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Aironade

Change System Guilds

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English

 

Hello, I'm going to touch on an old issue, but I've hardly seen here in the forum, we older pvp players always wondered, "Why does not a guild structure change?" What would that change look like? The main change would be the amount of players within a guild reducing to an undefined number yet but I hope the community will be in consensus since many have their numbers to suggest, but one thing is certain the current number is not good.

Reducing numbers of players can present a number of benefits to the game. One of the main ones is more active guilds, more competitiveness, more active members over time because the sports spirit will be aroused and not the toxicity that exists today, reducing the number is also possible to generate a even greater movement in the PVE, after all as it happens everyone will want better trophies, but that does not happen anymore? This trophy run? Yes but always rush to the DPS trophies or support with this will be possible to have more specialized players in a class than countless "Does player make all" by the game.

Keeping the current number happens? Few guilds, numbers exceeding quality, and high levels of toxic people, which discourages some people who end up leaving the game little by little also reducing the chance of interaction between the players, because there is no link with the guild due to "toxicity of some "Are united only to destroy another guild and once complete such a goal the guild created just for that purpose undoes or loses a large part of its members as has been happening in times.

Still do not understand? Let's take the example of the “Free Market” there are several companies competing with each other, innovating making new products and maintaining a good quality, suddenly, a company starts to attach others and attaches, attaching until reaching the market monopoly, thus ending with competition and quality of their services. Now we are going to change the companies by the guilds of today, a guild can not win of the other and happens to recruit or even to attach other guilds only to gain of another guild. Did you see? Just like real life right? But in real life we have government institutions to prevent such thing here we have the staff...

Do you support? Write your comment in the post, do not you? Say the why in the comments.

 

Português

 

Olá, irei tocar num assunto antigo, mas que dificilmente vi aqui no fórum, nós jogadores mais antigos do pvp sempre nos perguntávamos “por que não se altera a estrutura de uma guilda?” Como seria essa alteração? A principal alteração seria a quantidade de players dentro de uma guilda reduzindo para um numero não definido ainda mas espero que a comunidade entre em consenso já que muitos tem seus números para sugerir, porem uma coisa é certa o numero atual não serve.

Reduzindo números de players pode apresentar inúmeros benefícios ao jogo umas das principais são mais guildas ativas, mais competividade, mais membros ativos com passar do tempo porque o espírito esportivo será despertado e não a toxicidade que existe hoje, reduzindo o numero também é possível gerar um movimento maior até mesmo no PVE, afinal como já acontece todos irão querer trofeis melhores, mas isso já não acontece? Essa tal corrida por trofeis? Sim mas sempre correm para os trofeis de DPS ou suporte com isso será possível ter mais players especializados em uma classe de que inúmeros “faz tudo” pelo jogo.

Mantendo o numero atual o acontece? Poucas guildas, números superando a qualidade, e alto níveis de pessoas toxicas, o que desanima algumas pessoas que acabam deixando o jogo aos poucos também diminuindo a chance de entrosamento entre os jogadores, pois não há vinculo com a guilda devido a “toxicidade de alguns” se unem apenas para destruir uma outra guilda e uma vez completo o tal objetivo a guilda criada apenas com esse objetivo se desfaz ou perde grande parte de seus membros como vem acontecendo a tempos.

Ainda não entendeu? Vamos pegar o exemplo do “Livre Mercado” existem varias empresas concorrendo entre si, inovando fazendo novos produtos e mantendo uma boa qualidade, de repente, uma empresa começa anexar outras e vai anexando, anexando ate atingir o monopólio do mercado acabando assim com a concorrência e a qualidade de seus serviços prestados. Agora vamos trocar as empresas pelas guildas de hoje, uma guilda não consegue ganhar da outra e passa a recrutar ou ate mesmo a anexar outras guildas apenas para ganhar de uma outra guilda. Viu só? Igualzinho a vida real né? Mas na vida real temos instituições governamentais para impedir tal coisa aqui nós temos a staff...

Você apoia? Deixe seu comentário no post, não apoia? Diga o porque nos comentários.

