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  1. Hello guys, i have an idea of creating a new system that will help the entire server players, while keeping long term content, and help new players to be able to reach older players while playing with them and cutting some issues that abuse the game mechanics like alts etc. Lemme know in the comments, if you think this is a good idea or not. Since EE contents have been easy to get, and thus making content to get dry very fast, or also that guilds specifically help their guildies only, i was thinking this: ---------------------------------------------------------------------------------------------------------------------- Making a way to get new gear, whereby it takes atleast 1 week to finish a set of gears for a specific class, Giving players a choice on which class they want to gear first, and afterwards they can proceed to the second class. Since EE has so many classes, and is one of major reasons why players chose this game in the first place, because of diversity. It makes players make the server more active and gives time to the GMs also to have more time to make patches. So thus a total of 40 classes, would take 40 weeks to finish all of them (which i know not everyone plays all , but it will take that amount of time), instead of making it into finishing all your gear within a few weeks then get bored doing nothing in the game. I know it sounds like ''oh i have to grind a lot" but no, i have a suggestion for that to as follows: The new dungeon types will be very easy unlike the past contents being too hard for new players to join on it, so it only benefited the older geared players to get their things done and then new players who do not have guilds or are not in big guilds are left with a hard grind that does not feel rewarding. The aim is to make new players and old players get together while doing easy dungeons together, and reach a specific set amount of gear. For example , Level 105 set & weapons. This will in turn help newer players to get their gears and be able to join PvP, while still having to grind gold to get their forts + gems, so it just cuts the ''grind fest'' to get gears, then grind even more, to fort + gem it. Taking so much time while adding legendary achievements into it, makes new players not able to join or do PvP without having to grind for a long time to even be able to pose a challenge, As the current PvP requires you to be very optimal, otherwise you will just get killed. So for example, a player can only get 1 Weapon, 1 Head Piece, 1 Body Piece, 1 Belt Piece, 1 Boot Piece, 1 Glove Piece per day, and the reset happens on maintenance. Therefore if they choose to gear a class like Berserker for example, They can get the gear done, in 1 week , but they cannot gear another class, Asura for example until another week. That adds 2 weeks to the game players to do their stuff, making the game active more. ---------------------------------------------------------------------------------------------------------------------- Currently on EE, players have to grind very hard to get their gears, and even if crafted Level 100 Gear is easy to get, there is not enough players doing it to even sell those sets or make them, because of the issue of Guildies only help their own guilds but not anyone outside, then be done with it. Thus it kills how other players can get their stuff and unable to even participate on PvP. The point is to make old Content of EE like 70 S trials from 50~60 trials type of thing again, where it is easy but everyone gets gears. But again you may thing that it is just how EE works, but here is how i suggest to change it: Use the arena queue system of EE I remember back then in the old days of EE, people would ask to queue for arena to get their tokens done for their gears, However here i don't want the queue system to go into arena pvp, but instead queue into dungeons This way, people can queue with anyone in the server into a dungeon, and finish the dungeon, and if they get queued with new players, they have no choice to carry the new players. So you may think, alts abuse/kicking people might be a thing. Here is how you counter that: When you queue into the dungeon, you have a NPC to teleport you into the dungeon so like a barrier (like a requirement), The NPC requires, you to finish a certain main quest line to be able to access to the other side, else they won't be able to. But even with alts, the dungeon should be very beginner friendly so, people who do queue with alts will end up clearing it anyway. BUT People, will get queued randomly with other people like 3v3 arena. So there could be something like: (3 old player, 1 alt, 2 new players) Therefore, the old players can help the 2 new players get their gears, But in the case scenario of where there is like : (6 new players), the dungeon should be easy enough to do it or require minimal gears. Remember the point is to join up players to be on the same level so they can interact in end game PvP easier, thus making it more active, while keeping the dungeon long-term so keeping the server alive. ---------------------------------------------------------------------------------------------------------------------- Speaking of kicking people or leaving dungeons Kicking people for no definite reason from the dungeon should be considered bannable. And people leaving the dungeon for no reason, should get the ''defector'' penalty to 30 minutes, therefore they get punished if they want to be toxic or dicks to others. Thus resulting in their own loss. ---------------------------------------------------------------------------------------------------------------------- The daily should only be doable once you access via the NPC, so therefore if someone DCs, they can queue again and finish their dungeon, or if others do leave again, they can just requeue and finish the daily which UNLIKE currently on EE, if you disconnect and lose your run, it basically means you lose your daily thing you planned. So this will also counter that for players who dc often This idea basically keeps old and new players grind for new content together and enjoy new patches together, unlike the current EE, where new players are stuck on an old grind to even reach new content, and by the time they reach new content, it is dead already, so they have it hard to get their things done. It also affects PvP, as there is always old players, but less new players for a long term. Being honest, from the new player infos i got, they are not happy with THAT amount of grind to even get to a certain point in the game. It does not feel rewarding at all to them, which is a negative thing. If this is possible to do, players just have to grind gold to get forts + gems instead of hard grind for level, hard grind for forts, hard grind for gems, hard grind to do achievements. It cuts the non- rewarding hard grind, while maintaining a grind as a MMO should be. ---------------------------------------------------------------------------------------------------------------------- Summing it up, lets take it into an actual scenario: >Content releases, New gear & Weapon >Players queue in dungeons like they do for 3v3 (I believe kicking is not possible in 3v3 if that helps, reduce the kicking issue) >All players around the game queue together, with multiple types, everyone benefits from getting a gear done in 1 week, Next week they do another class, thus enjoying all classes >Dungeons are relatively easy, but kept in the long term, thus very new player friendly, remember this is not meant to be challenging content for old players, but to make the entire game more fun and active, To make things easier for the GMs, do not develop new maps for this, just use old maps which was left unused, This will ALSO, bring the very essence of EE lore, making players feel they are playing EE. >Based on the release on this, the post patch of this will be more challenging, thus, every single player in the game, both old & new, get to accept a new challenge, unlike the current EE where only old players experience a challenge like GoP, but new players get tormented for even going there, which results in many quitting. It is important to create equality between players, in this case, PvP will benefit from becoming more active as well. And not become a super grind fest for people who do not really have time to play so much. It makes them play EE, but it also makes them feel relaxed and have fun with it. Since it is a long term, the content will always be done. And based on this many things can be changed. We can still grind our gold, to fort & gem, but not grind so hard for the gears instead then grind even more. So most things stay the same, while making things not too easy, but also prolonging the game life in another way rather than making it more grindy to prolong content life. ---------------------------------------------------------------------------------------------------------------------- Finally yes, it may seem like this comes from FF14, and it is true, I played FF14 a lot and tried to assess what made the game successful from the 1.0 where it failed. This is where the game constantly grows and currently is the most active MMO with very high player base. I know some will say, EE & FF14 is different, but i thought hard about this as well because some things like queue system and defector on EE, is the same as on FF14, as well as the multiple class system where in both games you can change to any class, whenever you want. In FF14, if you kicked a player for no reason, you will get reported, if you leave the dungeon for no reason, you are unable to queue for anything in the game for 30 min, which is like EE's queue arena system. Make use of that system and change the whole way of EE, making it a less stressful grind fest game for new players, as well as fun for everyone to participate in every content possible, as well as PvP. I have already suggested this to the GMs, but it will be quite a big work to get into the progress, of it, that is why i made this post to the community, so if you find this is a good and positive idea for the server as a whole, let know in the comments. ---------------------------------------------------------------------------------------------------------------------- Sorry for the long post, but thank you for reading, Enjoy ~