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  1. We have not heard from the official server about changes in SP for a long time. So again I suggest some changes, I have taken information from the feedbacks forum that players, GF never answered them, and try to balance what I could with the requests of the players (Logics at least). Here I leave the changes of Archer SP,s. Remember that what is not mentioned is not changed. Skill 1: Hawk Eye. Original: Change: Attack Range: Itself or 4 cell ---> Itself Target: Select One ---> Itself and NosMates. Remove: Attack power increases at long range as the distance to the enemy increases. Remove: There`s 15% chance of the critical damage received being reduced by 15%. Add: Chance of inflicting critical hits is increased by 10% Add: Long-range attacks increases (Player Level *3) Skill 2 Head Shot Change: Attack Range: 11 cell ----> 13 cell Skill 4 Flashbang Attack Range: 11 cell ----> 13 cell Skill 5: Triple Arrow Original: Change: Attack Range: 8 cell ----> 10 cell Add: There is 20% chance of causing Leg Sweeper. Skill 7: Screw Bolt Attack Range: 11 cell ----> 13 cell Skill 10: Thunderstorm Original: Attack Range: 11 cell ---> 13 cell Change: Target: Around Enemy in 3 cell ---> 4 cell Assassin: Skill 4: Chain Hook Throw Original: Change: Add: There is a 100% Chance of causing, Sinister Shadow. Skill 5: Tumble. Original: Change: There is a 80% chance of causing, Drain attack power ----> 100% chance. Skill 9: Deadly Strike. Original: Change: Add: There is a 30% chance of causing short Blackout. Skill 10: Bomb Original: Change: There is a 80% chance of causing Drain attack power ----> 10% chance. Destroyer Fire shotgun (Basic) Attack Range: 8 cell ----> 10 cell Skill 1: Rapid shot Original: Change: Attack Range: 8 cell ----> 10 cell. Casting time: 0,2 sec ---> 0.1 sec. Skill 2: Lucky Wideshot Original: Change: Attack Range: 6 cell ----> 10 cell. Casting time: 0,4 sec ----> 0,0 sec. Skill 3 : Booster On Original: Change: Cool time: 120,0 seconds ----> 30,0 seconds. Booster On (buff) : Duration: 5.0 seconds ---> 15.0 seconds Movement speed is increased by 10 ----> Movement speed is increased by 5. Add: Side effect: after 0,2 seconds. Add: The hit rate of attacks increased 198(Player Level *2) Add: Long range attack has increased 198( Player Level *2) Skill 4: Bomber Bomb: Add: There is a 60% chance of causing [Burn] (When it explodes into the enemy.) Skill 5: Poison Gas Shell Original: Change: Attack Range: 6 cell ----> 12 cell. Casting time: 0,5 sec ---> 0,2 sec. Cool time: 60,0 seconds ---> 50,0 seconds. Skill 6: Burst Shot Original: Change: Attack Range: 8 cell ---> 10 cell. Casting time: 0,5 sec ---> 0,1 sec. Cool time: 23,0 seconds ---> 15,0 seconds. Skill 8: Boom Shot Original: Change: Attack Range: 8 cell ----> 10 cell. Casting time: 0,5 sec ---> 0,1 sec. Cool time: 35,0 seconds ---> 20,0 seconds. Skill 9: Fire Mine Mine: Add: See the invisible(Mines detect invisible players). There is a 15% chance of causing [Slight Paralysis] (When it explodes into the enemy.) Skill 10: Hell Drop Original: Change: Attack Range: 8 cell ---> 10 cell. Target: Around Enemy in 2 cell --- 4 cell. Casting time: 1,2 sec ---> 0,5 sec. Cool time: 120,0 seconds -----> 90,0 seconds. Wild Keeper Basic: Boomerang Blast Original: Change: Attack Range: 6 Cell ----> 8 Cell Skill 1: Snake Rush Original: Change: Attack Range: 6 Cell ---> 8 cell Skill 2: Beast Claw Original: Change: Attack Range : 6 cell ---> 8 cell Skill 4: Elemental Shinig Original: Change: Target: Around Driends in 2 cell ---> 5 cell Light resistance is increased by 30 -----> All resistance is increased by 20. Skill 10: Forest Pwer Original: Attack Range; 6 cell ---> 10 Fire Cannoneer Basic: Cannon Fire Original: Change: Attack Range: 11 cell ---> 12 cell Casting time: 0.3 sec ----> 0.1 Skill 1: Staggered Fire. Original: Change: Attack Range: 11 cell ---> 12 cell Skill 3: Cannon Shot. Original: Change: Attack Range: 10 cell ---> 13 cell Cool time: 40.0 seconds ---> 30.0 seconds Skill 6: Hellfire ORiginal: Change: Attack Range: 11 cell ---> 12 cell. Skill 7: Signal Rocket Original: Change: Attack Range: 11 cell ---> 12 cell Skill 8: Rocket Riding Original: Change: Teleports you within a radius of 8 fields ---> Teleports you within a radius of 10 fields Scout Skill 5: Vital Energy. Original: Change: Vital Energy (Buff): Defence against 7.000 critical damage.-----> 10.000 critical damage. Remove: Chance of inflicting critical hits is increased by 9%(Player Level/10) Add: Chance of inflicting critical hits is increased by 10%. Remove: Increases damage from critical hits by 9%(Player Level/10) Add: Increases damage from critical hits by 20%. Demon Hunter Skill 6: Berserk Spirit Original: Cool time: 300.0 seconds -----> 110.0 seconds Weak Berserk Spirit Duration: 300.0 seconds -----> 20.0 seconds Berserk Spirit Duration: 150.0 seconds -----> 30.0 seconds Avenging Angel Skill 7: Magical Fetters Original: Change: Flame: Cool time : 12.0 seconds ---> 6.0 seconds Ice: Cool time: 12.0 seconds ----> 7.0 seconds. Halo: Defence power in PvP is increased by 16%(Player Level/6) ---> Defence power in PvP is increased by 19%(Player Level/5) Darkness: Cool time : 1.5 seconds ---> 3.5 seconds Duration: 2.0 seconds ----> 4.0 seconds Magic Spell: sorry the buff in spanish (Traslate) Original: The cool time is decreased by 18%(Player Level/5). Light energy power is increased by 15(Player Level/6). Movement Speed increased by 3. Change: Add: Defence power increased in PvP 10%.