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ted

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Posts posted by ted

  1. 2 hours ago, MaD2210 said:

    I saw a Spectral Pinion Robe 109% selling for 20k gold. 20K GOLD you need 4 more part for your set !!!

    I saw a Lv65 Club 109% again, 10k !!! Do you even realize the price for it ?

    Those people who buy those set at that prices are just nuts, the difference between  a 100% and a 110% cloth armor is at best 100 def, that in my opinion is not worth the cost, you can find 103 % amor sold at 2-3 k easily and wont make much of a difference in pvp.

    Also the difference between a 100% and a 109% club is around 900 atk. However with upgrade to 120% which probably will come in some weeks makes that club not worth the effort, on cap 60 I upgrade a 102% cestus +10 and on the first week I didn´t see much of a difference with 110 cestus users, now I have the same cestus upgraded to 120% and dont regret anything.

    Some people argue that any atk number is worth the cost however lv50 potions give more or less the same amount of atk and I dont see many people using them on TW or even GVG.  

  2. 8 minutes ago, Yukani said:

    The topic is the state of the economy, thats why they were talking about $,

    You get the same amount of corals from selling 100 ec now than when EC were at 85 g ea so people who spend $ on the game have not been affected by the current state of the economy and the raise in price of stones, on the contrary they are getting more advantage over other F2P players simply because the inside currencies of the game (gold) has each day less value. 

  3. 8 minutes ago, Holiwis21 said:

    I think removing the augmented area of the aerolyte with the glyph could turn out to be a fair nerf. That's too broken, one of the most OP CC in the game with such a large area. In 3vs3 you can cover 1/3 of the map. In GvG it covers the total width of the sector of the side crystals.

    I agree completely with this such a big CC is just to broken on PVP, a whole party is easily wiped if it is hit by it and it is quite easy to being hit on GvG maps.

    On other sugestions I don´t think they are necesary at least at the moment since it is wiser to wait awaken weapons and then see how things change. Last week I was one shoting ilus on 3vs3 quite easily with a lv 60 bow with my Ranger, I don´t have any idea how the classes balance will change with awaken weapons hence we should wait.

  4. 17 minutes ago, Alicia said:

    +10 being a complete ripoff and +6 being excessively difficult to get for free players (and that apparently has been fixed, I wouldn't know) are two different things that have nothing to do with each other.

    As a F2P player who almost finished to get it +10 set (have 2 parts +8) I do have to say that even if having a 10+ set is pretty it is not a requirement for pvp just a 10 weapon and 6 set is enogh. On the las 2 weeks when I was still using my lv 60 +6 set and lv 60 bow I use to oneshot Ilus on arena quite easily and frequenly and among them they were many who already had 65 set +10 and weapons. 

    The economy of the game is currenly at a bad shape but you are over exaggerating a lot of things which some of them don´t even have to do with the current problem, It just sound like you want X or Y thing and you are angry because you don´t have them yet. 

  5. 13 minutes ago, Azmy said:

    The classic server is that if you do not use money constantly you literally will not be able to arm yourself or make pvp, The dgn does not give enough gold for such a high economy.

    Agree, thats the current problem with the economy. For cash user the situation has not changed since back when ec was 85 g it was posible to buy corals at 700 g which means 12 corals per 100 EC sold and now with 110 EC and 900g corals again you get 12 corals for the same amoung of EC. The only ones heavely affected by this situation are F2P players since the amount of extra gold you get from lv65 content is not nearly close to the current rise of EC price (hence everything else in the game) which still is increasing at this very moment. 

    The gold which is the currency inside the game is losing its value which is really bad for F2P since it is the only currency they have which means that the time they invest on the game is loosing is value which heavely discourages players. 

  6. 2 hours ago, AceFire said:

    Samurai isn't a really good class for pvp unless you are using a race that comes with a broken cc, like frogs/bears. I don't think any change would improve anything.

    Just last weekend I saw a Samurai dealing 30k+ damage to our party in GVG, they are not useless just need time to adapt and get used to the placeable aoe to be able to do pvp properly. 

  7. The problem is not just stones, it is the whole economy. 

    A few weeks ago I use to boy EC and take some items like recolection tools, bank slots and bags beside stones and prime costumes and they actually helped me to recover the gold invested and not be on red numbers. However with EC at 100g ea taking bags, tools even mounts is no longer rentable since people just wont pay more for those items so I have to ignore them and focus on items on high demand as reset scroll and stones and sell them at higher prices to recover my inversion and get eventually the items I want. 

    It is not a coincidence that corals got from 700g to 900g+ and EC from 70-80g to 100g+, they grow nearly by the same percentage.Now you can see people who try to push EC price to 120g and other people buying EC at 110g. I dont know how will recolection tools, glyphs and other racial craft will react to 120g EC or how other F2P player will handle these rises in prices which are way more higher than the amount of gold we can make from lv65 DGNS but what I do know is that with 120 EC I will sell stones at even more higher prices to cut loses .

