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  1. Today
  2. And I think this is the last class. I tried to show a real medic skill:
  3. Henlo i'd love to be a Mistress of Seduction or Alice in Wonderland for Halloween this year ❤️
  4. Yesterday
  5. Last week
  6. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  7. Glad you fixed it!
  8. Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
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  9. I downloaded the game yesterday and it played perfectly, but the next day when I tried to load it, everything seemed fine until I reached the main menu. There was no start game or login option, just the "Eden Eternal Awakens" title on the screen. Does anyone know what might be causing this issue? Edit: I figured it out it was a matter of screen resolution if anyone finds themselves in the same predicament go to the file folder click the 'client' module and manually set the values as shown FullScreenMode:0 ScreenWidth:1024 ScreenHeight:768
  10. Mystery box Robust/Magic Blaise ✔️
  11. Earlier
  12. Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
  13. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. With this maintenance, the follow bug was fixed: Fixed an issue where Awakened Angelic Swift Rapier & Awakened Demonic Swift Rapier gave the wrong buffs when using the Advanced Eternal Chisel. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  14. 1. training dummies are already in the game it's Mr. Doudou in guild towns 2. idk what entry-level endgame game is considering i've always seen people using either vendetta starter gear or full end game gear no in between like fame sets, 130 gear, or accursed hoo weapons rip
  15. Hi Jordan, First off, thank you for all the continued hard work you put into Eden Eternal Vendetta. I have two suggestions that I believe would greatly benefit the community and improve the overall flow of the game. 1. Implementing Training Dummies Would it be technically possible to program and introduce Training Dummies into the game (for example, in Aven, Guild Towns or Private Residence)? For players who enjoy testing class mechanics, optimizing rotations, or theorycrafting, having a reliable target to test skills and measure damage output is incredibly helpful. It would be a fantastic quality-of-life addition for everyone looking to master their classes. 2. Endgame Accessibility for New Players Currently, the gap between reaching the level cap and actually being ready for endgame content can feel quite steep for newcomers. I’d love to see a faster or more streamlined gearing process for fresh max-level players. If newer players could obtain their entry-level endgame gear a bit quicker, it would make it much easier for them to group up and actively participate in endgame runs alongside the established community, rather than hitting a progression wall. Thanks for taking the time to read this and for everything you do for the server! Best regards, Yaroku
  16. @Jordan I'm aware you didn't posted the Blue/Purple class yet, that's why I limited myself to mention only Adjudicator, and not every blue class I'm concerned with. Haha. Now, about the Rakshaha issue, I wont say anything else if you think it's good in the way it works now, but on the other hand, yeah, blade acrobat it's interesting class, however, the issue here is you don't typically Battle Poet for most of the PvE content, for example. Might have some uses on PvP (I don't know, tho). Mainly, because Poet just offer healing in 90% of their skills. What we aim for a healer is: help to reduce boss resistances, and help with some other useful skills aswell. If we take Totem Master as example, this class has everything: boss to tanky? Resistance reduction + party extra attack and dmg dealt. Boss deals too much damage? No problem, totem to increase resistances. Party low on mana? Don't worry, I can help. Revive in battle, make party totally invulnerable for 3 seconds. Adjudicator and Holy Sage are more or less the same, but while Holy Sage performs their skills in a click, adjudicator needs some time to just deal half of the work that these classes do, and you need to constantly stay aware of these stacks, if you lose them because a boss stun, or whatever, stacking again feels bad. That's why I consider a good alternative to just reduce their stacking on debuffs, and make them slightly better, because it's almost perfect itself, but still a non mandatory class for most of the content. Actually, no one is using Adju for any content. We often skip Adjudicator on VG, and use Glacier Knight healer instead. Same for Special Agent. I am aware it was intended to be a semi healer-dps, because I have tried gearing it before this new patch. But what's the problem here? Works good as debuffer-dps, yes, but if you gear it as dps, then it will be a poor healer, and you will still need a healer anyways, on the other hand if you gear a healer wont deal a significant amount of damage. The issue here it's: hybrid classes have never worked in Eden. If we take Dragon Knight as example, you build it either as Melee class or Magic, but never both at the same time. The same way we don't gear Healer-DPS together. Scorpio set from CC has this issue to: you don't want a gear that provides stats divided between physical damage and magic, because you perform worse than just going for magic or physical only. About Gunsliger, yes, it's correct this class now deals decent amount of damage, the problem it's the damage comes on spikes, and is not consistent damage like other classes, for example. The time you take to stack all the skills to launch the final strike feels more like a single hit class like Holy Blade and Gravity manipulator rather than a physical DPS with continuous damage. As I said, mostly because their buffs don't last enough time for you to make a good use of them, but this class has proved to deal good damage and be interesting. On the Gates of Pandemonium thing, well... Mnh. I don't know. I still believe for new players it's better to jump straight onto CC, and I agree most of the people wont take new players to that content. We usually bring newbies here, and we explain how it works. I'm aware Xforce guild and Pristina's guild CrystalMoon often help new players aswell. If you think that GoP rates are enough as they way they are, then I just suggest to make this slightly easier for newbie players, so they can gear and not suffer in the process, while they aim for this content and then jump to CC. I though you were using Eden as your main job, but if this is more like a hobby or secondary job, then I wont ask again for continuous updates. I'm sorry about it. Lastly, if it's hard to find a way towards the future, it might be useful if you allow some players to work as beta testers for the new content you have planned, besides only GS. I'd like to see what you're doing too in advance, if possible, and give it a neutral opinion.
