Jump to content

Precision

Members
  • Posts

    14
  • Joined

  • Last visited

Posts posted by Precision

  1. 14 minutes ago, Vivi said:

    And to add to what he said, unless I forgot to include these with the other base gear, they are also enchant-able up to +8 for the normal enchant stats unique kappa gear give.

    well it seems i misunderstood the the new gear an their capabilities,my bad.But if we can get a response on the question on the topic,I and im sure others will greatly appreciate it.Thank You.

  2. 32 minutes ago, DrDieLess said:

    @Precision You really need to be reading the patch notes....with the new upgradeable Kappa base gear that's in the game now :P

     

    Idel now has a level 50 equipment box quest!

    • Once you reach level 50, she will give you a full set of Kappa gear to assist in leveling up!
    • This quest can only be accepted from levels 50 - 59
    • The quest says for level 60, but it's intended to be for level 50s.

     

    it was a great effort except its stats seem worst than lvl 40 gear,also for the people who work so 'hard' to craft make their kappa +12 + accessories,i dont think its nice that they have to leave it on their warehouse,destroy it or use it as narak,even worst knowing these were supposed to be tradeable in the first place.

  3. On 7/16/2018 at 10:50 AM, DrDieLess said:

    Making crafting items tradeable is a pretty good step. People should work for their upgrades :P

    why is it always the aim to make it hard for people?SB isn't new player friendly, can you imagine someone trying to solo spaceship Ignis vortex ,the hell Abyssal temple ect on + 7-8 rares and madfly?.SB dungeons are design in a way u need to get good gear first before u can farm the dungeon for gear.the game should be fun not frustrating.also throughout all the level caps why have just a few pieces of gear NT?60s seem to be back to trade-able.

    • Like 1
  4. 29 minutes ago, Lan said:

    Thats actually what MMO’s are supposed to be like though, you’re not supposed to be able to level up as fast as we have, ive played MMO’s where it takes months to get even a single level. 

    I remember playing a game called rising force where you had to have an entire party on the highest mobs in the game for hours just to get like 5% exp per hour, all whille contesting the area from 2 other factions who wanted to control the exp area as well, dying in that game was a lot more punishing than it is in SB, dying here is a joke because you revive almost instantly and the maps are easy to travel since bikes are so fast. Theres no environmental hazards here and mobs here are actually mindless zombies that will only ever kill you if you let them. This gane is super easy mode compared to the majority of MMO’s out there

    MMO’s are SUPPOSED to be near impossible to play alone and this idea most players in SB have that they want to be able to do everything by themselves is just straight up kirito mentality

    well SB has always been easy so suddenly changing it to difficult wont do any good,besides majority of SB players are here for the PVP,an experience we cant seem to find anywhere else,it is however so easy to find a grindy MMO.I'm not sure if there is anyone who plays SB for the PVE,but it isn't remotely fun nor rewarding,i know the game is taking its own path an all but it really isn't what the current players of SB wants,the dwindling numbers since update can show this,most people just wanted level up,gear up an get back to the pvp.

×
×
  • Create New...