Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 06/27/2024 in all areas

  1. We are looking into the possibility of adding this class to the game. Although I'm not going to say yes or no at this point I'm going to try my best to bring it over to our server. As of the moment I'm currently waiting for them to finish adding it as although the base class is release at the moment the awaken classes are unfinished (primarily awaken class number 2). As with anything though the class will be completely reworked to fit into our server eco-system especially since as there is a number of things that are in this class that are concerning such as the new "extreme" resistances they added rather than addressing the issue of too much damage. What I will say though is it's a very weird class. It's base class is a mixture of a ranged dps and support with healing skills that scale like things such as cure. Then what is finished of Awaken 1 it only has 1 damage ability and the rest are all supportive skills such as a healing skill with debuff removal and various different P-ATK / M-ATK / ATK SPD / Cast SPD buffs across the kit (very much giving Life Worshipper vibes if I'm being honest). Along with that they also seem to have a Gravity Manipulator vibe where it has some sort of stacking aspect but its used in a way to basically say use 3 skills then you can use the 4th skill. It will be an interesting class to work with but as of the moment until its fully finished I cannot promise the class but you can bet once I'm happy with it MrDoudou will start releasing some teaser images along with the next content I'm currently working on.
    5 points
  2. I have plans for this that I made with MrDoudou but as of the current moment its on hold as a future QoL update since it would require a fair bit of work and the pay off for the community would only really be floor click AoE classes which in PvE are so few (mainly just healers).
    4 points
  3. Personally, I would LOVE to see new classes added to the VGN servers, but of course, it would require a lot of work and balancing. https://www.youtube.com/watch?v=-sf-9Jsvz6A
    2 points
  4. Rare Costume + Unique Costume = 1 Unique Grafting Tool Rare Item + Rare Item = 1 Rare Grafting Tool Always need 1 to craft 1 Item.
    1 point
  5. Accursed weapons are lvl 115.. If you are level 40, just continue leveling with the Vendetta Weapons + Set the game provides you with until you reach the end game levels (123+).
    1 point
  6. You need to install the Microsoft Visual Runtimes for 2010, install the x86 32 bit and the 64 bit.
    1 point
  7. ??? We don't have NT, so either you're trying to get an older version, or you're trying to get one that spoofs our name, in which case we can't help you. This topic is closed.
    1 point
  8. Hello, I downloaded it again this morning and I didn't have any problems, maybe you could try from another browser
    1 point
  9. As a healer, spamclicking the floor to cast my AoE's as quick as I can, I've found myself accidentally 'ninja'-ing items on multiple occasions... I've been lucky enough to only ninja generic blue items so far, but I dread the day I'd accidentally ninja a trophy someone's been grinding to get.. So, a suggestion: Whenever a Need/Greed prompt pops up, have the buttons (or at least just the Need button) be greyed out for a second or two so spamclicking idiots like me don't accidentally ninja stuff 😭
    1 point
  10. IGN: Jojolion Character Used: KingBaggage Current Fame: 0
    1 point
  11. IGN: Ragnera Character Used: Nera Current Fame: 8800
    1 point
  12. IGN: Yami Character: D_Miyuki Current Fame: 0
    1 point
  13. There is always going to be forgotten children classes because theres only so much uniqueness to healing within the game. Holy Sage and Life Worshipper provide a lot of buffs and immunities while Totem Master and Adjudicator provide some key debuffs to the enemies. I don't particularly think either of these classes are better healers than the other 4 if anything from what has been true in the past the best "healer" in terms of healing is typically regarded as Glacier Knight. The issue is you're strictly focusing on the PvE aspect of the game. Now I know PvP struggles mainly because nobody wants to lose so everyone plays lets dodge the top guild all day. Glacier Knight is by far the healer of choice for group PvP because it provides both quick debuff removal and some of the highest healing numbers bringing people from low to full in single heals. So I would hardly class it as a forgotten its just right now atleast people would rather complain about having no PvP than actually grouping together and participating. However, as for Paladin yeh this class has been pretty much forgotten as of the moment and could maybe do with being looked into. There has been a number of times this class has been good in the meta but it has always been underutilized even when it was one of the strongest secondary healers. It would be nice if you make some suggestions on what you'd like to see in terms of direction because its easy to say you don't see a class or much point to use it and another thing to make changes on a class that wont just completely replace another class. For example Adjudicator is used because of its +DMG holy skill and resistance drop. So just giving GK for example +DMG debuff and resistance drop wouldn't mean it gets used unless it was higher numbers than adjudicator.