  17. Jade

    Lvl 39/49 NB

    While it is possible to do what you ask. The problem comes in that there are not enough people in those level ranges to put those in and potentially add more resource needs for the engine. The game and engine is old, the more things added to it like this slowly taxes the engine and performance greatly. As for a whole new server, same would be the truth it would be a failed venture there are not enough players to warrant a second server that is cap locked some place. We did this with Eden Eternal, which had a bit larger player base at that time. The second server which had differences from the main was popular for a super short period and then player base fell off so much we closed said second server. SB would not survive even 1/10th the length of time with a second server setup. Sorry but just the facts. Even 39-55 bunker is not highly populated nor is the 65 one really. So a dedicated 39 or 49 would be even worse off than the other two.
  18. No these items were dropped by a mistake in a drop table they are useless and only placeholder items in the files. People that did get them hung onto them as keepsakes. They are trash and not worth anything. If anything they need to be removed from the peoples accounts LOL
  19. It was not intended for end game players but for people to get before CC. Now while I understand the logic of straight to CC and that would in-fact be the ideal situation. But people simply don't invite people to do CC unless they already have CC gear at the moment, unless they're in a good position with friends / guildmates. My hope for this would be a good middle ground, a nice 6 piece set that would make them more desirable to a party who would before not invite people to do CC. The rates where very much balanced and the way its designed is you don't need to aim to get 1 specific gear but you basically get all of it at the same time. So while an unlucky run of 2 drops would suck you would likely get a higher number of the other gear. I cant remember the exact calculations now but it was very small amount of time to get what you need. Maybe I could revisit and maybe my testing wasn't 100% accurate / lucky. As for the original GOP theres not really anything left to farm, its easily duoable for anyone with 130 gears and such aslong as you read the skills and its basically free now. So it's not so much farming to get 1 then farming to get another more than just try out the content to get one then farm to improve. --- Thank you for the positive feedback on the new dungeons. It's been troubling me for a while what direction to do the game and this is what my brain eventually cranked out. --- Mainly touches on Rakshasa but its hard to design 40+ awaken classes and keep everything unique. There's no point having another version of Asura for example. So having something so out there that is breaking all sorts of damage records but requiring a niche play style is good for the game. Not every class has to be liked by everyone but if even 1 or 2 people like it then thats good enough. People who don't like it can play one of the other 40 odd classes that is more to their liking at thats kinda the beauty of the game. I wouldn't really know how to fix Blade Acrobat because tbh it's downfall came at the cost of the Blade Knight uprising and without taking things away from that class nothing will really beat it. I think Blade Acrobat is the better class especially for stuff like 0/10's but it's one of those where most people have a Blade Knight ready to use, why invest the time and effort into something that does it only slightly better (It's damage is already decent and when paired with the Battle Poet it has huge potential but people just don't bother). Adjudicator is a good class but maybe you are right, durations / stacks could be the issue here. I think I did mention however, blue classes and purple have not been evaluated yet so there will be adjustments made in a future patch. GK dps we have been looking into and adjusting but haven't got it quite right yet. I think as it stands its not a terrible class but you are correct it could do with more work. Special Agent again like rakshasa is not something that should just be be typical. It's overall design is to somewhat replace a healer as a 5th DPS party member. I do think it has potential to do this as it stands but I don't think people have fully given it the time and maybe there is a clash with how good Totem Master is that unless it was pumping out a lot of damage while still healing it's hard to out perform it. Gunslinger on the other hand in testing is on the cusp of where we want it to be. I think maybe durations would help the average player but when played to its maximum its just slightly below where we want it to be. We have significantly improved its damage output over the course of the testing period. --- I have a full time work as well as working on the game and I do most of it on my own with the help of my staff and a few community members. I