 

Español

 

Hola, voy a tocar un tema antiguo, pero que difícilmente vi aquí en el foro, los jugadores más antiguos del pvp siempre nos preguntamos "¿por qué no se altera la estructura de un gremio?" ¿Cómo sería ese cambio? La principal alteración sería la cantidad de jugadores dentro de un gremio reduciendo a un número no definido, todavía espero que la comunidad entre en consenso ya que muchos tienen sus números para sugerir, pero una cosa es cierta el número actual no sirve.

Reduciendo números de jugadores puede presentar muchos beneficios al juego uno de los principales son, más gremios activos, más competitividad, más miembros activos con el paso del tiempo porque el espíritu deportivo será despertado y no la toxicidad que existe hoy, reduciendo el número también es posible generar un salto en el PVE, al final, como ya sucede, todos querrán trofeos mejores.¿ Pero eso ya no sucede? ¿Esta carrera por trofeos? Si, pero siempre corren para los trofeos de DPS o soporte con eso será posible tener más jugadores especializados en una clase de que innumerables "hazlo todo" por el juego.

Mantener el número actual lo sucede? Pocos Gremios, números superando la calidad,  altos niveles de toxicidad entre personas, que desanima algunas personas que acaban dejando el juego poco a poco reduciendo la posibilidad de que los jugadores tengan una unión fija, ya que no hay vínculo con el gremio debido a la toxicidad de algunos "Se unen sólo para destruir a otro gremio y una vez completado ese objetivo el gremio creado sólo con ese objetivo se deshace o pierde gran parte de sus miembros como viene sucediendo a tiempos.

¿Todavía no entendió? Imaginemos el "Mercado Libre", existen varias empresas que compiten entre sí, innovando haciendo nuevos productos y manteniendo una buena calidad, de repente, una empresa comienza a adjuntar otras y va anexando, anexando hasta alcanzar el monopolio del mercado acabando así con la competencia y la calidad de sus servicios prestados. Ahora vamos a cambiar las empresas por los gremios de hoy, un gremio no consigue ganar de la otra y pasa a reclutar o incluso a adjuntar a otros gremios sólo para ganar de otro gremio. ¿Te has dado conta? ¿Igual es la vida real? Pero en la vida real tenemos instituciones gubernamentales para impedir tal cosa, aquí tenemos el staff...

¿Usted apoya? Escribe en los comentarios su numero ideal. ¿Por qué no? Diga por qué en los comentarios.

 

 

Note: The post has been published in 3 languages to reach a larger amount and facilitate the understanding of players who do not dominate the English language.

O post Foi publicado em 3 línguas para atingir uma maior quantidade de jogadores e facilitar o entendimento para quem não domina a língua inglesa (Os comentários precisarão ser em inglês).

Se ha publicado en 3 leguas para que alcance una mayor cantidad de personas y para que puedan entender mismo aquellos que no hablan inglés (Los comentarios se ocupan en inglés).

 

Pardonne moi mais je ne parle pas français. Ç.Ç

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Only problem I see with this, it should be included at the beginning of the server how are you going to force a guild that has more people already then the limited amount of people after the 'the patch' to leave and even then how does a guild pick and chooses who stays and who goes. 

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I think there should be a limite of ppl that can enter in tw/gvg from each guild, as example 15 in tw and 30 in gvg, but i dont think it would fix the problems in pvp, 1 numbers are not a problem now, the difference is that some guilds are 100% focused on pvp, meaning, if this guild have 30 active players, for sure at least 15 will join most of tws, while the other guild with the same amount of active players or more wont.

2 there's no ways to leave the toxicity over ppl, the winning guilds always gonna provoke the losing guild or defend themselfs from other guilds trashtalk, and the losing guilds always gonna try to explain why they are losing instead of getting better or more organized.

3 i dont think it would have any effect in pve, there's already a lot of small pve guilds, and pve players will never just join any other random guild because of language barrier, as example GxG, they have a lot of players but most of them are asians, thats why they are still together, same to Garden on past, a lot of pve players but most of them english, Phi the whole guild was spanish players, Kuhaku has only brazilians, Kiana only french players. you cant expect to take a bit of players from each guild to make new small ones, they wont because they dont understand each other, the only time ppl from different languages are together in the same guild is to pvp, like Garden and MT now there's a lot of variety of language speakers in both guilds, but just because they need a place to pvp.

