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Lexs

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Posts posted by Lexs

  1. Altar :
    -Stellar Crimson/Yellow Glowstick✔️
    -Purple Bubble Luna Rock✔️

    Mystery Box:
    -Petal Hairdo✔️
    -Custom Sly Courtesan Hairdo✔️
    -Magic/Robust Night Luna✔️
    -Magic/Robust Snow Bell Lele✔️
    -Magic/Robust Snowy Kueta✔️

    • Like 1
  2. 2 hours ago, Reikan said:

    Sad to see that the topic derailed into these kinds of arguments, really.

    Holy Blade hasn't been touched in a while. The game got more base stats, more raw DMG, yet it still multiplies all these bonuses by 200%, which works for 3 skills instead of 1 from Gravity Manipulator. It's only natural that the class scaled up to this point. The -30% DMG taken while on air is only a complaint due to how the class scaled its damage through time, reaching the top charts of DMG dealt.

    What i'd adress here is: Is nerfing Holy Blade DMG output going to "solve" the PVP ratio of 8:2 support/DMG? People will always slug fight as much as they can because losing a player is a big loss in a fight. Not so much due to smoke bombs, but it's still an advantage. So whatever people can do to lower DMG taken will be an attractive resource that competitive players won't ever give up on using.

    The thing is: Most of the playerbase doesn't enjoy playing supports. Maybe why our PVP numbers are always low. Maybe we don't have popular PVP mechanics because we're forced into using 8:2 or 7:3 setups in order to barely survive. I'm not talking about Garden, SoulBreaker, Stardust. I'm talking about the rest of the potential community that could be joining PVPs but just doesn't bother because they'll have to sacrifice their fun just to sit and press buttons on an unwanted class (may it be Elegant Dancer, Life Worshipper or any other support). Playing support is a style that isn't for everybody, that's why for PVE you only need one, and that's why PVE is still popular.

    Adress DMG taken in PVP maps. Nerf the support classes offer of DMG Taken reductions. We need a support overhaul, where each support is there to offer a specific resource that's wanted on a strategy. Maybe the Adjudicator can be the "Jack of all trades" healer, but the rest shouldn't be there just to "add DMG reduction". 

    That way, We wouldn't need 8 players focused on reducing the potential of a single Holy Blade (or Mecha, or whatever you guys tell us it's "meta" since it's not really "meta" but "what worked best on your strategies, players and resources"). That way, we'd have more people playing fun DMG or CC classes. Maybe our PVP would have more people interested into gearing up and joining.

    Sincerely, a Guild Leader that constantly keeps gearing up people just to see them leave the game because they don't want to play supports.

    I guess u just copy the wrong argumment to suigetsu bc yes Hb can hit 3 times in a jump as he said, but GM can hit 2 times in a jump, not 1, and one of the HB hits is phy dmg and even with the jump burst it dont have a big dmg at all like the other 2 mag dmg skills, nothing else to say abt this

  3. 2 hours ago, Locsta said:

    Thanks for your reply. 

    I am not going to jump on a 1v1 arguing about what happened on the game or what you think happened on the game because this is not the right place for it. 

    This has first of all nothing to do with the fact than I enjoy to play AE more than any other class as you seen me playing Holy Blade against you (SD vs Garden) lol and the DMG difference when we had Holy Blade and when we had not was pretty much obvious. I remember a lot of tws being No Holy Blade 0% WR vs Holy Blade 50% WR. Plus you say that I am trying to nerf mecha when I just mentionned that nerfing the class would just be an alternative to leave others class a chance to compete. 