would love to release content monthly but I cannot physically / mentally do it. I've also been going at it now for over 10 years and the burn out kicks in fast and without warning a lot of the time. So while I try my best to keep the content coming its not always possible which is why there has been some big gaps this year in content especially. I do often drop QoL patches but its hard to find good QoL because you get a lot of suggestions which are just not good suggestions or are very short sighted suggestions. So it's hard to nail the good ones and often the good ones tend to be the ones that take the most work too, which is work that comes away from content changes for example. I really do appreciate all the positive feedback though as often times I just get shown the negative stuff which aids in the burnout. So seeing people with nice things to say is always appreciated!
  20. Hello Leptys thank you its working now so not a bug lol nvm.
  21. If I remember correctly, this setting only has an effect if "Light FX" is set to anything other than 0% and "Performance Rendering" is unchecked.
  22. Hello, Jordan It's hard to think about how to start writing this post. To be honest, I lost the interest in the game a couple months ago, and I was doing something else. What brings me here again is nothing but the new patch about balance class, and the new content released. Today, I have, 20% of bad things to say, and 80% of positive things to say. Before we begin, I am enjoying the anniversary as every year, and this Asmodeus pet is totally coming home with me. Haha. I'll start with the things I don't like, because its really quick here. Gates Of Pandemonium lv125: yep, I don't like this at all. This PvE instance feels... Well, it does not feel good. I can't really understand what is the purpose on this new 125 thing, mostly because all the gear here it's pretty useless if you compare it with CC. Now, if this was intended as middle point between gear from map zones, and CC, then... Well, just no. I'm very sorry. If I have to advice a new player for content, I'd say him to skip this new PvE thing and go straight to CC. Yes, there are very hard CC, aswell as easy ones. Sagittarius and Libra are quite easy, and these gears are unmatched compared with other CC gear itself with higher level. But, what is the problem with Gates of Pandemonium lv125? Mostly the issue is you have to do too many steps just to unlock the gear, and all the effort here is just worthless when you can jump straight into CC and get the final gear in no time, and save some time for yourself. Get all gear from lv95 -> Then do all the content again but on level 125, but harder. Too many steps for a gear that will be replaced eventually, and fast, and has no carry potential at all in the very end. It doesn't help that final boss from here actually demands a very good healer with decent gear, otherwise your party it's gonna die all over again. For us, the players with most of the classes already geared, this PvE instance has no use at all, on the other hand, newbie players will just struggle here for no reason. So, what's the solution here? I have a couple suggestions to make this thing more interesting, and not making this just a skip-thing. First of all: make the 125 instance easier, maybe increase the drop rates, because it doesn't help the bag you get here can give you the bare minimum of x2 items when you need x50 to craft a gear. It would be better if you can get something like x10-x20, so you can get gear here faster. Asmodeus, the final boss needs truly a balance, because the amount of damage it deals will make new players come here, then get frustrated because they just don't have enough gear to beat this guy, or even skip it once you finish all other bosses. Besides of that, the boss that has 4 auras demands a good healer too, and probably needs a small balance too, but overall every other thing inside Gates of Pandemonium lv125 it's ok. I actually was expecting for this content to be a good alternative to CC, so if you want, for example, choose between CC gear and GoP 125, you can just choose from here or there, but... There is not real reason why a player should spend his time here. If the gear on Gates of Pandemonium lv125 had something that makes way more interesting that CC on some scenarios, it would be actually a really interesting thing. That's all on the things I don't really like. Now I will talk about the good things, plus some suggestions about class balance in general. Sacred ruins: I'm gonna refer as "Sacred Ruins" for every new DNG that is next to trials 130 from now on. Okay? This new PvE instance is truly what a NEW PvE instance should looks like. Lets count the good things here. 1. Content is easy and fast to do. 2. Drops here are very rewarding. 3. Useful trophies, useful gear, a ton, really, A TON of 130 gear drops. 4. Content is really fun to do. The maps inside are very awesome in design. 5. Bosses have very interesting mechanics. 