Norleras Posted March 18, 2019 Report Share Posted March 18, 2019 Cybercluster III (Plasma): Less physical/ch-damage than cybercluster 1 and add DoT and not as damaging as a Napalm. Cybercluster IV: Similar to Cybercluster 2, but ch-resist debuff Cybercluster V (Atomic): Lower's people's movement speed. I imagine ones with Electric would be broken, so I won't suggest that. Link to comment Share on other sites More sharing options...
Filomena Posted March 20, 2019 Report Share Posted March 20, 2019 Don't need those. Link to comment Share on other sites More sharing options...
Norleras Posted April 14, 2019 Author Report Share Posted April 14, 2019 Rats 1 Link to comment Share on other sites More sharing options...
Versteckt Posted April 15, 2019 Report Share Posted April 15, 2019 Cybercluster VI: This attack has 50% ACC and CH ACC 50 sec cooldown less damage than all napalm Effects: Reduces 35% EVA and CH EVA for 5 sec. Maybe the only way to counter SWs, and even so wouldn't be a decent counter e.e Link to comment Share on other sites More sharing options...
sicat Posted April 15, 2019 Report Share Posted April 15, 2019 Cybercluster X: Reduce 500 cp Cybercluster XI: Reduce n amount of rank points Cybercluster XII: Reduce 0.5% exp Cybercluster XIII: Reduce pet stamina by 60% Cybercluster XIV: Reduce n amount of gold at hand (this should be good to counter the effects of the recent balls event) Cybercluster XV: Reduce n amount of VGN points err, what else... Cybercluster XVI: Reduce boobs' size Link to comment Share on other sites More sharing options...
DrDieLess Posted April 15, 2019 Report Share Posted April 15, 2019 It probably wouldn't hurt the game to completely remove clusters and napalm from the game entirely. Link to comment Share on other sites More sharing options...
Daddy Posted April 15, 2019 Report Share Posted April 15, 2019 REMOVE NAPALM AND CLUSTER II Link to comment Share on other sites More sharing options...
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