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Nerf to PvP Accessory

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1 minute ago, ChavezSempai said:

You had that opportunity, you still have it and you will continue to have it, because that has not changed.
It is very easy to talk about spending on eqs when you only have one SP +15 and that is enough for PvP.

We know it and are always in consideration, as happened with Fernon equipment.

It is understandable and we were aware that this would happen, society often refuses to change.

sorry to say that but i got the feeling you dont really know what youre talking about since you didnt play for a while.

I am one of the few players that owns every sp of his class +15 with decent pp and also plays them.

Also i play lots of pvp since years, i know whats good and what isnt that good.

I'm not that kind of player that says "pls nerf everything but dont touch my sin". My dream would be to be able to play every sp against any other sp. But i know that this isnt possible, there will always be some bad matchups.

My only justified worry is that the gap between seer and pretty much everything else will get bigger than it already was.

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2 hours ago, ChavezSempai said:

You had that opportunity, you still have it and you will continue to have it, because that has not changed.
It is very easy to talk about spending on eqs when you only have one SP +15 and that is enough for PvP.

Ok, nice one mr. DG or seer if u want too, but not in your case.

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7 hours ago, Siseneri said:

Some of the thoughts behind this change was that reputation accessories shouldn't be straight up better than end game accessories (laurenas). This way we hope to achieve both of the sets being an option and laurenas actually being considered.

Guy said "straight up better than end game accessories"
I can guarantee you wouldnt use reputation accessories unless you were vsing a mage or using scout.

If you use ranger and you're vsing another archer or swordsman, the crits are way too high for it to be useful.

 

7 hours ago, ChavezSempai said:

This topic has already been touched many times and has been explained about this, therefore we do not discuss it anymore. Some people must learn that there is a world and another 7 SP's to use, that not only should one be used for everything and already. 

Think your friend Siseneri needs to learn that considering his only SP is seer.

But who cares if pvp's last longer ? They already last a good enough time and vsing a seer who stacks 2x defence and much other defence related things then can just combo you down cause they hit 10 orbs before you use 2 skills, It's incredibly hard to damage a seer already. This just makes it worse lel
 

 

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To finish this topic some last words of me:

I always expressed it when i liked changes to the game and so i think i got the right to also express it when i dislike something, i hope you can respect that.

Also i think the GS-team has a great game knowledge overall, but in my opinion we took a step back this time by changing pvp accessory. Dont worry, i wont blame anyone, its just a mistake in my eyes which are quite human.

I just hope you might think about it again. As many of you guys i got a deep love for nostale, i play it since my childhood, so everything that hurts the game hurts me in a way.

Imo there are 2 options: If scout was the intention to nerf the accessory just make the necklace 8%>5% so every accessory got 5% then, the pro's and con's of using pvp accessory as scout will be balanced out then.

If the intention was to make more mage sp's viable (like volcano, tl and am) i really like that in general. But you wont see other mage sp's in play as long as seer is just double as good as any other mage sp. So nerf the accessory, but nerf seer alongside.

Thanks for reading

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I absolutely agree seer is a monster already.

With this nerf of the accessory this sp becomes even more unfair.

Raimbow battles and frozen crown are becoming a joke.

I tried with the scout the dh the wk and with the cs but everytime the defence and the malus are just too much.

I've used an assassin to kill seers but also it's hard won against this sp and his stupid set on defence and the impossibility to miss the combo!

What am i'm going to do now? @Bash

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Ohnestly this is just the results when you play on a private server, if you played official mages were one of the weakest classes, but the difference here is that everyone here is playing with max potential equipment that only a few users would be able to obtain in a real server, thus making certain specialists shine more than others, yes Seer is a tanky SP, yes its used by the majority of mage users, but that's only because it's in a ranking that is compared to the likes of Scout when our other specialists are not, Seer's mana shield in my opinion is also not that of a giant concern as mages have the lowest health pull in the game, before C38-C48 HP/MP books, no one was complaining, but this changes a lot as each class is given the same amount of bonus hp.

