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SenorBernd

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Posts posted by SenorBernd

  1. 6 hours ago, Agdelman said:

    It took a long time to nerf burning metal, even when the awake bard came up.

    You can see it isnta cast in this video (cap 80).

     

    i think you completely missed the point. Your video just shows the current one with enough cast-spd to make it instant-cast.

    Poeple here are talking about the old version of putting it on the ground as a AOE marker and having it instant without needing cast-spd

  2. Damn you people really instantly jump and rage on everything. Yall need to frikkin calm down a bit.

    Give it a few weeks, some mass guilds will have fallen apart by then, real structure comes in later.

    • Haha 1
  3. 28 minutes ago, naru said:

    Anyways the % weapon shit is just crap and alot of players say that when you run trials with them and they get shitty % on the weapon which they farm for like the second day of the server after reaching 55.

    You just counter-argumented yourself there. As Bash and others said, it is NOT the goal to have everything you want in 2 days. Imagine everyone running around in +10 120% weapons in the first week of a game lol. Server would be dead as fuck in 2 weeks.

    32 minutes ago, naru said:

    Other thing is that the beta is only two weeks how we should prepare for lv 60 trials in two weeks if literally NONE can fort the equipment properly ? lv 60 Trials were back in aeria server a pain in the ass without good gear, exspecially Manor trial and Century trial.

    You get what you can get, that's all. I feel sorry for everyone wasting safety stones/money on upping 55 equip. Dungeons and Trials will be easily do-able with the current/new dungeon/crafted gear. Also today many people actually know what they are doing and how to play the game. Back in the days at AERIA everyone just facerolled all the dungeons/trials and tried to simply out-dmg/cheese them.

    • Like 1
  4. I was gonna answer like 8h ago already but my internet was gone..

    1. Shura totem always was a fun mechanic and let's be real, the bad programming and server ping/lag make it hard enough to properly work with it. It is a part of classic EE and should stay so. Also it gives > EVERYONE < the motivation to try to get it and play the map. (for example i as a healer got the totem the other day and went #1 on kills, that motivates me a bunch to get some more warchests for once)

    2. Making all kills count would be fatal and kill PvP in a few days. Just showing the solo kill count would be just there for people to show off there big e-peepees no? I see no sense in it tbh.

    I don't think it would increase the competitivity at all, but even lower it too.

    I know your 2nd suggestions wouldn't make anything different apart from showing off but both suggestions would make pvp activity/motivation go down really quick. I feel like some people around here always only have there e-ego in mind when it comes to PvP and only see the fun in winning. Nobody seems to care about the fun of playng PvP itself. What's a win worth if you have no fun at all in the 30 minutes before that?

  5. Pls no battle mounts.

    For PvE only would be an option but doesn't really matter in my eyes, no need(excep maybe later in dimension and stuff to reach kimba and co faster but still)

  6. It is way too early to make suggestions on Crystals HP, as nobody is equipped yet and many aren't even ready to participate at all. 

    -> That said, if it gets back to crystals being dead in 10 sec, last minute cap meta will get going again. And that's a shit meta in my eyes at least.

    Droprate i don't really care. At least if it takes longer, motivation to do trials stays up \o/

    • Like 1
  7. I think the majority by now agrees that limitless ain't a good idea :D

    Maybe if it's possible programming wise, an unlimited mode without any gold/item drops but EXP? Otherwise, as people and admis mentioned, 0/10 should be enough to lvl up quickly too

  8. 2 hours ago, Jordan said:

    Yes but the same arguement said could be pointed for the veteran players with gears no? Like think about it. If I spend months perfecting my build experimenting and I made a guild that can compete with top players. Then some random guild who you've never heard off is just 1 players from a top guild who got kicked or something runs into tw hits the crystal a couple times gets a small % and wins the entire thing. Wouldn't that honestly make you demotivated to try? unless I'm missing some big picture the only people this hurts are the players who play actively every week for years just to benefit the underdogs who are lets face it in 90% of cases casual players who only attend for a bit of fun and not really to win.

    There was a group popping up out of nowhere that tried competing in PvP like twice over the whole lifetime of the server. It's not like people are trying to build guilds/gear all the time. Guess why? Because everybody knows that they >will need< to join one of the 2 big guilds to do anything "real" in PvP.

    Now your next point is confirming our suggestion even more. You said it, imagine someone gets kicked from ONE of the TWO active guilds there are. Maybe the other guild doesn't want him. He literally has no other choice than joining a noname guild or making is own. In my eyes it's unfair to just drop him into the abyss even if he may be one of the ebst players on the server.

