yoichi Posted July 8, 2019 Report Share Posted July 8, 2019 I can get your reviews. Also i am game developer in unreal 4. i did this because im bored to doing other my mmo game. If everyone want more wish for revive this game. i can try it i guess. 6 2 Quote Link to comment Share on other sites More sharing options...
sicat Posted July 8, 2019 Report Share Posted July 8, 2019 If potatoes can still run it, then its all gud. Quote Link to comment Share on other sites More sharing options...
yoichi Posted July 8, 2019 Author Report Share Posted July 8, 2019 This video recorded with gtx 1050 medium graphic card. So you can see Frame per second with Ultra graphics.(Ofc not optimised, just did for test) if you have very potatoe pc; then down to lowest graphics, it can be playable min 30 fps. Quote Link to comment Share on other sites More sharing options...
VGN GM Jordan Posted July 9, 2019 VGN GM Report Share Posted July 9, 2019 You can't just replace a graphics engine like that. You'd require the source of the game for one and you would need many many hours of updating all the graphics library calls or even possibly stripping them out and starting from scratch. Then you might run into incompatibility issues. As for changing the entire engine to UE4. Then you're going to be starting from scratch, so you wouldn't be changing the graphics engine you'd be remaking the entire game (asside from assets that you could rip from the game). Quote Link to comment Share on other sites More sharing options...
yoichi Posted July 9, 2019 Author Report Share Posted July 9, 2019 5 hours ago, Jordan said: You can't just replace a graphics engine like that. You'd require the source of the game for one and you would need many many hours of updating all the graphics library calls or even possibly stripping them out and starting from scratch. Then you might run into incompatibility issues. As for changing the entire engine to UE4. Then you're going to be starting from scratch, so you wouldn't be changing the graphics engine you'd be remaking the entire game (asside from assets that you could rip from the game). Yeah, you're right. sorry for misunderstanding. i tried remake in UE4 with ripped models. So i didnt updated from client librarys. However if i can revive in UE4, this provides more advantages, cause you got an full source code and server code. i can make modes like Bike racer, TouchDown , DeathMatch, Arena or more. Also im reviving another mmo project named Land of Chaos Online 2 Revolution from alaplaya/danal game. you can see in steam what i did for old game. (I didnt put link, you can easily search in google) Quote Link to comment Share on other sites More sharing options...
VGN GM Jordan Posted July 9, 2019 VGN GM Report Share Posted July 9, 2019 2 hours ago, yoichi said: Yeah, you're right. sorry for misunderstanding. i tried remake in UE4 with ripped models. So i didnt updated from client librarys. However if i can revive in UE4, this provides more advantages, cause you got an full source code and server code. i can make modes like Bike racer, TouchDown , DeathMatch, Arena or more. Also im reviving another mmo project named Land of Chaos Online 2 Revolution from alaplaya/danal game. you can see in steam what i did for old game. (I didnt put link, you can easily search in google) It's a big project to under go for something like this so if you desire to remake it then go for it. As I specialize in UE4 i'd have to let you know that the Engine is poorly designed for MMORPG style games. So if you where to do this you'd have to do a considerable amount of recoding to the network driver or in most cases just re-create your own server architecture for the game. As at best with stock Unreal Engine you can get about 15-20 people in a game and if you develop a strong replication graph you can multiply that number by around 10 but anything more than that will need a lot more. Quote Link to comment Share on other sites More sharing options...
yoichi Posted July 9, 2019 Author Report Share Posted July 9, 2019 38 minutes ago, Jordan said: It's a big project to under go for something like this so if you desire to remake it then go for it. As I specialize in UE4 i'd have to let you know that the Engine is poorly designed for MMORPG style games. So if you where to do this you'd have to do a considerable amount of recoding to the network driver or in most cases just re-create your own server architecture for the game. As at best with stock Unreal Engine you can get about 15-20 people in a game and if you develop a strong replication graph you can multiply that number by around 10 but anything more than that will need a lot more. Unreal Engine 4 has spec only basic methods. Optimization is what the developer will do. Like: If your server have 100 players, but this players they has different locations. you just need to basically method "distance check". it means; 70 players so far away from a client, then just 30 players is listening to replication graphs depends to lowest distances. Also i never use to Frame Tick Nodes. so when player did something. just sending once them to all listening clients. So its not poorly designed mmo or rpg games. 🙄 Quote Link to comment Share on other sites More sharing options...