Mage is in the middle when it comes to Damage and Defense, and I could see the reason for the class having a Mana Shield far greater than the others as Mages aren't suppoused to have as much HP as they have now, as in a PvP, little damage would eventually be enough to kill our class over time, thus giving a shield to match that statement as you can die very quickly in other SP's.

So my overall statement is, the Specialist is not broken, it's just the fact that the gap was broken between all our classes in terms of Health and Mana, which was the biggest buff you could ever give a mage and biggest downfall to swordies who wouldn't have enough general damage to fight people with HP that compares to them, mages are now rolling around with almost 50k HP amounts and then add that with Mind sink, but if that same Mage had around 30-35k HP (60k-70k HP in arena), so if you did at least 2,000 damage you would only need around 30 hits to kill a Seer, then the results would be far more different and having a Mana shield and Mind sink is more justified. So personally the Specialist is not the problem, its the class gap that has been broken with the 6.2 Update with Entwell's decision to make all the books equal, which goes against the game's balancing that was in-place from the start.

I know a lot of the archers in the community wont agree with me but this is the truth in my own opinion, Seer is not OP, the games balancing was just thrown out the window when the Champion Books came out. So Instead of nerfing one of our only viable options, every class just needs to stay in their lane when it comes to HP and MP in order to keep the balance.

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3 hours ago, Kaizou said:

Ohnestly this is just the results when you play on a private server, if you played official mages were one of the weakest classes, but the difference here is that everyone here is playing with max potential equipment that only a few users would be able to obtain in a real server, thus making certain specialists shine more than others, yes Seer is a tanky SP, yes its used by the majority of mage users, but that's only because it's in a ranking that is compared to the likes of Scout when our other specialists are not, Seer's mana shield in my opinion is also not that of a giant concern as mages have the lowest health pull in the game, before C38-C48 HP/MP books, no one was complaining, but this changes a lot as each class is given the same amount of bonus hp.

Mage is in the middle when it comes to Damage and Defense, and I could see the reason for the class having a Mana Shield far greater than the others as Mages aren't suppoused to have as much HP as they have now, as in a PvP, little damage would eventually be enough to kill our class over time, thus giving a shield to match that statement as you can die very quickly in other SP's.

So my overall statement is, the Specialist is not broken, it's just the fact that the gap was broken between all our classes in terms of Health and Mana, which was the biggest buff you could ever give a mage and biggest downfall to swordies who wouldn't have enough general damage to fight people with HP that compares to them, mages are now rolling around with almost 50k HP amounts and then add that with Mind sink, but if that same Mage had around 30-35k HP (60k-70k HP in arena), so if you did at least 2,000 damage you would only need around 30 hits to kill a Seer, then the results would be far more different and having a Mana shield and Mind sink is more justified. So personally the Specialist is not the problem, its the class gap that has been broken with the 6.2 Update with Entwell's decision to make all the books equal, which goes against the game's balancing that was in-place from the start.

I know a lot of the archers in the community wont agree with me but this is the truth in my own opinion, Seer is not OP, the games balancing was just thrown out the window when the Champion Books came out. So Instead of nerfing one of our only viable options, every class just needs to stay in their lane when it comes to HP and MP in order to keep the balance.

I understand what you are pointing out and i totally agree with you.

But in the end it doesn't change much about the fact that seer is way over the top, it doesnt really matter if the sp itself is broken or if the champion books or other sources make it broken.

Its nice that other mage sp's got really viable now so people could technically stop only playing seer. But who would stop playing a SP that outshines the other? Swordsmen and archers also got that problem kinda, but the gap between the power of sps isnt nearly that big.

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As Kaizou said the mage in the retroservers and also in the original servers is the best class(in the official server if it's the top or with a very very good equip and sp and here isn't hard get good sp and equip).

The mage dont miss and with the mana shield is a tank and an attaker in the same time.