  8. Wipe stones would make more harm than good, people seem to have forgotten that at the start of cap 60 while EC were 60g and EP was 350 g the 10% stones used to be sold at 1000g +, that was because offer and demand and rich people just competing among themselves to get those stones made the price go that high.

    If a stone wipe would be implemented then rich people would just wait until awakens get implemented to spend their gold and will compete against each other to upgrade +10 firts rising the prices of stones up to 2 k or more making it really dificult for F2P since they wont have a way to compete against those prices.

  9. I don´t think that Star Diamond Altar has to be blame for this situation, of course it raise the EC price but it was the community who keeped this price long after Diamond Altar was gone. A toxic player base would find new ways to be toxic so even without Diamond altar we would still reach the same situation sooner or later . 

    The EC prices should drop out a little after the Diamon Altar, but they are still rising up, which is funny because a few weeks ago when EC was 60-80g you could get corals on 700g but now with EC at 100g you get them at 900g which is a rise of 25-28% of both products which means that you still get more or less the same amount of stones now than before from cash and the prices continues to rise but at least for stones the ratio is still the same.  This situation heavely hurts F2P since they now have to spend 30% more time farming gold (still rising) to get the same items that they get before while cash player still gets the same thing with the same amoung of cash which is really discouraging for new players since they dont have good weapons to sell runs at century or gold saved to buy EC.

     

     

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  10. 5 minutes ago, Tuti said:

    I think everyone says game is pay2win becaise being realistic it consumes to much gold to get even 1 single +10 item right know.

    I agree however most of the suggestions I see on forums just try to make the game more P2W, rigth now cash players want gold for mostly for 3 things:

    1. Buy stones. 

    2.Doing archivements (BP and crafts cost money). 

    3. Chisels and cosmetics. 

    If you add stones to the cash shop they will be complaining next about chisels only being on altar and then costumes, then on cap 70 or maybe in a few weeks  if these changes are implemented and when there are no more archivements they really wont be needing gold at all since they can just cash up everything the game has to offer. Then the gold which is the currency that free players handle would be worthless and free players would just start quitting the game since they don´t have means to cacht up with the rest.

    On free to play games it is needed somehow of balance between ingame currencies and cash shop items in order to let the game last longer by keeping the population of the server.

    Most people say than on X or Y server they do this or that and want to implemente those things here but the server conditions are really different, alpaca capsules were implemented on servers which were more than 2 years old as a way to help new player to gear, for example I remember that being implemented in aeria spanish server on cap 70 or 75 were 14 stones were released ( I remember using they to upgrade my awaken set while keeping altars stones for my weapons ). But this server only have months It is still to early at least in my opinion specially since there is not that much content as in awaken server at the current time. 

    I do still think that the way upgrade system it is at the moment need to chance since it is still difficult for free players to gear up but any suggestion should  be made with caution to do not make things worse. For example I still think that stones capped by level (like chisels and stardust) should be a somewhat realliable option however if applied it should be on cap 70 with time to the community to manage  since applying right now would do more harm than good to the economy since a 180 degree change like that out of nowhere would be really awfu. Also not only cash player are harding stones, some free players too.

    • Like 1
  11. 14 hours ago, Matt said:

    Adding them to the game will do more detriment than good IMO, don't think they should be added at all.

    I agree with you, however maybe for people doing archivements it could be some kind of annouance specially those who want the dragon mount, but I personally don´t see the need to add those merchands since there are more important issues to attend at the moment.

  12. 34 minutes ago, Grandfenix said:

    when you pay you have:

    -Ez achievement with the ep, and gold with the ec

    -Easier stones and fort cuz of the gold (when we have stone, cuz this week was a mistake and there is no problem with that imo)

    and..thats the main line of the game  so gg you did all.

    When you dont pay, you was supposed to have the quest farming to get SS

    Thats true and if we add also SS on ep then cash player would not really need gold, they will finish getting the gold for archivements, chisels and cosmetic stuff a few weeks after then they would not need gold at all until next content becomes avaliable then the value of gold inside the game would be worthless and free players won´t have really any way to compete. 

    Before EP was implemeted cash players really needed gold hence they sell stuff they purchase and ingame economy were flowing, If you add SS the ways I have seen suggested there would not be really much need to get gold since almost everything the game has to offer can be archive by cash only. 

    1 hour ago, naru said:

    Thats nonsense making the alpaca capsule drop rate higher then none would need to cash anymore unless for chisels and costumes or ep.

    As naru said more or less the samething would happen  if they boost the rates in Alpaca Capsules for normal SS, specially if it is done with copper capsules which are way to cheap and easy to get. 

