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  1. Dual Coloured Eyes You can now set your characters left and right eyes to different colours! This update is available to all races and supports all of our custom eye colours that where added in Patch 73 and Patch 74! Available via Makeover Cosmetics Set and Character Creation menu. Damage Styles You can now change your in game damage visual styles! You can choose between several X-Legend games damage visuals! We may add more custom ones in future! To update the damage visual head to the UI Settings tab in the Settings window! Guild Repair Skill It's finally here! A much requested feature of being add the Guild Repair button to your skill bar! To add it to your skill bar you will find it torwards the bottom of the Regular Skills in the Skill Window! Room Expansion You can now expand your Room Warehouse an additional 3 times! We have adjusted the pricing of expanding the room to be more balanced between levels. We have also adjusted the UI and fixed a bug with it! Updates We have reduced the cost of Elemental's Battlefield trophies from 200 Ocean Elemental Stone's to 120! Bug Fixes We have fixed an issue with Achievements in the new 25 player Raid Note: I think you must still hit the boss to recieve the achievement. Nice Quality!
    9 points
  2. Elemental's Battlefield Elemental's Battlefield is our newest 25 player raid dungeon ready to be taken on by those who dare! I would like to point out that I think this is one of the most visually appealing and natural flowing dungeons we have ever created. I hope you all get to appreciate the visuals as this one really knocks it out of the park! Rewards You can collect rewards from two sources with this dungeon. The first is by completing the mainline quest which will appear in your unaquired quests upon reaching level 120. The second is once you have completed the mainline quest you can then complete the daily quest which you will recieve from inside the dungeon from <Abyss Elite> Marvin (X:444, Y:643). Guild Relics The main object of the new content is to provide guilds with some brand new and improved guild town relics! Based on feedback over the years on our last relics we have removed all RNG from the process of obtaining the statue you want. So whats new about the current statues? Well we wanted to increase variety for guilds so we have created a new system thats similar to the original chess dungeon. You must exchange Flame Elemental Stone's with <Fire Dragon Princess> Oriel in Abyss for one of four blue grade statues. You can then fuse two of these blue grade statues together to get a golden grade statue. These golden statues will have the combined stats of the two statues merged. Note: You cannot merge two of the same type statues together, they must be two different types. Special Title To celebrate those who complete the raid in the first week of release we have added a special title for people who complete the main quest in the first week. The title granted is Elemental Manipulator and it will be give upon completion of the mainline quest. This will be removed from the quest on Thursday 30th June 2022! Content Revamp Aura Kingdom Maps! After doing some hard looking at the games custom content I found that certain areas where not quite up to the current standard and quality checks of the game. So we spent some time going over things and improving the quality of the content that wasn't up to our current standards. The first improvement comes as a graphical update to the majority of Aura Kingdom imported maps. We felt like these maps looked really bad incomparrison to some of the other imported content so we did something about it! Full list of maps that where improved below! Patch 44 Improvements! In addition to the above content changes we also felt like the level 95 to 108 could do with some improvements. So we overhauled a lot of the content have the design be a little more fluid and consistant throughout. This includes but is not limited to: NPC Models are more consistant and match the map. Monster areas have been thinned out so there is less overcrowding. Quest dialogs have been re-written to be more consistant. Monster and NPC's have been adjusted within the map to improve the map flow. Note: Dungeons have not been changed (Don't worry, Palace of Dreams is still the same as it was)! Note: I didn't manage to finish redoing all the book quests as of yet, so if they're blank or seem unreasably high amounts of monsters they will be corrected in the coming weeks. Abyss Portal Updates When making the Elemental's Battlefield I wanted to upgrade the boring old portals to have some flavour. So we have upgraded all the portals in Abyss and linked to Abyss to to match the theme. Archive Update After