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Showing content with the highest reputation since 05/19/2019 in all areas

  1. 29 points
    Trade Limit has returned: All EXISTING players level 94+38 or higher have automatically skipped the Trade Limit requirements. NOTE: Any new players will have to do the goals as normal. Only existing players could skip this. Any existing players that were not 94+38 also must do all the goals. Upon levelling to 20, 40, 60, 80 and 90 you will be reminded to claim your Level Up package from Armored Bash. Increased the drop rate of the following items: Increased the gathering rate to 100% for the following items: Cooldown of skill "Capture" has been reduced to 15 seconds. Fixed a bug that caused Channel 1 to crash over the weekend.
  2. 12 points
    Channel 1 player count has been reduced back to 300. Global Speakers have returned to the game. Created the following new stats: Added Zephyr's Calamity wings to the game. Added Zephyr's Vanguard wings to the game. Updated the stats of the following items: Removed Fibi Frosty from Mimic Mystery Box rewards in-game. NosMate Guardian Angel will increase HP to 100% when used. Partner's Guardian Angel will increase HP to 100% when used. Updated text of certain items that gave wrong information. Improved drop rate of Amon and Lucifer bosses. Martial Artist now has a Trade Limit requirement of 93+30 and 2,500,000 reputation. Fixed a bug that caused Channel 1 to crash this week. Fixed bug where "Huge Monsters" would not drop anything.
  3. 8 points
    Hi-hi. BananaNyan/Kira here and I would like to bring to attention on how hard it is to EXP and lack of boosters being provided in the game now is making it even harder and could be making it almost impossible for players who do not spend Vendetta Points on the game to level up to end game. As a medic, it is especially hard since I cannot farm alone as I do not contain the damage other classes have and it's extremely hard to find EXP parties as I am not always on when Free Knights are busy or even when they are, majority of the people are already level 65 and the the other half just do not want to level up because of how boring it is. Sometimes, I find a few people who are genuinely helpful, but they are also not on all the time when I am online. With my experience with leveling, I would understand why players who are level capped would not want to help due to it being so repetitive. I know Boosters are given when you level up, but the amount you are provided are nowhere near the amount you need to level, so you are in a predicament and I've been told before that leveling was even harder before I came back, but this could still scare away new players who want to get to end game and I do not want that. I have some suggestions to try to make this easier if possible. 1. Providing a buff when you go into Dragon Valley that gives you a % amount of experience boost. Can range from just 100% which isn't exactly the best, but it's something... to 500% exp boost buff, so at least players who cannot afford to buy boosts can have some way of experience boosting, 2. Making bosses in Amara and Boss events in Enocia drop EXP boosters from 700% to 1000% that are tradable as I have seen 200% boosters before, so if people at level cap do not need these boosters, they can give to someone who needs. 3. Making the experience boosters in Item Mall a little cheaper, like from 500 VPN to 250 VPN. 4. Making the mobs have a really rare chance of dropping something that would cost gold, like Ancient Jewel Spanner, Jewel Spanners, 10% Unique Kilos, or Jewel Safeguards. This could attract people who are already level capped into helping others who are not because they have a chance to get some good loot from this, but make the chance slim so people do not end up just farming mobs all day and not participating in PvP or bosses. 5. Creating a title for killing mobs in Dragon Valley that grants them boost on DPS Stats. It would attract more people who are DPS to come help and would make experiencing a little faster called like Dragon Hunter or Dragon Destroyer. These are only mere suggestions and I would completely understand if they cannot be used or made, but I do think it would make things easier or make people more excited to help players who are having a hard time leveling and do hope these are taken into consideration. Thank you so much for reading~ BananaNyan/Kira
  4. 5 points
