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heaven

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Posts posted by heaven

  1. On 7/1/2020 at 11:16 PM, Sabin said:

    btw i am just sick of these SW's crying everytime. when i played SW in level 59 i found it so good. but these Aslea and Heaven noobs used to cry a river about how SW has less damage and asking for literally 3500 crit atk. 
     

    i am trying to help all the SWs to not get fucked by DoT of punsiher and whippers. because all they need is to hit a SW with DoT and wait till it chews SW apart. sames goes with SE. italy is full dot and he killed me so easliy when i was playing dogger

    Heaven used to bully everyone in 54 cap since they dont have suit and helmet. and when meta changed at level 59 and things got balanced he couldnt do shit and he cried alot in forums. 

     i played Narcissist. i find it OP even with full maxed fade and no passive atk. its just the DE's that are too tanky for SW besides SE's just die in their bubble against SW. (the reason why i want SW to only remove DoT in ghost walk because when i get Exhausted/ Enfeebel skilled by SE/PU i can just use ghost walk to remove those debuffs. and on return they cant sunn me  back because of that poison smoke + escape artist.)



    Anywaysssssss  i will reply to this drama in few days. busy in rl 

    Excuse me sir, why am i mentioned here at a bad guy? If you have personal problem with me because i bullied you too much in the past then sorry :)), Btw if you say that i just bully lowbie players then who are called highbie players then, seem most fks are lowbies? 

    You are not even a named SW to say you feel good. IMO you are not good at any class you played to compare to top rank players at fk side.


    About my complain about sw in the past, yes i did, do you remember what sw skill tree at lvl 54-59 (before 1st balance skill patch)? SW has no debuff, no atk passive, no crit atk buff, only crit rate. SW combo is around 12-15s with few dmg, what make you feel so good? I had to play sw like a play maker instead of an assasin.


    After 1st balance skill patch (when shadow strike was added), sw then become an assasin with toxic burst dmg but so few sws change their combo, they still keep old play style as before that why they feel weak. Most of sws dont know how to use ghostwalk + shadow strike to burst target, if i'm not wrong devs had to reduce this debuff and also passive atk once because they see sw has so high burst dmg.
     

    I dont know what chances on sw these days  cuz i quited long time but last time i see they seperate shadow strike to 2 debuff, this make playing sw a bit harder but not a serious problem.


    To counter a high skill sw in 1vs1 is hard, there is some chance even with  a PU but required special build and that is logic, It's possible. In massive pvp it's more easier.

    About balance classes, this is a hard part but i think they must find the correct way or there will be always some unbalance things. IMHO it's 1st because healing system in this game is so OP at high end gear, this require you have high dps to fight ME army, if you dont have any way to break unstopable healing except have high burst dmg, but this turn  game into "1st stun will win". Nerf dps class make ME army so strong but buff dps class make that class broken. So i think adjust heal system in game is the need to be notice 1st, by changeing healing system you can easily adjust dps in game.

    Also on develop way, i think game need more content with require team work, this is hard for a small dev team seem they dont have enough ppl, just hope so.
     

    Ps: By top ranks at fk side, in my mind they are:
        DE: Hera with good build, tanky and high dps.
        SE: Bikini with tanky build, good skill and fuking good ping make him like cheater

        ME: Daddy, not so tanky but smart and always anoying with detect buff on their head.
        SW: there are many good SWs, some use kali bug cheat that make me hard to rating but i think Luna might be the best with his special mech rotation ( i used to try to learn this combo but often fail at changing mode because of my ping not  good:)) )
        WH: Viper.
        PU: also Viper 's PU.

        CB: Zaktsu, his skill not so well but his build and his play style make him usefull.
       

  2. Why did i feel PU is fuking op when i play this class or all enemy that i faced are "trash"? 

    All i see here are ppl talking about PU like: PU cant tank 1 rotate from other classes, PU cant burst tanker in one rota, PU is too squishy(while PU has def coccoon, invisible,highest range possible to use hp build and can get up 40k hp),... Are you using ur brain when you play PU, you play PU as a tank class???

