Vasax
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Posts posted by Vasax
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no comments anyone?
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Also an interesting Version of Death Reaper. Not our Language but most of the Stuff is understandable. (dont looke at the ATTACK and ELLEMENT Points because nostale SE had another Damage calculation)
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Puppet- Bear and Puppet master Costum pls ( 1 male and 1 female both together loke like palina puppet master)
puppetmaster palina psp
new zephyr wings from offi server
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My thoughts on reaper, would like to hear some comments for finetuning.
Base Attack
Has Cooldown 0,6 Seconds but atack takes 1,2 seconds (Animation)
Animation should be shortend so he is attacking fasterSlasher
Atack 330 -> 300
Element 90-> 120
debuff chance 15% is okBloodsucker
Attack 200 -> 250
100% Chance to suck maximum 4 leeches
every leech Player lvl * 6 hp back
Target aroudn enemy in 3 cells -> in 4 cellsReapers scythe
target special area -> around enemy in 4 cells
mark of death chance 60% -> 75%spirit catcher
50% chance -> 100%
Rigidity removed
cooldown is okSpirit absobtion
duration 15 -> 12 secondsShadow of Death
Mp consumption 500 -> 270
Range around target 13 -> Around target 10Mark of Death
Enemies run away removed
Duration 5 seconds -> 25 seconds
new debuff
dodge rate player lvl *1 or movement reduced by 2 maybe 3
defence reduced player lvl *2Infinite Armour:
Cool time 150.0 -> 180.0
Duration 60.0 -> 180.0
Resist forced movement 60% -> 70%
All defences increased player level*3 is ok
Chance of recieving critical hit decreased by 20% or increased dodge rate playerlvl *1 or 2soul bash
change the "attack line" and make it a normal attack
pushback should be change to the skill like war has it sucks enemy in to u
area 3 cells around yourself
maybe lower the damage
but keep paralysisdeath aproches
attack range of first 1 : 5 -> 10
second 1: 5 -> 8
to get second 1 80% chance -> 100%
blackout 60% -> 30%spirit catcher
cooldown 90 secondsspiritual release
skill cooldown 10% -> 20%
shadow element increase 10 -> player lvl *4
movement speed +1
duration 90 secondsstrong spiritual release -> needs 1 absored spirit / name change to spirit convergence
movement speed increased 3 (maybe 4)
Skill cooldown 80% -> 75%
shadow element increased player lvl *1
duration 12 seconds -> 40 secondsspirit splitter
target select 1 -> around enemy in 3 cells
cooldown time 50 ceonds -> 90 seconds
attack 1200 -> 1400
shadow elment 900 -> 1050
time twister effect is not removed anymore
debuff lasts for 120 seconds -> 60 seconds -
first i dont know why i would want a fairy for every element sounds not nice to me i like the fairy i have second a stronger version of timespace wouldnt be so much fun because u need to do so much for only 1 reward that is not nice u need to do it step by step. like my idea
u lvl up to fast i think when u make the hard version of ts 1 it will still be easy, only it could be hard when u ad the golden chicken of doom,
i would instead think about new challenge time space u can enter these at an npc and once u completed them u cant enter them again or only for fun but first time reward for completing 1 should be nice and also for all of theme, maybe at extra title for that or something else.
greetz
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Not a good idea-.-
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U should change also the last skill of death reaper an maybe make it an smal are of effect aoe. and also some other changes because the last death reaper skill is in my opinion the worst 1.
Serker kit the buffs need some changes and like i already posted every swordie sp should have more range with the gap closer.
Crusader also the anti crit shield should be changed its not so usefull maybe also debuff. 300 sek buffs is ok for group buffs that should be for all grp buffs.
And the heal is useless because 60k hp but u heal only 2k hp -.- that also counts for holy.
Maybe making 2 versions. When u dont have CLvl the heal is only 2khp at lvl 99 and with c lvl it gets up to 5k hp or something.
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Not so good as an idea. But nice would be an item that changes gender. 1 that changes name. And maybe 1 that changes class but i think the class change item should cost 10.000 vgn points or even more only for people who dont like to make another character.
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My thoughts i already have them now a long time in my mind.
First 1 Change shoould be important. "Gap closers"
Most of Swordie SPS only make a jump from 5 fields but that is to less, for most in PVP.
The Korean Nostale version had an improved distance GAP Closer on Swordie.
Berserker had 14 fields. I think that is a bit much but 10-12 should be ok. The u have mor Potenial as Swordie in PVP to cath up to a run away Archer.