    I'm also telling you the reason I think that's a good thing to change. First, allow us to combine Wind, Ice, Fire and Earth Meteor in one "Elemental Meteor" that gives us 5% atk/m-atk, 5% move-speed, 5% cast/atk speed and 5% hp. Reason: Sometimes we might want to use the 5% Cast Speed Meteor, but since almost everyone uses Fire + Earth Meteors you either have to wait for the cd to end or give up the 5% Cast Speed, because if you're playing healer or another class that needs cast you don't want lose the 5% hp/atk when you go back to DPS. Most people wont even feel that change, but I bet it will be very helpfull for those who will. Change Ranged Skill "Wind Will" to give P-crit and M-Crit rate: Reason here is obvious, that's just useless for Mecha. If possible, I would say a full remake for that skill sounds good, since most geared people will have close to 100% crit rate on all ranged classes, as well as 100% m-crit rate on mecha, but a change to give m-crit rate would be nice for people who aren't fuly geared yet. Also, I think all of those skills (for Tank classes, Meele, etc) could be changed, they're pettry much useless now days, A remake on Racial some skills sounds good too, since they're kinda useless too, like Meele class human skills gives 1k heal per crit (Lv120), that was very helpfull when they released racial skills, but right now feels like using it is just waste of time, Survival Screen (Tank class racial) also doesn't give that much heal, most times you wont use it because it will only push mobs away from ur party while not giving any really healpfull heal. When those racial skills was released it was very OP so I don't think they should be weak as they are now. I also don't think it really needs to be overpowered skills like they was, just some helpfull skills is good. Allow us to transfer legendary achievements for alts Making alts isn't hard, but it's just boring to keep crafting again everything you did in your main character. Gold isn't a problem for people who are already geared, so doing legendary achievement on alts isn't but painfull boredom. I know that it can disturb ranks, but the item that transfers legendary achievements could also exclude the character from rank, just like GMs can't rank. (Well, but we understand if it's not possible to exclude characters that doesn't have gms power from rank, so nothing to do in this case) To help the game become more noob friendly: Lower respawn from low level maps world bosses. Really, there's no point to keep killing Justin Alspore all day till u get the T, and it's even hard because once you start killing world bosses, someone else will kill the next world boss you need. The only use of those trophies is to get achievement for HP, so I don't think they need to be so hard to get too. The lower the best, like really, if you can change world bosses per level I think that even 5 mins respawn for 1-30 world bosses would be good for new players, 15 mins for 31-60, 30 for 61-90 and 1h for 90+ Lower CCM cost for awaken sets. I know that Lv95 Awaken sets "hidden achievement" is really good, so it's supossed to be hard to get. But imagine being a new player who just got to lv 100+ and now needs to farm 44k CCM to finish all sets, but at the same time he needs to farm CCM to finish Lv100 Awaken weapons. Togheter with the fact that he needs to start farming gold to buy alot of things, awaken books, aven fame. For a new player it just sounds "Get away from this game, this isn't a place for you, noob" Remove Putification debuff in Lv95 trials. Same reason as above, it's just making easier for new players. It's the easiest way to nerf 95T bosses. Since new players may struggles to find help to make 95T, the easier it is the better. It will help new player to get close to a point that he can solo everything he needs and it will make Lv100 trials much easier. Since now days isn't that easy to find a party for Lv100 trial, people will be able to get gears in 95T and join togheter with anothers new players for the level 100T. (Yes, I know that if you're a new player u can just ask someone help to gear AOJ that's very easy to gear and join trial, but if u tried to go for trials now days you know most partys just have new players without many gears trying to get some Lv100 weapons, and you can't have 10 AOJ party so) Increase GoP Gatekey drop. Since you're going to need 30 keys for every combo (40 if u going for the cape), increasing the drop rate for gatekays would be nice too. We aren't seeing that many partys for GOP too, so making it easier to finish combo for new players (who will struggle even more to find a party that accept him while he's still gearing his character) is nice. Well, that's it for now. I'm thinkg about a lot of things that would help Eden to be more noob firendly since i'm helping a new player to gear. But I'm not sure if it's good to just come and spam suggestions without discussing it with someone first. So if you guys wants (Staff, Players) we can discuss more about changes that would help the game to keep new players playing. I'm sorry for my bad english, hope it's all understandable and I hope any of my suggestions can help Eden to become a even better game than it already is. Thanks for your attention, if you have anything to add or change in one or more suggestion, please leave a reply.