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This is a terrible idea, a very terrible idea for this to be managed by staff instead of by the players.

This would not increase the competitiveness, it might bring a little bit of a push for more balanced guilds but what happens to the players who are still gearing or the players who are still leveling. There is going to be no desire to recruit such people and 90% of them will just be sick of not having people to help them or people to play with and will just quit. What would be the desire of inviting friends to come play this server when their guild is already full? For every positive point you brought comes atleast one negative point in tandem. How do you think a player would feel if all his friends said, sorry mate you're not good enough to win PvP with so we need to kick you for another person who is better? Do you think he will take that well? Likely not and will likely just out right quit the game unless he's lucky enough to be recruited. What about PvE only players or PvP only players, where do they slot into this system? If a guild is PvP focused they likely would take 1 good PvP only player over an Average PvP player and a avid PvE player making the guild less active and meaning the PvE player has no home and then unless finds a guild that only wants PvE players will again just quit because bored no one to talk to.

It wont enhance PvE at all, it will just mean people who are in guilds with strong members (who likely are PvP players) will be able to get gear. While new players have nobody to help them because guess what, people don't wanna waste a recruitment spot on them lol (result? quitting the game cause nobody to help). You say guilds are not linked together but are only their for toxicity and are only united to destroy another guild. IDK about you guys but the people I know who play this game are usually good friends with most members of their guilds and I've had some of the funnest times over the past couple of years leading a guild and made some good friends in doing so, if you guys treat your guilds like robots then you get robots this is a you problem not a everyone problem. As for uniting againts a stronger power, isn't that a good thing? Isn't that how you match a greater power by uniting with people and making new friends. Yeh theirs people who merge guilds just to win but I've only ever met one Eden Eternal player who acts like this and he never succeeded and doesn't even play anymore.

This is true about "Free Market", but this again is a player issue. If you guys choose to stack in one guild then whats stopping a group of you dropping the trend and starting a new guild and competing. If players care about competition then they would do something about it rather than just crying "Limit X guild cause they have more players than us and its not fair QQ". I've played this game for year even with Awaken classes at their most broken state and yet you could still win with a 1/3 player ratio if the 1 is greater than the 3.

 

 

I'm not going to be the asshole that says to people "You can no longer play with your friends and your going to have to make some of your friends feel like shit by saying that they need to find a new guild because they're not worth the spot in your guild as you cannot win PvP with them". This is a terrible idea in its entire.

 

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14 minutes ago, Yukani said:

I think there should be a limite of ppl that can enter in tw/gvg from each guild, as example 15 in tw and 30 in gvg, but i dont think it would fix the problems in pvp, 1 numbers are not a problem now, the difference is that some guilds are 100% focused on pvp, meaning, if this guild have 30 active players, for sure at least 15 will join most of tws, while the other guild with the same amount of active players or more wont.

2 there's no ways to leave the toxicity over ppl, the winning guilds always gonna provoke the losing guild or defend themselfs from other guilds trashtalk, and the losing guilds always gonna try to explain why they are losing instead of getting better or more organized.

3 i dont think it would have any effect in pve, there's already a lot of small pve guilds, and pve players will never just join any other random guild because of language barrier, as example GxG, they have a lot of players but most of them are asians, thats why they are still together, same to Garden on past, a lot of pve players but most of them english, Phi the whole guild was spanish players, Kuhaku has only brazilians, Kiana only french players. you cant expect to take a bit of players from each guild to make new small ones, they wont because they dont understand each other, the only time ppl from different languages are together in the same guild is to pvp, like Garden and MT now there's a lot of variety of language speakers in both guilds, but just because they need a place to pvp.

Yes you are right now is not problem the number of players, but as usual there are always those who expect a new patch or play in months of vacation, any novelty in the game attracts attention of who is away, as the guild for my languages intention is not to separate guilds for languages although it has written in 3 languages you are free to do what you please as long as it does not interfere with the freedom of the other, so if you are guilding a language only or with people from only one country or will mix several nationalities this does not matter, what matters is that even if we seek solutions to attract new players the current system does not cooperate, even in the PVE there is competition a proof of this was the title they gave to those who complete GOP in the shortest possible time, but intention is to intensify the competition either in PVP or PVE.

