Jump to content

SERAPH

Members
  • Posts

    13
  • Joined

  • Last visited

Posts posted by SERAPH

  1. 4 hours ago, Tuti said:

    Being honest, it wasnt a issue on cap 60 because most of us only did 1 set and just a few weapons.
    Now I expect people to do a lot more gear so i'd like to see it to be reduced or at least reduced on lower levels and increased at highers as sugested above. 😧

    Sorry to break this sad news i highly doubt people will diversify 

  2. 41 minutes ago, Jordan said:

    People say they want class balancing up until the point of where their class that they play gets nerfed or made redundant by another class. In a game where you have pay with either money or time to gear a class it's one thing to theorize shifting the meta and another thing to actually change it.

    This is before going into the details of the person who has to take the flack for a change people don't like and also the amount of work it is for me to change things to a degree where it becomes meta shifting. I just don't have the motivation to do such things on both servers as honestly speaking doing all 40 awaken classes 3 years ago has pretty much scared me. I don't mind doing QOL changes but generally I think the entire point of this server is to have the classes "as is" and not be changing them all the time as that experiance is granted on the Awaken server.

    Again this doesn't mean I will never do any changes. However, it does mean doing things like constant class updates and tweaks is most likely not going to be happening here. I know as you mention would be nice to wake up and see Warlock is the new meta, but what about the Illusionists who geared a grimoire and are now forced to gear a staff or deal with the less than optimal weapon choice.

    It is always better to keep the core gameplay the same and then tweak the surroundings of the game instead so that other classes become more useful.

    • PvE Example: You make a boss that has high resistances to Ice or Fire but weak to Dark, Mages and Illusionists can now swap to Warlock to experiance another class.
    • PvP Example: You could make a new TW map or a new PvP mode and have an element in the map that fears people on a regular basis. Something like Belk or the Totem. Then Warrior and Warlock become S-Tier classes in regards to dealing with that element of the map that can maybe push itself over the edge of using an Illusionist.

    These are just simple elements but they're much better ways of tackling such issuses without making the current set of classes useless. Like just remember this is something I always think about when balancing. What role in the party can this class take, what class would be taken away for this class and is the class its taking a way still able to be interchanged with it (Although people claim they would play a class simply cause of the class it is and not because its the strongest in it's role, often times this is false and an arguement that sounds good in theory but isn't so good in practice, especially in a world where PvP parties are built heavily based on class).

    Classes are balanced no nerfing or buffing people complain cos they want to play just 1 class and dont want to gear  others, not my problem nor do i care, just one class wont let u be called heared and secondly gearing a whole branch of class is best tbh if u like orange classes gear all of them best so u wont be told that u suck or whatever. People should know to play all classes atleast if pdps all pdps classes mdps all mdps classes.

  3. 4 hours ago, Tuti said:

    Its possible to add the system only to specific dungeon, right? 
    And you wanted to add class medals to PVE.
    How about adding:
    On normal dungeon
    x4 1 Eternal Point
    x2 Class Token
    If possible, create a "Safety Stone Fragment" and add x2, you need x10 to create a safety stone (I tried to consider a decenet ammount to make, but since Level 65 dungeons have a lot of bosses it can be x15 to make a stone or something like that)

    On 1 player mode: 
    x2 1 Eternal Point
    x1 Class Token
    x1 Safety Stone Fragment

    Drop hate doesn't need to be 100% but should be high
    This way people will have more motivation to farm even 1 player mode dungeons and will have more gold to buy stones instead of complaining all day about stones, and are also getting 1~2 safety stones per day if farming all dungeons from Highlands, Witchcraft Forest and Shiver Peak.

    I know that adding more gold to the server usually results in inflation increasing. But I believe it shouldn't happen in this case because the gold is already there, you are only giving people who doesn't farm it a bit more of motivation to do. Since its not much gold, not enough to increase prices by increasing demand of x or y item and its not giving more money to rich people to inflate item prices.

    X2

  4. I dont know honestly how many people like aoe, but its still a suggestion if aoe can be reverted back to target skills like it happened on samu on MS at lv65 cap, it will be a lot easier as clicking skill and placing aoe is not so good idea i believe in can help in some places but not in others, removing aoe can help samurai main players like me, just spam skills clicking buttons than clicking buttons and playing aoe, as you all know samurai is a class with combos so with puragatory placing and asura slash placing is kinda bugging me. Might get difficult running DD(when its out) or doing 0/10, if u got high eva in samu u can just stand in one place and kill mobs like flies. But with aoe it gets a kinda messy. Hoping for a reply from gs/gm/cm or vendtta staffs and awesome gaming community in classic.

    Tyvm

  5. Honestly im also like that i dont want to spend golds on gears anymore and saving for lv65 but i have a yellow cestus+6 yellow dagger +4 yes i did trials i farmed the weapons no matter how annoying it was, i have a cruel peryn set, the orange once lv60 fame set. And i do pvp with it, its fun but the problem is when people who use $ have +10 weapons(im not pinpointing someone) its fasconating to see how much dmg they do. And we have trollers who piss all the people there, and are being toxic if u saving for lv65 then dont play the Fpvp let us enjoy

  6. I wanted to state the problem which is bugging the players since quite a few time. I know not many of you will agree to it. Im just expressing my opinion about it that the drop rates in trials are so low. I reckon with 4members in the trial party using Loot charms wouldn't make the boss drop the weapon nor the trophy. I personally have done more than 10 trials of century and i still have not seen valmor drop his rings or staff or his trophy. Im playing this game when the main server had Lv70 cap but i cannot recall having so low drop rate. 

    As i already stated that people may or may not agree with me but, trials have become a place to leech classes not to get good trophies/rings/weapons/armor blueprint etc. I personally have leeched no denying the fact because we never get the thing we need from trials, i understand for some players it may drop but the majority are in dry runs. 

    Using loot charm just makes the runs go drier to dry nothing good comes out of it. I only request the GM/GS to give class drops or least  increase drop rates in trials, as doing trials for gears will be lot fun than doing it to leech classes.

    • Like 3
×
×
  • Create New...