Now ideas for SP Changes
SP 1
Iron Skin
- Melee damage decreased by 20%
- Ranged damage decreased by 65%-> 30%
- NEW ... Magic damage decreased by 20%
- Duration 30.0 seconds -> 60.0 seconds
- Cool time 30.0 seconds -> 45.0 secondsIntimidate
- Debuff from 100% Run Away! -> 100% Fear
- Cool time 120.0 seconds -> 60.0 seconds
- Around Enemy in 4 cell -> Around Enemy in 5 cell
- NEW ... 100% Fear -> Enemy Cant attack defend or move for 4 seconds
Change Moral Buff
- Change Moral it should only give 5 max 10
- but add the Effecct that it also give all people around u Attack player lvl *1 and make the sprint from 10 to 12 secondsSP 2
All changes from Kareyl +
Movement Speed of SP +1-> +2
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ice princess eliza
Dracula set
new zephyr wings
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Maybe Bash can bypass that.
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He is into this because i already made this suggestion.
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Reservation for Part 2
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Hi there,
i really like the Deathreaper. As the look is pretty nice and i love Scythes as Weapons. But the Sp is overall not used once in Nostale. or maybe really rarely used (never saw a person using it). Thats why i thought about what i would have changed when i would have designed it.
This is not a Suggestion to change but i really wanted to know from u if this changes i had made would be good or to strong?
I am really thinking hard about it and that for some long time now hope u can achknowledge that.
I hope we can Really Discuss about this a lot and what u think about my ides.
Here Are the first Changes. The second part will be in my Second post.
- Main Attack Animation
Cooldown of Main Attack is 0.6 Seconds
But the Animation takes 1,2 Seconds wich is way to slow.
Reduce the attack animation also to 0,6 seconds so u can attack faster like the Berserker does he hase CD of 0,8 and Attack animation time of 0,8 so u can attack again after u attacked.
- Slasher
Reduce MP Cost 80 → 60
Reduce Melee attack 330 → 310
Increase Shadow element 90 → 120
Second Effect new → There is a 15% chance of Causing Spirit Absorption max Absorb 1 Spirit)
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Bloodsucker
Increasce PlayerLevel *6 or 7 for HP Leech
Increase Melee Attack 200 → 250
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Change the Spirit Absorption System (Spirit Catcher/ Absorbed Spirit)
It will be a second source for reaper → thats makes him specialist
Change Name to → Absorbed Spirit
Spirit Duration Increase from 15 Seconds → 360 Seconds
Remove Effect → The Effectivness of recovery items is increased by 15%
Remove Effect → Every 2 Seconds reduce MP
Change the Effect : Every 2 Seconds Restores (Player Level*5) HP → (Player Level*2) HP
U can Absorb and Hold a maximum of 3 Spirits at the same time
Stacks up → (Every 2 Seconds Restores (Player Level*6) HP) when u have 3 Absorbed Spirits
Spirit Catcher
MP Cost 200 → 180
Attack Range 4 Cells → 8 Cell
Around Enemy in 1 Cell → 2 Cell
Cooldown Time 20 Seconds → 30 Seconds
There is a 50% chance of Causing Spirit Absorption → 75% (up to a maximum of 3 Spirits/ a minimum of 3 enemys need to be hit from that ability)
Change the Attack to blue circle Place Attack
- Infinite Armor
Increase Duration time 60 sec → 240 sec
Increase Cooltime 150 sec → 180 sec
Reduce MP Cost 280 → 220
Second Effect If u have an minimum 1 Absorbed Spirit then 1 Absorbed Spirit will be consumed
and adds a new Effect to Inifinite Armor
For 1 Absorbed Spirit Dodge rate is increased by 100 for the time the buff lasts.
→ this should be discussed it was my first inspiration but i think it doesnt fits the name Inifinte armor. maybe something othershould be added for the Spirit.
When used with Absorbed spirit i would call it Strong inifinite armor.
Maybe also increasing the resist forced movement from 60 → 70% when used with absorbed spirit.
- Death Approach
Change Names and Effects
First Death Approach
Increase Attack Range 5 → 10 or 12 Cells
Increase Cooldown time 12sec → 15 sec
Reduce MP Cost : 90 → 80
Remove Effect = There is a 80% Chance of causing Death Approaches
The Second one will be Named Second Death Approach
After using first Death Approach u can us it a second time only when u have 2 absorbed spirits.
On using Second Death Approach 2 Absorbed Spirits will be consumed
Second death approach
Attack Range 5 → 8
Cooldown time Reduced 20 sec → 18 sec
MP Cost Reduced 180 → 160
The Blackout and Bleeding Effect are unchanged.
End of Part 1
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is ok didnt say it should be done tommorrow. only wanted to know if nostale se could be the basis because it already does a nice job for sp balance.
But nice when u say this is an option. And that u want to balance because right now deathreaper is mostly useless and this is sad -.-
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Hi there
dont know how u like the balance of the SPs but i thought they were always of in the normal version of the game.
i once tried the korean version and i need to say these sps are really nicely balanced not perfectly (in my opinion archmage is also crap there), but many sps have changed alot to better.
People dont rant about Moral like here on vendetta from Warrior, Death Reaper is nice there for both pve and pvp.