  5. 5 points
    Basically the idea is to add a function where you hover over the item in VGN mystery box and it opens an information box with the item info
  6. 5 points
    Its great to see someone look out for us noobs, most of these suggestions can be "groomed" as they are fantastic steps to take if possible. When i was told i needed to do GOP daily for a month for a chance of drops etc i was ok with this, but then another GS/EE told me its not ok, thats nothing compared to what you will need to be competitive as the game has aged gracefully (then i started to cry lol). There are way too many things required for new players to do especially for a hard core like myself, and if new ones struggle to get any form of help (which WE NEED), then Tuti is correct that it will be a turn off. This is a good post and i hope its looked into and polished from the Devs/GMs perspective. Loving this game and all the classes, excellent work so far Vendetta Team. A big shout out to GS Mozzarella /Nippa / Vyzer & Lilith for finding the time to help me in game and answer all my foolish questions, excellent staff.
  7. 5 points
    As the title suggests, I would propose to the staff and @Bash to re-introduce the speakers for all channels. Since they left, I noticed: 1) A decrease in the population, both for trade and for the new trading system for new players 2) Less raids of any kind (considering that normally people could hear if there were raids both from channel 8 and even from Act 4). 3) They had been removed because there had been a patch that would have introduced the new speakers that showed the objects in the chat, but soon after that they also disappeared from circulation. 4) They were also good for creating teams of some particular raids like the Fernons 5) With the global speakers it was possible to contact someone who sold a particular object in ch 1 even being engaged in another activity in another ch. I hope the idea is taken into consideration because I consider the globality of this item a good way to stimulate trade and the life of the server.
  8. 5 points
    It could be the case that it doesn't destroy Wing B it just changes the appearance and removes the Transmog Item. This way the only thing you have to keep buying is the Transmog Item. Seems a fair trade given some games destroy the item.
  9. 5 points
    In addiction i would add the option to change the symbol itself choosing whatever u like the most. I mean, something like the title system : u get up to 5kk rep? u got unlocked all rep symbols up to red star. Open a tab like the title system one and you can choose which one to use. I really prefer the half moon rep to the star XD
  10. 5 points
    @Uninformed@MichelleZhivago The ability to tank with Whipper this cap is looking very nice with the new and improved buffs, the duration/cooldown ratios are giving me anxiety. The ability to apply the biggest void/ch resist reduction to your opponents avaliable in game, no other melee class can reduce ch resist, let alone reduce it to multiple targets at once. A dash that literally throws you in harms way of the enemy team the moment you use it whether it misses or not and does not benefit your team at all isn't really comparable to the ability of pulling opponents to the vicinity of yourself and your team who then just pummel any unlucky soul that has been targeted by your pull despite having buffs to try and evade them. They absolutely should after all they sacrifice a good utility skill and have to enter mech to make that happen. Like it or not Whippers have a speed buff, one of the highest ones not to mention that it comes without having to spend any skill points for it. Whippers have the best Defense buff and can reach the highest Defense of the 4 melee classes, which class is the only one with 3 Arkana stun abilities (2 of them pull, thank god)? That's the WH, other melee classes have 1 each of the 3 "tank" classes, which class is the only one with a ch resist debuff (and its aoe, mamma mia)? That's the WH That being said, yes Whippers dont have access to all the abilities other melee classes have but no other class has all the abilities Whippers have so I don't know why you're pointing it out. This is all fine though, these are your core abilities that were there before the whole "rebalance" mess. This threads concern is about not removing the compromise that was given to Whippers upon the removal of stun on pulls, when the stun was returned. This is an indirect nerf to all the other classes that are supposed to excel at not being pulled easily, while giving Whippers the luxury of being able to succesfuly pull any target that is in the range of their pull without having to give it any second thoughts. Whippers are the only class with the benefit of having extra CH ACC / ACC on 2 of their stun abilities, that coincidentally also pull their enemies.