    1 point
  14. The issue with battlefield pvp isn't really the rewards at the moment its the ego people have. Gone are the days where people just went for fun and enjoyed themselves now its all about winning. Adding these as rewards isn't going to change this. It's just going to encourage people to find away to abuse it by getting a kill and then afking or hitting a crystal then afking, thats if it even encourages people enough to enter at all. Rewards are something that could be improved but this just isn't the answer and would just end up with people neglecting the PvE side of the game which is already on a knifes edge due to people not wanting to invite people to parties unless they're already perfectly geared.
    1 point
  15. New pets, new looks, new skills and updated prays! A whole new system that allows you to use pets anywhere (For the exception of PvP maps). Bring your companions with you to Haven of Oblivion, Abyss, Celestial Corridor and more! First of all let's make some quick notes so that this guide isn't too confusing. There will be 7 new type of skills for the pet system. Those are: Class Skills Enhanced Class Skills (These will override the normal Class skills.) General Pet Skills Special Pet Skills Ultimate Pet Skills Enhanced Ultimate Pet Skills (These will override the normal Ultimate Pet skills.) Note 1: Ultimate Pet Skills go into slot 3 for Prime pets. Note 2: Enhanced Ultimate Pet Skills go into slot 4 for Legendary pets. Note 3: Basic stat numbers (PATK/MATK/ETC) will be omitted since they vary depending on the character level. Obtainable: They come in the base Prime pets. Also obtained through Pet Books. Slam: Grants P-ATK pts and deals Physical DMG to the target. If the target is in "Resonating Blow" status there is a 10% chance to knock them down for 4 seconds. Resonating Blow: Deals pts of Physical DMG to the target every second for 8 seconds, stacks 5 times. Earth Shock: Grants M-ATK pts and deals Nature DMG to the target and has a 50% chance to decrease the targets ACC -pts for 8 seconds. Winter's Chill: Decreases the targets Move SPD -10% and deals pts of Ice DMG to the target every second for 8 seconds, stacks 3 times. Magic Blockade: Grants P-ATK pts and deals Physical DMG to the target and Silences them for 4 seconds. Has no effect on boss monsters. Swift Attack: Grants P-ATK pts and deals Triple Hit Physical DMG to the target. Ambush: Increases the targets P-DMG Taken +50% on the next attack. Collapsing Blow: Grants P-ATK pts and deals Physical DMG to the target and decreases the targets Block & Parry -pts for 8 seconds. Spirit Scar: Grants P-ATK pts and deals Physical DMG to the target and prevents them from being healed for 4 seconds. Light's Sanction: Grants M-ATK pts and deals Holy DMG to the target and decreases their Nature and Holy Resistance -5 pts for 8 seconds. Vocal Bomb: Grants M-ATK pts and deals Fire DMG to the target. If the target is in "Earth Shock" status there is a 10% chance to knock them down for 4 seconds. Rage of Storms: Decreases the targets ATK SPD -pts, Cast SPD -pts and deals pts of Lightning DMG to the target every second for 8 seconds, stacks 3 times. Resistance Collapse: Decreases Fire, Ice and Lightning Resistance -5 pts for 8 seconds. Deadly Icicle: Grants M-ATK pts and deals Triple Hit Ice DMG to the target. Nightmare Attack: Grants M-ATK pts and deals Dark DMG to the target. If the target is in "Dark Parasite" status, Nightmare Attack deals Double Hit DMG. Sacred Light: Grants M-ATK pts and deals Holy DMG to the target and decreases the targets Move SPD -10% for 8 seconds, stacks 3 times. Protective Light: Heals all party members within 15 meters and removes 1 negative status. Drake's Power: Grants M-ATK pts and deals Double Hit Fire DMG to the target. Dancing Blade: Grants P-ATK pts and deals Physical DMG to all enemies within 10 meters of the caster. Purgatory: Grants P-ATK pts and deals Physical DMG to all enemies within a 10 meter straight line and decreases their DEF -pts for 8 seconds. Protrusion: Grants P-ATK pts and deals Physical DMG to the target. If the target is in "Purgatory" status, their Physical Resistance is decreased -5 pts for 8 seconds. Flash Bomb: Grants P-ATK pts and deals