recieving some feedback from players in game and passed to me from @MrDoudou we decided on revamping the Archive a bit to improve the experience when searching for items. We decided rather than crowd the top of the archive more to add new features we have added a filters sidebar to the right of the Archive. This also allowed us to expand the amount of rows visiable at any given moment. The new sidebar has the following updates: The checkboxes have been update to have a more accurate description. Added the ability to filter items based on the grade colour. You can now filter the search results based on the Item Level. And finally, you will be happy to hear that we have now improved the Archive Search box to now be no longer case sensitive! You want to find a dragon? type dRAGON 😁 Client Upgrades Some of you might wonder why we had such a big asset patch when we've had bigger patches in the past that have been a quarter of the size. So I'm going to try my best to explain things without going too technical. We had a number of duplicate assets and unused assets in the game left over from previous versions of content. These files may have only been small but after a while they start to add up, this goes for the base game files too so I have removed a lot of the duplicate assets which you may notice the game is now around 500MB smaller even though you just had a huge asset patch including new maps and monster. We have also optimized custom content to include features the game didn't originally support, which reduces the amount of assets being loaded at any given moment. Although there isn't really an accurate way to give exact figures this should generally reduce game crashes that are related to the game not being able to allocate anymore memory. We are not done either! This is only half the game files optimized so far and there is still a lot more to go. I'm not sure when I'm going to begin tackling these issues as I want to focus more on content for the rest of the year but just know I'm always thinking of ways to optimize the game and its assets to improve your experience 😜 Guild Town Improvements @MrDoudou has finally convinced me to make some QoL changes to the Guild Towns! Here is a list of the changes that have been made: Increased Mine and Farm durability to 400. Increased Altar, Foundry, Alchemy Lab and Magic Pool durability to 300. Increased Farmer and Master Farmer to 7 days duration. Increased Miners and Master Miners to 7 days duration. Increaed Alchemist to 7 days duration. Increased Senior Molding Master to 7 days duration. Increased Craftsman to 7 days duration. We have also re-evaluated the pricing of the Elika Merchants: Reduced the price of Staff Forger Bacchus from 700g to 550g. Reduced the price of Shield Forger Achille from 700g to 550g. Reduced the price of Dagger Forger Ares from 700g to 550g. Reduced the price of Rapier Forger Asuna from 700g to 550g. Reduced the price of Sword Forger Arthur from 700g to 550g. Reduced the price of Cestus Forger Hades from 700g to 550g. Reduced the price of Club Forger Herakles from 700g to 550g. Reduced the price of Katana Forger Kenshin from 700g to 550g. Reduced the price of Greatsword Forger Zsolt from 700g to 550g. Reduced the price of Axe Forger Shiva from 700g to 550g. Reduced the price of Hammer Forger Thor from 700g to 550g. Reduced the price of Bow Forger Ulysse from 700g to 550g. Reduced the price of Gun Forger Neteus from 700g to 550g. Reduced the price of Guitar Forger Osyn from 700g to 550g. Reduced the price of Grimoire Forger Dylos from 700g to 550g. Reduced the price of Mace Forger Itris from 700g to 550g. Reduced the price of Pike Forger Izanami from 700g to 500g. Reduced the price of Sickleshot Forger Deimos from 700g to 400g. Reduced the price of Heavy Armor Forger Beowulf from 1000g to 800g . Reduced the price of Light Armor Forger Karna from 1000g to 800g . Reduced the price of Cloth Armor Forger Enee from 1000g to 800g . Reduced the price of Potion Enchanter Omis from 500g to 300g. Reduced the price of Potion Enchanter Izanh from 500g to 300g. Reduced the price of Gem Enchanter Emos from 1000g to 500g. Reduced the price of Gem Enchanter Tases from 1000g to 500g. Reduced the price of Enchanter Zeris from 1000g to 700g. Updates and Bug Fixes Updated Blade Master skill Resilience to no longer need a specific weapon to be equipped to be cast. Updated the Character Info screen text to be more clear. Improved the quality of the Snowy Christmas Sleigh & Warm Christmas Sleigh. Fixed the text on item Isolda's Forgotten Gem Stone. Fixed a bug with Icy Charm Ring where it was giving LCK instead of AGI. Made Legendary Costumes for the following Prime / Alpha Costumes: Fixed several achievement and titles (List Below) And we done! That was a big one!
