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Norleras

Scarlet Blade Support
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Posts posted by Norleras

  1. How do you not have a firewall?  Did you just turn the thing off?  If the latter, that's not enough.  You actually have to put the programs on "Allow Program through Firewall".

    Also go to your xigncode folder and put the "xm" application on the "Allow Program through Firewall" list as well.

    Do you have a VPN running?  I've seen cases where the VPN interferes with SB.

    Either way, you've got something running in the background that's interfering with SB.  It's a matter of figuring out what.   No one here should know your computer than you do.

  2. Consider doing the following:

    • Set Privilege Level to "Run this program as Administrator" for both the launcher and SB itself
    • Place the entire SB folder on exceptions of your firewall.
    • Place SB and SB launcher on "Allow Program through Firewall"

    I never avoid doing these when I install SB

  3. 6 hours ago, Venom said:

    the skills 'Eternal suffering,Electric tempest and Immolation can all do with some animation updates,as u know these 3 are very slow,also idk if u notice in pvp ,trying to use electric tempest or immolation after pull, fails the skill.it hits air instead of the target(s).as  for animations I find that  Hardcore assault, Flaming whip, Wrecking Ball or Sadist Choice  are some of the best flowing whipper skills.any other info or questions u can always msg me on dsicord.

    I noticed that too regarding pull to Electric Tempest.  It wasn't like that before the rebalance.  It's a matter of trying to fix that

  4. 2 hours ago, GoddessSand said:

    Mob levels are the same for FK and RG. It's that RGs are harder to kill comparative and give far more exp. The RG side shouldn't be as hard as they are and FK shouldn't give as little exp as they do. Not really that concerned about gold, but making them the same should be fair to both sides.

     

    FK Oasis RP mobs are Lv 59, while RG are in the 60s

     

  5. I'm not noticing much difference from last Maintenance in regards to lag.  The party lag I deal with hasn't gotten better nor worse on my end.  

    I don't know your system, but there may be an application, driver, recent system update, etc. that could be interfering with SB.

    If that falls among those comments that would tell us to "stfu and get off this post", then you won't hear anything more from me other than "good luck".  There's only so much one can do.  

  6. In cases like Immolation or Electric Tempest, the individual strikes are not affected by boosts.  Boosts affect the total amount of damage the skill inflicts.  The divided damage you see from the individual strikes are just for show.

    As for the %ch-atk, rumor has it is that it doesn't work as intended.  I haven't gotten around to verifying it, though.

     

  7. On 7/29/2020 at 3:12 AM, GoddessSand said:

    When it comes to any character it's the ME that actually is unable to do both with any degree of efficiency. Every player can create a skill tree that allows them to PvP with high functionality and still do PvE except for the ME. The reason is that every character can max personal buffs and still have points for attacks. Which any character that doesn't have points for attacks that isn't a ME is waste of a character. The ME on the other hand needs to max out def buffs to help survive both PvP and PvE just like everybody else. It's their attack buffs that they could neglect to put points into attack skills so they could PvE. Problem with that is it makes their PT weak in PvP as they won't be able to counter the other side that also has a ME with max def buffs and uses those atk buffs. This is the reason why they don't put points into personal attack skills is because those other attack buffs that support the PT or faction are extremely useful and in many cases OP in the hands of certain players. I would like to see those atk and Def support buffs nerfed on the ME and reduced skill points for maxing them out so that the ME can't make others OP. Those support buffs would need to have stats reallocated to the me's personal buffs so they maintain the defs that they require just like the rest of the characters. Then the ME can allocate those points into skills that would also be helpful for both PvP and PvE. The ME shouldn't be a character that breaks other characters, which it currently does if the ME goes full support and maxes both Def and Atk type buffs like they do. 

    Well, buffs being expensive is not an uncommon complaint I've seen from ME players.

  8. 7 hours ago, DrApple said:

     

    Any other class no matter what SKILL BUILD OR GEARS they go can SOLO run this DNG, but medics can't.  I don't remember normal mode well, but for Hard Mode, SW has to tailor her skill build to get through it effectively.  She's practically forced to use Poison Gas and have a Pure EVA set to deal with the final boss as she cannot kite the thing without resetting it.  The -100% EVA and Ch-Eva is murder if you don't tailor your skill build and gear for it as SW.  Thus, I don't think that statement is entirely true, But I can understand your complaint as well.

     @Girfactor WoW is so much more complex and interesting, you have talent tree on top of your actual skills, so you can practically have tons of options and choices to build your toon uniquely. I would love to have that kind of mechanics added to SB but it might break the game 😏 probably this would be a more interesting topic, but with the condition of the game, Administrator can only reuse existing resources and recycle them but not create something new and add it to the game.

    And the question comes to mind is this.  Is it possible for ME to have free attack skills that cannot be reset?  Like an active 0/0 skill point requirement skill that is usable and unaffected by skill resets.  Something to ask Vivi one of these days

    Response in red

  9. 6 hours ago, GoddessSand said:

    Also, within the BG system, namely Janus, players use boxes to stand on to keep players from reaching them and maintaining an advantage because the second you jump on those boxes the player is already set to attack you or like the SE and PU will actually attack you from on top. Would this be considered using a terrain exploit to gain an unfair advantage?

    No.  The player sitting there is not invincible and can still get hit up there.  It's like complaining about a gunman firing from the 2nd floor room of a building, be it in real life or in a FPS when all you have is a knife

     

     

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