This not happen for the other mage sp but the seer is "special"

The solution is try to nerf in some way the defence of the seer or his shield damage reduction %

At frozen crown you can see like 90% seers and 10% volcanos and dg, and all time you can have what damage you want but they are wall like the war with iron skin. (And no the scout isn't a broken sp but just a good sp for a giant pvp map with a good anticrit...useless vs the mage eh).

If you dont want nerf his defence nerf his attack\element on the skill cuz you can have a tank sp or a damage sp not both.

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15 hours ago, Kaizou said:

Ohnestly this is just the results when you play on a private server, if you played official mages were one of the weakest classes, but the difference here is that everyone here is playing with max potential equipment that only a few users would be able to obtain in a real server, thus making certain specialists shine more than others, yes Seer is a tanky SP, yes its used by the majority of mage users, but that's only because it's in a ranking that is compared to the likes of Scout when our other specialists are not, Seer's mana shield in my opinion is also not that of a giant concern as mages have the lowest health pull in the game, before C38-C48 HP/MP books, no one was complaining, but this changes a lot as each class is given the same amount of bonus hp.

Mage is in the middle when it comes to Damage and Defense, and I could see the reason for the class having a Mana Shield far greater than the others as Mages aren't suppoused to have as much HP as they have now, as in a PvP, little damage would eventually be enough to kill our class over time, thus giving a shield to match that statement as you can die very quickly in other SP's.

So my overall statement is, the Specialist is not broken, it's just the fact that the gap was broken between all our classes in terms of Health and Mana, which was the biggest buff you could ever give a mage and biggest downfall to swordies who wouldn't have enough general damage to fight people with HP that compares to them, mages are now rolling around with almost 50k HP amounts and then add that with Mind sink, but if that same Mage had around 30-35k HP (60k-70k HP in arena), so if you did at least 2,000 damage you would only need around 30 hits to kill a Seer, then the results would be far more different and having a Mana shield and Mind sink is more justified. So personally the Specialist is not the problem, its the class gap that has been broken with the 6.2 Update with Entwell's decision to make all the books equal, which goes against the game's balancing that was in-place from the start.

I know a lot of the archers in the community wont agree with me but this is the truth in my own opinion, Seer is not OP, the games balancing was just thrown out the window when the Champion Books came out. So Instead of nerfing one of our only viable options, every class just needs to stay in their lane when it comes to HP and MP in order to keep the balance.

Tell me how an SP that has 75% reduction (highest reduction out of ALL sp's) and 1 skill that does 10 hits in 2 seconds isn't broken?

Whether it was broken on official or not, or whether the books makes it op now or not, its still a ridiculous SP.

The combo is based purely on how close you live to the server and you don't even need strong armour to be tanky with 75% reduction. 

This SP is garbage

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Atm for the highest lv accesory u need to get 33-35-38 C Lv. This game can't have things of Lv 70 beeing better in damage than C Lv.

Its true that its an indirect buff for the seer, but this changes will punish all archers +50 that they still haven't Laurena's accesories, there's more sps for the archer instead of scout like i usually say.

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9 hours ago, Osiris said:

Atm for the highest lv accesory u need to get 33-35-38 C Lv. This game can't have things of Lv 70 beeing better in damage than C Lv.

Its true that its an indirect buff for the seer, but this changes will punish all archers +50 that they still haven't Laurena's accesories, there's more sps for the archer instead of scout like i usually say.

nobody is crying cause of scout here, scout isnt really weaker than before as you didnt use pvp access anyways most of the times.

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you remove  anti magic , mage  is so op now , we  can dodge 19% max  a  magician when he can dodge 32% max  an archer or warrior, its so unfair ,  they get  shield  anti reduc damage , need  to add  more anti magic equipment or buff and  its  more  fair. 

You change weapon and armor effect from official server but  you  can't change a specialist card, its logic ?  you modified c45/48 equipment , so specialist  card need to rework because equipment are modified. 

