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tayy17

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Posts posted by tayy17

  1. well last time i checked ppls rep, there fc score also included 1k+ kills and maybe 1 death, almost like they buying rep, or killing friends alts still, so rep is pointless ingame currently, as ppl will always find somethign to cheat to gain rep

  2. 31 minutes ago, AzelaS said:

    Speaking of safehiting, you're the one who is defending this strategy and after yesterday night arena, i know now why. Hiding in  DH and trying to be helpfull to you mates ... gg mate, i hope you take those stairs even into you workplace to be safe :).
    As Bloodevil said, no fam or player beef is without a reason, no-one (exept you're an asshole) is normaly going to abuse you in arena 2v1 (Looking at you Artem and etc. using booth chars in arena to prove you're something worth ... pathetic). 

    You're saing go FC. Ye ... I like when someone tries to be a heroic and then runs into UL, giving themselfs all kinds of buffs to be again relevant. So i'm sorry, but your arguments are irrelevant and dumb at the same time.
    hollow and bloody explained very much into detail why current system is just favouring toxic, arogant people, which needs to stop.

    @Kurac:

    Such implementation would only change position, not current problem. Or try to disclose your Idea, maybe i wrongly understad it :)

    i hate to break it to you, im a swordie, swordie can not equip dh, why not mention how many ppl was in arena for 3 ppl last night, or would that make the arguement sound a bit stupid, and show this idea is mostly to benefit large fams/groups. and once again my char is a swordie, so whats with this dh nonsense? pls learn who ppl are before assuming

    and out of curiousity why is it on here every 1 will allways take gs's side on matters? these gs's being players who believe themselves to be gm's and the ultimate power ingame lol

  3. On 4/6/2019 at 2:12 PM, AzelaS said:

    @tayy7:

    It seems you haven't read even a first word from my Thread. We don't want it to be removed, only adding delay between triggering safe-system, so we will partialy eliminate Safehiting.

    When you reach safe, you can't be hitted unless you go out. (Such system works for time-spaces, where you cant enter until you're in calm mode). Inplementing same system for PvP Safe-zone would make arena less frustrating becuase those plp would have no choice but to fight, once they leave safe. 

    or nino fam can simply accept this is a suggestion to benifit them only, from last paragraph of quote it sounds like they want to prevent ppl entering safe who they are ganking. this sounds like its fair on small groups as they previously stated? I think this fam needs to accept they should go elsewhere for pvp if this upsets them so much, no 1 is forcing you to remain in this situation being bored as you put it, clearly its not that big a problem if day after day you continue to gank and stand about for hours, the other day 8 of you camped arena while i was afk in safe in the hopes i would leave safe lol,

    thoughts from gs about arena

    33mr8t3.jpg

    13zzm04.jpg

  4. 35 minutes ago, 13175 said:

    I feel like you failed to raise any logical arguments.
    The argument that "it will help large families" is pretty valid, because arena works like this right now - larger groups of people are better.

    As I said before, the only people, who disagree with this idea are the most common safe-hit abusers. That's the point, which I got from their nicknames.

     

    so you accept this would be a change to benifit large groups/fams, exactly as to why bash said it will not happen, again you ignore other areas of pvp where there is no safe zone, and still no 1 outside of the 1 fam known for mass ganking is posting in agreement with the idea, the idea is flawed and proven to be for the benifit of large groups/fams, if a gs wasnt posting on this thread it would of been closed by now, you failed to make any constructive arguements highlighting benifits for all of server for the idea, just that you want to gank 1 or 2 ppl and they are countering your gank by using the designated safe zone, if you are unhappy of safe zone use a siff pvp area, if you are chooseing not to of your own free will then you should accept safe zone in arena and current way it works, not force a change on entire server for the needs of 1 fam

  5. 18 minutes ago, 13175 said:

    It never was 'choosing'. Bloodevil said it already - you don't get 'ganked' for nothing. If you were a toxic, arguing person, no one would talk with you nicely. If you were annyoing, what do you even expect from people? If you made everyone hate you, don't complain on getting ganked. You are responsible for your own reputation.

    As I said before, none of the PvP game modes should allow you to deal damage and be immortal at the same time. There is nothing wrong with safe-zone's cd. I don't think that this change would help large family. I think, that arena wouldn't be so bad with such a toxic, gamebreaking tactic. 

    i was ganked based on the fam I am in, nothing is making you immortal, there are ways to prevent safe using, I have happily used different sp's to prevent some 1 returning back to safe, maybe you and other gankers should look into new tactics and approaches. Overall again this idea is just 1 to benifit large fams, you have still failed to raise any logic arguements as to why it would make it fair for all, if it would make it fair for all you wouldnt have ppl argueing against it, including bash, and once again thoose in agreement with the idea are from same large fam who gank in mass, if you are unhappy with how arena system works simply use a diff pvp option available ingame, all you are doing is trying to push an idea which benifits large fams/groups only, you made it clear your reasons are personaly motivated from explaination of why the ganking, its time to grow up. It also appears as a gs you are very 1 sided on ideas in terms of telling ppl who do not agrre with you that they are wrong and whole game should be changed to make your life better

  6. 9 minutes ago, 13175 said:

    The current arena system doesn't work fine. None of the PvP modes should allow you to perma hit everyone without getting hit. That's how safe-hitting works. Imo, it must be prevented. This abuse is not fun for anyone.

