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Hello. I'm here to ask if the battleground mechanic of invites can be reversed back to the original one. I mean, every player that register for a battleground will get the invite, and every player that accept the invite will stay in battleground, with no one being kicked out. I remember the admins changed that because there were big battlegrounds, and it happened to see really unbalanced ones like 10 vs 4. Now the times have changed, above all in low levels, till 59, few people sign for battlegrounds and it would be better if anyone signed could enter in Janus, or Turnpike, or even better Soccer. Worse casce scenario? A 2 versus 1 battle! And it's not a big problem any more, as almost everyone in low levels know and respect the beginners, letting them have their tower/crate/balls. Pros: more people will like to sign for battlegrounds again, probably. If you don't like to do it in level 60+, I ask if the mechanic can be reversed back at least in low tiers, if possible. But I don't think there will be troubles in 60+ also. Thanks!5 points
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Since patch v136 has deeply changed some mechanics, here is an overview of various activities for players that want to get geared. Here are the associated explanations.1 point
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I heard so many complaints about baby bunker, it has no attraction at all, and there are always few people inside it, so I decided to check what's wrong and suggest some fix and changes to give it more appeal. Scoreboard The scoreboard is bugged. It doesn't show at all, or it shows a full list of zeros in both sides (zero RG, zero FK, zero total level, zero kills and zero points even after someone kill an opponent). Fix the scoreboard. Gatekeeper Actually it has 4.2 millions HP, the same amount of the 59+ bunker. It's really a lot, considering there are (and there will always be) less people than 59+ bunker, and they are between 10 and 26 levels less. Also in team of 4-5 strong people, it tooks around 5 minutes to take it down, and it's a lot of time wasted, when in big bunker it just lasts 20 seconds. Consider the Iron Gates in baby bunker have 1.6 millions HP, compared to the 5.5 million of big bunker, and they are still long to destroy anyway. Drop Gatekeeper HP to 2.8 millions (or even less). Snipers and Attackers There are 3 problems to fix here: the level, the strenght and the drops. They are all level 45 and, considering the main players in bunker are level 55, they give no drops at all, cause 10 levels difference. So, increase them to level 46 it's the fist step to do. In bunker 59+ there is a huge difference between snipers (strong) and attackers (weak), while in baby bunker there is no difference at all: they both hit hard and they require long time to be killed. I suggest to make them similar to big bunker, letting the Snipers to their 550.000 HP, but drop the HP of Attackers from 600.000 to 350.000 (or less). About the drops, I noticed they drop the coin of 5 gold, this is good cause it's hard to find it elsewhere. Sadly the people level 50-59 has no more chance to drop the coin of 3 gold (till 49, it dropped in Nemesis killing the opposite faction escorts), so I suggest to add the 3 gold coin from Snipers and/or Attackers. The coin of 5 gold drops also from the Tactical AI Commander. Increase level Snipers and Attackers to 46. Drop Attackers HP to 350.000 (or even less). Make Snipers and Attackers drop the 3 gold coin. Big bosses Well, some people complains about they are too strong, above all Abaddon, but I think they are ok as they are, above all if, after these fix, we can count in 2 or 3 players more. Instead of their strengh I would change the drops. They are actually really useless, and it's the main reason cause no people come even if they are online, they often say baby bunker it's a nonsense. These bosses still drop the Alpha Hexwave Packs, from when the bunker was a level 39 cap stuff in Aeria. Change them to Beta Hexwave Packs. The Tactical AI Commander drops the unique trinket level 52. It drops in many other places and it can be crafted too, then people it's right, it's an useless drop. The level 42 would be the best choice. It's around 2 years I don't see it from Nemesis Crates, and I still miss the Sorceror one after 4 years I play here! Headsnatcher drops the level 53 uniq shoes. On me it's a good drop, cause I think just Ellis bosses drop it. You can also add a little chance for the level 43 uniq shoes, cause they are really difficult to find in Nemesis. About Abaddon, it's so weird I still don't know what it can drop. Two years ago I remember I saw an unique ring 38, then I saw no more rings there. Few days ago it dropped an unique necklace level 56. People were "OMG", but it's a nonsense, max level for that bunker is 55, and that necklace can be easily crafted. I write here a list of stuff it would be nice to see in 39-55 bunker. If not all, I hope at least some of them could be added. After all there are 3 bosses to use. Anyway these stuff sure