  11. 4 points
    Hi everyone, when i was a lonely noob i was told to do the valhalla quest line for fast xp, so i did, yes it does give decent xp But now, im stuck with 3 quest i cant complete and cant delete. i need to complete fafnir raid 3x2 times and deliver arena of talent coins to some alchemist, i saw 2 fafnir raid attempts in 2 month, i play everyday. never seen anyone in arena of talent. wouldnt it be nice to be able to either delete the quest, pay a fee to delete the quest, hell i'll even like coupon you can get in the mystery box that would delete a quest. all of this because i am missing 3 quest place for the multiple dailies there is in the game
  12. 4 points
    Please dont start with the Patches when there is only 3 minutes left for the 20:00 IC. Just now we really need the reputation. I would really be glad if you did it after/way earlier than an IC. Thanks for your time!
  13. 4 points
  14. 4 points
    Great suggestion.
  15. 4 points
    Gold Buyer/Seller confirmed. Was meant to be a joke as in your reaction shows you guilty sorta thing. Don't take it personally.
  16. 3 points
    Nowadays is well known that many of us for not saying everybody can overcap players or mobs, and being honest this damage text cap seems to be useless. I think it would be great to be able to see our real damage and stop speculations about "i hit 500k" "i overcapped you" and things like that There are actually tools that can do that, but they dont come for trustable sources, and if somebody in his computer can do this, you can do it and even better.
  17. 3 points
  18. 3 points
    Lmao i have a feeling they will copy us
  19. 3 points
    I know a lot of you record or u have in the past, I think it would be pretty cool to compile it all here! Post past or new videos below of the game! Here some of my fav:
  20. 3 points
    We all know that you aren't a human and you are not allowed to make mistakes. Dont forget that.
  21. 3 points
    I think +10 all res on base stat of the wings is too OP, it should be changed to the 2% chance otherwise people can stack it with overall resis armour/rainbow trophy/fernon shoes and it will be impossible to reduce their resistance, i feel like reduce resistance was in a good place for swordsman/archer since they don't have a whole lot of reduce resistance abilities, but with these wings it makes it impossible for both of these classes to have enough reduce res, since people can already have 180%+ all resistance
  22. 3 points
    Your son and friends should give it more time. If MoneyTeam wins without resistance now, you can easily blame the lack of discipline of other guilds when it comes to farming, learning the game and forming good team compositions. I'm not in MoneyTeam, so I'm not defending my guild, just pointing out straight facts. This server is the most noob-friendly approach I've ever had to Eden Eternal, and I play it since beta. I remember the days where we had to go to dungeons (unlimited versions, there was no 0/2 or 0/10) in order to drop a boss-named weapon (there was no CCM vendor back then) and fort it to +6 in order to try doing trials. Nowadays, you can easily farm 20k+ gold everyday with an average character, I can do it from scratch and still have a PvP-ready character in less than 1 month. Every suggestion nowadays seems to be pointing towards noobs, but in my opinion we need more endgame value as people just leave game from boredom. Geared players just come back every few months to get all the new stuff and disappear as soon as the content is done. We need replayable content, challenges to do on a daily routine. New players already have an easy life when it comes to trying, they just don't want to, or at least don't know how. @Edited because my first phrase looked too harsh, i'm sorry.
