Jump to content

Vasax

Members
  • Posts

    42
  • Joined

  • Last visited

Posts posted by Vasax

  1. My thoughts on reaper, would like to hear some comments for finetuning.

    Base Attack
    Has Cooldown 0,6 Seconds but atack takes 1,2 seconds (Animation)
    Animation should be shortend so he is attacking faster

    Slasher
    Atack 330 -> 300
    Element 90-> 120
    debuff chance 15% is ok

    Bloodsucker
    Attack 200 -> 250
    100% Chance to suck maximum 4 leeches
    every leech Player lvl * 6 hp back
    Target aroudn enemy in 3 cells -> in 4 cells

    Reapers scythe
    target special area -> around enemy in 4 cells
    mark of death chance 60% -> 75%

    spirit catcher
    50% chance -> 100%
    Rigidity removed
    cooldown is ok

    Spirit absobtion 
    duration 15 -> 12 seconds

    Shadow of Death
    Mp consumption 500 -> 270
    Range around target 13 -> Around target 10

    Mark of Death
    Enemies run away removed
    Duration 5 seconds -> 25 seconds
    new debuff
    dodge rate player lvl *1 or movement reduced by 2 maybe 3
    defence reduced player lvl *2

    Infinite Armour: 
    Cool time 150.0 -> 180.0
    Duration 60.0 -> 180.0
    Resist forced movement 60% -> 70%
    All defences increased player level*3 is ok
    Chance of recieving critical hit decreased by 20% or increased dodge rate playerlvl *1 or 2

    soul bash
    change the "attack line" and make it a normal attack
    pushback should be change to the skill like war has it sucks enemy in to u
    area 3 cells around yourself
    maybe lower the damage
    but keep paralysis

    death aproches
    attack range of first 1 : 5 -> 10
    second 1: 5 -> 8
    to get second 1 80% chance -> 100%
    blackout 60% -> 30%

    spirit catcher
    cooldown 90 seconds

    spiritual release
    skill cooldown 10% -> 20%
    shadow element increase 10 -> player lvl *4
    movement speed +1
    duration 90 seconds

    strong spiritual release -> needs 1 absored spirit / name change to spirit convergence
    movement speed increased 3 (maybe 4)
    Skill cooldown 80% -> 75%
    shadow element increased player lvl *1
    duration 12 seconds -> 40 seconds

    spirit splitter
    target select 1 -> around enemy in 3 cells
    cooldown time 50 ceonds -> 90 seconds
    attack 1200 -> 1400
    shadow elment 900 -> 1050
    time twister effect is not removed anymore
    debuff lasts for 120 seconds -> 60 seconds

  2. first i dont know why i would want a fairy for every element sounds not nice to me i like the fairy i have second a stronger version of timespace wouldnt be so much fun because u need to do so much for only 1 reward that is not nice u need to do it step by step. like my idea

    u lvl up to fast i think when u make the hard version of ts 1 it will still be easy, only it could be hard when u ad the golden chicken of doom,

    i would instead think about new challenge time space u can enter these at an npc and once u completed them u cant enter them again or only for fun but first time reward for completing 1 should be nice and also for all of theme, maybe at extra title for that or something else.

    greetz

  3. U should change also the last skill of death reaper an maybe make it an smal are of effect aoe. and also some other changes because the last death reaper skill is in my opinion the worst 1.

    Serker kit the buffs need some changes and like i already posted every swordie sp should have more range with the gap closer.

    Crusader also the anti crit shield should be changed its not so usefull maybe also debuff. 300 sek buffs is ok for group buffs that should be for all grp buffs.

    And the heal is useless because 60k hp but u heal only 2k hp -.- that also counts for holy.

    Maybe making 2 versions. When u dont have CLvl the heal is only 2khp at lvl 99 and with c lvl it gets up to 5k hp or something.

     

  4. My thoughts i already have them now a long time in my mind.

     

    First 1 Change shoould be important. "Gap closers"

    Most of Swordie SPS only make a jump from 5 fields but that is to less, for most in PVP.

    The Korean Nostale version had an improved distance GAP  Closer on Swordie.

    Berserker had 14 fields. I think that is a bit much but 10-12 should be ok. The u have mor Potenial as Swordie in PVP to cath up to a run away Archer.

