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hinseo

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Posts posted by hinseo

  1. I find it appalling that, in a post where we're supposed to voice out our opinions and weigh in on how the server could be better, we come to find the same roadblock time and again: Jordan's dismissive attitude.

    What I'm about to say I really actually mean it a good way, so, Jordan:

    1. If the way things have been handled thus far really worked, the game would be lively still
    2. If more than one person is coming through with the same issue then it's not an "opinion", it's a tangible problem
    3. Things don't have to be black and white. There can be a middle ground and this post is being weighed in specifically so we, the players, and yourself can find it
    4. Once again, just because this is Classic does not mean we have to carry the same issues OG EE had, with us

    Quit fighting opinions- just please listen to what we have to say. No one's here to attack you, we're voicing out our discomfort because we want the server to be fun and playable to begin with.

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  2. 6 hours ago, Jordan said:

    Please do not take this the wrong way

     

    6 hours ago, Jordan said:

    Not a single gear that I'm aware of in the current state of content has a 1% drop chance. Most are below 10% and some are even below 5%

     

    6 hours ago, Jordan said:

    That being said I would like you to explain to me what exactly you're going to be doing in game once you have completed your set in a few days because every other boss kill is dropping you gear

     

    6 hours ago, Jordan said:

    If you're time is so little that you need flashing lights and dopamine hits every other trial (so every other 10 mins) then you shouldn't really be playing this sort of game

     

    6 hours ago, Jordan said:

    This is pretty much the only valid arguement you have made in your post

     

    6 hours ago, Jordan said:

    I very much appreciate the time you have taken to give insight into what you feel about the game

    anyway--

    i will save my breath. but thank you for sparing some of your time to read what we have to say

  3. In my opinion, quality of life changes are necessary. And I speak mostly about the grinding that is required in order for one to enjoy the game- particularly touching on the topic of stones and the acquiring of gears. A friend of mine painted it this way: I grind for two hours to buy eight lucky stones and all of them fail, or I grind for two hours to buy a single halcyon stone. Not to mention the aeons it will take you to acquire the piece of gear in the first place.

    If I had to tap on these topics in a more orderly manner though, I would break it down like this:

    • Getting gears is a hassle. While it is true that there should be some grinding involved, to make the boss drops as rare as 1% is too extreme. Class Drops (albeit with a reduction) would make the grinding more intuitive- if my gears had, say, 40-60% chances of dropping, I'd gladly go back to farming. To assume that the player-base (who are mostly young adults who're tending to school and their jobs) can grind for hours on end is naïve at best, and it only results in discouragement- take it from me
       
    • Fortifying said gears is a hassle. To quote my friend again, you grind to chain-fortify a piece of gear with a flimsy 10% success, or you fortify one time (and still with necessary luck) out of the, say, 12 you need in order to have decent +6 gears. Once again, to assume that we can grind so much is naïve. Having SS drop in trials, with the addition of class drops, could also make the grinding more intuitive and it'd allow more PvE oriented players to catch up and become more invested in the game
       
    • Just give us POD, for christ's sake. Perhaps this is more of a personal note, but I believe POD is far from broken. If anything, it's an addition that incentivates PvE and allows such players to make themselves with Honor Stars for their sets. "Well, getting 50 HS Chests is too much", well, then code it differently. You're supposed to have the files for the game- just tweak it so it's a little less. It's also a source of EP, which is useful for achivements and buying fame materials for the Aven vendors

    The server is kind of its own thing, and I'd be lying if I said it doesn't have great features like Archive Search and Auto-Sort. But looking at it realistically, the classic Eden had a lot of issues which can definitely be improved upon here. Just because it's supposed to be "like the old times" does not mean we have to carry all those problems with us now.

    Nonetheless, those would be my two cents. Thank you for reading, I hope I was eloquent enough. 😅

  4. I feel with school starting again and most of the young adults busy, perhaps it'd be wise to postpone it some until christmas time, providing everyone with the opportunity to gear and catch up consistently. That being said, if the votes ultimately end up bringing the next cap sooner than that, it'd be best we only get the LV70 trials (non-S) as well as DK and Sage. No such thing as awaken sets or Vingot

  5. Hey all! I hope quarantine's being a good time for self-improvement.

    And speaking of improvement, is there anything more pleasant than seeing our racial crafting get better? (I mean, aside from gears...)