  23. 3 points
    First of all, great suggestions. Meteor's are designed in a way that you're only allowed to have 2 of them active at once, I see no problem with this system on how it is right now especially now you have the status helper system that will time it for you unlike back in the old days where we had to time it manually ourselves. This is possible to change Wind Will although it likely wont have much effect on the game at all as most people who are playing these classes will have 100% crit or close to from the get go. As for changing racials I'm rather against doing so as it will cause more upset than joy and then it will just become an endless cycle of "well you did this with this why not this with this". Maybe in future i might revamp some of them but expect most of them to stay the same. Transfering achievements is something I'm generally against and always have been. I did this for the achievements that actually take time to complete such as enchants and the awaken sets as they take far more requirements than other things. You might see more of these things pop up in future if I change my mind but this is something that is not only something I disagree with but also something that is very anoying and bandaide'y to add to the game. With our drop rate this achievement isn't hard to get, it just takes a bit of work timing them, I see no problem with this plus a change like this would take days of work for something very QOL. With my time being limited as it is I don't think this is a good resource to spend my time in doing so. Maybe in future I will start to do this if our player count demands it. Personally recently my character was sitting near the Justin Allspore spawn and everytime I logged in for a maintenance or something that required me to login to game he was alive. I have plans for future awaken sets and once they come out these titles will be made easier, they have already been lowered in ccm a bunch already and gold so for now they will be left as they're still viable sets to use and should be worked for. As for the "Get away from this game" comment, literally any half decent MMO i've played including this one has always been like this. Your character is suppose to be worked on to become strong, people are forgetting their is other armors the player can make first and there is weapons that will be perfectly fine to use while you wait for your awaken to be completed. This problem stems from the fact that people want to get the best possible gear from the get go rather than fortifying say a level 100 trial weapon to use for the time being. However, I have made a number of QoL new player improvements to the game for the upcoming patch which I will not spoil. So before worrying about the above comment wait until the patch is released as I believe I'm overhelping new players at this point with the new changes I've made. Many of my testers can vouch for this point. As for removing the purification debuff, I'll see about that for the upcoming patch as I have no opinion on that so I will query the other staff. Although again as the previously mentioned point people will not just go to 95 trials to gear unless their end gear choice is the Awaken set. As there is a new GoP dungeon coming out in the next patch as promised in my patch notes I will see what improvements can be made to the old GoP to make it more noob friendly. However, this new GoP is specifically designed for veteran players so I don't wanna hear any complaints about it being Anti-Noob as this is the point with these dungeons. GoP as a concept was designed as a dungeon that noobs should not enter which is why they only come once a year. Just remember this one point to take away, new players need to remember there is easier content to play through that TK weapons and armor are more than enough and they can work on getting tanky trophies with resistance like from BTS or DD/VL that will help them in the later content.
  24. 3 points
    Issue has been resolved, sorry for the downtime I was not around for a while so I came back late to sort this. Servers are coming back online! Thank you!
  25. 3 points
    I think players should be able to have their items visible in the market place without actually needing their characters in order to sell them. Sort of like how we have sign-posts but they'll only dissapear after (example :5 hours) rather than if the player leaves or logs out of the game. Then the summary and gold earned could be visible at the Cuarry Bank.
  26. 3 points
  27. 3 points
    We will be pushing maintenance to tomorrow this week. Thanks.
  28. 3 points
    So last time i did some daily raids and i think the rewards would be upgraded cuz now when trophy pieces were deleted would be fine if rewards from Draco and Glac would be better. It would help for new players to earn some money and the better players would do this raid. My suggest is: - draco claw, glacerus manes 2x per raid - angel feather from 6 -> 12-20 - full moons from 3 -> 5-10 - dragon skins from 3 -> 5 - dragon blood from 2 -> 4 - dragon hearts 1(its balanced imo) - perfection stones 1 -> 2 - exp pot 1(balanced too) Thats my suggestion for those raids. Enjoy discuss. EDIT: Family exp isn`t count too
  29. 3 points
    Not a fan of opening it for FK to RG when I hear reports(with screenshots of it too) of RGs literally telling others NOT to join the BGs to try and force an FC to get uneven sides again.
  30. 3 points
    It's a medic thread, we revive dead shit...except @Bikini (that can stay dead)
  31. 3 points
  32. 3 points
    Bash fcked us all with that shit, since the trade limit is in the game i didnt played much (about 1h). Who wants to waste ~3 hours by doing nonsense quest and also the restriction is a punch in the face for beginners. Hopefully one day he remove this shit, the server was great before this patch. Not everybody can waste their time for bullshit, we want to achieve something and not wasting 3hours of freetime for none progress.
