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Alex_D

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Posts posted by Alex_D

  1. 11 hours ago, Sabin said:

    my personal suggestion to fix the launcher where people can open multiple accounts from a single launcher. 

    if there will be 1 account per launcher/ pc then there will be less people swapping sides.
    for example EmilySear: she would just go to the winning side all the time. for the fact she will have her account afk near the portal. there are instances where a fight could be won with just a little bit more teamwork but instead people will just swap to the winning side (it makes the other side handicapped). emily is just an example. but there are alot of people who just switch to the winning side.

     

    this wont balance the game but atleast it wont handicap the sides as it takes a while to login. 

    this stuff has been an issue since ASB anyway, it's just a part of game now.

    • Sad 1
  2. 1 hour ago, BananaHand said:

    Thanks for the feedback!

    I see what you're saying about the RP cap. We'll take a look into it.

    Yea, looking back at it, the replicubes weren't a great idea and will probably change it.

    Yea, something will be done to make sure RGs have a fair shot at getting cards.

    Definitely a touchy topic that we've been talking about and may have something in mind that can help.

     

    change those DV dailies to give the tartarus cards instead, since the mobs are challenging, people would be at that natural point of progression, and people would also have a reason to do them.

    • Like 1
  3. 4 hours ago, Sabin said:

    "Purge" is a skill that will cleanse defenders and make them tanky for 6 secs. it heals to some extent too.
    let me give my opinion on why this skill should be removed from the game to balance the character

    punisher VS DE: punishers only way to survive for now is by using enfeeble skill. and DE are so tanky that punishers cannot kill them in 1 combo. however DEs can kill them without using mech at all. all they have to do is Purge clean themself and fenzy them out. 

    VS SW: Same as punisherr SWs Depend on debuffs to kill their enemies. but De is tanky enough to tank those debuffs. well since De doesnt needs mech to kill SW all they have to do is wait 10 secs and fenzy. 

     

    VS whippers: whippers sheilds duration are nerfed and there is a 15 secs window of vunerability during that time. i depend on my DOT alot for enemies. but agaist DEs it can just clean it out including all the debuffs the char gives to her. and in here too De just have to wait till the sheilds go off. since any kid of atk wont do a scratch on her. 

     

    Vs Senteniels. Senteniels are so Squishy lately. against SE slows DE can easily take them out of the situation by cleaning them self. and same rotation to fenzy brust. 

     

    VS CB: CB is only one of the chars that can par against De on 1 on 1 right now so no comemnts on that. 

    VS medics.: welll De can smush medics easily.(its hard to kill eva/ ch eva based medic tho). but on average it can kil meics too.


    I am currently Defener myself. and since i started playing DE i find it so unfair since the winner is always decided before even the match has started. DE was so bad at crowd control back then. but with the Gash imobilize skill its decent. it doesnt needs cleanse in comparision to their tankiness.. 

     

    Please take a survey with the players who are not a DE to see how messed up Defenders are. since i have been playing DE for a while i have a feeling that removing of this purge skill will fix Defenders peroid. 

     

    SABI (FK)

    Level 65 DE.

    DE vs CB still slightly favours DE since Cb can't quite burst a DE in tank set in mech, without iron skin, but vice versa without guardian or heal running, you die to the CB, cept if you are using tom's build which doesn't have much utility.

  4. 30 minutes ago, NippleFeet said:

    I feel like going to NB is nothing more than a chore at this point as RG, we have low numbers participating already and it doesnt help that people like EmilySears/SexyChibiusa switch sides as soon as they see theyre gonna start losing. There seems to be zero incentive for anyone to stay. The "reward" for "participating" (getting stomped on) in NB is 4 measly pvp medals and a few cyberclusters and winning side gets not only (correct me if i'm wrong since i havent seen a victory screen since i FC) SG, double or more pvp medals, AND the loot from Asmo, Headsnatcher, and AI.

