Jump to content

Patch v44


Jordan

Recommended Posts

  • VGN GM

logo.png

 

Information

Hey everyone, after many months of hard work it's finally here Patch v44! There is a lot of new content to look at and enjoy along with lots of new gear to obtain to boost your character. Hope you guys enjoy! If you have any issues or feedback please post it on the following thread here:

 

 

New Content

  • New Overworld Maps

Whispering Woods

EE_PATCH_44_01.png

EE_PATCH_44_02.png

EE_PATCH_44_03.png

 

Singing Valley

EE_PATCH_44_04.png

EE_PATCH_44_05.png

EE_PATCH_44_06.png

 

Roaming Hills

EE_PATCH_44_07.png

EE_PATCH_44_08.png

EE_PATCH_44_09.png

 

Crystal Utopia

EE_PATCH_44_10.png

EE_PATCH_44_11.png

EE_PATCH_44_12.png

 

 

  • New Battle Map

Dragonside Ridge

EE_PATCH_44_13.png

EE_PATCH_44_14.png

EE_PATCH_44_15.png

 

 

  • New Dungeons

Ruins of Ages

EE_PATCH_44_16.png

EE_PATCH_44_17.png

 

Dragon's Keep

EE_PATCH_44_18.png

EE_PATCH_44_19.png

 

Palace of Dreams

EE_PATCH_44_20.png

EE_PATCH_44_21.png

 

Utopian Realm

EE_PATCH_44_22.png

EE_PATCH_44_23.png

 

 

  • Awaken Weapons
    • The awaken weapons follow a Good and Evil design where some will have light colours and others will have a dark coloured design. Where appropriate there is 2 Weapons for the price of 1 to give different stats and effects to the user (Example, Sword has both a PDPS and an MDPS version).
    • The NPC that handles Awaken Weapon Quests is located in Aven (X: 271, Y:207).

EE_PATCH_44_24.png

EE_PATCH_44_25.png

 

  • Holy Weapon Dissenchantment
    • The Holy Weapon system was always a hit or miss in my eyes and as much as I tried to avoid having Holy Weapons that make or break a class I know that unless the skills are useless it just isn't possible. I have decided to make this system never appear again in future patches. So that people who enjoy the skills or need the skills to make a class function you can now dissenchant your Holy Weapon's into a weapon gem to get the skill from the weapon instead.
    • Note: This system works in the exact same way as the current system meaning you still need the skill from Aven.

EE_PATCH_44_26.png

 

 

  • Added New Pets
    • We've added a plethora of new pets to the game as a lot of them where used as monsters in the new content. As these Eidolons where requested many times in the past I hit 2 birds with 1 stone.

EE_PATCH_44_27.png

EE_PATCH_44_28.png

EE_PATCH_44_29.png

 

 

  • Added New Mounts

EE_PATCH_44_36.png

 

 

  • Added Vendetta Reward NPC.
    • Allows you to recieve the Lv1-65 Enchant title on alts on the same account.
    • Allows you to recieve the Lv66-90 Enchant title on alts on the same account.

EE_PATCH_44_30.png

 

 

Changes

  • Changed the base colour of "Immortal Arrow".
    • Note: The previous Awaken Bow was already blue so I decided to change it up so its more unique.
  • Increased the width of the players bag from 12 items wide to 15 items wide.
  • Increased the width of the players bank from 10 items wide to 15 items wide.
  • Increased the size of the Guild Warehouse from 40 slots to 100 slots in each Warehouse.
  • Increased the amount of pets allowed to be bound from 10 to 30.
  • Added "47-Slot Backpack Expansion".
  • Added level 120 Corona's Essence, Stardust and Heartflame.
  • Added Rapier P-ATK & M-ATK to the pet pray "Cracking Skulls".
  • Added Axe P-ATK & M-ATK to the pet pray "Blade Master".
  • Item "Trial Coin" now stacks to 999 instead of 99.
  • Item "Daily Login Reward Coin" now stacks to 999 instead of 99.
  • Item "Wizard Boots" duration increased to 5 days from 2 days.
    • Note: May only affect newly crafted items.
  • Item "Warrior Boots" duration increased to 5 days from 2 days.
    • Note: May only affect newly crafted items.
  • Item "Priest Boots" duration increased to 5 days from 2 days.
    • Note: May only affect newly crafted items.
  • Item "Guardian Boots" duration increased to 5 days from 2 days.
    • Note: May only affect newly crafted items.
  • Increased Temple Arena entry count to 10 per day instead of 1 per day.
  • Added Trophy Achievements to the Level 100 Trials.
  • Changed Frankengrue pet's damage type to Strike from Slash.
  • Disabled the Trophy "5 Beast Team Badge".