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12 minutes ago, Jordan said:

 

It wont enhance PvE at all, it will just mean people who are in guilds with strong members (who likely are PvP players) will be able to get gear. While new players have nobody to help them because guess what, people don't wanna waste a recruitment spot on them lol (result? quitting the game cause nobody to help). You say guilds are not linked together but are only their for toxicity and are only united to destroy another guild. IDK about you guys but the people I know who play this game are usually good friends with most members of their guilds and I've had some of the funnest times over the past couple of years leading a guild and made some good friends in doing so, if you guys treat your guilds like robots then you get robots this is a you problem not a everyone problem. As for uniting againts a stronger power, isn't that a good thing? Isn't that how you match a greater power by uniting with people and making new friends. Yeh theirs people who merge guilds just to win but I've only ever met one Eden Eternal player who acts like this and he never succeeded and doesn't even play anymore.

 

 

 

Well PvE for new players is hard even in a guild with 30 members, almost everyone make parties in Peer chat so in that point it will not affect PvE players at all '-' but actually PvP is like a 10vs10  so right now we dont need a reduction in the amount of players in each guild, it could work when pvp was 40vs40, 40vs20.

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1 minute ago, Aironade said:

Yes you are right now is not problem the number of players, but as usual there are always those who expect a new patch or play in months of vacation, any novelty in the game attracts attention of who is away, as the guild for my languages intention is not to separate guilds for languages although it has written in 3 languages you are free to do what you please as long as it does not interfere with the freedom of the other, so if you are guilding a language only or with people from only one country or will mix several nationalities this does not matter, what matters is that even if we seek solutions to attract new players the current system does not cooperate, even in the PVE there is competition a proof of this was the title they gave to those who complete GOP in the shortest possible time, but intention is to intensify the competition either in PVP or PVE.

Even if you dont separate guilds by language, thats what it is in practice, im sure a french player wont join Kuhaku or Phi as example, because they just dont understand you guys, so you cant expect pve players to join different guilds just to do ''gop'' when they can just find a pt in peer and still be in the guild with their friends, even if they are or not good enough to finish gop or T100.

And players that only can play for 1 month of vacation is never a solution for pvp, because they gonna back, make a guild and it will die after 1-2 months, i already seem it on this server many times, and each time a pvp guild die a lot of ppl just leave the game, some back after and some dont.

And i dont think pve guilds are a problem right now, at least for what i see most of T100 and gop parties are made with friends, from different guilds or not, and they are always recruiting the last spots in peer.

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7 minutes ago, Jordan said:

This is a terrible idea, a very terrible idea for this to be managed by staff instead of by the players.

This would not increase the competitiveness, it might bring a little bit of a push for more balanced guilds but what happens to the players who are still gearing or the players who are still leveling. There is going to be no desire to recruit such people and 90% of them will just be sick of not having people to help them or people to play with and will just quit. What would be the desire of inviting friends to come play this server when their guild is already full? For every positive point you brought comes atleast one negative point in tandem. How do you think a player would feel if all his friends said, sorry mate you're not good enough to win PvP with so we need to kick you for another person who is better? Do you think he will take that well? Likely not and will likely just out right quit the game unless he's lucky enough to be recruited. What about PvE only players or PvP only players, where do they slot into this system? If a guild is PvP focused they likely would take 1 good PvP only player over an Average PvP player and a avid PvE player making the guild less active and meaning the PvE player has no home and then unless finds a guild that only wants PvE players will again just quit because bored no one to talk to.

It wont enhance PvE at all, it will just mean people who are in guilds with strong members (who likely are PvP players) will be able to get gear. While new players have nobody to help them because guess what, people don't wanna waste a recruitment spot on them lol (result? quitting the game cause nobody to help). You say guilds are not linked together but are only their for toxicity and are only united to destroy another guild. IDK about you guys but the people I know who play this game are usually good friends with most members of their guilds and I've had some of the funnest times over the past couple of years leading a guild and made some good friends in doing so, if you guys treat your guilds like robots then you get robots this is a you problem not a everyone problem. As for uniting againts a stronger power, isn't that a good thing? Isn't that how you match a greater power by uniting with people and making new friends. Yeh theirs people who merge guilds just to win but I've only ever met one Eden Eternal player who acts like this and he never succeeded and doesn't even play anymore.

