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S-HP Rec on Armour

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When somenone hits you, that option restores you around 1/4 of the value of the option. I will explain that better with an example:

  • If you have an armour with 60% hp rec, and 1 player hits you 1k basick, you are going to restore 1k*(60/4)% = 150 hp

The problem with that option is that has an internal cd, so you if an archer hits you 2 times, for example, maybe you are not going to be healed with the second one.

Is more usefull agains some boses as erenias (thats remove 99% of your hp after the stun) or agains swordmans, that hit slower.


Edited by Perse

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