Physical DMG to the target and decreases the targets ACC -pts for 8 seconds. Oil Bomb: Grants P-ATK pts and deals Physical DMG to all enemies within 10 meters of the target dealing pts of Physical DMG every second for 8 seconds, stacks 3 times. Brain Drain: Grants P-ATK pts and deals Physical DMG to the target and decreases the targets M-DMG Dealt -5% for 8 seconds, stacks 2 times. Eagle Pursuit: Grants P-ATK pts and deals Physical DMG to the target. If the target's HP is below 20% Eagle Pursuit will deal Double Hit DMG. Piercing Spiral: Grants P-ATK pts and deals Physical DMG to the target and decreases the targets Pierce Resistance -5 pts. Fire Bomb: Grants M-ATK pts and deals Fire DMG to the target and has a 10% chance to stun the target for 4 seconds. Lightning Bolt: Grants M-ATK pts and deals Lightning DMG to the target. If the target is in "Winter's Chill" status there is a 10% chance to knock them down for 4 seconds. Dark Parasite: Deals pts of Dark DMG to the target every second for 8 seconds, stacks 3 times. Natural Punishment: Grants M-ATK pts and deals Nature DMG to the target and has a 50% chance to Immobilize them for 4 seconds. Has no effect on boss monsters. Drake Tail Slash: Grants M-ATK pts and deals Fire DMG to all enemies within a 10 meter fan-shaped area knocking them back 5 meters. Obtainable: They come in the base Legendary pets. Also obtained through Pet Books. Heavy Slam: Grants P-ATK pts and deals Physical DMG to the target and has a 15% chance to knock them down for 4 seconds. Resonating Strike: Deals pts of Physical DMG to the target every second for 8 seconds, stacks 5 times. Earth Strike: Grants M-ATK pts and deals Nature DMG to the target and decreases the targets ACC -pts for 8 seconds. Winter's Touch: Decreases the targets Move SPD -15% and deals pts of Ice DMG to the target every second for 8 seconds, stacks 2 times. Magic Chains: Grants P-ATK pts and deals Physical DMG to the target and decreases their Move SPD -25% and Silences them for 4 seconds. Has no effect on boss monsters. Rapid Strikes: Grants P-ATK pts and deals Quadruple Hit Physical DMG to the target. Shadow Ambush: Increases the targets P-DMG Taken +100% on the next attack. Crushing Blow: Grants P-ATK pts and deals Double Hit Physical DMG to the target and decreases the targets Block & Parry -pts for 8 seconds. Spirit Burning Scar: Grants P-ATK pts and deals Physical DMG to the target. Removing 1 positive status' and prevents them from being healed for 4 seconds. Light's Purity: Grants M-ATK pts and deals Holy DMG to the target and decreases their Nature and Holy Resistance -8 pts for 8 seconds. Vocal Shout: Grants M-ATK pts and deals Fire DMG to all enemies within 10 meters of the target and has a 10% chance to stun them for 4 seconds. Thunder Storms: Grants M-ATK pts and deals Lightning DMG to the target and decreases the targets ATK SPD -pts, Cast SPD -pts and deals pts of Lightning DMG to the target every second for 8 seconds, stacks 3 times. Resistance Tap: Decreases Fire, Ice and Lightning Resistance -8 pts for 8 seconds. Violent Icicle: Grants M-ATK pts and deals Quadruple Hit Ice DMG to the target. Shadow Strike: Grants M-ATK pts and deals Double Hit Dark DMG to the target. Holy Light: Grants M-ATK pts and deals Holy DMG to the target and decreases their Holy Resistance -5 pts and Move SPD -10% for 8 seconds, stacks 3 times. Guardian Light: Heals all party members within 20 meters and removes 1 negative status. Empowered Drake's Power: Grants M-ATK pts and deals Fire DMG to the target. This skill will hit the target twice. Flame Drake Slash: Grants M-ATK pts and deals Fire DMG to all enemies within a 15 meter target area knocking them back 10 meters. Dancing Blade: Grants P-ATK pts and deals Triple Hit Physical DMG to all enemies within 10 meters of the caster. Asura's Purgatory: Grants P-ATK pts and deals Double Hit Physical DMG to all enemies within a 10 meter straight line and decreases their DEF -pts for 8 seconds. Protrusive Stab: Grants P-ATK pts and deals Physical DMG to the target and decreases their Physical Resistance is decreased -8 pts for 8 seconds. Flash Bang: Grants P-ATK pts and deals Physical DMG to the target and decreases the targets ACC for 8 seconds. Dirty