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Norleras

Scarlet Blade Support
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Posts posted by Norleras

  1. 47 minutes ago, GoddessSand said:

    Just turn off the monitor or minimize the game so that it is running but you can't see it load or anything else that one might find offensive. 

    Or place one of those dark screens over your computer monitor where its contents can only be seen from certain angles.  I don't know what those things are called, but I see them in the office from time to time.

  2. 21 hours ago, GoddessSand said:

    @Vivi
    Players are not entering BG's in high numbers just so you know. Most I have seen is maybe on the very rare 4 vs 4, but mostly I end up in there with 1 vs 1 or 2 vs 2.

    So, Janus, Turnpike, and Siren currently are heavy pve point wins when there are only 1 vs 1 or 2 vs 2. Also, 2nd ark has a 15 point increase during the battles that the chest spawns, which this battle is still broken for 60+. All battles also rely on lowbie winning by default if score is 0 to 0, which when no points can be obtained they afk the entire match which are soccer pitch and 2nd ark when no chest spawns. There are some battles where score can be tied like lets say 5 to 5, but winner will be the one with the least losses or when one side is under level compared to the other. 

    This issues I find with battles is that if one side gets 1 point they will go stand by their guards that will attack for them and have really high chance of survival because guards can 3 shot DPS players while tanks can just walk through the guards and it gives those hiding in the guards easier chance of killing them. I keep mentioning that guards don't help the PvP aspect because winners will hid there till match is over.

    On a side note I am getting pretty annoyed with being unable to register on the FK side because RG aren't entering and then FK players like Akan (CB) and xkiller (PU) {yes I am name dropping here because I face them more in BG than others that do this} can DPS all three chest before the SW fully geared (though no unique jewels not that that shouldn't make that much of a difference) can take the 2nd chest. Xkiller and Akan will wait for me to kill the first chest then kill the other 2 faster than I could, Xkiller will then go afk and Akan will then attack me doing the 3rd to keep me from getting it. Akan will also kill all 3 chest then attack me to keep me from that last chest, I end up being unable to kill the chest because the DPS needed to take the chest since the increase in the chest difficulty and he can respawn quicker than I can take the chest(as a note PUs and CBs can take a chest faster than a player can spawn). Reduce the difficulty of the chest back if you are going to remove the PvE win aspect please.

    My suggestion - remove all points from PvE aspect but 1 point, don't allow negative points. So, where they get the 1 point is from each chest in TP, Siren, and towers in janus only. In 2nd ark bikes give 1 pt each and tower gives 1 pt. Guards should have points removed in TP, Janus, and Siren. Also, in Siren and TP no points are subtracted on the other side for killing the chest or guards. In Soccer pitch 1 pt is given to the gold jumbo ball and maybe large gold balls not any of the small balls. These 1 pt scores are to help prevent AFK players from the start of the match from winning by default. Guards in BGs need to not have high damage or at least reduce their acc/ch-acc so the Eva and Ch-eva can kick in for those that don't rely on resistance, def, and void buffs to help players attack those hiding within the guards to make win easier for them. I also think that the debuff quatity for deserting is okay, but due to the DC's that players are experiencing during the battles of no fault of their own the time is too great and should be put back down to 8 min or at least 10 min. I would only agree to the 30min length if the debuff values were reduced and not as high as they are so a player can still do something instead of having to wait out 30min after a DC. Personally for me with other characters I can play the 30min just means I go use a different character till the debuff is gone, but it just sucks when one gets the debuff that high when they dc.

    Okay, sorry for being so wordy as I like to explain my train of thought to help understand what I see going on and how it effects the game.

     

    Be nice if you wrote a Bottom Line Up Front (BLUF) at the very beginning if your posts are going to be like this.

  3. What do you think would happen if the NPCs in certain BGs, such as Janus or Soccor Pitch, would start shooting at their own faction players as a means of getting them to leave spawn point?

    Say, if the players stay in the area for a certain period of time, the guards shoot start shooting at them as a means of forcing them to enter the ring.  If the players die as a result, then it's a point to the opposing team.

  4. What if we just dropped Ancient Jewel Boxes and Ancient Spanners from the Ellis assault/defense black boxes then just allocate them to the hauler assault/defense quests if at all possible?

    Another idea is to remove those black boxes from Ellis Defense/Assault Quests and keep them in the Amara quests.

  5. I always ask/tell the leader to kill dice shortly after joining party if they haven't already changed the settings.  Ideally, I would leave after the roll ends.  The problem was that the list of items on queue wasn't getting shorter.  It was getting longer and not everyone was even bothering to cancel the roll.  It wasn't going to end at the rate things were going.  By the time I left, the number of items on queue exceeded 15 and growing.

    Task Manager was the only option.

  6. 6 minutes ago, Filomena said:

    Ishtar mech can use aoe skills and hit a person on the box also standing under it.

    Those are the certain and few skills I was talking about that can. 

     

    What I mean't is why shouldn't skills like Overkill or Demolition or Mighty Impact or Resurgent Sting shoot upwards?  

    From a programming stand point, I worry it would require source code to change the range skill Area of effect into a sphere where he ground and walls will affect it..

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