    Now ideas for SP Changes

    SP 1

    Iron Skin   

              - Melee damage decreased by 20%
              - Ranged damage decreased by 65%-> 30%
              - NEW ... Magic damage decreased by 20%
              - Duration 30.0 seconds -> 60.0 seconds
              - Cool time 30.0 seconds -> 45.0 seconds

    Intimidate    

            - Debuff from 100% Run Away! -> 100% Fear 
            - Cool time 120.0 seconds -> 60.0 seconds
            - Around Enemy in 4 cell -> Around Enemy in 5 cell 
            - NEW ... 100% Fear -> Enemy Cant attack defend or move for 4 seconds
          

    Change Moral Buff 

            - Change Moral it should only give 5 max 10 
            - but add the Effecct that it also give all people around u Attack player lvl *1 and make the sprint from 10 to 12 seconds

     

     

    SP 2

    All changes from Kareyl +

    Movement Speed of SP +1-> +2

  5. Hi there,

    i really like the Deathreaper. As the look is pretty nice and i love Scythes as Weapons. But the Sp is overall not used once in Nostale. or maybe really rarely used (never saw a person using it). Thats why i thought about what i would have changed when i would have designed it.

    This is not a Suggestion to change but i really wanted to know from u if this changes i had made would be good or to strong?

    I am really thinking hard about it and that for some long time now hope u can achknowledge that.

    I hope we can Really Discuss about this a lot and what u think about my ides.

    Here Are the first Changes. The second part will be in my Second post.

    20190308-9-Korzan.jpg

    • Main Attack Animation

    Cooldown of Main Attack is 0.6 Seconds

    But the Animation takes 1,2 Seconds wich is way to slow.

    Reduce the attack animation also to 0,6 seconds so u can attack faster like the Berserker does he hase CD of 0,8 and Attack animation time of 0,8 so u can attack again after u attacked.

     

    • Slasher

    Reduce MP Cost 80 → 60

    Reduce Melee attack 330 → 310

    Increase Shadow element 90 → 120

    Second Effect new → There is a 15% chance of Causing Spirit Absorption max Absorb 1 Spirit)

     

    • Bloodsucker

    Increasce PlayerLevel *6 or 7 for HP Leech

    Increase Melee Attack 200 → 250

     

    20190308-3-Korzan.jpg

    • Change the Spirit Absorption System (Spirit Catcher/ Absorbed Spirit)

    It will be a second source for reaper → thats makes him specialist

    Change Name to → Absorbed Spirit

    Spirit Duration Increase from 15 Seconds → 360 Seconds

    Remove Effect → The Effectivness of recovery items is increased by 15%

    Remove Effect → Every 2 Seconds reduce MP

    Change the Effect : Every 2 Seconds Restores (Player Level*5) HP → (Player Level*2) HP

    U can Absorb and Hold a maximum of 3 Spirits at the same time

    Stacks up → (Every 2 Seconds Restores (Player Level*6) HP) when u have 3 Absorbed Spirits

     

    Spirit Catcher

    MP Cost 200 → 180

    Attack Range 4 Cells → 8 Cell

    Around Enemy in 1 Cell → 2 Cell

    Cooldown Time 20 Seconds → 30 Seconds

    There is a 50% chance of Causing Spirit Absorption → 75% (up to a maximum of 3 Spirits/ a minimum of 3 enemys need to be hit from that ability)

    Change the Attack to blue circle Place Attack

     

    • Infinite Armor

    Increase Duration time 60 sec → 240 sec

    Increase Cooltime 150 sec → 180 sec

    Reduce MP Cost 280 → 220

    Second Effect If u have an minimum 1 Absorbed Spirit then 1 Absorbed Spirit will be consumed

    and adds a new Effect to Inifinite Armor

    For 1 Absorbed Spirit Dodge rate is increased by 100 for the time the buff lasts.

    → this should be discussed it was my first inspiration but i think it doesnt fits the name Inifinte armor. maybe something othershould be added for the Spirit.

    When used with Absorbed spirit i would call it Strong inifinite armor.

    Maybe also increasing the resist forced movement from 60 → 70% when used with absorbed spirit.

     

    • Death Approach 

    Change Names and Effects

    First Death Approach

    Increase Attack Range 5 → 10 or 12 Cells

    Increase Cooldown time 12sec → 15 sec

    Reduce MP Cost : 90 → 80

    Remove Effect = There is a 80% Chance of causing Death Approaches

     

    The Second one will be Named Second Death Approach

    After using first Death Approach u can us it a second time only when u have 2 absorbed spirits.

    On using Second Death Approach 2 Absorbed Spirits will be consumed

    Second death approach

    Attack Range 5 → 8

    Cooldown time Reduced 20 sec → 18 sec

    MP Cost Reduced 180 → 160

    The Blackout and Bleeding Effect are unchanged.

    20190308-1-Korzan.jpg

     

    End of Part 1

    • Like 1
  6. is ok didnt say it should be done tommorrow. only wanted to know if nostale se could be the basis because it already does a nice job for sp balance.

    But nice when u say this is an option. And that u want to balance because right now deathreaper is mostly useless and this is sad -.-

  7. Hi there

    dont know how u like the balance of the SPs but i thought they were always of in the normal version of the game.

    i once tried the korean version and i need to say these sps are really nicely balanced not perfectly (in my opinion archmage is also crap there), but many sps have changed alot to better.