  33. 3 points
    Hey all, As everyone has seen lately we've decided to change the design layout of how we display our patches. I am just curious, what does everyone think of it or should we return to the old format? Thanks
  34. 3 points
    You really live up to your name, let's go. "Now lets look at the complete package Of the mele units, which class is the only one not to have a cleanse? that's the WH the other 3 mele classes have speed boosts the WH has a speed debuff (making acc on pulls more important) of the 3 "tank" classes the wh has the worst defense buff of the 3 "tank classes" is the only one without a self heal skill" These 4 points are refuted with just one remark, whipper has the mildest debuff while using her buffs than ALL of these other classes, for a CB or DE make a tank role they basically reduce their dmg potential to 0, Whipper loses only movespeed and that it still doesn't affect her so much, because she can use bike and ignore this debuff or use the movespeed buff of its mech form, so in the end it does not cost ABSOLUTELY NOTHING for she get the following 4500 Crit-VOID 730 DEF 3600 VOID 4950 in all CH-Resists 750 Crit-EVA. Those are too strong buffs for a class that needs to give up of very little of her status when it activates them, and are buffs that have an eternity of duration and have an extremely low cooldown because one of these buffs has only 5 SECONDS time window to abuse, because it have 35 sec duration and has 40 sec cd, and the other one has a duration of 30 sec and has 45 sec of cd, she has THE SMALLEST WINDOW TIME between buffs to be abused between buffs duration and cd of all classes. The other classes that have defensive buffs that do not cause any kind of debuff like Sentinel for example receive the following 5000 EVA 2200 VOID 2000 Crit-EVA. 100 DEF And this buff has a time window of 20 SECONDS where the SE is vulnerable. In the end WH can use their buffs and while they are active she can cause MUCH MORE DAMAGE than a CB or an DE could cause when activating their defensive buffs, while this she has a stunlock much, but really much bigger than the respective ones classes. These Whipper buffs only would be fair if she had 0 dmg potential when need to use them just like the DE and the CB, or if her stuns got heavy nerfs, but lose only 26 movespeed to get this? not! there isn't a way this be fair at all. In relation to the other points there is nothing worth my time to comment after all is everything bullshit, since I started playing this game I didn't find a DPS class that can kill a tank while they use their buffs, being that in the case of WH the same manages to tank and still have damage enough to kill any squishy class during her stunlock.
  35. 3 points
    We could maybe add a reminder every time you hit say 20, 40, 60, 80 and 90.
  36. 3 points
    Hey all, We've listened to the communities concerns as they did not have any time to react to this change. We have removed the Trade Limit until Monday, this will give everyone enough time to grab items off their alt accounts. We feel 3 days is enough time for you all to react and get comfortable with the change. Do not see this as a position of weakness either, the Trade Limit is returning we are just being understanding towards some of your concerns. Thank you
  37. 3 points
    Or MAYBE something like this.. would look cool on Ranger as an example
  38. 2 points
    Maybe the skin system I add can work with this. I am pretty sure it will be able to.
  39. 2 points
    all time bes video series
  40. 2 points
    No, channel is already constantly full and lags beyond belief, adding more AFK characters is just going to make that even worse and even more constant.
  41. 2 points
    The trade limit while can be at first "hard" for newcomers is truly needed to prevent "smart" people to abuse bugs/cheats and destroy the economy. People injecting HUGE amounts of gold and items is seriously a problem and can make the game collapse, on the other hand I understand you but you don't need to trade the first hours in the game, with the addition of level up packages given by Armored Bash you get anything you need: armors, weapons, potions, snacks and even ancelloans for FREE. Anyways completing act 1 and reaching level 83 takes at most few hours, now the 1 milion reputation is a tiny bit harder to achieve but there are tons of people in game constantly hosting marathons of Chicken King/Cuby/Ginseng/Castra raids that you can easily join without worrying about getting kicked. Also there are other methods to gain reputation such as doing PTS with a group, killing mobs in Act 4 and the easiest one above all: doing Instant Combats, always join them. So, in my opinion, it's not a stupid rule and it doesn't make the server bad. It's 100% needed unless you want the server to collapse in several months due to gold sellers/uncontrollable cheaters duping items.