Oil Bomb: Grants P-ATK pts and deals Physical DMG to all enemies within 10 meters of the target dealing pts of Physical DMG every second for 8 seconds, stacks 3 times. Power Drain: Grants P-ATK pts and deals Physical DMG to the target and decreases the targets DMG Dealt -5% for 8 seconds, stacks 3 times. Violent Pursuit: Grants P-ATK pts and deals Physical DMG to the target. If the target's HP is below 20% Eagle Pursuit will hit the target twice. Piercing Strike: Grants P-ATK pts and deals Physical DMG to the target and decreases the targets Pierce Resistance -8 pts for 8 seconds. Earthly Punishment: Grants M-ATK pts and deals Double Hit Nature DMG to the target and Immobilizes them for 4 seconds. Has no effect on boss monsters. Flame Bomb: Grants M-ATK pts and deals Fire DMG to the target and has a 20% chance to stun the target for 4 seconds. Thunder Bolt: Grants M-ATK pts and deals Lightning DMG to the target and has a 10% chance to stun them for 4 seconds. Evil Parasite: Deals pts of Dark DMG to the target every second for 8 seconds, stacks 3 times. Obtainable: They come with the base pets. Also obtained through Pet Books. Shadow Slash: Grants M-ATK pts and deals Dark DMG to the target and Silences them for 5 seconds. Has no effect on boss monsters. Poison Blade: Deals pts of Physical DMG to the target every second for 10 seconds, stacks 10 times. Heavy Strike: Grants P-ATK pts and deals Physical DMG to the target and decreases their Strike Resistance -10 pts for 10 seconds. Heavy Impact: Grants P-ATK pts and deals Physical DMG to the target and has a 50% chance to stun the target for 5 seconds. Piercing Arrow: Grants P-ATK pts and deals Double Hit Physical DMG to the target and decreases their Pierce Resistance -7 pts for 10 seconds. Swinging Shot: Grants P-ATK pts and deals Physical DMG to the target and decreases their Physical DMG Dealt -10% for 7.5 seconds. Bone Gnash: Grants P-ATK pts and deals Physical DMG to the target and decreases their DEF -pts for 10 seconds. Blazefire: Grants M-ATK pts and deals Fire DMG to the target and has a 50% chance to deal pts of Fire DMG every second for 10 seconds. Snowball: Grants M-ATK pts and deals Ice DMG to the target and decreases their Ice Resistance -10 pts for 10 seconds. Dark Gravitation: Grants M-ATK pts and deals Dark DMG to the target and decreases their Move SPD -15% for 10 seconds, stacks 2 times. Has no effect on boss monsters. Purifying Light: Grants M-ATK pts and deals Holy DMG to the target and has a 50% chance to remove 2 positive status' from the target. Lightning Shock: Grants M-ATK pts and deals Lightning DMG to the target and decreases their Lightning Resistance -7 pts for 10 seconds. Toxic Magic: Grants M-ATK pts and deals Nature DMG to the target and deals pts of Nature DMG every second for 10 seconds. Rainbow Rays: Grants surrounding allies within 15 meters M-ATK pts and EVA pts for 10 seconds, stacks 5 times. Sickle Strike: Grants P-ATK pts and deals Physical DMG to all enemies within 10 meters of the target dealing DMG equal to 1% of the targets Max HP. Has no effect on boss monsters. Snipers Heart: Grants surrounding allies within 15 meters P-ATK pts and ACC -pts for 10 seconds, stacks 5 times. Falling Star: Grants M-ATK pts and deals Holy DMG to all enemies within 10 meters of the target. Burning Spirit: Grants surrounding allies within 15 meters ATK SPD pts and Cast SPD pts for 10 seconds, stacks 5 times. Frozen Barrier: Grants surrounding allies within 15 meters Elemental Resistance +2 pts for 10 seconds, stacks 5 times. Nature Energy: Grants surrounding allies within 15 meters recovering HP equal to 1% of their Max HP every second for 5 seconds. Magical Energy: Grants surrounding allies within 15 meters recovering MP equal to 1% of their Max MP every second for 5 seconds. Wind Song: Grants surrounding allies within 15 meters Move SPD +25% for 10 seconds. Fiery Spirit: Grants surrounding allies within 15 meters Physical DMG Dealt pts for 10 seconds, stacks 5 times. Stargazer: Grants surrounding allies within 15 meters Magical DMG Dealt pts for 10 seconds, stacks 5 times. Light Shield: Grants surrounding allies within 15 meters DMG Taken pts for 10 seconds, stacks 5 times. Shattering Flame: Grants M-ATK pts and deals Fire DMG to the target and has a 50% chance to decrease Fire Resistance -10 pts for 10 seconds. Cursed Mana: Grants M-ATK pts and deals Dark DMG to the target and decreases their Dark Resistance -10 pts for 10 seconds. Wind Storm: Grants M-ATK pts and deals Nature DMG to all enemies within 10 meters of the target. Calling Thunder: Grants M-ATK pts and deals Lightning DMG to all enemies within 10 meters of the target. Frozenado: Grants M-ATK pts and deals Ice DMG to all enemies within 10 meters of the target. Obtainable: Only available with Pet Books. Frenzied Attack: Grants P-ATK pts and deals Physical DMG to the target. This skill will hit the target three times. Take Root: Grants M-ATK pts and deals Triple Hit Nature DMG to the target and Immobilizes them for 6 seconds. Has no effect on boss monsters. Laughing Curse: Grants M-ATK pts and deals Double Hit Dark DMG to the target and deals pts of Dark DMG every second for 10 seconds. Righteous Smite: Grants M-ATK pts and deals Holy DMG to all enemies within 10 meters of the target knocking them down for 3 seconds. Deep Slash: Grants P-ATK pts and deals Physical DMG to the target and decreases their Slash Resistance -5 pts for 10 seconds, stacks 4 times. Crushed Bone: Grants P-ATK pts and deals Physical DMG to the target and decreases their Strike Resistance -5 pts for 10 seconds, stacks 4 times. Pierced Armor: Grants P-ATK pts and deals Physical DMG to the target and decreases their Pierce Resistance -5 pts for 10 seconds, stacks 4 times. Flame Brand: Grants M-ATK pts and deals Fire DMG to the target and decreases their Fire Resistance -5 pts for 10 seconds, stacks 4 times. Frosty Touch: Grants M-ATK pts and deals Ice DMG to the target and decreases their Ice Resistance -5 pts for 10 seconds, stacks 4 times. Mark of Thunder: Grants M-ATK pts and deals Lightning DMG to the target and decreases their Lightning Resistance -5 pts for 10 seconds, stacks 4 times. Poison Ivy: Grants M-ATK pts and deals Nature DMG to the target and decreases their Nature Resistance -5 pts for 10 seconds, stacks 4 times. Sanctum Response: Grants M-ATK pts and deals Holy DMG to the target and decreases their Holy Resistance -5 pts for 10 seconds, stacks 4 times. Cursed Mark: Grants M-ATK pts and deals Dark DMG to the target and decreases their Dark Resistance -5 pts for 10 seconds, stacks 4 times. Weakened Armor: Increases the targets Physical DMG Taken +5% for 7 seconds. Mana Curse: Increases the targets Magical DMG Taken +5% for 7 seconds. Cracked Armor: Grants P-ATK pts and deals Physical DMG to the target and decreases their DEF -15% for 10 seconds. Flame Spitter: Grants M-ATK pts and deals Double Hit Fire DMG to all enemies within 15 meters of the target and decreases their P-ATK & M-ATK -5% for 10 seconds. Frosty Winds: Grants M-ATK pts and deals Double Hit Ice DMG to all enemies within 15 meters of the target and decreases their Move SPD -20% for 10 seconds. Lightning Strike: Grants M-ATK pts and deals Double Hit Lightning DMG to all enemies within 15 meters of the target and decreases their DMG Dealt -7% for 10 seconds. Floral Winds: Grants M-ATK pts and deals Double Hit Nature DMG to all enemies within 15 meters of the target and deals Nature DMG every second for 10 seconds. Sanctimonious Light: Grants M-ATK pts and deals Double Hit Holy DMG to all enemies within 15 meters of the target and decreases their EVA for 10 seconds. Fearful Strike: Grants M-ATK pts and deals Double Hit Dark DMG to all enemies within 15 meters of the target and decreases their ACC for 10 seconds. Obtainable: A max fused Prime Pet has a % of obtaining one of these. Also from the Vicinity RNG Pet Book. Natural Disaster: Grants M-ATK pts and deals Double Hit Nature DMG to all enemies within 25 meters of the caster. Horrific Slash: Grants P-ATK pts and deals Physical DMG to all enemies within 25 meters of the caster and decreases their Slash Resistance -12 pts for 10 seconds. Lightning Assault: Grants M-ATK pts and deals Lightning DMG to all enemies within a 30 meter star shaped area. Thousand Arrow Rain: Grants P-ATK pts and deals Triple Physical DMG to all enemies within 25 meters of the caster. Accelerant: Grants M-ATK pts and deals Fire DMG