6. Do I have to say something about new enhanced 130 chisels? Yes, that's what I though. This sole new DNG beats itself all trials 130 and GOP 125 together. No joke. It's very similar to coliseum when it was added: a new DNG that changes the way we play, and the way we gear. Coliseum drops items for every important PvE content, aswell as gear for pets, then you have this new way to get guardian and holy skills and skip the very old content from Eden that always been a mess to do in general. On the other hand, anniversary event is very good as always. Nothing to say here. Very good job. Exp rate doubled is always a good thing too. Now, about the class balance... This is when we dig right into the very annoying part. You wont please all players, sadly. In my opinion, balance class was almost amazing for most of them. Berserk has decent damage now, same for Executor, same for Paladin on both DPS and debuffer. Nothing to say about orange classes, because they were already pretty strong... Right? There is a couple of classes here that in my opinion can't find the way: Rakshaha and Blade Dancer awakens. Rakshaha: this class has the potential to be good, it's actually a good class. The damage it deals is just amazing. The problem itself it's the way this class is played: a melee class with AOE skill and cast... What? It breaks the way any melee class is played. Very exotic, and might be better to give him a remake on how it works, and make it way more interesting for the global of players to play it, and not just a niche class with 3 random guys using it. Blade Dancer: well this class never finds their way in any metagame. It's the always reliable class you use when you wanna do Palace of Dreams just because you can gear it to kill enemies from 100 meters away. I understand every class has their strengths and weakness. It's just pointless to buff every class so they deal the same damage as other ones, but... Why? Every class has their own role to perform. Berserk is not just a smash all buttons class to deal tons of damage. This class provides party healing, damage buff, defense reduction, control crowd, AOE damage, very good class with a lot of good things to offer to party. Blade Master is a single hit class. You wont use Blade Master to kill a crowd of enemies, right? The same way you don't choose Shielder because its a good DPS, but because it provides party damage reduction. Shielder is a class we use generally on my Guild to beat Capricorn CC, and protect everyone when eva and block is just not working and you can get easily one shotted. But Blade Dancer... Just never finds a way to be useful besides Palace of Dreams. This comes in hand when we talk about Glacier Knight DPS, aswell as Adjudicator. Glacier Knight is just amazing as healer. Press 3 buttons when you party needs something, then spam healing, similar to Totem Master and Holy Sage. But, what about Adjudicator? This class used to be the top healer in game, and now it's just a skip healer class. The issue on Adjudicator is manly you have to do too many things at the same time, just to perform worse than other healers. You have to keep the stacks on 2 skills at max (5 stacks), then use the healing, the debuffing. Then you have Totem Master, which do exactly the same, but 10 times easier, and way better. Adjudicator needs a balance similar on what you did on this class balance: not a brand new set of skills, but maybe reduce the stacking on their debuffing skills from 5 to 3, and make them slightly better. Maybe increase their duration time too? About the Glacier Knight DPS... There are a few issues here too. This class has very, very small range for their attacks. It doesn't matter if you have twice the speed as anyone else, they can evade your attacks just by walking. Plus, this class has very poor damage output too. I consider a good buff in this case is just increase the range of their skills, and add a new KP with +1% damage on rapiers, so you can actually build it as DPS, or something like that. Can't talk a lot about every green class in general, because we have not tested them all, specially about Hunter awakens and Ranger. We did CC Cancer past days with green classes and beat the boss in 6 minutes. Annihilator, Rifle they are very good in my opinion, still class you use on specific scenarios, but they are pretty good. Trainer was a surprise for me, cause I though it was a debuffer again, but works better as DPS now. Ranger awakens? Sorry, I have no idea. Haha. Then... Agent... Agent is pretty much like Rakshaha or Blace Dancer. "Where do I belong?" This has a very similar behavior as adjudicator. This class can't find their way. Special Agent doesn't work as magic DPS. Most of their skills are just support skills, and 2 or maybe 3 attacks skills that deals no damage at all. The problem here is not switching his basic attack to magic, but the set skill that makes just a poor debuffer. Working as healer is just a mess too, mostly because their animations are SUPER, SUPER SLOW, and it takes forever to