 attempts 20 times and had awful luck. So in my opinion, that's some hell of a well earn legendary to that player.

You could even keep the idea of getting Legendary Fragment but from an in-game Mystery Box, sort of how BaSH had Orange Costumes from Grab Bags in Twin Saga where you could get all different types of items instead of the Costume. Make it really rare to get a Fragment and make 5 Fragments of X Items exchangeable from an NPC. It would all be luck on 1. Getting the legend you want, and 2. Getting the legend you want 5 times. Personally, that would keep me active because they are items worth investing my time in because they are exclusive to arenas and no one else can get them unless they work just as hard as me. There's no pay to win, no laziness, pure PvP of people fighting to win because they actually have something to win. My biggest concern are Free Wins, that's why I had suggested 5v5 because its harder to have 9 other alts to have logged in for free wins. But if it's not possible, then make it exclusive to 10v10 Arena OR allow for the players to REPORT someone who is giving FREE WINS or just AFKING inside the arena using VIDEO PROOF like how any other report is handled. 1st Report with Proof = Warning, 2nd Report with Proof = 2 Day Ban, 3rd Report with Proof = Permanent Ban. That way you wouldn't be rewarding cheaters and I'm sure the community would help out with keep cheaters out because everyone gets pissed when they have an Alt Char on their side.

I can give numerous ideas because I want to keep the game alive and active. Don't get me wrong, I also want the server to get donations, even I donate when I'm enjoying the content. But soon, if not already happening, the server will be dead with people just coming in for TW, and leaving until Friday that they have to do arenas to rank for GvG but not take them serious, even use Alts.

Thanks for reading!

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6 hours ago, COmetkun99 said:

Its a nice idea to encourage people to do pvp and not get bored. Should the buff be one per character? I mean if you get the buff other party members will not get it? So they are force to choose the other buffs?

And why all the reward pets m atk and p atk? Should the pets have some for tank and healers too? I mean they are also part of the pvp. Right?

The idea is to have anyone pick any buff even if there are 5 people with the same buff. It all comes down to strategizing. No limit to 1 per person.

And I didn't just add atk buffing pets. I only put P-Atk and M-Atk Pets because those are the main ones for PvP... I also added one Healer type which was the Femme for the Wis - Lck buff, leaving the option of fusing one to get a Attribute % + wis and lck or -crit dmg + wis lck. I also added the glitzy since it is a high demand pet that any one can use for the PvE. Tanks pets are all situational, you could have one whole row for "tank pets" because you could fuse numerous of possibilities, example: def - all attri, def - -% dmg, def - hp, hp - all attri, hp - -%dmg, and so on and so on.

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There's so many things impossible without source code. I appreciate your efforts of improving PvP but as you can see, what can be done is very limited. Your idea could be applied to 10v10 (which is dead), with a few tweaks.

Your NPC buff and coin exchange features are 100% possible, so by picking those 2 features, plus your idea of being some sort of siege PvP, it could become a good pvp mode. Defenders team spawn inside a fort, with a crystal, a door, and warps to cross the door. Attackers spawn outside, with an npc that gives tw siege weapons. Both teams have the buffing npcs you said. Attackers team have to break the door with a siege weapon in order to attack the crystal. The crystal can be destroyed without the need of siege weapons. Door can't be healed by healers, but the crystal can. Expand the idea if you like it. I'm still elaborating my idea of monster arena revamp so I don't want to think much about this.

 

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See the problem we have with legendaries is, if you make the ones in game too good then the majority of donators stop donating, thats why the only legendary's I've given in game are gimmicky custom ones that look cool but are very taste specific or ones that already belonged in the game such as the achievement mounts.

I feel like having 20 Legendaries in the game that are "free" is quite a lot and even if I wanted to do that it's ultimately something Vivi will also disagree with. The best I could do is a couple maybe like 4-5 max like Skytower of psuedo legendaries which can be converted with the stone in item mall.

Also i forgot to mention about legendaries from other games, the limits are:

No Wigs because they don't have the same modifier EE has to remove hair.

Face items and other head items, unsure.

1HD weapons are impossible (Can be used as a 2HD weapon instead).

Some things just don't even work even though I recently learned how to downgrade the models that where locked behind being a higher version.

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13 hours ago, Jordan said:

See the problem we have with legendaries is, if you make the ones in game too good then the majority of donators stop donating, thats why the only legendary's I've given in game are gimmicky custom ones that look cool but are very taste specific or ones that already belonged in the game such as the achievement mounts.

I feel like having 20 Legendaries in the game that are "free" is quite a lot and even if I wanted to do that it's ultimately something Vivi will also disagree with. The best I could do is a couple maybe like 4-5 max like Skytower of psuedo legendaries which can be converted with the stone in item mall.

Also i forgot to mention about legendaries from other games, the limits are:

No Wigs because they don't have the same modifier EE has to remove hair.

Face items and other head items, unsure.

1HD weapons are impossible (Can be used as a 2HD weapon instead).

Some things just don't even work even though I recently learned how to downgrade the models that where locked behind being a higher version.

I understand... I put 16 Legendaries not because I wanted to have a lot of free legendaries but for the diversity of the community. Taking into consideration the amount of time 1 Legend would take... people would obviously try and go for the one they really like. I added both cutesy stuff for the ladies, Japanese style looking ones for the cultural fans, the badass looking items for the edgy type and so on. You cant just have like 2 or 3 Legendaries because that would be boring and you will never have everyone fired up for just a few items. If you guys want to keep the server active and keep people from leaving, then you have to put something that catches everyone's attention for the long run. You can add as many bosses, accessories, sets, weapons, trials, and yet it would only keeps players active for like 2 months, they get what they want and once again they leave because they would get bored.

Anyway, everything was just a suggestion... you guys would know what's possible and what isn't, I just threw several good ideas out there so you guys wouldn't have to start from scratch when creating future content... I'll just stay at the side and spectate to what comes next. Thanks for your time.

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