This is true about "Free Market", but this again is a player issue. If you guys choose to stack in one guild then whats stopping a group of you dropping the trend and starting a new guild and competing. If players care about competition then they would do something about it rather than just crying "Limit X guild cause they have more players than us and its not fair QQ". I've played this game for year even with Awaken classes at their most broken state and yet you could still win with a 1/3 player ratio if the 1 is greater than the 3.

 

 

I'm not going to be the asshole that says to people "You can no longer play with your friends and your going to have to make some of your friends feel like shit by saying that they need to find a new guild because they're not worth the spot in your guild as you cannot win PvP with them". This is a terrible idea in its entire.

 

Okay, you say prejudice is the most unsuccessful? Are not people banished from guilds by inactivity? It's true, I remember when my mind was playing against you, it was a server with more people than today and even then there was a bipolar game where everyone wanted to be BlackMagic or Alliance, and for years it was just two guilds at the top, a person who is not installed can not join the guild? And the cases of people who entered the guild? Now, not everyone has the memory of the pisces my dear, what he does within the person is not worthy of note, but the indifference of his magnificents has his things contain his own life? And I myself also said that number I think, because very conceptualize between 35, 25, I saw one that I even frightened, 15.
Because even that number should be saved after entering into consensus with the other players because this is not final word and we are already seeing this scene? Why not bet?

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8 hours ago, Aironade said:

English

 

Hello, I'm going to touch on an old issue, but I've hardly seen here in the forum, we older pvp players always wondered, "Why does not a guild structure change?" What would that change look like? The main change would be the amount of players within a guild reducing to an undefined number yet but I hope the community will be in consensus since many have their numbers to suggest, but one thing is certain the current number is not good.

Reducing numbers of players can present a number of benefits to the game. One of the main ones is more active guilds, more competitiveness, more active members over time because the sports spirit will be aroused and not the toxicity that exists today, reducing the number is also possible to generate a even greater movement in the PVE, after all as it happens everyone will want better trophies, but that does not happen anymore? This trophy run? Yes but always rush to the DPS trophies or support with this will be possible to have more specialized players in a class than countless "Does player make all" by the game.

Keeping the current number happens? Few guilds, numbers exceeding quality, and high levels of toxic people, which discourages some people who end up leaving the game little by little also reducing the chance of interaction between the players, because there is no link with the guild due to "toxicity of some "Are united only to destroy another guild and once complete such a goal the guild created just for that purpose undoes or loses a large part of its members as has been happening in times.

Still do not understand? Let's take the example of the “Free Market” there are several companies competing with each other, innovating making new products and maintaining a good quality, suddenly, a company starts to attach others and attaches, attaching until reaching the market monopoly, thus ending with competition and quality of their services. Now we are going to change the companies by the guilds of today, a guild can not win of the other and happens to recruit or even to attach other guilds only to gain of another guild. Did you see? Just like real life right? But in real life we have government institutions to prevent such thing here we have the staff...

Do you support? Write your comment in the post, do not you? Say the why in the comments.

 

Português

 

Olá, irei tocar num assunto antigo, mas que dificilmente vi aqui no fórum, nós jogadores mais antigos do pvp sempre nos perguntávamos “por que não se altera a estrutura de uma guilda?” Como seria essa alteração? A principal alteração seria a quantidade de players dentro de uma guilda reduzindo para um numero não definido ainda mas espero que a comunidade entre em consenso já que muitos tem seus números para sugerir, porem uma coisa é certa o numero atual não serve.

Reduzindo números de players pode apresentar inúmeros benefícios ao jogo umas das principais são mais guildas ativas, mais competividade, mais membros ativos com passar do tempo porque o espírito esportivo será despertado e não a toxicidade que existe hoje, reduzindo o numero também é possível gerar um movimento maior até mesmo no PVE, afinal como já acontece todos irão querer trofeis melhores, mas isso já não acontece? Essa tal corrida por trofeis? Sim mas sempre correm para os trofeis de DPS ou suporte com isso será possível ter mais players especializados em uma classe de que inúmeros “faz tudo” pelo jogo.