will acctract more people! Beta Hexwave Pack (instead of Aplha), Unique Ring 38, Unique Trinket 42 (instead of 52), Unique Shoes 43, Unique Earrings 44 (actually just 3 are craftable with rank points), Unique Lingerie 47, Unique Ring 48 (actually game doesn't drop it), Final rewards If no one is able to kill Abaddon, the bunker stops but there is no rewards given and people can stay inside it forever. I think the bug is related to the scoreboard bug, so I hope you could fix it in some ways. When Abaddon is killed, the rewards arrive, and people went teleported out correctly. But they are really miserable (cyberclusters, team medals and experience). The losing faction even gets an Al Kawasa consolation pack... I though about a better reward for the winners (both for points or Abaddon kill). A safeguard replicube should be great to attract lowbies in bunker: till level 49 they are really hard to get and, on the other hand, for a level 50+ it's just a little stuff. So there will be more partecipation by the low levels 39-49. Fix the reward and the end of game by points. Add a Safeguard Replicube as reward from winning side. Fix the reward of the losing faction.1 point
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Even this not so much mater ,since bg is dead . So Vivi can back this, so ppls atleast can loot somethin .1 point
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Lvl 125 Awakened Armor Guide Phase 0 : Lv123 orange armor The first step in getting a lvl125 awakened armor set is to craft its lvl123 orange equivalent. Unlike other orange items, lvl123 orange armor sets require a Heartflame. Phase 0 materials required : ====================== Phase 1 : Lv125 gold armor Once you got your orange armor set, you will need the associated Armor Tablet to turn it into its lvl125 gold version. Blueprints for armor tablets can be purchased from the corresponding NPC in Abyss. Armor Tablets require Abyssal Essences that are be obtained by fusing 2 normal Abyss Essences in the Arcane Box. Once armor tablets have been crafted, using them on your lvl123 orange armor set will turn it into its gold version. Phase 1 materials required : ============================ Phase 2 : Lv125 awakened armor Once you got your gold armor set, you will need the associated Awakened Armor Tablet to turn it into its awakened version. Blueprints for awakened armor tablets can be purchased from the corresponding NPC in Abyss. (this process is similar to phase 1) Awakened Armor Tablets require Armor Tablets (that have to be crafted again) and Enhanced Deep Abyss Essences. Enhanced Deep Abyss Essence blueprints can be obtained from NPC Oriel in Abyss. Crafting 5 Enhanced Deep Abyss Essences requires 5 Deep Abyss Essences from the corresponding type, 3 Abyssal Essences, 2 Abyssal EXP Jars and 1 Stardust (success rate is not 100%). 10 Enhanced Deep Abyss Essences of each type are required to craft the whole Awakened Armor Tablet set. Once Awakened Armor Tablets have been crafted (do not forget the HF), the lvl125 gold armor set has to reach maximum exp. To do so you will have to equip each armor piece and use Abyssal EXP Jars. The amount of exp required depends on armor piece : Using Awakened Armor Tablets on a max lvl gold set will turn it into its awakened version. Phase 2 materials required : Total materials required : Here is a backup in case images are gone Here is a version in French1 point
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Lvl 115 Armor Sets Guide Phase 1 : Lv113 orange armor The first step in getting a lvl115 armor set is to buy its lvl113 equivalent from Aven fame’s NPC. Getting 2 Aven fames to 75000 pts will be required. When being upgraded to their lvl115 equivalent, lvl113 armor sets will loose all their upgrades, gems and enchants. Phase 1 materials required : Phase 2 : Lv115 gold armor Once you got the lvl113 orange armor set, you will have to purchase lvl115 armor blueprints from the corresponding NPC in Abyss. Crafting lvl115 armor sets requires 5 Abyss Armor Fragments of each type and 9 basic Abyss Essences from 2 types (types depend on the set). Phase 2 materials required : Here is a backup in case images are gone. Here is a version in French1 point
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By my metrics the game is active and is actually been more active over the last couple months than the rest of 2025 (starting late october / early november). While patches have been made to improve the newer / returning player experience its always best and recommended to join an active guild as people are much more willing to participate in the game content if you are within their guild.1 point
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Hello hello. I update this thread because few days ago we finally dropped an unique ring from Abaddon, but as you see in the picture, it's a Ghost Ring for level 58: I don't know it's it was a mistake, but I ask if we can have again the rings level 48 from the Abaddon in bunker level 39-55. Maybe more people will come if we can get those. Actually, there are no places to get them.1 point
