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Showing content with the highest reputation on 09/18/2020 in all areas

  1. 2 points
    My opinion is we should wait a bit more: As some people said, it's not the optimal time to add new content for students and yound adults. Plus, this kind of players can't enjoy a full farm day online, so some of them might not have reach the finality of lvl 65 (getting at least one awaken weapon and maybe fortify it +10). Also, there are players that started the game during summer and didn't have the time to catch up. I can't speak for F2P players because I contributed a bit, but since their progression is slower, server would be more F2P friendly if you release later the new content... I don't know. That's why I say we should wait a bit, but maybe not wait next year! Actually, pvp is waiting a major updates so player can enjoy arena, at my knowledge, it should come in the next few weeks. (And fix TW (I promise Jordan I'll stop harassing you one day 😋)) November could be a good schedule to release new content. I want to also discuss the schedule of releasing lvl 70 content: I think releasing 70 trials 1 or 2 week after increasing the cap level is good. But not the S trials. Then, maybe release 25 players expedition, Rose Knight Tales,... And later, 70 awaken armor and 70 S trials (if I remember correctly, they came a bit after, so players were encouraged to do 70 trials to get stuff and blueprints, that are a bit harder than S trials that came to help low-time players). Maybe we splitting all of these on 2 months like you did on 65 content. Anyway, asking community is really nice and I want to thank everyone that will contribute do make this server playable on long-term.
  2. 2 points
    I say in the next few weeks. Almost 3 months of 65 cap was a long enough time, and it was fun, but the PvE has become repetitive. Honestly I feel a lot of people are bored of logging on if not for random PvP matches. Awakened weapons definitely gave a second wind for this cap but its dwindling quickly. 70 trials and S trials will give us a lot to do at this cap, and DK and Sage are capable of changing the PvP meta so that they are new and exciting for that demographic too. Thankfully I don't think that adding this cap so quickly after awakened weapons is overwhelming for people either, because stones are more available than ever and also most people don't need to upgrade anything new yet anyway.
  3. 1 point
    The game is not boring because of the little content of cap 65, it is because it depends a lot on p2w, in cap 60 the opportunity to make gold was greater, make dgn and kill bears in the highland with your same level cap gave a good drop. They put cap 65 with new maps that give practically nothing and you go to highland bears or dgn 60 that previously gave a good drop and these no longer give as much for having a higher level. At the end of the day it was the f2p player that gave the flavor to this server, and the p2w complements it, we are in which I include myself. A new cap will cause several to leave the server in which I am included, spend a lot of us to get my set and weapons +10 so that they put me cap 70 soon? no thanks. And I emphasize for the f2p player it will be even less attractive. What they should do is put more PVE events, since the pvp is honestly dead by the same community and the grabbing of characters in 1 or 2 guilds. This weekend it will be gvg from alts. Now if the concern is to continue making money for vendetta as before, I think that cap 70 is not the solution. I translated some words, my English is not very fluent.
  4. 1 point
    I say the next few week, cap 65 its already enough for many in the server, was fun but not enough, idk if in the plan there news perfect dungeons like awak (DS/GoP) in a classic version but gonna be perfect if you implement into classic!