    Saying that Holy Blade does not one shot a lot is not true lol if you compare that class to any other DPS classes, the one shot ratio comparison is just insane LOL. (I think you missunderstand because sometimes the fights last 5 minutes but even there is always someone getting crazy bursted out of nowhere but gets revived so the fight do not end). You also said that its not Holy Blade dealing insane amount of DMG to people with 70 holy res but 20 resistances which is not true at all lmao there is so many times I played HB where I litteraly bursted out people with no debuff on them and there is also many videos you can find where that happened (With ED/LW in pt)

    Regarding AE being good then I was pretty much complaining in Stardust about AE being META back in the day because this was the only class being played as DPS (sometimes Mecha Ares). Everyone would just run AE and boom boom in TW but as you guys were outnumbering most TW, this class was fun enough to play at some point in order to compete in 10-13 vs 20+. The fact that you could stay in range was really making the class . High DMG and safe at the same time making the possibility to wipe more than a party with only 10.

    You just have to accept that Holy Blade got too strong right now and its not because no one was playing it while you were that it was not insanely good at that time but it even got stronger right now plus the DMG on the game keep on increasing with release of new gears aka weapon for this content. But as I mentionned earlier there are classes that overshine others and back in that time AE was overshining every other class in term of DPS value. It did happened that I one shot someone on AE with lightning storm lol. Another reason why this hasnt been played is because the class gameplay does not please everyone and now everyone is just forced to use it to win. (or mecha ares) I can relate to AE before its rework, most people who talked to me about the class said it was either too hard or they didnt like the gameplay even though I was doing fine on it but no one was forced to play and no one did play it actually because it wasnt insanely broken enough to being forced to play it.

    I would like to state however that this is not just me randomly complaining after been through a couple loss on the game. Even back in Stardust when we were winning at some point, we were still complaining about how boring was to play Holy Blade and Mecha Ares. Just letting you know but your answer is typically the reason why no one like to argue or make any post on the forum about what could be better for PvP.

    now this is pretty much funny that you brought AE Ice being broken and I am not going to argue about it this is just you trying to find a good point to score lol. You're free to use it and tell me whats up lmao. The nerfs asked here is just in order to make the game more fun and as I said, this is me and some others people opinions but now there is the possibility that some players like the current meta of running 2 DPS Classes and 8 support lmao

    This been just sharing opinions and I hope this would not end up in bad terms as this is just like in order to make the game better and now if you do not share opinions you're free to simply to do it but this hasn't been made to settle scores. 

    PS i do have the video where I got one shot while on ae while having Insight Buff but now it just sounds like its going to end up like childish arguing and proving eachother things to see who is not lying

    if u gonna take as example ur HB and my HB to said the class is broken meanwhile other 10 players that tried HB had no impact, it just saying its more abt the players than class, im not saying its a weak class, ofc is strong, but if 2Hb are good and 10Hb not having that impact in game, just prove that is more abt how the player use it, u also had big impact using Asura and it not mean its broken ahaha

    Sorry but i cant believe u taking seriously a SARCASTIC comment abt ice AE xD Im literally being sarcastic in every comment where i provide ytb links, i even type a face laugh pleaseee help xD 

  4. 3 hours ago, xSuigetsuux said:

    In this video you attached https://www.youtube.com/watch?v=rq053nW9lSg&ab_channel=Hasiru , you can clearly see how you were on Mecha Ares completely unable to kill a single member of our team. After that you changed to HB once again and you quickly managed to get us killed. If mecha is that strong and holy blade is not, just stick to mecha for the whole pvp. We did double mecha that day because HB is a extremely boring class and our members would rather play something else, regardless of how broken it is.

    I literally said the meta of 2 mechas with other dps supporting them -fire res, u kinda need reading comprehension since we were 1hb and 1mecha and no classes supporting us, and u can see 2mechas pt beating 2 hb pt, so u just acepting that mecha beat hb meta.

     

    3 hours ago, xSuigetsuux said:

    You mentioned AE was still "broken" after first nerf, however here's a post nerf gvg of Stardust using only one AE. https://www.youtube.com/watch?v=UissFXty02E&ab_channel=xSuigetsuux You guys had two players using these two so incredibly strong classes AE and Mecha Ares in this GVG, who got 11 and 8 kills while Losque got 47. Therefore your point of AE being ridiculously strong might just be due to the fact that Losque is a stronger player.
     