    At last patch: PU can use dot + slow build, PU skill animation was increased.

       + 1 vs 1: except SW with high conceal build, who ever can beat PU?  I can easy win pepper,wulf,uzo,yevon and cbs with just a simple trick ,  slow them, hit and run then burst them down when their def buff run out.

       + Massive pvp: PU need support from others to deal dmg but isnt that normal? What PU do is keep good position to deal dmg, a good PU should know when hiding, when hitting not always show ur face in front line.

     

    • Thanks 1
  3. So most discussions are about PU and SW, then i will leave my opinion cuz i have some experience play these classes:

         + PU can counter SW easier now with new skill build and use brain. PU players should learn new way to deal dmg in combat instead of use brainless dps style.

         + SW get stronger in 1vs1 cuz have more dps with dot but harder to play in passive pvp cuz her combo now much longer and EA isnt get buff, idk why ppl complain about sw (maybe they got beaten by sw in 1 vs 1 or 2 vs 2) cuz in last NB that i joined with my PU, i saw a bunch of useless sws  just like feeders. I didnt test my sw much on new skill patch cuz not many fks active(about 1-2 fk) in my timezone so maybe my opinion is incorrect but game has no new feature to play then i decided to quit SB

         + Though Class balance still need slight adjust but devs did good on this part.

     

    • Like 1
  4. If your PU combo like: stun --> penetration-->mech --> spam skills then yes, dps on this combo is nerfed, but i agree with this change, PU mechanics on last patch was so simple, almost all PU using passive HP and passive ATK, just  tank then deal dmg by mech.New PU combo need insert more skills , arkana mode is more powerful, keep moving and atk, skills are smoother to use in arkana mode made playing PU more interesting, PU now has more chance and more way to win another classes in 1 vs 1. 

    A good new for sw's fans, i made a test on fade and fade bug seem disappeared somehow, using pots or buffs in fade mode  now wont trigger skill stone anymore, 😍 Hope system didnt troll me .    

  5. After testing with PU and SW(my only main chars) i have some opinion:

     SW: + New skill Poison Smoke: OP, very OP lol but i dont like it,not only this skill has slow animation that make combo has gap (except you use it 1st in fade mode) but also it has long cd . I'm pretty sure this skill will be nerfed soon but i have an idea for this skill that replace dot dmg by decrease healing rate and slow. This change to counter ME army or CB and DE heal buff since ME heal is so op on this game, we need somethings that can counter it.

            + Reduce cd time on stun/disable: This make sw like original version, SW can handle skills to be unbeatable in 1 vs 1 by keep cc enemy and invisible, this help SW has more chance to win semi or tank class. I think i wrong on this.

            + Separate shadow strike to 2 skills: Sw combo now longer than before, making SW harder to play now. Many ppl think this is not a big deal but it's only in 1 vs 1, in massive pvp 1s to use skill is very important for SW.

            +  In general, SW doesnt have more damage without Poison Smoke. SW now is forced to use Flare and this skill is a weakness of SW ( about 1s animation to use it that why  i really hate it and didnt use it in the past 😂) Her combo is more complicate to deal same damage as last patch. I really like sw at last patch but I dont mind about these changes, just hope next balance, you can increase Flare atk speed a bit. 

    PU: + By removing charge time, PU now can use arkana mode more often.

           + Increase dot tree and atomic tree but nerf passive atk: PU now has more DPS than before but less Busrt dmg (ppl often confuse about that)  have good slow make PU is more interesting to play on arkana mode instead spam mech.

           + PU is still tanky, nerf a bit HP passive maybe ok.

           + In general, PU is now more interesting and easier to play.

    PS: Still hoping devs focus on game options than try change skill build. Changing class skill build is needed but this require much time and test, also change single by single class is better than change all class mechanics in one time. 

      

  6. On 8/16/2019 at 2:35 AM, Daddy said:

    I’m using disabled as in a skill that is unusable in other game modes and not the disable voltage effect. And you aren’t really a medic so I don’t really want to be lectured on how to use my skills. 