    9 points
  3. can we please get the option to craft x50/255 for alpha/beta/gamma hexweave at banna ? am rly tired of spending 30mn crafting a stack for an rng that am not getting lol , honestly no need for even x255 just x50 is fine . thanks !
    4 points
  4. 2 points
  5. As the title says; There is an option to hide everything including the UI but i do think the UI is important during combat. Could there be an option to auto greed/need/hide/ignore the 'Roll the dice' function?
    1 point
  6. Box: Celestial Prince Wand (Legendary) Altar: Mysterious Rosette (Legendary) Divine Seraph's Wings (Legendary) Thanks~!
    1 point
  7. I would love it if you guys can make a gear repair button hotkey, or placeable on skill slot just like the class badges. That's all, thanks o/
    1 point
  8. Would it be possible to stack dungeon boss items into the Arcane Box to dismantle for coins? I don't believe this will do anything to disrupt the game play other than make it easier to not have to spend too much time dismantling every single boss items which is a little sacrifice and makes it more fun to farm dgns and/or assist low lvl players...
    1 point
  9. Information Hey everyone! We are releasing a pre-patch today for the upcoming update this Thursday! Due to size of the patch we are pre-patching a big chunk of the patch today so that on Thursday you will have a much smaller patch during maintenance. If you would like to download the patch later in the day or overnight, you can run the game using run_game.bat or run_game_classic.bat. These are located in the Eden Eternal Vendetta folder. This patch is mandatory for Thursday's patch so we recommend you download it before Thursday maintenance. There is a couple of mounts that may have broke due to the patch. This is because the game requires the server to be patched too. These will be fixed during maintenance. More information about the patch and its size will provided in the patch notes! Thank you!
    1 point
  10. I wish we game could get vintage (old but gold) like us, not just plain old
    1 point
  11. STATUS: ONLINE The server is now coming back online. You may now log into the game again! Altars have been updated as well as the in-game mystery boxes. These mystery boxes are located in the Item Mall on the "Limited" tab. Thank you for your patience! ~~~~ The server will be undergoing weekly maintenance at this time. During this period, you will be unable to log onto the servers. During this downtime, the Crystal Altar, Gem Altar and Item Mall Mystery Boxes will be changed. Thank you for your patience while we complete our weekly fixes.
    1 point
  12. Hey, just to put it into the light, the rate of this item is sooooo low, and its hard to get. You can get the chance of getting it just once a day, and that only if you are able to get the transformation of the last boss and survive, and if you dont have any luck on it, you gotta wait 2 days to try again. I'd like you guys to considerate or make it like the TA Soul, I mean there is still RNG and u can try like x4 a day, but the rates are good enough, been hunting the Elysean Soul for months and even after the changes it is still so difficult to get and im not the only one seeing it like that.
    1 point
  13. As you can see from the following patch notes: You can infact get the Advanced Elysian Devil Soul from every single box from the island except the Elysian's Bizarre Bucket which is pretty self explanitory why. We have also massively increased the rates when implementing these changes. I don't really think taking this discussion further at the time is worth it as if you don't do the research before making suggestions/complaints it comes across more as "I don't like it" rather than "this is a problem". You can get it from the Elysian Treasure Chest which you can get like 20 of a day if you max out on all the bosses. You can also get it from the Golden Bucket which there is 6 possible chances to get a day and obviously the one chance you refer to as the Ultimate Chest. Edit to clarify: You can get 20 a day per character who attacks the boss, vs the other 6 and 1 chance which is single and not per character. So your more likely to get it from the Treasure Chest.