    But there's a slight problem: entering Guild Towns is such a dreadful sight at times. For us who have internet problems, we can either make it in 10 times in a row, or get dc'd x100. We buy all the tools we think we might need, but we'll have to leave and acquire new ones eventually.

    If I recall correctly, Awaken Server had the gathering merchants inside GT as well. I was wondering if this was possible for Classic too? It'd save us, not just the trouble of running back and forth, but also of leaving GT, entering again, and praying we'll make it seamlessly.

    On a related topic... am I the only one who experiences a slow start-up when I click "Play Classic" on the patcher? Classic takes... SO long to load, whereas Awaken is still as fast as I remember it, even with my internet. Some of my friends with FAR better connection can also attest to this, so I was curious as to if there's a way to fix this?

    Thank you for reading!

  6. Heeey, these are pretty good suggestions. There may have been a time were I was a BD enthusiast...

    Let me just list a couple things before my seconding this post. BD is a pretty solid EVA tank- hell, all orange classes are, because they've an EVA-specific set. When I was still in Aeria, I met pretty solid BD's. My most enlightening experience was seeing one EVA tank all of Malice-Trial... how legendaric.

    The debuff part I don't quite agree with. If you let me get mathematical for a moment... every +200 points on a stat are 10% of it, raw. So, if an ability lowers a certain stat by, say, -250, that's a solid -12% to it. For things like Casting, Agility, Evasion... 10% is a big number. BD with an EVA set and a high level [Flashy Charm] (which I'm pretty sure can exceed -200 ACC) makes the class pretty solid, particularly in PvE as enemies have low base ACC. It can also make a difference in PvP but you'd have to be pretty particular about your build, gear swaps, etc.

    Other than that, these are solid points. If implemented, I don't really think BD would need more suggestions in the PvP realm. 20-feet is a much wider area than you'd imagine. It's enough to cover all corners in the middle of the 3v3 arena, for perspective.

  7. Remember getting excited about learning an AoE with your Hunter only to find out it's an actual DoT effect?
    How fun was it bombarding an enemy with Rage of Storms for BP until you figured out Mage was just better at Elec-breaking?

    Yeah. I felt pretty dumb too.

    Hey guys! I'm Hinseo. Been around awaken server for a bit but the idea of a classic server was quite exciting to me. First of all, thank you to the staff for doing this. It's been an amazing opportunity for my friends and I to reconnect- particularly in lockdown, we're more than eager to play together again.

    Classic EE was quite a blast for us long-time players. But, it's exactly because we're old players that we acknowledge: some things about it weren't necessarily perfect. Remember when Tornado became a target-triggered AoE? It was almost revolutionary.

    As such, I've decided to compile a couple suggestions regarding normal classes that I believe are somewhat fair, and (perhaps?) within the realm of possibility, just to give them that extra oomph that makes all others such as Mage, Cleric, Warrior, Knight, etc. as fun as they are.

    It's worth mentioning that I believe these changes are fair specifically for Classic Mode, as, obviously, once you get your first awaken class you don't ever bother using normal ones unless it's for TW.

    Yellow Common Skills

    Spoiler

     

    I'm not a huge savvy on yellow classes but I always found [Provoke] somewhat fascinating, because it's used from a range, but I was thinking, for Classic in particular, it could also induce a 1-2s stun?

    Hear me out. Casting classes are deadly. Not because of damage alone but utility. Healing is, obviously, a powerful tool. What if just, for only an instant, you could to interrupt a Cleric who's preventing its entire party from biting the dust? Or a Mage who keeps on ravaging 30% of your HP from a single Snowstorm? In PvP, interrupting for just one second can make a huge difference. Not to mention on PvE, where some bosses tend to have wide AoE's that can sap 90% of your HP, or just instantly kill your party.

