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uLUVme

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Posts posted by uLUVme

  1. I think this all because of the overly abused promotion of end game playing ... they can't figure out how to distribute stuffs among bosses or other source of loots ... so much of end game --- when it's almost near impossible to add level69 cap because you know, the game technically lost it's essence ... it's all just about getting maxed in level, items, etc ... even bg's are already boresome coz people aren't enjoying the game anymore ... how i miss the older versions when it was only cap 39 ... everything was so much better then. And it is all so weird that you gain so much exp in the lower levels and then suddenly slows down when you get 50 ... I think it's very reversed.

     

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  2. What would happen to my 30day premium medallion that i activated may6 2020 but yesterday may7 it started it's expiration countdown and today may8, 2020 it's completely gone?

    Will it ever be refunded or given back?

  3. Yea I understand that we can always De-exp to avoid leveling -up ... but that's too much work ... aside from that, level capper might be a game changer for everyone as you can include difficulties for each level cap (like you should buy a level uncapper via vgn points which would be NT or if you don't want to buy, you can just slave yourself to reach the minimal requirement for level uncapping like: 1. must be on a cap level... 2. must have a certain amount of golds, 3. must have a certain amount of rank points, 4. must have a certain achievement, and so on --- possibilities are endless) and might even attract new players once they learn that they have a number of options in-game.

    I think the problem is not because "the game is intended for end game" (it only became like that when you increased exp rate and added boosters). Players don't exactly need "petty" events that does nothing as "game-changer", rather players look for something that is worthwhile in mmorpg's like this --- something to work hard for, something to be "proud of", and something to look forward to aside from end game.

    If you can include new maps and cap (which I believe is much a difficult task o do) I think, I really just think, a level capper wouldn't be that much diffcult.

     

  4. just a thought, sbv players always tend to go immediately to end game because the game is more alive in there compared to lower level maps where only a very few people choose to stay ....

    the game is actually very good, but it's always hard to convince other people to try the game because lower maps are so dead ...

    wouldn't it be nice if for every map/stage (like lvl29, lvl39, lvl49, lvl59) there would also be a level capper? something that can hold and allow the players to stay in a particular level bracket so every map is alive? and if they want to move up to the next pvp zone, they can just purchase a level unlocker (which can be sold for a pretty reasonable price, which would also benefit the game, right?)

    in a nutshell, everyone's default level cap is 29 ... in order to move to level 30, they need to buy an unlocker and so on and so forth ... sounds fun and exciting and more worth the time. isn't it?

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