Mantendo o numero atual o acontece? Poucas guildas, números superando a qualidade, e alto níveis de pessoas toxicas, o que desanima algumas pessoas que acabam deixando o jogo aos poucos também diminuindo a chance de entrosamento entre os jogadores, pois não há vinculo com a guilda devido a “toxicidade de alguns” se unem apenas para destruir uma outra guilda e uma vez completo o tal objetivo a guilda criada apenas com esse objetivo se desfaz ou perde grande parte de seus membros como vem acontecendo a tempos.

Ainda não entendeu? Vamos pegar o exemplo do “Livre Mercado” existem varias empresas concorrendo entre si, inovando fazendo novos produtos e mantendo uma boa qualidade, de repente, uma empresa começa anexar outras e vai anexando, anexando ate atingir o monopólio do mercado acabando assim com a concorrência e a qualidade de seus serviços prestados. Agora vamos trocar as empresas pelas guildas de hoje, uma guilda não consegue ganhar da outra e passa a recrutar ou ate mesmo a anexar outras guildas apenas para ganhar de uma outra guilda. Viu só? Igualzinho a vida real né? Mas na vida real temos instituições governamentais para impedir tal coisa aqui nós temos a staff...

Você apoia? Deixe seu comentário no post, não apoia? Diga o porque nos comentários.

 

Español

 

Hola, voy a tocar un tema antiguo, pero que difícilmente vi aquí en el foro, los jugadores más antiguos del pvp siempre nos preguntamos "¿por qué no se altera la estructura de un gremio?" ¿Cómo sería ese cambio? La principal alteración sería la cantidad de jugadores dentro de un gremio reduciendo a un número no definido, todavía espero que la comunidad entre en consenso ya que muchos tienen sus números para sugerir, pero una cosa es cierta el número actual no sirve.

Reduciendo números de jugadores puede presentar muchos beneficios al juego uno de los principales son, más gremios activos, más competitividad, más miembros activos con el paso del tiempo porque el espíritu deportivo será despertado y no la toxicidad que existe hoy, reduciendo el número también es posible generar un salto en el PVE, al final, como ya sucede, todos querrán trofeos mejores.¿ Pero eso ya no sucede? ¿Esta carrera por trofeos? Si, pero siempre corren para los trofeos de DPS o soporte con eso será posible tener más jugadores especializados en una clase de que innumerables "hazlo todo" por el juego.

Mantener el número actual lo sucede? Pocos Gremios, números superando la calidad,  altos niveles de toxicidad entre personas, que desanima algunas personas que acaban dejando el juego poco a poco reduciendo la posibilidad de que los jugadores tengan una unión fija, ya que no hay vínculo con el gremio debido a la toxicidad de algunos "Se unen sólo para destruir a otro gremio y una vez completado ese objetivo el gremio creado sólo con ese objetivo se deshace o pierde gran parte de sus miembros como viene sucediendo a tiempos.

¿Todavía no entendió? Imaginemos el "Mercado Libre", existen varias empresas que compiten entre sí, innovando haciendo nuevos productos y manteniendo una buena calidad, de repente, una empresa comienza a adjuntar otras y va anexando, anexando hasta alcanzar el monopolio del mercado acabando así con la competencia y la calidad de sus servicios prestados. Ahora vamos a cambiar las empresas por los gremios de hoy, un gremio no consigue ganar de la otra y pasa a reclutar o incluso a adjuntar a otros gremios sólo para ganar de otro gremio. ¿Te has dado conta? ¿Igual es la vida real? Pero en la vida real tenemos instituciones gubernamentales para impedir tal cosa, aquí tenemos el staff...

¿Usted apoya? Escribe en los comentarios su numero ideal. ¿Por qué no? Diga por qué en los comentarios.

 

 

Note: The post has been published in 3 languages to reach a larger amount and facilitate the understanding of players who do not dominate the English language.

O post Foi publicado em 3 línguas para atingir uma maior quantidade de jogadores e facilitar o entendimento para quem não domina a língua inglesa (Os comentários precisarão ser em inglês).

Se ha publicado en 3 leguas para que alcance una mayor cantidad de personas y para que puedan entender mismo aquellos que no hablan inglés (Los comentarios se ocupan en inglés).