Volcano got only some Rebalance skillwise not much but it makes it better.
Also Ranger is mor used and on par with Scout.
All in all more balanced then our Version and most of them are also Specialists. Many of them do something really special. Berserker got mor debuffs to kill opponents defense and stop his movement that makes him defence killer sp.
Also Raids are more Special because nearly all sps are usefull for raids not only Archer.
Here are some Videos i found on Youtube. When u dont like it its ok but be open. Must people hat the balance in our Game version and i think that could help alot.
Not best Videos i found but wanted to show u. He has all SPS videos.
Greetz and discuss
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maybe combine this idea with the idea of Nayxa (chest idea also in this thread)
The chest taht drop in ts could also drop from normal monsters and has a chance to give u much money and items or transform ino a mega mimic who u need to defeat and get even more?^^ Maybe
I wouldnt steal the goblin from diablo but yeah would be a nice idea that u maybe has the chance in long grind (a6 or some thing that something spawns or dropps what is rare)
polishing of this idea is needed but sounds nice for now
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Right now these boxes doest drop anything but good idea in my opinion.
I also wanted to mention this in my next suggestion but u were faster ( also wanted to talk about map boss drops low level / highlevel).
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dont have archers extra dodge on there armor instead? i think every class should be special and dont have everythign excatly the same as other classes.
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Atleast it should be consider because i think not much player have at the moment a rep like 200b like webster said.
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If u need any more Ideas about that Bash we can talk about it. But first i like that u like that idea^^
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Maybe but it would diverse the people a little. He should make not only 3 new ranks he should make 9 or even 15 new ranks with pics and the reputation range u get that rank. then the people wouldnt be alll red elite and i think it could change the game a little bit at least.
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Yeah ok, i thought about that an yeah when u hit TS55 u are around 80. But never the less i would give titles with the end of each Act Main story Line also when the cap is 80. But the titles i wrote are nice like this so i would keep it like this.
We dont have much titles in the game an i think we shouldnt forget the story witth that.
OK ur throphy idea is better
Act 1 Fernon Root
Act 2 Catsy Handmirror
Act 3 Maple Sirup Bottle
Act 4 Kangpen Head Bandana
Act 5 ???
When a player not to chose to play through story he wont get any special rewards thats it but player who chose it get some in my opinion fair.
Maybe also reworking highscore system of the main TSs (made a Highscore in TS80 myself seems no one wanted^^)
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Hi there,
i saw that the Title System Starts at Lvl 80 but i would change that to 55 and i have a reason why.
Most of the People wont play through Act 2-5. Most only do Act 1 and thats it and then they only Lvl up. But i think the Story is also Part of Nostale what is nice. So that people have a Reason to Play through Act 2-5 again i have the following ideas.
First i would give a Title when Ending an Act (Main Story Quest).
When u End Act 1 u get the Title - Bronze Class Adventurer
Act 2 - Silver Class Adventurer
Act 3 - Gold Class Adventurer
Act 4 - Diamond Class Adventurer
Act 5 - Adamantite Class Adventurer
That would be the first Thing. Then I would Make the Loot better u get From the TS u do to End the Act.
So when u do TS 55 at the End of Act 1 u get a really nice Reward u really want to have.
Also when u do TS 80 to End Act 3 u get a really nice Reward.
That would be Part 2.
Part 3
At the End of every Act u get a Special Throphy (not Minor or Major/ the Special Trophy cant be upgraded and dont provided Status upgrades so u dont get any bonus like atack up or something)
You get them with the Titles at the End of every Act.
I thought the Special Trophys could be like this
End Act 1- Bronze Class Adventurer – Bronze Medal Plate
EndAct 2 - Silver Class Adventurer – Silver Medal Plate
End Act 3 - Gold Class Adventurer – Gold Medal Plate
End Act 4 - Diamond Class Adventurer – Diamond Medal Plate
End Act 5 - Adamantite Class Adventurer – Adamantite Medal Plate
(Got a Little inspiration from Goblinslayer and Overlord Anime/ Manga)
Bonuses from this Trophy could look like this
Bronze Medal Plate – 2% more Exp and 2% more Gold
Silver Medal Plate - 4% more Exp and 4% more Gold
Gold Medal Plate - 6% more Exp and 6% more Gold
Diamond Medal Plate - 5% more Exp and 8% more Gold and 3% more Champion Exp
Adamantite Medal Plate - 5% more Exp and 10% more Gold and 5% more Champion Exp
Hope u like this idea. Hope people will play the Acts more Like this.
PS (When people Play more Acts like this maybe they will report all the Bot Farm Characters in Fernon Temple Mount Krem and for most Shanera Dungeon)
Greetz!
NT- Mystery Box suggestion
in Suggestions
Posted
the bear effect is in my opinion ok
it gives player lvl *1 range defense and move speed +1 wich i would change to +2 then its like knight outfit and frost warrioir
and that effect should laso be for female version