sicat Posted November 24, 2019 Report Share Posted November 24, 2019 How bout giving PU some knockback attacks? I mean the ability to push enemies away. Similar to WH's pull but the exact opposite effect. Maybe Mighty Impact for a ranged single target and Wildfire for proximity AOE knockbacks. Just wondering why such type of gap widening ability is missing in this game. Link to comment Share on other sites More sharing options...
Norleras Posted November 24, 2019 Report Share Posted November 24, 2019 Flare pushes people back, which annoys me. Link to comment Share on other sites More sharing options...
Filomena Posted November 24, 2019 Report Share Posted November 24, 2019 What's Flare? Link to comment Share on other sites More sharing options...
Norleras Posted November 25, 2019 Report Share Posted November 25, 2019 SW's stun Link to comment Share on other sites More sharing options...
GoddessSand Posted November 25, 2019 Report Share Posted November 25, 2019 10 hours ago, Norleras said: Flare pushes people back, which annoys me. Is it pushing people back or the lag can cause a gap? If it pushes people back, can we get it to do the opposite? That would be great. 1 Link to comment Share on other sites More sharing options...
Norleras Posted November 25, 2019 Report Share Posted November 25, 2019 (edited) It actually pushes people back a little. Eh! Maybe it is lag. Edited November 25, 2019 by Norleras Link to comment Share on other sites More sharing options...
sicat Posted November 25, 2019 Author Report Share Posted November 25, 2019 I noticed that there was gap in my combo right after Flare. Didn't realize it's from a minor knockback. All the more reason to not invest in Flare. 17 hours ago, GoddessSand said: If it pushes people back, can we get it to do the opposite? That would be great. would be really awesome but I think there's already more than enough annoying pulls from WH and CB. Link to comment Share on other sites More sharing options...
sicat Posted November 25, 2019 Author Report Share Posted November 25, 2019 I noticed that there was gap in my combo right after Flare. Didn't realize it's from a minor knockback. All the more reason to not invest in Flare. 17 hours ago, GoddessSand said: If it pushes people back, can we get it to do the opposite? That would be great. would be really awesome but I think there's already more than enough annoying pulls from WH and CB. Link to comment Share on other sites More sharing options...
Norleras Posted November 25, 2019 Report Share Posted November 25, 2019 It could be lag too. It doesn't happen all the time. Link to comment Share on other sites More sharing options...
GoddessSand Posted November 25, 2019 Report Share Posted November 25, 2019 20 minutes ago, sicat said: I noticed that there was gap in my combo right after Flare. Didn't realize it's from a minor knockback. All the more reason to not invest in Flare. would be really awesome but I think there's already more than enough annoying pulls from WH and CB. If you are going to invest in Poison smoke, flare and secret charge can help keep a player inside. Otherwise you are mainly relying on Secret charge and mech to keep them in place. But flare has some other benefits like preventing players from running away so the WH could AOE attack the group. It also helps keep certain players from attacking you mid rotation when they come too close. But your game is your game and if what you do works for you it might not work for others. 1 Link to comment Share on other sites More sharing options...
VGN GM Vivi Posted November 25, 2019 VGN GM Report Share Posted November 25, 2019 Sadly, it's not possible. The only 3 attributes that can go to a skill are: Pull, Dash, and Blink (so like ME teleport). Link to comment Share on other sites More sharing options...
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