 

Pardonne moi mais je ne parle pas français. Ç.Ç

I Support that change

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9 hours ago, Aironade said:

Okay, you say prejudice is the most unsuccessful? Are not people banished from guilds by inactivity? It's true, I remember when my mind was playing against you, it was a server with more people than today and even then there was a bipolar game where everyone wanted to be BlackMagic or Alliance, and for years it was just two guilds at the top, a person who is not installed can not join the guild? And the cases of people who entered the guild? Now, not everyone has the memory of the pisces my dear, what he does within the person is not worthy of note, but the indifference of his magnificents has his things contain his own life? And I myself also said that number I think, because very conceptualize between 35, 25, I saw one that I even frightened, 15.
Because even that number should be saved after entering into consensus with the other players because this is not final word and we are already seeing this scene? Why not bet?

I dont quite understand what you're trying to say here as this posts doesn't really make a big deal of sense. But I'll try to make sense of what I can.

Back when I played not everyone wanted to be "BlackMagic" or "Alliance". You had other guilds too like Phi, like JaqueMate and even Garden (Just naming a few). There was never just 1vs1 in guilds while i played unless a guild was rebuilding as the Alliance group went under a couple of names over the time I played. Also its only natural for some leaders to kick inactive players, not all leaders do this to close friends and I'm not even talking about inactivity I'm talking about generally speaking if the guild has 20 friends in it and the limit is 15, the leader will have to say goodbye to 5 friends (This is a game not a upstanding company where the big cheese has to be a psychopath to climb the ladder, if people want to have a guild with their friends in then they're welcome too). MMORPG games pvp isn't the be all end all of the game, even in a PvP focused game such as Eden people still exist and you cant just kick them to the curb because someone crys this guild has more than us.

 

I don't even know why this debate has even surfaced again cause you said it yourself.

10 hours ago, Aironade said:

Yes you are right now is not problem the number of players, but as usual there are always those who expect a new patch or play in months of vacation, any novelty in the game attracts attention of who is away,

Why would we put people off coming back after a new patch drops, why would we push them away basically saying "If your not going to stay then don't bother coming back, there is no space for you in a guild". These people contribute to the server just as much as everyone else so you cannot discriminate against them by saying they don't deserve a guild spot.

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15 hours ago, Jordan said:

I dont quite understand what you're trying to say here as this posts doesn't really make a big deal of sense. But I'll try to make sense of what I can.

Back when I played not everyone wanted to be "BlackMagic" or "Alliance". You had other guilds too like Phi, like JaqueMate and even Garden (Just naming a few). There was never just 1vs1 in guilds while i played unless a guild was rebuilding as the Alliance group went under a couple of names over the time I played. Also its only natural for some leaders to kick inactive players, not all leaders do this to close friends and I'm not even talking about inactivity I'm talking about generally speaking if the guild has 20 friends in it and the limit is 15, the leader will have to say goodbye to 5 friends (This is a game not a upstanding company where the big cheese has to be a psychopath to climb the ladder, if people want to have a guild with their friends in then they're welcome too). MMORPG games pvp isn't the be all end all of the game, even in a PvP focused game such as Eden people still exist and you cant just kick them to the curb because someone crys this guild has more than us.

 

I don't even know why this debate has even surfaced again cause you said it yourself.

Why would we put people off coming back after a new patch drops, why would we push them away basically saying "If your not going to stay then don't bother coming back, there is no space for you in a guild". These people contribute to the server just as much as everyone else so you cannot discriminate against them by saying they don't deserve a guild spot.

Let's see you quoted Phi, Garden, Jaquemate as existing guilds of that time, however these also suffered or still suffer from the ills of this current system, Phi was rarely active on the server and at the time it retained enough people to become active at lost in the month I guess I do not have to say where they went. Garden I started to see it 5 months ago, before that who does not remember the sentences of Remember "Garden lv X recruiter" only appeared Remember and his friend. And last but not least Jaquemate this guild divided in two and disappeared, its members went to larger guilds for the simple fact, “having space”. At no point did I write "you will not play with your friends" if you want to play with your friends no one will prevent, but is not what happens until today. I Aironade I doubt anyone has 50, 100 or more friends in the same guild with the same goal! If we are sincere and look at reality we see that you "person" is whoever walks with your guileless indifferent friends. What we see are a complete party changing from guild to guild.