VGN GM Jordan Posted July 9, 2019 VGN GM Report Share Posted July 9, 2019 2 minutes ago, yoichi said: Unreal Engine 4 has spec only basic methods. Optimization is what the developer will do. Like: If your server have 100 players, but this players they has different locations. you just need to basically method "distance check". it means; 70 players so far away from a client, then just 30 players is listening to replication graphs depends to lowest distances. Also i never use to Frame Tick Nodes. so when player did something. just sending once them to all listening clients. So its not poorly designed mmo or rpg games. 🙄 Yes I'm fully aware on how the replication graph works, I'm also very well aware of how the Engine Core works in terms of its network and replication side. I'm not saying its impossible to make an MMORPG with Unreal Engine as I myself have worked on one that was made in Unreal Engine. But without either a Custom Server Application running instead of the standard Replication Network or considerable amount of changes to the internel engine source to optimize you're going to struggle running more than the 100 people mentioned. Every single object in the world will have to be optimized to near perfection to reach 200 players and further than you've got no chance. Either way I was just explaining it from a UE4 developers POV, if you think you can do it then go right ahead I'm not here to stop you or anything like that. 😐 Quote Link to comment Share on other sites More sharing options...
Max_Million Posted August 6, 2019 Report Share Posted August 6, 2019 This is actually some amazing stuff. 1 Quote Link to comment Share on other sites More sharing options...
Max_Million Posted August 6, 2019 Report Share Posted August 6, 2019 anyway i can try these graphics out? Quote Link to comment Share on other sites More sharing options...
Norleras Posted August 6, 2019 Report Share Posted August 6, 2019 Lets not necro old and resolved threads. Closed Quote Link to comment Share on other sites More sharing options...
arc1276 Posted August 9, 2019 Report Share Posted August 9, 2019 On 7/8/2019 at 8:59 AM, yoichi said: I can get your reviews. Also i am game developer in unreal 4. i did this because im bored to doing other my mmo game. If everyone want more wish for revive this game. i can try it i guess. Just my way of saying I'd love so much for this game to be revived with respectable and decent graphics. But given the nature of the game, and the fact that it's the IP of Liveplex, I have to resign myself to the text in the pic above. Quote Link to comment Share on other sites More sharing options...
yoichi Posted August 21, 2019 Author Report Share Posted August 21, 2019 On 8/9/2019 at 3:59 PM, arc1276 said: Just my way of saying I'd love so much for this game to be revived with respectable and decent graphics. But given the nature of the game, and the fact that it's the IP of Liveplex, I have to resign myself to the text in the pic above. But its doesnt affect on here? :D Quote Link to comment Share on other sites More sharing options...
yoichi Posted August 21, 2019 Author Report Share Posted August 21, 2019 On 8/6/2019 at 5:29 AM, Max_Million said: This is actually some amazing stuff. Thanks Quote Link to comment Share on other sites More sharing options...
VGN GM Vivi Posted August 21, 2019 VGN GM Report Share Posted August 21, 2019 This thread has been moved to banter to allow it to stay open despite necro responses. Quote Link to comment Share on other sites More sharing options...
NanoNinja Posted September 15, 2019 Report Share Posted September 15, 2019 awwww i want this sooo much :3 1 Quote Link to comment Share on other sites More sharing options...
NanoNinja Posted September 15, 2019 Report Share Posted September 15, 2019 sooo.... btw, years ago i used an "high-res-texture-not-fully-nude-mod" but cant find it anymore.... in general, is there any lib with enhanced assets for the game in general? ... how far can i go with reshade sweetfx enb etc? risking any "anti-cheat" triggers with visual injects and postprocessing effects? Quote Link to comment Share on other sites More sharing options...
yoichi Posted December 31, 2019 Author Report Share Posted December 31, 2019 Happy new year perv bois, there i uploaded one more video for SB Racing mode: Also you can read description in this video for about game. Have fun 🥳 1 Quote Link to comment Share on other sites More sharing options...
Filomena Posted January 1, 2020 Report Share Posted January 1, 2020 Wow, new map and new bikes ahahaha! When could we see these in game? Quote Link to comment Share on other sites More sharing options...
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