    1 point
  14. Effectively it is a trophy and it is missing in the archive. Thank you for reporting it to us.
    1 point
  15. Hello! (Gonna just go ahead and @Jordan so you can see this) I know that works on newer content can be taxing, but I did want to ask to know if merchants from Elika can be lowered in price? These merchants can be a little pricy for upkeep currently and as of right now I currently manage 3 active/popular guild towns for the server. (Previous leaders became inactive/busy so I offered to keep them going instead of dying like numerous others.) As you can imagine, the prices can add up a bit over time and I personally do not see an actual reason for these merchants to be 700g~1kg each. I also personally don't think it's necessary for them to be that high because of the fact we cannot use Guild Funds for these wonderful (but still expensive) merchants. Offline, Celestial, BlackMagic | These guilds use Alchemist, Forgers, Magic Pools, Farms, and Mines. Everyone (at some point in time) need these merchants for some form of game progression. Suggestion: Perhaps 200~450g per merchant? (The most expensive ones should be ones like Famous Forgers, etc. I wouldn't even be pressed if they were 700g and everything else cheaper!) Also: Is it possible to extend the duration of Farmers/Master Farmer + Miners/Master Miners to 7 days so they expire at the same time as everyone else? (Just wondering since it can be a little annoying to replace them twice as much as the other merchants!) (I also wanted to say thank you for actually compiling some of the merchants together too, that update was actually very nice!) Thank you very much for reading as always! -Judgement
    1 point
  16. Well the original intention behind Elika was never really to be the be all end all method of aquiring merchants but rather just a pay for convenience sort of alternative. I didn't want to remove famous forger farming from the game nore did I want to make merchant boxes and such completely irrelevant either and from what I have saw in the past few years was that was still a thing. Maybe with the latest improvements to Elika it may have pushed her more than ever since when I originally made her I was still learning about the game and it was more of a mashup than anything but now its a consistent list. So I'm not sure. They also don't use guild funds on purpose as they do help bring gold out of the server as aside from a guild trying to level up guild funds are pretty irrelevant. As for the Miners and Farmers I can look into it. I've always been under the impression atleast that it wasn't really a necessary change as they're basically free (above comment). But I guess it could be a hassle for someone maintaining multiple guilds to have log in alts and put them up.
    1 point
  17. Developer Updates Hey everyone! This thread is to update you all on some of the upcoming content coming in 2022 that we have planned and are working on for Eden Eternal Awaken! As per usual we will not go into lots of detail about the content as things may or may not change during the course of development but also we like to leave some things to be a surprise on release day. The first piece of content to expect is a new dungeon that will be the new source of Guild Town Statues. This content is the current focus in development and an expected ETA would be safe to say somewhere in the next month or two. We've made lots of progress and quality changes to this content so we hope that is reflected when it is released. The next piece of content that may be included in the above or released after is an updated to the One-Eye Roger system. We wanted to make this system a little more fun and have more inclusive rewards for both players trying to do their enchant achievements and players who have completed them already. We have some more content in the planning stages. We will give more information about that at a later date. That is all we have to update you on for the moment but I may update this thread in future with some images or information. P.S Many thanks to @MrDoudou for helping with designing and testing the new content.
    1 point
  18. You can find the yellow "!" (Quest Bubble) under your mini map, after opening it unclick the "Level Choice" and all your previous main quests that you haven't accept will show there. Second one is if you accept a quests and didn't show up to your quest UI it probably mean that the quests that can be displayed is a already full. Press L and shift + click the quest that you want to be displayed or not. Third option is go to the map that you haven't finish the main quest and a yellow Exclamation point will be visible in map Fourth option is to double check if you completed the main quest and book quest in a certain map by clicking L the choose "Legend" Tab on the upper left corner of the Quest UI "L" then you can track everything there.