  42. 2 points
    Hello guys i have following suggestion 😃 : The current patch note says that adventurers are unable to trade at all =). I would suggest to change this. There are many players out there who have highlevel Adventurers i have 2 in my family. I would just change it to the same requirements as the other classes like lvl 83, 1 Million reputation and completing act 1 scene 6 =). What do you think ?
  43. 2 points
    You can farm EP in-game very easily via Path of Destiny so this isn't really an issue, I myself farmed my EP for 1-90 achieves on three characters. Coronas on the other hand, most people are hording and typically that's what people do when they don't need them but have no need for gold either. But there's also the fact altar is played a little less currently, ECs seem to be harder to find right now imo, but people have asked about this before and been told no, it's already easy enough to get these items, so overall the GMs will have to decide.
  44. 2 points
    Qipao hat/suit all colors, Thank you
  45. 2 points
    Grind Pts if you are patient enough to do the act 1 quests until ts 55, farm 1kk reputation and get lvl 83 with all three chars, farming angels wings in act 3, farming ice flowers and ice cubes in act 4, raid marathons gives good money if you sell the chests. When you are able to farm act 6 just farm until your brain melt, get rich and throw a shitload of gold on teodor for betting equipment :'D.
  46. 2 points
    Nvm, I'm retarded and didn't read that: IS NOT COMPATIBLE WITH RED POTION, YOU CAN'T OBTAIN 40% INCREASED ATTACK POWER)
  47. 2 points
    The issue with balancing is, it's always one persons opinion over another. If you change a game too much it can overcomplicate things, with balance our vision could be much different to yours. Right now as you said you can do x and y but what happens if we do a and b? You won't agree and this sets a bad balance between community and us. No one really knows the balance of a game truly, only the original devs can and they ruined that by implementing % based stats. Soon as % becomes a thing and RNG becomes a thing balance can never be truly aligned. So it's not a case of us not wanting to do it. We just don't see the power in it right now not when there is already a live server doing balance changes or planning them.
  48. 2 points
    Making Erenia/Zenas untradeable is further disallowing improvement for new players to the game. It is not plausible for a c30 to try farm Unknown Land for perfection stones, they will just die constantly and not gain anything, regardless of the time they put in, unless Unknown Land is an anti PvP zone this is simply not going to be logical. Also as for Fernon raids, I can't see how any complaints can be made on the amount of gold the raid provides, main items from the raids sell from 100kk~800kk. This will minimum require 10 hours of erenia raids to hit the peak of a Fernon raid loot pool. Yes, it may be low chance to receive Fernon shoes, however if it wasn't viable to do fernon raids people wouldn't be spamming them at every possible opportunity, to say it doesn't seem rewarding is simply because you aren't getting the loot you want, if you got Fernon shoes every hour you did the raid it wouldn't be a complaint, it comes down to RNG realistically and certainly doesn't need to be buffed further. On top of which a base NPC price was added for equipment that was going for borderline no gold prior to the update, which allows even more gold from a very easy raid realistically, it's the most spam-able with minimal effort. I don't see how there's any room for complaint in those raids to be completely honest. I agree with reversing back the price of Erenia/Zenas Equipment and also with Blue Souls, mobbing really isn't a ridiculously high income option, more of a side way of making gold if you don't want to raid or can't.
  49. 2 points
    Idk how many other times I need to keep repeating myself. Does your parents not say no to you or something because you're beyond a problem now. I have said how many times the system remains? Just be patient and stop expecting a new update towards IC every maintenance. If we believe IC needs changing we'll assess and change, your feedback has been taken but until the subject of IC comes up when we plan a patch then nothing will happen towards it. So please for the 100th time, stop you've been told.
  50. 2 points
    Playing Whipper myself, I think they should just remove that acc/ch-acc bonus; we were fine without it. On top of that, we can basically disable/stun someone for more than 15 sec straight in Arkana. Maybe a small nerf on the duration of the aoe pull?