Since this game comes increasingly winning aspects of other games and ceasing to be Eden, honestly the only thing left over were lv caps and old graphics, in some other games there is a kind of valve where you choose 1 day before who wants send to pvp within the settings of the game itself without the need to create the old gvg forms. What if the "Leader" does not choose it? He who understands his leader.

Remembering that I am not only suggesting this change in the guild system but this is the most sensible part and which should be treated separately.

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Its not about people having 50 friends its about say the leader having 5 friends, then those 5 friends have say 3-5 of their own friends (which is already a guild of 20-30 people). Your suggestion does also mean this because you're putting a cap on how many people can be in a guild together. Its hard to play with more than 1 friend who is out of guild because you either have to PM them or party them. The problems with this is A. you all have to be doing the same thing to talk to each other in party chat and B you cannot hold 3 way conversations in PM.

I'm talking about a time where Phi would bring similar numbers to BlackMagic to GvG and even though it was a stomp it was just the difference Yukani mentioned, a PvP focused guild vs a Pve focused guild. As for JaqueMate, there was plenty of times where they where a harder challenge to beat than Alliance for us and even though they never really got to a stage where they could beat us consistantly in most cases GvG vs both Alliance and JaqueMate where numbers favoured to them and you didn't see us asking the GM's to cap it.

There is no problem with the numbers now other than the fact that guild A focuses on PvP where as guild B does not, if you want an active and more competative PvP then your going to need to combind all the PvP focused players who reside in all the smaller guild and not break up the PvP focused guild.

I will state this now, I will not be changing the numbers a guild is allowed to have, you as a community decide the guilds so It's not my place to get involved, if people stack in a guild then thats when guilds merge to take down the power house or you get better at the game to be able to beat the powerhouse. Usually people who stack lots of PvP players just to win are usually the people who need a 2:1 ratio to even compete.

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if i may narrow it down, it all comes to military power, the problem can be solved with "decimate the attack power as it goes the battle"  so Jordan, sum up all military power of red team adn blue team and then decimate with a ongoing "debuff" to the side that is more powerfull     foreach(redplayer in redteam)  military_red_power+=redplayer.matk+redplayer.patk;     do the same for blue team, and u understand me Jordan, do the rest of the magic... xD, this is how u get balanced average sport match,  i really dont see any otehr alternative to Territory wars .

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On 1/23/2019 at 7:07 PM, Stupefy said:

i really dont see any other alternative to Territory wars .

3

Since Jordan is currently able to choose who will be against whom in TW (currently Garden vs MoneyTeam) I don't see the point in adding more elements, especially since during the last TW I did (Tuesday) they did very well with Kiana. In addition, as @Yukani said (or I don't know who on I don't know which post anymore), at the moment, guilds have a maximum limit of 10 players, a full group (more depending on the day).

By dint of wanting to regulate everything the PvP will not look like much anymore, after obviously I am not against limiting it to 20 players in TW / GvG (it is still 2 groups, there is a way to do it) but the players should "learn to regulate the game" by themselves even if I can say it like that.

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Territory war from yesterday (01/24/19) is a proof of numbers don't matters, money team was with nearly 15 and SoulBreaker with few members (less than 10) vs Kiana,Garden and Kuhaku (all together is nearly 40) and lose.

The real problem from pvp is ppl trying to fight without be ready to do it, not only about gears or level, but strategy and good leader.

Try to limit guild members in a tw or gvg will only nerf the guilds whos need a new organization.

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On ‎1‎/‎25‎/‎2019 at 11:29 AM, infecttado said:

Territory war from yesterday (01/24/19) is a proof of numbers don't matters, money team was with nearly 15 and SoulBreaker with few members (less than 10) vs Kiana,Garden and Kuhaku (all together is nearly 40) and lose.

The real problem from pvp is ppl trying to fight without be ready to do it, not only about gears or level, but strategy and good leader.

Try to limit guild members in a tw or gvg will only nerf the guilds whos need a new organization.

"40" hahahahahahaha

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