    People dont rant about Moral like here on vendetta from Warrior, Death Reaper is nice there for both pve and pvp.

    Volcano got only some Rebalance skillwise not much but it makes it better.

    Also Ranger is mor used and on par with Scout.

    All in all more balanced then our Version and most of them are also Specialists. Many of them do something really special. Berserker got mor debuffs to kill opponents defense and stop his movement that makes him defence killer sp. 

    Also Raids are more Special because nearly all sps are usefull for raids not only Archer.

    Here are some Videos i found on Youtube. When u dont like it its ok but be open. Must people hat the balance in our Game version and i think that could help alot.

     

     

     

    Not best Videos i found but wanted to show u. He has all SPS videos. 

    Greetz and discuss

  8. maybe combine this idea with the idea of Nayxa (chest idea also in this thread)

    The chest taht drop in ts could also drop from normal monsters and has a chance to give u much money and items or transform ino a mega mimic who u need to defeat and get even more?^^ Maybe :P

    I wouldnt steal the goblin from diablo but yeah would be a nice idea that u maybe has the chance in long grind (a6 or  some thing that something spawns or dropps what is rare)

    polishing of this idea is needed but sounds nice for now

  9. Right now these boxes doest drop anything but good idea in my opinion.

    I also wanted to mention this in my next suggestion but u were faster ( also wanted to talk about map boss drops low level / highlevel).

  10. Maybe but it would diverse the people a little. He should make not only 3 new ranks he should make 9 or even 15 new ranks with pics and the reputation range u get that rank. then the people wouldnt be alll red elite and i think it could change the game a little bit at least.

    • Like 1
  11. Yeah ok, i thought about that an yeah when u hit TS55 u are around 80. But never the less i would give titles with the end of each Act Main story Line also when the cap is 80. But the titles i wrote are nice like this so i would keep it like this.

    We dont have much titles in the game an i think we shouldnt forget the story witth that.

    OK ur throphy idea is better 

    Act 1 Fernon Root

    Act 2 Catsy Handmirror

    Act 3 Maple Sirup Bottle :D

    Act 4 Kangpen Head Bandana

    Act 5 ???

    When a player not to chose to play through story he wont get any special rewards thats it but player who chose it get some in my opinion fair. 

    Maybe also reworking highscore system of the main TSs (made a Highscore in TS80 myself seems no one wanted^^)

  12. Hi there,

    i saw that the Title System Starts at Lvl 80 but i would change that to 55 and i have a reason why.

    Most of the People wont play through Act 2-5. Most only do Act 1 and thats it and then they only Lvl up. But i think the Story is also Part of Nostale what is nice. So that people have a Reason to Play through Act 2-5 again i have the following ideas.

     

    First i would give a Title when Ending an Act (Main Story Quest).

    When u End Act 1 u get the Title - Bronze Class Adventurer

    Act 2 - Silver Class Adventurer

    Act 3 - Gold Class Adventurer

    Act 4 - Diamond Class Adventurer

    Act 5 - Adamantite Class Adventurer

     

    That would be the first Thing. Then I would Make the Loot better u get From the TS u do to End the Act.

    So when u do TS 55 at the End of Act 1 u get a really nice Reward u really want to have.

    Also when u do TS 80 to End Act 3 u get a really nice Reward.

     

    That would be Part 2.

     

    Part 3

    At the End of every Act u get a Special Throphy (not Minor or Major/ the Special Trophy cant be upgraded and dont provided Status upgrades so u dont get any bonus like atack up or something)

     

    You get them with the Titles at the End of every Act.

    I thought the Special Trophys could be like this

     

    End Act 1- Bronze Class Adventurer – Bronze Medal Plate

    EndAct 2 - Silver Class Adventurer – Silver Medal Plate

    End Act 3 - Gold Class Adventurer – Gold Medal Plate

    End Act 4 - Diamond Class Adventurer – Diamond Medal Plate

    End Act 5 - Adamantite Class Adventurer – Adamantite Medal Plate

     

    (Got a Little inspiration from Goblinslayer and Overlord Anime/ Manga)

     

    Bonuses from this Trophy could look like this

     

    Bronze Medal Plate – 2% more Exp and 2% more Gold

    Silver Medal Plate - 4% more Exp and 4% more Gold

    Gold Medal Plate - 6% more Exp and 6% more Gold

    Diamond Medal Plate - 5% more Exp and 8% more Gold and 3% more Champion Exp

    Adamantite Medal Plate - 5% more Exp and 10% more Gold and 5% more Champion Exp

     

    Hope u like this idea. Hope people will play the Acts more Like this.

     

    PS (When people Play more Acts like this maybe they will report all the Bot Farm Characters in Fernon Temple Mount Krem and for most Shanera Dungeon)

     

    Greetz!

×
×
  • Create New...