cast. Gunslinger... Ah... This class has the potential to be good, but the problem here it's the way you rotate their skills. You need to stack to bullet-4 to get the most of this class potential, but the issue is: YOU CAN'T do it. Why? Because the duration of their buffs don't last enough time. So you have to choose between deal mid damage, or max damage but with poor debuffs. Guardian skill slightly reduces this skill rotation issue, but is just not enough. A small change I suggest to not break the class itself is just to increase the duration of their bullet stacks. They last for 12 seconds now, but if we have a wider window to easily keep the max stacks and being able to de the most of the damage will be better. So the solution is as simple as increase these 12 seconds to 20-30 seconds or so. Then you can use guardian skill to keep the +20% damage and -20 resis skills at max stacks, and use this window of time to use the skills you actually want to use to deal damage, or reduce enemy mov speed, etc. Plus the 2 skills that locks an enemy, can't remember their name, I'm sorry haha. I'm aware some players are still unhappy about this balance class, and they want more damage on some of them. But as I said, this is a matter on they way you gear them, and what you're doing. Paladin DPS can be useful if you like to use the class, if you have a magic party, and you want to use their heavy set bonus to increase their damage, if you need to keep boss aggro on you, etc. I'm not very a girl who plays always the best scenario possible on every class with the perfect gear. I always give my friends a window to experiment with classes and have fun together, laughing and just enjoy the game. And even under this circumstances we have good timing on beating bosses, doing PvE content fast and so. What comes next? I am very excited for the new content you have prepared for us, if it's good, I'll tell you here on another post, and if it's just not enough, I'll let you know too. Finally, a small thing I'd like to suggest is if you can keep monthly updates on the game. I'm not telling you to create a new DNG instance every time to keep players actually playing the game. I know how tedious is to program and make content, because I am a programmer too, and how bad you feel when someone else don't like what you did. Small updates sometimes makes the difference in unexpected ways. The most important update I remember and it was actually game changing was the monster stone thing, so now you can get drops to upgrade them just by equipping them and afk on a party. This was a very small change, and then you had for an entire week the whole server trying to buy monster stones. Huh? Eden is fully of QoL updates that we would like to see, and if we can get one of these from time to time would be better than just dropping them every 6 months, when all the players are actually not playing the game, but waiting for a good patch. Overall, I am very happy with this new patch, and I wont forget this was just a catchup patch for the real content incoming, but still, I just wanted to share some thoughts about what I see every day with my friends. Keep the good job.
  23. Hey, someone can explain this? Do we have a really big update incoming? Jewels will go level 10?
  24. When I adjust the brightness nothing happens lol everything stays the same, it does not get lighter are darker.
  25. Crystal Altar : Mysterious Officer's Uniform (Legendary) ✔️
  26. Jordan

    Patch V145

    Updates and Bug Fixes Fixed the following issues with the Kage skill Release Energy (PDPS) 1. The skill now reduces Targeted Physical Resistance -2 pts per stack as intended. 2. The casting effect has been reduced in size. 3. The class talent now works with the PDPS form of the skill. Fixed an issue when previewing linked items. Fixed an issue where you could not see players item upgrades with the new system when checking their equipment. Guide Book has now been updated to include the new content added in the last patch. Guide Book has now be updated regarding Gates of Pandemonium content. Fixed an issue with the Gates of Pandemonium bosses break points. Haven of Oblivion weapons can now be upgraded with the Enhanced Chisel System.
  27. Status: ONLINE The server is now coming back online. You may now log into the game again! Mystery Box items have been updated with a newly rotated set. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log into the game. Mystery boxes will be unavailable during this time. The boxes will remain unavailable until Maintenance is over. The Mystery box changes will be posted on the forums after maintenance is complete. Thank you for your patience while we complete our weekly fixes.
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  28. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Mystery Boxes, Crystal Altar and Gem Altar will be changed. Thank you for your patience while we complete our weekly fixes.
  29. And this is DEFENDER!
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