    it currently does, when there are many other pvp options/areas available for you to use, maybe if entire fams didnt choose to gank 1-2 players this would not be an issue, bash as said previously has rightly said this would give an advantage to large groups/fams, you have produced no arguement to justify such a change in arena, based on multiple other pvp options/areas available, trying to hide any advantage large groups/fams would gain, unable to explain how it would not harm small groups of players, if you dont find the current arena fun, as also said previously no 1 is forcing you to be there, the person in safe has no control of your character and is forcing you to remain there attempting to gank them as a large group, this whole arguement summed up is, hi we are a big fam trying to gank, unfortunately the 1-2 players weare trying to gank are in safe zone so we can not gank them. pls grow up, accept there is multiple pvp modes/options available, just because it will make the game in your fams favour does not mean its what the game needs for the larger majority of players, only 1 fam has posted on this entire thread in agreement with the idea, being the large fam in question of mass gank

  7. 1 minute ago, 13175 said:

    I told you already 3 times. This idea doesn't want to delete safe-zone. This idea wants to give the cooldown to prevent the cancerous "safe-hitting tactic". How would it harm small groups in arena? I don't get that. 

    so if it dont harm the small groups of players, the current play style and working of arena dont either, so why would we need this when current system works fine? its like you have to admit its to benifit big fams trying to gank or something, and again the pvp your after is available in different pvp areas the game provides.

    current way arena works is fine, and what your basically describing is, remove any way for 1-2players to fight an entire fam who wish to gank them

  8. again the pvp your afer we all rdy have ingame, no safe zone other than citadel in fc, try to use the games many other pvp options if you are unhappy but you can not gank in arena on 1-2 players, you seem to be trying your best to ignore all the other pvp options ingame that are available to you, the only ppl supporting this idea happen be all in same fam, the large fam trying gank 1-2 players at a time, accept the truth in the matter 1 pvp area should not be changed as it prevents your gank tactic, try your gank tactic in other pvp areas in the game

  9. again that makes no sense, we have a place all rdy avoiding this called fc, the entire thing your describing we have a place for, try to use fc more often, maybe it should be questioned why the biggest fam ingame has majority of gs's and is tryign to control the majority of the game, pls accept the idea is stupid and irrelevant based on how many pvp options there is ingame, no 1 is forcing you to play normal arena, the game should not be changed because a large family was unable to gank 1 or 2 players

  10. 3 minutes ago, hollowknight said:

    Man, I could argue the same as you saying that you only want to have the safe-zone still there in benefit for you (and your fam) because you would struggle in big fights without it. The difference is that im saying how i would enjoy arena more (in general) but  you, are just thinking on how that would affect to our fams fights :)

    what im thinking is, yours is the only fam doing these "big fights" by what you mean your entire fam showing up for 1-2ppl, as bash has rightfully said, it would just give large fams an advantage, we have fc all rdy, time to stop crying and move on and accept we have a pvp set up all rdy for what you are asking

    • Confused 1
  11. hollow i feel you only just want safe zone removed purely for your own fams benifit, fc is dead, try going there then for your fights, dont insist on changes elsewhere because you struggle to gank in other areas of pvp, what your basically tryign argue for is an advantage for large groups of ppl without justifying as that, your arguements for removal of safe zone have all been beaten, maybe fc is dead because ppl are not interested in large group fights, its only your family interested in a large group vs 1-2 ppl

  12. 22 hours ago, hollowknight said:

    I agree with this suggestion.

    It's true that this would directly benefit big families/groups and would leave the 'solo-players' without a chance to fight them, but  I don't see what's wrong with this. This would 'force' players to make 'alliances' with other players/families, so we would see more 'massive-fights' of different families with no chance to scape; either you kill or you die, and that sounds great to me. As I said, you probably won't be able to fight big groups alone, but let's be honest, currently hit-save is the only way to fight in a numeric disadvantaged fights and this isn't a clean way to play (at least IMO). So if the save zone is there just to balance this kind of numeric disadvantaged fights, doesn' t look like a good solution (for me at least). In addition to that, ppl keep doing hit-save in 1v1 or even in numeric favoured fights and thats when the fun stops :c. And if you are not into this kind of massive-fights, you can always go for 1v1 in other chs to prove yourself alone.

    Also, regarding to partners/buffs; it should be left like it is atm; I think thats the fairest thing for everyone.

    aint you part of this big family, being the only people who would like for safe to be removed, why should players be forced to no longer play solo, if you want big family fights as previously mentioned in my post we have fc, what is the issue of using fc for the fights you seem to want, we also have family arena, again making removal of safe zone in arena pointless for the fights you are describing.

  13. this overall sounds like a suggestion to benifit big fams who gank only, im sure if bash was to play nos and have to fight 2 fams at a time he would realise how ridiculous this idea is, we have fc if you dont like safe zone (fc is also pvp area) so i fail to see the issue other than entires fams unable kill 1 player who is sat in safe

  14. so basically every 1 who has made their mage equips simply around seer are all in disagreement about needing to nerf seer as usuall, could mage users explain why seer is most used sp? if its not broken ofc, surely if ppl say mage class is best on official also,(it isnt) then why are no mages using blue mage on here for pvp should be same as using seer right, got be a reason all using seer with equips based around only seer

  15. i cant see this happening, the buff for being placed is op when compared to why wings got nerfed, it can be abused, would take 1-2 fams over skype to fix each battle, the buff you suggest you would have in the combat is also not needed, shell options exsist for a reason, also it would be hackers paradise, if to prevent targeting names are blocked, it also gives hackers like in fc annonymousy so they cant be reported, i think for now suggestions on new pvp should just be ignored, and current pvp features should be fixed, if you ignore 1 problem you will only create another

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