    This game is not perfect, It need changes but this thread started because someone could wait just 3 days to altar to change and get stontes to upgrade, 3 days IS NOT EVEN A 10% of what a free player have to wait and farm gold to upgrade, and most of the suggestions I see only benefits cash player making wider the gap with free players. 

    There are other ways to try to solve the problem like making stones caped by levels are stardust and chisels are making hoarding wothless and lowering the prices making free players able to catch up while at the same time giving cash to the server since cash players would spend cash getting gold to purchase the new stones when they become avaliable. Also with this we could help new players by givin them lower lv stones so they can catch up easier helping the server to be alive more time.

    The SS purchase with EP could also work on future caps (70 or 75) when the ep lowers its value since many people have just finish archivementes, implementing this could actually help to maintain the ep value making it still atractive to cash players and wont really harm that much free player since its price wont be as high as If it is implemented on this cap. There are a few things I came about if you guys have more ideas please comment them but try to think more about the whole server in general.

     

  13. 8 minutes ago, SuperDork said:

    Awk server- Lets stop pretending awk server is somehow inferior to classic. 

    It is not that Awaken is inferior to classic, it is just that if someone wanted to play a game like awaken just go and play awaken. I have been in awaken and some people there don´t want to go to classic which is fine, people has different tastes for example I just don´t like the +14 system since it had many bad repercusions on pvp but on the other things you said about awaken I do agree with it. Im just saying that there is no necessarily to make another awaken server while we have one perfectly working.

     

  14. 10 minutes ago, Matt said:

    I think most players stopped playing those servers because of the lack of content being released not necessarily their "greed."

    I won´t deny that, but I left EE like many onthers after they added +14 stuff which killed pvp and from what I read this classic server just want to recreated that old nostalgic feeling  of EE before 14 and thats why I am playing this and not the awaken. 

    My concern here is that people are asking to upgrade to +10 stuff even though It has not passed a singel week yet from 65 release. If we continue this thrend by the end of the year we would reach cap 75 and people with everything upgrade +10 would be bored and will ask for 14, awaken clases etc making this an awaken 2.0. 

  15. 36 minutes ago, Alicia said:

    Please re-read the thread.

    I already did but the sugestions are not really good. Stone wipe will just make the game more pay to win and would actually help the staff to get more money from players. Using EP to buy stones would make EP value increase making it more difficult for free players to do archivements, it would only help cash player which would just buy ep get the stones, even worse cash playes would not buy EC to sell them (since they will only buy ep) which would have a heavy impact on the EC economy which many free players use to gear themselves (Know many people who buy EC from cash players and do tons of profit with it ). The altar changes every 3 days I don´t know why you just cant wait a few days to buy stones, there aren´t even trials lv65 to get weapons to upgrade.

    I don´t think that the server is perfect it is just that most suggestions (not all) are really just plain bad as I already stated they either go to P2W or 2.0 awaken. Of course there are other suggerstions that sounds good for example making stones caped by level just like stardust would help to solve the stone hoarding and even make lower caps stones easy to get to new players doing quest. 

    On the other hand lets remember that the alpaca capsule was released on CAP 70, it was done to help new player to catch up with older player, EP was implemented with the same purpuse too, this server has only 2 month or maybe 3 I don´t know but nevertheless it is still too early to implement this, cap 65 has not yet reached a week and people are complaning about don´t having +10 stuff even though lv 65 golden weapons are not out yet. 🙄

  16. 2 minutes ago, Yukani said:

    I dont understand why you keep trying to defend something bad with something worse

    I just see that people tend to go on two sides with their opinions they are either making this game P2W like in aeria or making it like a 2.0 awaken server. Most of the opinions I have seen so far tend to go on this two directions which I disagree. I want to see this game improving as everyone else and if I see suggestions that seems to help the server I would agree with them. 

  17. 6 minutes ago, Alicia said:

    You can't use EP, Alpaca Coins got nerfed hard, class bonus was removed,

    Well those things were not on cap 65, they were implemented on cap 70 and 75 so having them since the begining (EP and alpaca coins) I think is good even if they are nerfed cause they made things actually playable without being too easy ( people seems to forgot how insanely hard was to do archivements before EP was implemented).

  18. The only thing I think that could help the hoarding issue is to make safely stones capped by level just as corona stardust/essence are, that way people would not be able to hoard for chap 70 hence making stones prices more accequible for new players. Also with stones cap I would be easier to help new player to get into the game by given them a way to farm low lv safely stones like for example giving viridians safely stones of lower lv wth alpaca coins (for example lv 55 on chap 65, lv 60 on chap 70 and so on) giving new players the oportunity to get a more or less decent gear to do current lv trials and do more on pvp.

    The problem I see is that people who where not allowed to hoard stontes would just keep their gold and when a new chapter arrives the price of stones would be very high since those people who saved their gold will pay more to get those stones raising the price.

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