    I said it before, you are underestimating your own community. And you are balming it on the awakend classes way too hard. It is indeed very demotivating for everyone not in one of the 2 big guilds. ALso the main reason to attend TW/PvP at all should be the fun doing it, not the sheer purpose of winning. That way of thinking makes it a chore instead of a fun activity. I am pretty sure that even many of the full tryhard-people would have WAY more fun doing TW when they can actually fight people instead of stomping through in 2 minutes and sitting out the rest. How fun is that? none right..

    2 hours ago, Jordan said:

    TW activity has dwindled over the years because the game has. I've never experianced this system so maybe I'm missing something but to be quite honest I've been playing since maybe 65 Cap time and yet I've never seen a problem with the current system. I can see from a small group perspective this is great, you can win but I've seen lots of guilds over the years play TW for the fun of it and not to win so they likely don't care "hey look we won thats cool" vs the people who earned that win "wow really they won this is BS". If I was in that position I'd honestly look for another game, maybe I'm too competative but even now people raged so much about the teams being RNG that I had to add a system that made the teams not RNG anymore but the top guilds are always vs each other.

    So i read this like you are saying a TW is a solo-guild-action and only 1 guild deserves to win. In germany we have a saying "what the farmer doesn't know, he doesn't like". Maybe that's the case for you since you never actually experienced it yourself. Back in the days ofc the big guilds were shitting for a minute when the rare case of an 8% guild winning happened. But in the end everyone had so much fun. I think you're thinking not only a little but way too competitive. You only see the fact of winning the map instead of the great whole being the fight/war itself.

    2 hours ago, Jordan said:

    You can compare them because in both senarios you won the match. Yet still someone else could win because of a dice roll after the match is finished. In this case too mind you, it would be less BS to lose because its your fault for losing the round. It's not like you can stop your own team from hitting the crystal now can you?

    Sorry, i really just don't get that point. In Arena it's a full team effort to win as a whole. In TW you have a fight even within your own team. In Arena it doesn't matter who deals the most damage to the enemy, in TW it matters who does the most DPS on crystals. Could be that i get your point here wrong since i had a bit of trouble understanding it ^^ That's my bad then, sorry if we mean the same thing.

    2 hours ago, Jordan said:

    This is by no means me saying no I wont do this system any time in the future but this is me saying I 100% don't see how this is fair to anyone whos involved. Now if you where arguing for unlimited kills back so guilds with less players could try and out slay the other top guilds to win then yeh I could see a valid arguement. But adding RNG to a competitive score system just doesn't seem right to me. Either way I'd definatly leave this debate up for who ever is actively PvPing when the server opens as it directly affects them.

    On an overall point of view for the whole community, i give you that it may be not benefitting the most geared/manned guild all the time, but it WILL raise participation and motivation. You think people in "high end" guilds will get demotivated but at least from experience from back then i can say that is not the case at all.

    Bringing back unlimited kills is just the same overcompetitive way of thinking in my eyes. It will ONLY benefit the biggest manpowered guild to stunlock/transform/whatever farm lowbies. I guess you very well know that thinking a little guild could outkill a big one is just silly. 

    While it is RNG, you really need to keep in mind that 33% is still way more than 8%(and as i said before you are the GM, you can for example change the % rates at any time) and it does seem right in mind of giving the whole Server a chance and more fun instead of pressuring them to join a big guild that may be full of people they don't even like/language barrier/whatever. It is encouraging everyone on the whole server to give it their best. The current system is join -> see if you are on "the good side" -> leave // or stmop through in a minute.

    2 hours ago, Jordan said:

    Either way all Ill say on the matter is we definatly don't have time to add this before beta unless we postpone it for atleast another week and I'd rather see whos PvPing first and asking them directly how they'd like an RNG system deciding who won. But again unless I'm missing some greater point the only thing I see from this system is punish those who try hard and build guilds to benefit the smaller guilds but doesn't really benefit them since they know they didn't earn the win so its nothing they can be proud of.

    Nobody ever asked for it to be implemented at the start. Maybe if it's possible programming wise try to make one day of the week with that system so people can just check it out. I thought that's what this forum was for, >suggestions< ^^

    I will be active at the start so i will remind this topic when the time comes :D 

    I guess me and some others spoke about the "greater point" you are missing enough for you to understand it by now. You keep picturing it as if the people with 24/16/8% at the end were absolutely worthless and only the biggest guild in the TW was allowed to win at all. TW back in the day was a team game and should be. As of now, it's just a "one guild rolls over the other or nothing happens at all" thing. Back with that system i was one of the most competitive people for TW and always wanted more. Even i was angry for a sec if a lowbie guild won with 24/16/8% but yeah. Maybe we just had a whole different/nice mentality back on our server ^^

    Will keep an eye on here, forum noticed me with 4 new replies in the meantime of writing this. So, sorry if i doubled up on something now.  

