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hinseo

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  1. I find it appalling that, in a post where we're supposed to voice out our opinions and weigh in on how the server could be better, we come to find the same roadblock time and again: Jordan's dismissive attitude. What I'm about to say I really actually mean it a good way, so, Jordan: If the way things have been handled thus far really worked, the game would be lively still If more than one person is coming through with the same issue then it's not an "opinion", it's a tangible problem Things don't have to be black and white. There can be a middle ground and this post is being weighed in specifically so we, the players, and yourself can find it Once again, just because this is Classic does not mean we have to carry the same issues OG EE had, with us Quit fighting opinions- just please listen to what we have to say. No one's here to attack you, we're voicing out our discomfort because we want the server to be fun and playable to begin with.
  2. anyway-- i will save my breath. but thank you for sparing some of your time to read what we have to say
  3. In my opinion, quality of life changes are necessary. And I speak mostly about the grinding that is required in order for one to enjoy the game- particularly touching on the topic of stones and the acquiring of gears. A friend of mine painted it this way: I grind for two hours to buy eight lucky stones and all of them fail, or I grind for two hours to buy a single halcyon stone. Not to mention the aeons it will take you to acquire the piece of gear in the first place. If I had to tap on these topics in a more orderly manner though, I would break it down like this: Getting gears is a hassle. While it is true that there should be some grinding involved, to make the boss drops as rare as 1% is too extreme. Class Drops (albeit with a reduction) would make the grinding more intuitive- if my gears had, say, 40-60% chances of dropping, I'd gladly go back to farming. To assume that the player-base (who are mostly young adults who're tending to school and their jobs) can grind for hours on end is naïve at best, and it only results in discouragement- take it from me Fortifying said gears is a hassle. To quote my friend again, you grind to chain-fortify a piece of gear with a flimsy 10% success, or you fortify one time (and still with necessary luck) out of the, say, 12 you need in order to have decent +6 gears. Once again, to assume that we can grind so much is naïve. Having SS drop in trials, with the addition of class drops, could also make the grinding more intuitive and it'd allow more PvE oriented players to catch up and become more invested in the game Just give us POD, for christ's sake. Perhaps this is more of a personal note, but I believe POD is far from broken. If anything, it's an addition that incentivates PvE and allows such players to make themselves with Honor Stars for their sets. "Well, getting 50 HS Chests is too much", well, then code it differently. You're supposed to have the files for the game- just tweak it so it's a little less. It's also a source of EP, which is useful for achivements and buying fame materials for the Aven vendors The server is kind of its own thing, and I'd be lying if I said it doesn't have great features like Archive Search and Auto-Sort. But looking at it realistically, the classic Eden had a lot of issues which can definitely be improved upon here. Just because it's supposed to be "like the old times" does not mean we have to carry all those problems with us now. Nonetheless, those would be my two cents. Thank you for reading, I hope I was eloquent enough. 😅
  4. I feel with school starting again and most of the young adults busy, perhaps it'd be wise to postpone it some until christmas time, providing everyone with the opportunity to gear and catch up consistently. That being said, if the votes ultimately end up bringing the next cap sooner than that, it'd be best we only get the LV70 trials (non-S) as well as DK and Sage. No such thing as awaken sets or Vingot
  5. Hey all! I hope quarantine's being a good time for self-improvement. And speaking of improvement, is there anything more pleasant than seeing our racial crafting get better? (I mean, aside from gears...) But there's a slight problem: entering Guild Towns is such a dreadful sight at times. For us who have internet problems, we can either make it in 10 times in a row, or get dc'd x100. We buy all the tools we think we might need, but we'll have to leave and acquire new ones eventually. If I recall correctly, Awaken Server had the gathering merchants inside GT as well. I was wondering if this was possible for Classic too? It'd save us, not just the trouble of running back and forth, but also of leaving GT, entering again, and praying we'll make it seamlessly. On a related topic... am I the only one who experiences a slow start-up when I click "Play Classic" on the patcher? Classic takes... SO long to load, whereas Awaken is still as fast as I remember it, even with my internet. Some of my friends with FAR better connection can also attest to this, so I was curious as to if there's a way to fix this? Thank you for reading!
  6. Heeey, these are pretty good suggestions. There may have been a time were I was a BD enthusiast... Let me just list a couple things before my seconding this post. BD is a pretty solid EVA tank- hell, all orange classes are, because they've an EVA-specific set. When I was still in Aeria, I met pretty solid BD's. My most enlightening experience was seeing one EVA tank all of Malice-Trial... how legendaric. The debuff part I don't quite agree with. If you let me get mathematical for a moment... every +200 points on a stat are 10% of it, raw. So, if an ability lowers a certain stat by, say, -250, that's a solid -12% to it. For things like Casting, Agility, Evasion... 10% is a big number. BD with an EVA set and a high level [Flashy Charm] (which I'm pretty sure can exceed -200 ACC) makes the class pretty solid, particularly in PvE as enemies have low base ACC. It can also make a difference in PvP but you'd have to be pretty particular about your build, gear swaps, etc. Other than that, these are solid points. If implemented, I don't really think BD would need more suggestions in the PvP realm. 20-feet is a much wider area than you'd imagine. It's enough to cover all corners in the middle of the 3v3 arena, for perspective.
  7. Remember getting excited about learning an AoE with your Hunter only to find out it's an actual DoT effect? How fun was it bombarding an enemy with Rage of Storms for BP until you figured out Mage was just better at Elec-breaking? Yeah. I felt pretty dumb too. Hey guys! I'm Hinseo. Been around awaken server for a bit but the idea of a classic server was quite exciting to me. First of all, thank you to the staff for doing this. It's been an amazing opportunity for my friends and I to reconnect- particularly in lockdown, we're more than eager to play together again. Classic EE was quite a blast for us long-time players. But, it's exactly because we're old players that we acknowledge: some things about it weren't necessarily perfect. Remember when Tornado became a target-triggered AoE? It was almost revolutionary. As such, I've decided to compile a couple suggestions regarding normal classes that I believe are somewhat fair, and (perhaps?) within the realm of possibility, just to give them that extra oomph that makes all others such as Mage, Cleric, Warrior, Knight, etc. as fun as they are. It's worth mentioning that I believe these changes are fair specifically for Classic Mode, as, obviously, once you get your first awaken class you don't ever bother using normal ones unless it's for TW. Yellow Common Skills Orange (namely, Samurai) Green (Hunter, perhaps Ranger) Blue (Shaman) Purple (Warlock) Those would really be all of them. I understand if they aren't possible to implement at the moment, or at all, but I still appreciate if you at least read through them. Thank you for your time!
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