 

Balance Changes

  • Executioner
    • Offense not Defense now additionally increases DMG Dealt +7% to party members.
    • Soul Flare MP costs reduced from 3% to 2% per second.
  • Paladin
    • Light - Blessing Aura now increases P-Heal +10% from +5%.
    • Defense - Blessing Aura now additionally decreases DMG Taken -5%.
  • Dragon Soul
    • Dragon Soul Possession now increases P-ATK +30% from +20%.
    • Dragon Soul Possession now reduces DMG Taken -20% from 10%.
  • Assassin
    • Sprinting Stab now deals Double Hit DMG.
    • Neck Twister now deals Double Hit DMG.
    • Camouflage cooldown increased to 60 seconds from 30 seconds.
    • Camouflage healing reduced from 80% to 50%.
  • Asura
    • Class Talent "Relentless Strikes" now gives 2% P-ATK instead of 1% P-ATK.
  • Trainer
    • Heal Pet now heals 30% of the Pets HP instead of 5%.
    • Heal Pet now grants the pet -30% DMG.
  • Devil Hunter
    • Viper Sting now deals Double Hit DMG.
  • Equilibrian
    • Inner Fire now grants DMG Taken -10%.
  • Battlefield Poet
    • Star of the Show cooldown decreased from 45 seconds to 30 seconds.

 

Bug Fixes

  • Fixed a bug with Annihilator's Siege Mode only lasting 30 seconds.
  • Fixed an issue with Pet Pray "Warrior" not working.
  • Fixed an issue with Pet Pray "Duelist" not working.
  • Fixed an issue when previewing the Cerberus Pet.
  • Fixed an issue where level 104 players and above would start losing EXP, CP and Guild Fame from quests.
  • Fixed some texture issues with the new wigs from Twin Saga.
  • Fixed some server side scaling issues with custom models (Includes Pets, Mounts, Monsters and NPC's).
  • Fixed one of the Viroona Monsters who still had the Alpaca issue from a previous patch.
  • Fixed a visual bug on monsters having part of their Brake Points already broken at the start of a fight.
  • Fixed a limitation on the quest system that prevented the game from having any more quests added.
    • Note: Although this has been tested thoroughly some minor issues may pop up in the future. Please report any issues in the feedback thread or in ticket so we can address it.
  • Fixed an issue where players over level 100 could not turn in Overworld Map's Fame Items.
  • Fixed an issue where the weapon "Cosmic Star" gave the wrong amount of AGI and INT.
  • Fixed an issue where the weapon "Hades Inferno" gave the wrong amount of INT and LCK.
  • Fixed an issue with the Trophy "Mori Mori's Mucous S" having issues regarding other transformation buffs.
  • Fixed an issue with Life Worshipper's Wind of Impatience stacking with its Class Talent version.

 

Text Fixes

  • Fixed the name of the Christmas Items that where accidently un-patched (This is why making a patch mid-patch is hard) .
  • Fixed the dialog of the 100 Trials Reward NPC.
  • Fixed a typo on the "Mysterious Inlay Merchant".
  • Fixed the effect description on the trophy "Ultimate Beast's Lucky Blood".

 

EE_PATCH_44_31.png

EE_PATCH_44_32.png

EE_PATCH_44_33.png

EE_PATCH_44_34.png

EE_PATCH_44_35.png

 

Eden is Eternal!

  • Like 9
  • Thanks 4
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...