to all enemies within 25 meters of the caster and decreases their Fire Resistance -7 pts for 10 seconds. Final Light: Grants M-ATK pts and deals Holy DMG to all enemies within 25 meters of the caster and decreases their Holy Resistance -12 pts for 10 seconds. Frozen Breath: Grants M-ATK pts and deals Ice DMG to all enemies within a 30 meter fan-shaped area. This skill will hit enemies twice. Forceful Strike: Grants P-ATK pts and deals Physical DMG to all enemies within 25 meters of the caster decreasing their DEF pts and Move SPD -15% for 10 seconds. Curse Mark: Decreases the targets Dark Resistance -15 pts for 10 seconds. Obtainable: A max fused Legendary Pet has a % of obtaining one of these. Blood Slash: Grants P-ATK pts and deals Physical DMG to all enemies within 25 meters of the caster and decreases their Slash Resistance -15 pts for 10 seconds. Gaslighting: Grants M-ATK pts and deals Fire DMG to all enemies within 25 meters of the caster and decreases their Fire Resistance -10 pts for 10 seconds. Collapsing Light: Grants M-ATK pts and deals Holy DMG to all enemies within 25 meters of the caster and decreases their Holy Resistance -15 pts for 10 seconds. Enhanced Curse Mark: Decreases the targets Dark Resistance -20 pts for 10 seconds. Angel Prayer: Heals all surrounding allies within 20 meters HP and recovers their HP pts and MP pts every second for 7 seconds. Guardian Angel: Grants surrounding allies within 20 meters DMG Taken -7% for 10 seconds. Natural Disaster: Grants M-ATK pts and deals Nature DMG to all enemies within 25 meters of the caster. This skill will hit enemies twice. Lightning Assault: Grants M-ATK pts and deals Double Hit Lightning DMG to all enemies within a 30 meter star shaped area. Thousand Arrow Rain: Grants P-ATK pts and deals Quadruple Physical DMG to all enemies within 25 meters of the caster. Frozen Breath: Grants M-ATK pts and deals Ice DMG to all enemies within a 30 meter fan-shaped area. This skill will hit enemies three times. Forceful Strike: Grants P-ATK pts and deals Physical DMG to all enemies within 25 meters of the caster decreasing their DEF pts and Move SPD -20% for 10 seconds. Prime Pets Attack Speed 8->5% Move Speed 10% -> 7% (5% remains unchanged) Shield Block 10% -> 5% HP 5% -> 10% MP 5% -> 10% Skill Healing 7% -> 5% (removed the -5 element) HoO Guard Resistance Prays 15 pts -> 10 pts Legendary Pets Super Boots 20% -> 10% Master Assassin 20% -> 15% Expert Insight 20% -> 15% Mythical 15% -> 10% Slight of Hand 20% -> 15% Expert Spellslinger 20% -> 15% Full Burst 20% -> 15% Arcane Explosion 20% -> 15% Iron Armor 10 pts -> 7 pts Magical Barrier 10 pts -> 7 pts Soul Protection -20% -> -15% Hard Skin -7% -> -5% Shield Protection -20% -> -10% Stick Protection 20% -> -10% Master of Pour 8% -> 7% Battle Medic 10% -> 7% Expert Hunter 20% -> 10% Move Speed and 15% ATK/Cast Speed Hard Hitter 20% -> 10% Rate & 15% DMG Physical DPS 5% -> 4% Magic DPS 5% -> 4% Question: Does the knockdown work on bosses? Answer: Unless it is stated otherwise, the CC will work on the bosses. If it doesn't you'll see "Has no effect on boss monsters." on the description. Question: Will my already fused pets lose their prays? Answer: No, they will not. Skills however might get replaced with the newer ones. Question: How do I know if a skill is a Class one or a General one? Answer: All skills are listed and categorized in this post. Simply CTRL + F and search up the Skill Name to find out what type of skill it is.
    1 point
  16. My absolute favorite team -> ME + PU = Burn anything down fast with their Buffs. Good for any PvE content as killing mobs,grind exp,daylies in lower tiers and especially in DG that are worth to play in Team mode. (Need good gear to avoid dying to fast). But You and your friend should play the class that you like the most and if you don't like it it's no fun, and it also depends on what you want to do in the game. Which level cap ; only pve or also pvp ; farm open ground ; Farm dungeons and so forth
    1 point
  17. I think every couple is good to farm. But you must know a couple is not enough to win dungeons above level 36 (Ignis Vortex and above), they are aimed for bigger teams or solo mode only.
    1 point
×
×
  • Create New...