Search the Community

Showing results for tags 'skill'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Vendetta Gaming Network
    • News
    • Help Section
    • Introductions & Farewells
    • Bug Reports
  • Scarlet Blade
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Eden Eternal
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Eden Eternal [CLASSIC]
    • News
    • Events
    • General Discussion
    • Guides & Tutorials
    • Suggestions
    • Community
  • Off-Topic
    • Banter Section

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


VGN Games

Found 3 results

  1. Hi everybody, With a few people we thought about some useful improvements. In particular to improve his skills. It would be useful to add an icon to improve your competence at the maximum level of the class. This would avoid clicking 60 times on the 9 skills of the 15 classes. And for regular skills, does anyone know how much it costs to build a skill 60? clicking 60 times on it is tiresome after a while. Concerning the Eternal point market, why we can only buy: either stack of 999 or pack of 1 ?? If I need 400 I need to click 80 and confirm 80 times each time. Last point, in terms of character stats: Am I the only one who has trouble reading the light green color? a lesser color would be more pleasant for our little eyes, right? Do you intend to put the path of destiny in the classic version? Thank you, Good game. EDIT : Sorry its for the Eden Eternal Classic ... Can you move it?
  2. Though useful, the de-exp process is really a true time wasted and meaningless, given there might have other ways to prevent gaining experience. I see there's a new activable special experience skill that enables the player to get more exp from mobs. What if there was such a skill to nerf down the exp you'd get, to the extent of getting 1 exp point only for anything you did? Or maybe to set the exp modifier to 1% of the exp you'd get normally? This seems possible to do with mob killing, not sure however if there's a way to program this for quest exp rewards (daily ones are the main problem). So, you can still use the standard time consuming de-exp method (get killed many times), but once a player has lowered enough his exp, he could activate for, say, 30 minutes this exp-nerf skill and go on next doing his regular farming killing mobs and doing quests, without bothering on getting any substantial exp points for a very long time. Any comments for this idea?
  3. I want to know if the skill of the Annihilator (Rainbow Ammo) can be changed again, to the original state, given that it is not used much in pvp, but it would be very useful in pve. Thanks, greetings.