    1 point
  19. may he rest in peace, my condolences to friends and family
    1 point
  20. Hi! Here is a compilation of content and QoL updates throughout 2021-2022. This is here to keep players informed on changes that they may have missed out on hearing about, and learn more about the systems on this server. Feel free to share with friends. A lot has been changed or improved in the last year. Many of the things that players have been asking for have been addressed, making the server a lot more fulfilling and easier to play. Most updates will be cited with the related patch notes, which you can click for more information. I will try my best to get translations for this post in other languages. All updates and features listed below are already in the game. Table of Contents I. Trials, Gearing, and Stats II. Altars, Path of Destiny III. Guild and Guild Towns IV. PvP V. Quality of Life I. Trials, Gearing, and Stats -Can level to 75 via mainline/book quests - no more choke points (v37) -Vendetta starter equipment and weapons now available at lv30 and lv40 (v31)(v37) -Class drop is now in 65-75 trials (Class drop guide HERE) (v36) (v37) -Class drops for EC, eternal coins, and honor stars are in 70, 70S, and 75 trials - great for f2p (Class drop guide HERE) (v37) -Weapons and armor now drop at up to 120% (v36) -Auto Loot and Player Specific Drops (v37) -New Daily dungeon that gives guaranteed 50 EP, 55 Honor Stars, and 150 CCM + more (Sublimes, Legendary costumes/mounts, etc) (v37) -Awaken Armor key requirements - 7 Gold, 7 Silver (v33) -Reduced Crystal Cross Medal requirements for 65 Awakened weapons (v37) -Sky Tower drop rates buffed, along with custom Legendary costume/mount box. Definitely read patch notes for additional info (v35) -Elemental resistance cap raised to 70 (v35) II. Stones, Altars, and Path of Destiny -Crystal Altar layout is now static. (v25) -Base stone on altar is now 75% Halcyon stones (v37) -Can convert old 10% Lucky stones to 75% Halcyon stones via Arcane Box (v37) -Fortified Stat Reset Scrolls are now in Loyalty Shop for 80 EP each (v31) -Path of Destiny system now added (v31) -Gem Pouches can give lv1-5 gems (v31) -Twist of Fate Tool and other 80 racial crafts are now level 75 (v37) III. Guild and Guild Towns (v37) -NPCs in Guild Town now sell Aven Fame materials -NPCs in Guild Town now sell gathering materials at their locations -NPC in Guild Town that exchange Eden Amethyst with better turn-in system -Orange Rings/Necklaces from 1-65 now have 50% success rate -Orange Capes warstone cost reduced -Level 3 Potions have 100% success rate -Updated the following crafts to give Guild EXP x4 and Building EXP x5 and will take 2 seconds to craft IV. PvP -New GvG System (v26) -GvG times moved to 1PM and 5PM EST (server time) to accomodate for EU players (v31) -Territory War moved to 17:00 (5PM EST) (v35) *Can be changed if needed -Arena HP increased to match Territory War HP (v37) -Updated Recommended Events buffs to be granted as a consumable item. (v37) -Dimensional Jump/Pulling skills lag bug fixed (v37) -Honor Stars increased in arena (v25) -Shaman class fully reworked to be viable in PvP (v37) V. Quality of Life -Custom hair, fur, skin and eye color options (v16) (v17) -Auto Loot and Player Specific Drops (v37) -HP / MP potions, Memory Tomes and Trait Tomes can stack x999 -Can upgrade HP / MP potions, guard scrolls, and power scrolls through arcane box -Free portal stone buff to lv70 (v37) -37 Slot bag expansions -Rankings updated to give Sublime stones instead of Halcyons (v37) -Updated Recommended Events buffs to be granted as a consumable item. (v37) -Luminary glyph now craftable at level 75 (v37) --- Thank you to @Aeri for gathering a lot of this info for me.