    I cant take seriously this ahaha i literally didnt say AE is broken unless u taking seriously a SARCASTIC comment abt ice AE xdd you need to learn that SARCASM there is use to make enphasis that AE is not broken aahah and yes, Losque is good, there is no doubt abt that if after first nerf he used to get 40+kills while you and other AEs 10-15kills  xD  

     

    3 hours ago, xSuigetsuux said:

    Here you got another gameplay you provided where you start as Mecha Ares, fight half a party in mid. Then you change to HB once again. There are inconsistencies in your arguments, you mentioned Fire AE with two mecha ares is the current overpowered meta, yet you had Fire AE + 3 Mechas and still changed to HB. Guess who got the top kills despite competing against the "current meta". https://www.youtube.com/watch?v=DNMdBYmgExA&t=2s&ab_channel=Alxs

    And u can clearly see that all the time i was mecha, ur pt was kinda spread or maybe not full, but we were fighting against 5ppl,where literally i dont need big mecha AE to hit 5ppl when i can do it with Hb too, also we have 3 mechas already and im main HB, kinda no sense asking why an HB main back to HB in that situation, a bit of common sense pls xD  and if u talking abt ur HB top kills, u only got 1 kill more than mecha, which contradicts ur argument abt Hb being broken


     

    3 hours ago, xSuigetsuux said:

    You also mentioned you never get killed by HB and this is all exaggerations yet still only play HB and switch back to it when you started the pvp with a different class. Perhaps a solution is not to play the class with almost half damage taken reduction. I have two clips of you in a different class, they're all I could find with you not on HB over months of pvp. https://www.youtube.com/watch?v=tOtw8Hx8spY&ab_channel=xSuigetsuux  In the first clip you can see how your party gets erased in about three seconds of hitting. Second clip is me not even going below >85% hp while your party is focusing me, also not using LW ED combination (which your party did have). You get kited since I do not even need to stop moving like AE to hit you and you get instantly removed from action in around two seconds of gameplay. I slowed down the hitting part so you can see clearly it was all me (I didn't even have Disillusionment, but I don't need it, base build with no procs is enough).

    I dont know if ur eyes works but u show a short clip of ur pt fighting our capper pt xdd literally all are cappers xd also u can show the entire video and not only cut in the 2 unique kills u did, bc we changed to AoE classes and then ur pt didnt even do a single kill anymore until GA ends

     

