Jump to content

Magic Parry ?


Scaggs

Recommended Posts

Hello,

We know that most of the people in EE plays Phy DPS, that's why we could buff Mag-DPS by creating Magic Parry.

But What is Magic Parry ? I suggest that thing.

When Magic Parry is active, it removes triple and double attacks and only the first line of DMG counts (Magic Parry max : 25%).

Moreover, most of new accessories upgrade the chance to triple or double hit, So it could be an alternativ to regulate High DMG.

How to upgrade Magic Parry ? By increasing INT.

Indeed we know that STR upgrades Phy-Atk and Block and INT upgrades only Mag-Atk. And with Magic Parry, INT could be very useful.

Cordialement

 

  • Like 1
  • Haha 1
  • Confused 2
Link to comment
Share on other sites

2 hours ago, Scaggs said:

Hello,

We know that most of the people in EE plays Phy DPS, that's why we could buff Mag-DPS by creating Magic Parry.

But What is Magic Parry ? I suggest that thing.

When Magic Parry is active, it removes triple and double attacks and only the first line of DMG counts (Magic Parry max : 25%).

Moreover, most of new accessories upgrade the chance to triple or double hit, So it could be an alternativ to regulate High DMG.

How to upgrade Magic Parry ? By increasing INT.

Indeed we know that STR upgrades Phy-Atk and Block and INT upgrades only Mag-Atk. And with Magic Parry, INT could be very useful.

Cordialement

 

If this is possible by Jordan i would suggest a flat damage reduction, not removing triple & double hits. If it would remove double/triple hits, a very big balance will be needed to adjust every single thing especially in PvP. Don't forget awaken classes have been chosen over normal classes over the years to be more OP because of triple and double hits in their base classes itself (even on normal class when Illu/Ranger was implemented, they were used a lot because of how triples and double hits affect the meta), No matter what class it is. A class that does not do triple or doubles always has low damage. This will in turn cause an entire rework of every single class balance.

Idea seems good, EE is a proc game, the little % matter a lot. a 25% chance could end up being forever. But do note if that happens, magic classes will incur a huge loss, the principle reason why magic classes did not have parry is because Physical classes have auto attacks to compensate. While magic classes are more burst types which occurs 1 time every single GCD.

Link to comment
Share on other sites

8 hours ago, Scaggs said:

We know that most of the people in EE plays Phy DPS

This is only true for PVE, on PVP both sides of the coin are fairly balanced.

What we need on PVE is more survivability on magic classes, due to PDPS almost always having access not only to a higher defense (from Light/heavy armors), but access to lower DMG taken such as Master Fencer and Executioner. We don't have magic counterparts of those aside from Darkness Blade and Demon Summoner, and the percentages are not even close to consider it balanced.

DMG output on a MDPS setup is literally the same, maybe higher depending on gears and gameplay.

Link to comment
Share on other sites

  • VGN GM

This is something that would require too many changes to the game to be worth the time. Your talking 2-3 months of work for this alone. This would require massive changes to the backend of the game and lot's of different checks added, so expect many bugs. Although it's an ok Idea I'm yet to see how this benefits anything but people who build int but it still hurts magic damage classes. The majority of high damage for Magic Damage classes comes from the high base damage of a hit and having the Double/Triple hit enhance that. Where as Physical Damage classes benefit more from there barrage of a attacks that cause interupts in the Casting classes and stacking proc's like CC or things that increase damage such as -DEF.

Think of it this way, Magic classes it's much easier to hit higher base hits than it is PDPS. Asside from Assassin and without anyone giving you setup I can say with certainty in terms of a single hit you will always hit higher with Magic Damage.

This idea doesn't seem to tackle the issue you would like to achieve in buffing magic classes as if anything this hurts them more than helps.

  • Thanks 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...