    At some point you have to realize going to battlegrounds like this knowing full well you're going to lose discourages players from joining the battlegrounds at all and this is why we have reached this point. Everyone just sees one side or another start to get steamrolled and "oops my game crashed and i accidentally joined winning team"

    This is ridiculous.

    https://imgur.com/a/bZL6HNp 

    Although this is not from today it was from less than a week ago. The number was 4v15 and then EmilySears died ONCE, raged at us for 10 seconds because we couldnt stop 10 people from targeting them, and proceeded to join the winning side.

     

    TLDR: Going to bunker as RG is fucking pointless and theres no reason to go if there's no incentive to.

    I went to the bunker the other day, which takes place early in the morning for me, around 5am, so likely around 9am cali time?

    Anyway, there was about an hour of pvp in the lead up with plenty of RG on. only 4 of those RG showed up to bunker, 1 of which was an FK alt.

    Find a way to encourage them to show up, it's all you can really do.

  5. On 2/4/2020 at 2:01 AM, Misha said:

    Oh my goodness why didn't I think of that?  I'm sure that will solve all our low population problems.

    Now tell me how many really want to play a game that the first 90% of is so empty and devoid of anything meaningful to do other than questing and grinding that you literally have to beg to be power leveled just so you can have a chance to play with others. 

    If the only cap worth playing is 60+ why then have any other levels?  Just give an item at level 1 that gives enough exp to get to 60 and problem solved.

    Besides I'm taking a much needed break from this game, wondering if game will even still be around when I decide to come back.

    I'll give an early congrats to Goddess, I know you have been wanting to pass me in rank list for a while.

    Take care and have fun to the all to few friends I have left in SB.

    that's most games tho, I recently made a new WOW character on a busy server, there was few people and little to do until max level.

  6. 58 minutes ago, Daddy said:

    dual logging cant be fixed. it was to bypass some specific issue with xigncode or something 

     

    alot of differnt things will be introduced which should satisfy most things.

     

    reverting to 54 has alot of its own imbalances. we would stil have to figure it out regardless and vivi and I would rather not just throw away the stuff from 59 cap and 65 cap from lime and me.

     

    i don't mind doing lore. im a writer lol. but its at the bottom of my list.

    automated event will be nice when we complete this patch as we will prob steer away from big content for awhile.

    One thing I thought of, aside from the original lore, was to created a timeline of SB, regarding player activity and what not, from CBT in ASB to now in vendetta, covering all content releases. that way people can see how the game changed over time.

  7. On 2/2/2020 at 6:28 PM, Misha said:

     

    The problem this game has right now is accessibility.  We all want new players but what do they have to do to get to a point where they can actually enjoy the game?  Sure a lot like to play solo but seeing other players doing things is part of the entertainment in MMOs and right now new players are asked to run around till they hit level 60 before they can enjoy being with other players.  Which means they miss a lot of content the game has such as bosses, team dungeons, low level PVP and BG.  And even then they need to get to 65 before they are no longer a liability in PVP and of course they will need rank 2 jewels, unique accessories  and full set of +12 gear too.  Most give up before hitting 60 and more give up during the frustrating grind to hit 65.

                                                          

    Maybe try helping folks level then, since I know a few trying to level a few toons on your side who are only getting help from FK alts.

     

    On 2/2/2020 at 9:04 PM, Beau said:

     

    • Remove dual logging and prohibit same IP log in for users. 
    • Roll back the skills to an untouched version and start the balancing from there.

    Not sure you want your class rolled back to where they struggled in pretty much every aspect.

    Also dual logging is useful for farming team mode dungeons solo. I believe the penalties for dual logging any BG, including AK/NB should be extremely heavy though.

  8. 38 minutes ago, Vivi said:

    The new dungeon coming with this next patch is a "hard mode" Abyssal. So its possible, it just takes some time to completely remake the dungeon from scratch.

    another possibility is to shuffle activities around the maps a bit. The original purpose of the passcard dailies was to have people around the maps, atm many in mereholt, some in enocia, but few if any in barb. A possibility is to move the NB entrance to barb, so people passing thru see a group of players gathered and know there is activity in the game.

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