  5. This post is a lot of whining, to begin with, complaining that there is no diversity of classes in this meta is totally absurd, since in the previous meta we had: Gk x1, Hs x1, Adj x2, Reaver x1, Conj x1, Ae x3 and sometimes x4, Bp x1 sometimes... And in the current meta: Gk x1, Hs x1, Adj x1, Lw x1, Ed x1, Reaver x1, Ae x1, Mecha x2, Hb or Anni x1 soooo it is clear that crying about class diversity in the pts in the current meta is out of place.
    Typical post from AE lover on fire because they nerfed his class and now he wants to nerf the strong classes of the enemy guild. This post started when Locsta was in SD, focusing on the fact that the HB was very broken and trying to nerf Garden's strong class, not even mentioning the mecha when he had already tried it in TW and it had not given him good results, but now that he is in SB and Suigetsu carry SD with mecha, he comes back trying to nerf the mecha too and since he doesnt have players to play LW/ED in his guild then nerf this too.
    So main AE from SB trying to nerf mecha(sd) and hb(garden) class, and main mecha from SD trying to nerf hb(garden) and save his mecha and nobody wanna nerf SB classes because they dont even join pvp, just complaining or copying builds and when they do not get good results proceed to cry.
    The mecha and the HB dmg have not been touched for years possibly 3+ and they never complained, I even played HB in the broken AE meta and got top kills over the AE and they still didn't complain.
    It is absurd to complain that the HB oneshoot ppl, the class was made to have great damage, it is normal that when build a full 3hit/sadness build you end up 1shooting when one activates, but that does not happen as often as they want to make it seem, and if they 1shoot you often, it's because you're doing something wrong, the other guilds have been playing HB as well and they haven't ever 1shoot me or maybe once with luck, on the contrary they have been 1shooted by my HB several times.
    Does the HB have the highest dmg? Yes, but it is not a class that can do damage as continuous as others with which you can hit many times in a shorter period than the HB and maintain a much more constant damage like the mecha and sometimes even the AE ice, it has a high but not constant damage and little range compared to the mecha (HB 20mtrs and 15mtrs - Mecha 25mtrs), in the same way it is easier to counter an HB than a mecha, due to the small range of the HB you only have to separate a little of your companions which is useless against a mecha because of the great range it has, the only counter to the mecha is removing buffs to remove its armor, but with all the excessive amount of buffs we gain thanks to ED/LW and the swaps of trophy that can be done in mecha since the missiles activate too fast it is not so easy to remove status but u can do it, anyways it is even easier to remove the DESTRUCTIVE LEAP buff from the HB, and not only that, you can also nerf the HB with disarm trophies (Badge of crime/ axe moss) that activate super fast since they have a 5% chance instead of 2% like the others and those 2 troph can stack... which don't work to nerf the mecha, and to make things worse you can use ChinoT to nerf the HB which doesn't allow him to jump, which is totally broken because it doesn't have any type of cooldown/inmunity and to make matters worse there are several ChinoT that you can use and stack at the same time, and even worse there is one that lasts 8 seconds which makes the cc more broken and that only counters the HB, but people here prefer to just complain and ask to nerf the class of the other guild in order to win, or they hope that one has to tell them how to do it in order to beat us.
    That only 1 HB is enough to carry and delete 1pt even when they have 70holy res and reduction is another exaggeration to try to nerf the class, and there is no video to prove it, the only time I saw 1 only HB that works well to delete another pt it was when it was supported by 1equi -30holy res, 1 AoJ -20 res and block and 1 Asura -25% block so of course it will have a big effect on HB or any class if you reduce -50 resist and -45% block permanently to your target, and in that mentioned case it's not x1 HB killing people with 70holy, it's x1 HB killing people with 20holy and 5% block with shield swap. However, if we're going to talk about broken things that easily carry 1pt, the meta of 2 mechs and classes supporting them with -resis is totally broken, mechas 1shooting ppl, that's what the current meta is becoming, anyway, I see people here complaining with only theory that in practice it does not work like that,ill show videos where u can see the real impact of HB in pvp, not a sakura random test or just words, mostly of them is TW ( Im not going to take into consideration my HB impact/1shoots bc i understand they state that is HB class which is broken, not the player)

    -Broken HB having less impact than AE after first nerf ( which was decently and not broken for sir Locsta)
    https://youtu.be/qz6uPoq_WjA
    https://youtu.be/HvWQu2u-tfg
    https://youtu.be/aHjd1962tbM
    https://youtu.be/bYcpN2QKTpg
    https://youtu.be/d7Xk4hK6Q0A
    -AE ice having more impact than HB ahaha nerf AE ice xD
    https://youtu.be/vjzYNbjUcCM
    -Enemy Hb having less impact than Mecha and AE after second nerf, even u can see in our side suigetsu playing mecha having better impact than me playing broken HB and in second video i playing mecha having more impact than him palying broken HB xD
    https://youtu.be/6BOKDmUbsLA
    https://youtu.be/WVyQtPgOAXA
    -Guild Arena and TW where mechas having more impact than broken HB xD 
    https://youtu.be/2HM-L1h2TJ0
    https://youtu.be/MBVxqE3zmBw
    -TW where enemy mecha have mroe impact than HB and didnt even play the entire TW
    https://youtu.be/p3Qzt38EAWg
    -TW where we got outnumbered and even enemy side had 2 broken 1shooters HB that never 1shooted me the entire TW...
    https://youtu.be/DNMdBYmgExA
    -TW where 2 mecha pt beat 2 HB pt, this is the current meta
    https://youtu.be/rq053nW9lSg