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4 hours ago, channel said:

you remove  anti magic , mage  is so op now , we  can dodge 19% max  a  magician when he can dodge 32% max  an archer or warrior, its so unfair ,  they get  shield  anti reduc damage , need  to add  more anti magic equipment or buff and  its  more  fair. 

You change weapon and armor effect from official server but  you  can't change a specialist card, its logic ?  you modified c45/48 equipment , so specialist  card need to rework because equipment are modified. 

You can actually dodge magic attacks to a maximum of 32% aswell (ignore magic damage in pvp).

But i agree in your other points :)

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On 2/10/2019 at 3:01 PM, Kaizou said:

Ohnestly this is just the results when you play on a private server, if you played official mages were one of the weakest classes, but the difference here is that everyone here is playing with max potential equipment that only a few users would be able to obtain in a real server, thus making certain specialists shine more than others, yes Seer is a tanky SP, yes its used by the majority of mage users, but that's only because it's in a ranking that is compared to the likes of Scout when our other specialists are not, Seer's mana shield in my opinion is also not that of a giant concern as mages have the lowest health pull in the game, before C38-C48 HP/MP books, no one was complaining, but this changes a lot as each class is given the same amount of bonus hp.

Mage is in the middle when it comes to Damage and Defense, and I could see the reason for the class having a Mana Shield far greater than the others as Mages aren't suppoused to have as much HP as they have now, as in a PvP, little damage would eventually be enough to kill our class over time, thus giving a shield to match that statement as you can die very quickly in other SP's.

So my overall statement is, the Specialist is not broken, it's just the fact that the gap was broken between all our classes in terms of Health and Mana, which was the biggest buff you could ever give a mage and biggest downfall to swordies who wouldn't have enough general damage to fight people with HP that compares to them, mages are now rolling around with almost 50k HP amounts and then add that with Mind sink, but if that same Mage had around 30-35k HP (60k-70k HP in arena), so if you did at least 2,000 damage you would only need around 30 hits to kill a Seer, then the results would be far more different and having a Mana shield and Mind sink is more justified. So personally the Specialist is not the problem, its the class gap that has been broken with the 6.2 Update with Entwell's decision to make all the books equal, which goes against the game's balancing that was in-place from the start.

I know a lot of the archers in the community wont agree with me but this is the truth in my own opinion, Seer is not OP, the games balancing was just thrown out the window when the Champion Books came out. So Instead of nerfing one of our only viable options, every class just needs to stay in their lane when it comes to HP and MP in order to keep the balance.

I Agree with  You, so why don't make a suggestion where Every class have their personal books witj different stats? I think it's not that hard. It's about stupid that a sword lv.99 have only a +6k hp when he has over 18k base(so an improve of 43% hps) and the mage have the same improve of a sword guy but he has only 6k of hp base( so ancora improve of more than 95%)

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36 minutes ago, Decathlon said:

I Agree with  You, so why don't make a suggestion where Every class have their personal books witj different stats? I think it's not that hard. It's about stupid that a sword lv.99 have only a +6k hp when he has over 18k base(so an improve of 43% hps) and the mage have the same improve of a sword guy but he has only 6k of hp base( so ancora improve of more than 95%)

HP Books also scale with the points you put in hp for your specialist.

That clearly is one of the reasons that carried seer over the top with his stupidly strong manashield. But we shouldnt forget that it also made other mage SP's really balanced now in PvP with other classes.

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Honestly i dont see the point in changing the book system since in my opinion every sp SP is balanced except for really weak SPs like the destroyer or super strong SPs like the seer.

If the problem was just the HP Book then even the archer class would be massively improved by similar books(attack) witch is not the case(in particular vs the seer).

I realy dont undestand why it has not been fixed already, it's getting tyring to see a Seer in the Raimbow Battles or Frozen Crown and just flee or call friends.

It is a bug when into a meta based on specialist cards you introduce something perfect for all pvp occasions.

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