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AfterLife

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Posts posted by AfterLife

  1. Didn´t said i disagree with the idea of getting new classes in Nos.
    Just noted that Client-Modding is a thing nowdays. Althou new Classes would be nice.

    What should those classes be based on? Raw Damage without Critical Chance / Elemental Damage? Combo Attacks?
    We basically cover the tank; the critter and the burster classes. Adding a class with decend HP and a strong Base damage could be hard to balance and make usefull next to the existing classes.

    Elemental Heavy Close-Combat could be a thing now. What kind of Buffs would make sense nowdays? Is there any kind of buff that we don´t cover yet; that needs to/could be implemented in the game?

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