     

    Orange (namely, Samurai)

    Spoiler

     

    Orange classes were always so boring to me until I unlocked Samurai and just HAD to main it. It was fun, but I always felt as though its successor, Blade Master, had a much greater advantage, summarized in one word: charging. What if [Solar Wind] could prompt the player to charge at the target? It doesn't even have to stun, it can just simply charge and trigger the same effect as now.

    And since we're on this, how about [Purgatory]? I recall seeing something related to it on the forums, though I don't know if it was implemented, but I liked the idea there: make it decrease Movement instead of ACC. Admittedly, enemies have pretty low base ACC, not to mention with a whooping 40-50% EVA, you'll be dodging costantly. Movement- can also help during kiting (I cannot be the only one), or when you, in PvE, simply can't deal enough damage, but need to keep a burst member alive.

     

    Green (Hunter, perhaps Ranger)

    Spoiler

     

    Oh baby, the star of the show. [Piercing Wound] could, instead of being a boring DoT, deal actual damage WITH a weak DoT. Another alternative was suggesting it'd decrease elemental resistances -2-3, stacking up to three times. It'd keep its casting circle and cooldown time, but that extra effect to make it more desirable. Now, onto [Poison Arrow Rain]. It's... okay, as magic, I suppose. But bows aren't necessarily strong weapons, and their Magic value is nothing to write home about. I was thinking, that it could still deal damage, but have a small chance (10-20%?) of removing one buff from targets.

    As for Ranger (I don't know if it will be added, so ignore if that's not the case), to contrast Piercing Wound, [Meteor Shower] could deal damage and reduce PHYSICAL resistances -2-3, stacking up to three times.

     

    Blue (Shaman)

    Spoiler

     

    Shaman is kind of infamous. It's not as stellar as Cleric when it comes to healing, nor is it as stellar as Mage when it comes to damage. It's somewhat of a poor in-between, really. That kind of class you see and go, "eh, you can stay that, but if we need you to change...". As such, here's a small list of suggestions for it.

    +Nature's Wrath (could use a name change... not necessary, I'm just being petty. "Primal Nature", "Forest's Whisper" or "Plant Bite" sound like fun candidates though...): Hits twice, keeps its 30% immobilization.

    +Drops of Heaven: Keeps its usual G-Heal and base power, but instead of regeneration, it could have 20-30% chances of removing a debuff off the party. It may seem dumb, but I admit [Spring of Life]'s effect saved me sometimes... point is, occasional procs come in handy when they trigger.

    +Rage of Storms: As expressed in the beginning, it could deal damage instead of DoT. Either that, or deal damage whilst keeping its Movement- debuff. Another point is, classic classes don't really have good options when it comes to Lightning BP. Sure, there is Mage, but that comes with a cooldown, and one of the options works around you, not directly against the enemy. Not only would this make Shaman somewhat better at damage, it'd also let it shine on its own as an option for Elec-breaking. As an extra, it could also work on a 10-15-feet radius.

    +Puma Transformation (is that the name? whatever, it's intuitive enough): One of its successors, Druid, can transform into various animals and provide different forms of support for the party. I was thinking something like that for Shaman. Transform for 30 seconds, providing two different options:

    1. Ferocious Puma Spirit: +20% Movement, +10% INT, +10% MAG, -5 (10?) elemental resistances, -10% WIS, -10% G-HEAL
    2. Gracious Pegasus/Torturra Spirit: +20% Movement, +10% WIS, +10% G-HEAL, -5 (10?) physical resistances, -10% INT, -10% MAG

     

    Purple (Warlock)

    Spoiler

    Now, don't get me wrong, Warlock is pretty good for Dark-breaking, and for point-blank damage. But its [Parasites] skill could contribute to its self-sustenance some more. It could, in addition of dealing DoT, lower Movement -5% per stack. Or, instead, make [Darkness Arrow] more likely to drain HP when Parasites are on, perhaps 60-80%.

    Those would really be all of them. I understand if they aren't possible to implement at the moment, or at all, but I still appreciate if you at least read through them. Thank you for your time!

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