    1 point
  21. Hello, my name is Shinryu, the Silver Dragon of the 2nd Era, Vyzer Deathoniak, the Dark Dragon of the first era's brother (RPing), ok lets get serious now. Being in the first team that cleared the dungeon, I will be writing this guide to give you an idea of what you will be expecting in this dungeon. To respect my friends who are doing this for rankings i will NOT disclose our clear strategy, nor the strategy that is leading them to clear this in the minimum time possible currently. There is some minimal things you need to know before you are attempting this dungeon. The Dungeon is designed to not be like an EE dungeon but an actual raid approach coming from harder games unlike EE's ''raid'' which always has been braindead. This means you have to be geared to a certain degree, have a proper knowledge about what you are doing, proper boss skill timing, and have multiple classes geared for it. Don't be afraid to test classes, there is many classes that can clear the dungeon, but the fastest requires some specific classes which like i said above i will not disclose here. Both Mdps & Pdps can clear the dungeon. But at various time frames. There is something new into the dungeon stat wise that has been added to the bosses, called ''True Resistance''. This works exactly the same way as Resistance but since resistance can only go to 70 and can be reduced to drastically get you a damage increase, This resistance has been added to maintain the bosses from not being killed too fast. Example if a Boss has 40 True resistance, means it will always have damage reduced by that amount of resistance. It cannot be decreased. If a boss has 40 True Resistance + 60 Resistance, This means the boss has 100 resistance, and will take 0 damage from the player, Thus you will be needing reduction accessories to reduce the 60 resistance to be able to do damage. That said, there is lots of compatibility with the - resists. Reducing all the resists will not always benefit you. You will need to test out and see till how much reduction you will need for your party to provide the best damage/time. This dungeon bosses have many mechanics implemented into them as much as EE's engine allows it. This means you cannot braindead the dungeon like any previous EE dungeon, you need to pay attention to the boss buffs, your debuffs, your HP, your positioning etc. Discord Shotcalls, help a lot here to help with the team. Each boss has a certain type of damage received greatly reduced when attacked with that type or completely Immune to that type of damage. Example First boss Nasci is Immune to Pierce Damage & Nature Damage. Most bosses are also immune to auto attack damage, which means only skill damage matters for them. Each boss has an extreme soft enrage type of skill which triggers at 30-50% HP. Beware of those skills, they will instant wipe you if you don't pay attention 1. Nasci Elite Form Nasci Elite Form is pretty basic and straightforward, It has knockups after 50 % HP. Heal & Kill it as you normally would for other types of bosses, but in a harder state. 2. Nasci Dragon Form To note each boss has a constant aura debuff that applies to everyone nearby. In the case of Nasci it is - mov spd, - cast spd, - healing. Two Green Circles will appear when Nasci goes into Dragon form, example: Standing in those Green Circle will give the player - 40% damage Dealt but will also prevent them from getting knocked up by Nasci's skill, which can be devastating to the players combined with its Soft Enrage skill + Dots. Like i said i will not post how our team cleared it, so you do your positioning and discuss with your party how will you attempt it. After 50% HP, Nasci will get a buff that will make it take 0 Damage, which needs two players to be at the NPC after 50 % HP in order for them to do damage to the boss. This means you will have to discuss which players will do NPC, who will heal and who will do damage to the boss. You can also kill the boss with dots, but this will take you over an hour just for this boss, thus not giving you enough time to clear the dungeon which ends automatically in 3hrs. After 30% HP, he will cast his Soft Enrage, which will deal massive raid-wide damage to a player he marks with a Sniper debuff. This part demands a lot of heal and survival. If your healer misses even 1 heal on them at that time, they will most likely die. Find your strategy, and discuss how to kill it. 3. Eis Elite Form Eis has a reduced damage taken from strike/slash, It is also immune to Ice and a few others. I don't have the SS of the exact buffs they have, so please check accordingly. It's Elite form will spawn 4 adds every now and then, it will be like this, provided you keep the boss at its original position: Each Spawn heals the boss/gives the boss immunity/damage reduction/player reduction in resistance. Also note the aura here constantly reduces your ice resist by a LOT. So beware. Eis Elite form will be also surrounded with an ICE AREA which will freeze anyone who goes into it. For this, you will need 1 player to do a NPC, which will give immunity to the NPC to get frozen, and the NPC will be given 1 skill to remove frozen status from the frozen player. To note, this skill has a 3 second cooldown, So this means you cannot put all players to go inside the ice area at the same time. By paying those two things into attention, You will need to efficiently kill the boss, while killing the add spawns. Be sure to watch well when your team mate is frozen. 