    • Like 1
  9. 25 minutes ago, Jordan said:

    I'd be pretty cheesed if I was winning a TW and put in effort and then the territory goes to some random guild with 2 people who just hit the crystal a few times.

    Like idk if its just me but I just don't really understand how winning a pvp match that you tried hard to win should be left up to a random number generator after all is said and done.

    Maybe my look at it is wrong, but i'd say likely yours is. People say right now the TWs are just stompfests(and let's be real, they have been most of the time on this server. With the current system you will always have 1 or at max 2 guilds actively playing TW and stomping everything. I myself quit a while ago but back then i and others simply lost interest in doing TW at all because it was just lame as fuck to simply have no enemies at all or get completely stomped, do quest and leave. The old system made EVERYONE able to participate thus bringing tons of life to TW.

    The System made each top 3 guilds on crystals get %, with many more people participating you will have many more guilds. Also less presure for people to only join top guilds. It literally only has benefits. Sure there will be times where people go "omg this trash ass guild got the map with 8%" but that's what makes it even more fun. 

    Maybe some people that currently are actively playing TW can elaborate some more on the participation point.

    25 minutes ago, Jordan said:

    Like you dont queue arena and win 3 rounds and hope that you win the match because they won a around so you have 75% chance to win and they have a 25% chance to win.

    I think you can't really compare that as it's 2 whole different things.

    25 minutes ago, Jordan said:

    I could see the appeal for a lower end guild wanting this since they're not a top tier competator and they don't really have a chance to win over the top end guilds but I feel like thats kinda the point right, a top end guild builds to a point so they can win.

    And that's where i come back to my main point. That is true to a certain point but makes every other person lose interest super fast. Some diversity and difference makes the competition lively and active instead of having the same 2 guilds all the time(i don't know if you still need to adjust it manually per hand or whatever you do right now to keep up at least a bit of balance).

     

    I mean if you consider trying it, you can still change it up as much as you want right. Like if you want to balance it more towards the top DPS on each crystals change the % everyone else gets or something.

    Don't underestimate your "casual" audience(not even casual for real, maybe just people that do actively play and want to do TW but simply don't have the resources/time to put into grinding classes/gear as much).

     

    I could elaborate myself for tons of hours more but i'll stop here for now and reply to questions/answers as they may come up ^^ I think i sold my main point, sorry for potential bad grammar at times, not native.

    • Like 6
  10. 22 minutes ago, Jordan said:

    This was part of territory wars 1.0 where it was who ever was defending the territory vs the server

    No. As far as we remember it was just random back then.

    22 minutes ago, Jordan said:

    This is a very bad format and works in a similar way to how the points system works except kills are now a factor which is much better.

    I don't know, the system right now is just "the strongest guild wins everything and stomps everything" which is kinda fair yeah, but also makes people have WAY less interest. TW's back then were active as heck because literally EVERYONE had a fair chance to win, if only a small one. Maybe we have very different points of view on this, but i also think kills should be a helping hand TO win(as in kill them and take over the crystals) and not a winning factor itself.

    22 minutes ago, Jordan said:

    With this system how does the game determind who wins a 2 crystal to 2 crystal TW?

    The % you reached at the end was the % chance to win the map, no matter the side.

    • Like 3
  11. I actually found a video, god bless. It's in german but it's just a show-around basically. 

     

     

    So basically each crystal yielded 8.3% to the 3 best performing Guilds, making a 3 guild 33% situation possible.

    But it also makes a situation like seen in the video possible, where 9 guilds have some % but just with little chances.

    In my eyes it was the most fair and balanced system they ever had. The side didn't matter btw.. If one side was able to hold one crystal they had a SMALL(only 8.3%) but FAIR chance to win the map.

    Crystals were very heavyly HP'd as you can see so sniping crystals was kinda possible but not easily unnoticed.

     

    Here is another less laggy video but way worse quality

     

    • Like 1
  12. Ello UwU

    1. Bring back the good old % on Crystals in TW. Nothing was more fun than seeing a map go to a guild that was a bit weaker. With that system every "good player" had (even if it was only 8%, it was at least) a chance to win. Also i think it had more motivation to actually FIGHT and not give up after 1 side stomped, because the chance was there ALL THE TIME and FOR EVERYONE. To this day i still don't get why they ever replaced it with that shitty points system.

    2. Bring back endless dungeon grinds? Sure thing the game needs some sort of control of currency but i never thought just locking farmruns behind 0/10 a day was a good idea.

     

    Thanks ^-^

    • Like 5
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