    With this i dont wanna say mecha needs a nerf, idc, i only prove with facts/videos that HB isnt broken as they wanna make it look only to nerf it, and there is another topic to focus if we gonna talk abt broken class like mecha meta, anyways subscribe to my channel and leave ur like xD 

    • Like 1
  6. 1) I dont think this will be a big help for pvp, but also i dont think this will harm pvp.
    2) Removing smoke isnt an option at this point, adju has "adju escape" with 2min cd and humans have "strategic retreat" with 1.5min cd, and pts use x2 adj and x1 hs so the frecuency of revs in pvp wont change after remove smoke bomb, this only gonna make halfkins not being able to play blue classes bc human having x2 ways to leave combat is so much better.
    Im agree that is kinda annoying trying to target players that are very small xD, i dont think ALL players use it precisely for that reason, most of them use it just to look "cool" and others bc before when players used trophies that removes positive buffs, it usually priorized removing those pots that change size instead of other buffs that benefit in pvp.
    3) Agree that those trophs are very annoying , i think antor is the priority, pike maybe too.
    4) Agree with this, maybe SOLO players or assassin will suffer a bit without this but i think this will help the pvp in pt vs pt.
    5) Agree that we have too much stats and nerfing pod would help, but increasing stats value isnt necesary then.
    6) Against this, i think its fine that sleep is canceled after attacking, but in sleeps that are 100% like ilu/time manip, simply bc u can control the sleep, instead enchant sleep is 1%, u cant control when it activates, and usually players just spam attacks and the enchant activates randomly, if we made the enchant sleep cancel after attacking then it would become useless bc u cancel it instantly since u dont know when it will activate and u are just spamming skills trying to break ur keyboard.
    7) u trippin bro

    I agree that many points mentioned are very annoying in pvp, but that I agree dont mean that they need to be nerfed, we cant complain about everything simply bc I dont like it or it dont favor my playstyle, we must look for options before, for example in case of items that reduce the size making players difficult to target, making it small to avoid focus on it is a valid strategy, I don't see players complaining "hey this AE use dimensional jump back to get out of focus, nerf that", trying to "nerf" their strategy simply bc it works for them and we don't like it is ..., I'm probably the only player who doesn't use a mouse in their playstyle which makes it a little more difficult for me to target a specific player , but I have adapted and mastered doing it with the tab quickly, and YES there are times when it is not possible and I have to use the mouse and I know how complicated it is to target someone small, much more for me since I don't usually use a mouse , but I'm looking for options, you can change the default hotkey of the members of pt f1-10 and put your caller/asura/reaver or whatever in the letter R and when you have to follow calls just press R and T, which facilitates a little taking targets.

    Finally, I think that the "changes/nerf" suggested by players which affect the pvp should be consulted with both guilds that play pvp before being made (as in the case of choosing sides in tw the 2 active guilds in the pvp are consulted ) the same thing happens with these changes suggested by players, easily preventing revives by nerfing smokes can affect a guild with most of their healers being halkin while favoring a guild with most of their healer being human, or also favor your 200% mv speed style where you just hit and run since players who don't have 200% mv speed use smoke for escapes, removing stun/mundane certs will affect the guild more with players who mostly use assassin for cap , or in general trying to remove the cc (antor/pike/stun-mundane certs) will affect more the guild that has a more cc based playstyle and maybe they don't want all the cc to be nerfed as it has been year after year, not everyone wants a classic server pvp style with awak class, so I think both guilds active in pvp should be consulted before applying any changes proposed by players, it would be the fairest thing to do

    • Like 1
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