4. Eis Dragon Form Eis Dragon Form resembles Tienro from Skeleros Ice Abyss a bit, i.e there is similar mechanics. There will be many Ice Spirits all around the area he is on, 1 player will need have to take 1 NPC which will be available when Eis Elite is killed. Each Ice Spirit will constantly heal Eis if it is left on the area, Thus the NPC will need to constantly clear the ice spirits while the other players kill Eis. At around 35% HP, Eis will empower his Ice Rails skill with a buff that gives itself +100% Attack, this will do massive damage to anyone hit, Being hit multiple times by it will cause the player to get frozen and die. So avoid getting hit from this multiple times here. Note this can also kill the player with the NPC buff up, so make sure you be careful. While he has his buff up, players hitting Eis will get a damage down debuff which reduces damage dealt by -2% stacking 50 times. At 50 stacks, you will stop doing damage to the boss. You will need to stop hitting it then, for the debuff to go away. Keep going, until Eis Dragon form is dead. 5. Holy Thundor & Thundor Shadow Before Thundor's Dragon form appears, there will be two of his elite forms, which NEED to be killed at the same time or within a few seconds, else the other form will respawn. Again here, they have their own immunity to certain types, mostly Slash & Strike. Each of them has different ones, so be sure to check them out, and assess what is best for you to kill them. They will be assigned like this Holy & Shadow Thundor cannot be too close to each other, else they will receive a buff, making it harder to kill. Make sure sure you check them well, positioning is important here. Every few seconds, A holy circle/dark circle will appear at random places in the arena. Putting the elites in there while killing them will give them a damage received increase, But they need to be put in the opposing attribute circle. Therefore Shadow = Holy Circle, Holy = Shadow Circle. Kill them as appropriately as your team wishes to. Shadow Thundor will debuff a player with a debuff that will heal it, so be careful. Once both are killed at the same time, Thundor Dragon form will spawn, with another set of mechanics. 6. Thundor Dragon Form Thundor Dragon form deals mostly thunder damage, as its name says. So be sure to get high thunder resistance before attempting this. His Soft Enrage skill will spawn sands which have a lighting puddle AOE, standing into that will deal massive dot damage and explode, killing the player. The placement for the boss will be as follows Every few moments, upon killing the crystals, they will reappear. These crystals need to be killed asap. Else they will give Thundor a Damage received reduction and Heal its HP. AT THE SAME TIME, when you hit the crystal, the player hitting the crystal will receive a yellow debuff, which when hitting Thundor while that debuff is up, will heal the boss and reduce its damage taken. So make sure to stop hitting the boss until the debuff goes off after you kill the crystal. The boss will also have a debuff skill like Asmodeus from GoP, where if this debuff stays for long, it will kill the player. It takes around 7 seconds to get the NPC buff again (V.I.P Buff). Using this NPC on the player will prevent the player from getting that debuff, but will also give the player -20% Damage dealt and this is stackable. So do not accidently double use the skill on the player, they will deal significantly lower damage, and wasting your time to apply it on another player. You will have to check the player debuffs constantly for this. So NPC, don't be braindead. The entire parties life relies on you. There are various strats to attempt this boss, but this is how the boss mechanics is supposed to work. 7. Bushi, aka Nejuro This boss is more about paying attention to your debuffs and boss buff very well, rather than doing mechanics. There will be a NPC before it where you will be buying 3 different types of potions, Each removing a specific debuff from yourself. Holy & Dark Potion share cooldown, so be careful on which debuff you are using the potions on Each debuff will have its own effects like HP/MP drain, damage received increased. This is crucial to be removed, Bushi can instantly kill everyone from full HP no matter how tanky you are. I will not mention which potion removes which debuff, i will leave this on the player to test out. After 50 % HP, Bushi will cast, Bloodsword Shockwave. You need to stop hitting the boss here, it will get a purple buff while using this skill every now and then. Having a stack more than 5 will already result in critical damage to the party. Having more than 13~17 stacks depending on how tanky your team can sustain will result in instant wipe. This damage goes by millions as this boss debuff aura constantly reduces your physical attributes of your character. It is somewhat the easiest boss here, provided you are paying attention. 