    This post isnt make for skill "restoration". It's just u mentioned it. 

  7. On 8/13/2019 at 10:34 PM, Daddy said:

    I read it. I’m just expressing. No other class has a disabled skill like medic. I could make much better builds with that 1 point. Im sure other classes could do better if they could move just one point. This isn’t my first post in this thread and I addressed the other stuff and have brought it up to the team. 

    About disable, it's debuff but also give ME high void? There are 2 classes have this type of skill: CB and DE buffs.  Cuz you are a GS who testing server, i think you know what is it mean. 

    Also, use revival skill is not so hard (this is a range skill) except ur target too far away from enemy backline

  8. On 8/11/2019 at 1:15 PM, GoddessSand said:

    you play SW do you not? The reason to dive backline is for that ME kill. 1 ME kill = death to their team if your ME survives. So, while the SW may die, their goal is to kill the or stall the ME before somebody kills them. If the ME can be stalled at least long enough for their DPS to players to be killed off then the rest of the team can focus on the ME next and then tanks. Now before players go off on Tanks are avoided, yes they are if a ME or DPS player is alive, but tanks can also stop players from taking down their ME with their stuns and disables if they play their skills right so the ME could keep others alive. It's supposed to be a team match, so work and think as a team not as an individual.  

    Didnt u read my 1st post? U say about team match,yes, because of team match there is not only 1 ME. pls read 1st post again.

    On 8/11/2019 at 2:46 PM, Daddy said:

    You all realize that we have to use a skill point for Rez which already can’t be used in battlegrounds and ak  making it a waste already. Honestly removing it from bunker I would have no reason to ever get Rez. It would be pretty useless since most of the time there is rarely a good time to Rez in mass pvp 

    U also realize it's just cost 1 skill point but it's be like a mother miracle (i heard there is a patch to fix mms that why i dont make a topic for it). Wew, i showed options

  9. On 7/24/2019 at 4:32 AM, Daddy said:

    It was prob one of the early bunkers cus wow I don’t remember being rezzed at 30% in 39cap. That does make sense to increase but regular pvp is like that. U gotta run and utilize your immortal mode after being rezzed lol. Maybe a medium between 30-100 is better for bunker? 

    There is not much diffence between 50% and 100% HP cuz when u get revived and can use skill right away, so i think disable this skill is the best option. This is unfair for some class like SW who trying to dive backline for 1 trade 1. 

  10. Kali bug.

         I wanna talk about kali bug (i think every1 knew it) that i reported around... 4 years ago when game was reopened.

     *   How this bug happen?

          This bugged is happened when u get a ME sincere blessing buff ( from ME mech - Kali). It's make ur skill countdown and atk speed faster but it's wont be removed when buff run out. There is a little trick to get  it work but i wont say it here.

      *  How to fix it?

          A simple method is reduce the atk speed and countdown reduce stat in this buff to 0%. Cuz i know you can touch mech skills i think this is possible.

    + NB revive system.

     * Why do i suggest this?

    1.  Normally every class need 40 - 60s to cd full combo skills while ME revive skill only 30s cd (and will be 24s if that ME kali bugged like i said above)
    2.   Yes, ME revive skill is fine, the problem is NB system give full HP and SP when target is revived. It's be like mother miracle.

     * What i suggest? There are some options:

    1.  Disable revive system like AK
    2.  Make revive target isnt get only 30% HP (like What ME revive skill gives)
    3.  Reduce ME revive skill countdown time to ( not really like this options cuz it's like we nerf ME that why it's 3rd)    

    Hope  can take a look at this post @Vivi.

    Ps: This post isnt made to discuss about WHs and PUs because we had many topics for it

    • Thanks 1
  11. Here some pics i got from a friend:

    Image_2.jpgImage_3.jpg

    Image_9.jpg

    2 hours ago, monoki said:

    since we are running from Aerias version and not the Korean game we don't have those files

    I know it, but here i ask to design new type costume in stead of designing suit that just a few ppls use. As i remember you are designing new costumes for game and i think you hope many ppl would like to use them but since they have no special, why dont you try something new?

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