8. Draconem Elite Form Before attempting Draconem, i would like to mention there will a green set of circles that will appear in the area where Bushi was and Draconem will be. Standing in those circles will instantly kill you, and you cannot get back without dying if 1 member dies. So life leafs is recommended here or just simply do not die here. It will require a lot of practice to get it right. So maintaining tankiness is important here. It looks like this , except it is green. The boss will be in the middle, and a set of crystals will spawn every now and then, The crystals need to be killed asap as they will give Draconem a less damage taken as long as the crystals are up. The structure looks like this Draconem Elite is relatively a quick going boss, its difficulty is more or less that of Eis Elite. So just follow anyway you wish to kill it. The Crystal Spawn order is random so, choose which you want to kill first. 9. Draconem Dragon Form, aka Riri This boss is not entirely difficult but requires a knowledge of Nasci, Eis and Thundor's mechanics, because all those 3 bosses mechanics will be spawned at the same time. And you will need to dodge all of them. Similar to its first form, Draconem will spawn a mini add of Nasci, Eis and Thundor at the same time. Each of them Either slowing down the player/knocking the player back/HP Dot and the mechs they had. It will look like this without the Circle Spawns which i will go onto next. There will be a massive amount of Circles that will CC you every now and then. They look like this: Standing on each of these circle will apply a different CC to the player upon the timer goes off. Blue Circle = Will freeze the player Green Circle = Will knock up the player Thunder Circle = Player will be stunned You will need to dodge all these circles while killing the boss, and the dragon spawns. Now before attempting all of this, you will have to talk to the NPC to spawn it, the NPC also gives a player a NPC buff here. This NPC is very important to help progress through the fight The NPC should not get any CC circle, else this can wipe the entire party. The NPC gives the player 3 skills to use. The first two will remove cc from players getting hit by the circles (example being frozen like on Eis, on Blue circle). After 50 % HP, Draconem will cast his Enrage skill (it has an aerolite animation if you wish to put fx on). Before the cast goes off, the NPC player will have to use the Skill 3, else he will instant kill everyone in the group. You have to do all this at the same time, to kill the boss, It is also the most tanky boss among all, So optimizing this boss will take time. --------------------------------------------------------------------------------------------------------------------------------------------------- This is an overview guide of the most important things you need to know. Each parties has their own strategies to beat this dungeon. Some of my friends are doing the ranking, so to respect that, i will not post the full clear video. Nor will disclose any info about how we cleared it, until the ranking is done for them. We have taken hours and hours to optimize ourselves to beat this dungeon, At first it looks undoable. But to this point members of our team has been able to do it in under 30 minutes while maximizing score. I will not disclose how they did it. This strategy is confidential to our previous static team. As well as the current one who is doing it. I promised everyone i will write a guide myself in around 1 month from release, There you go. Full unedited Video to be uploaded about it will be debatable depending if my previous static team agrees or not. Have fun clearing this dungeon, This was to give you a very in depth overview about the dungeon. Good luck. And i hope Jordan releases more fun raid tier dungeons in the future. It brings a lot of challenge and teamwork. Thank you again. --------------------------------------------------------------------------------------------------------------------------------------------------- Update: I have edited our first clear video but cut parts to respect the classes being used by everyone. Some parts you can still see some of the classes, So it is to give you a vague idea. Have fun.
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  22. if you can't download Eden Eternal Vendetta try using a different browser or copy paste this link http://cdn.vendettagn.com/vgn/EEV_Install_v1.rar
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