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TheSquishy

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Posts posted by TheSquishy

  1. would it be possible to make a vending machine with basic item you can get from other vending machines and merchants that are paid for with EXP. make super basic items like HP and SP pots relative the lvl you want and big ticket items like replicubes more expensive. I was also wondering if we could have an unlimited exp donator like the one in the guild halls but with out any benefits if the vending machine thing cant be done. 

  2. Alot of the unsold gear sitting in ah is from players who stopped playing weeks or months ago so it wouldn't benefit the economy as much as you would think. And you also have to consider what is and isn't possible as far as manipulating the server to accommodate the seasonal league you're suggesting

  3. like Che said your going to have to do thos quests anyway if you're a new player and most experienced players only do important quests such as ones that give you skill points or ones that let you into the next zone. Yeah new players wont know what random stats are but hey you cant do randoms till you get lv30 gear so you'll already have done the introduction quest by then. As far as jewels you don't need to be a genius to know "hey this is a jewel, oh hey this a jewel slot" and so ends the epic tutorial of the jewels part 1... to be continued. Hell the names of the techs are about all you need to know with a sprinkling of extra information once you interact with the NPC. This would help players  both new and old .new players can ask in area "hey how do i use random stats/ jewel tech, oh by the way can you help me figure this out" and old players wouldn't have to go to merholt just to use the items they got and have to port all the way back and forth. And since and  Drasilmarsh and CX-1 both drop rank 2 blueprints and R1 jewels so nublits are going to be asking about jewels before they even make it to merholt.

  4. Whats the harm in trying even if it only helps a small amount it still might help. Maybe even putting a lvl60+ boss in enocia might do some good, all im saying it would be nice for higher lvl players to have a reason to go to enocia other then the 3 to 5 min you spend doing daily quests for passcards.

  5. Fight club Mako from kill la kill is pretty much a generic Japaneses delinquent and all it would take is adding an oversized military coat (without all the spikes) to the school girl. Oh and give us french maids pleas.

  6. 12 hours ago, Filomena said:

    No. The real beginners get just confused if they see too many NPCs in first base they meet. Randomization tech is useless cause just 30+ can randomize gear. Same for Skillstone NPC. Amplify NPC has no-sense in the whole game. You can argue around Salvage tech, but beginners can go salvage good stuff by mistake. I think the NPCs we can meet in Enocia are already a lot.

    Someone could just add an NPC to enter in The Acheron Dungeon, cause level 60+ can't go in there any more. But in Mereholt or Barbirion it will fits better.

    The NPC's i suggest are for older players not new one so it dosnt mater if new players cant do random on gamma gear and i never said anything about skill stones or amplifying, and if older players are around in Enocia thay could simply ask "hey whats this NPC do". As it is now older players only pass through enocia for a few seconds maybe a minute but almost never enough time to be of any help to the new players who roll in at random. If had such NPC's as i suggested older players would spend more time in enoca. I also agree on lowering the cd for the enocia warp skill but also think it would be nice to have another skill to warp to merhold. And besides ther are plenty of places to add NPC's and or just replace some of them like the bike dealer (selling overpriced bikes you cant trade sell or enhance) and still not seem over crowded and besides I only suggested like 5  NPC's thet pretty much every older player will use.

  7. having more helpful NPCs in Enocia would be nice to show new players their are still people playing the game, as it sits new players don't see much at the beginning of the game like other players in pvp/pve/bg and in general so they get discouraged thinking its a dead game. So i was thinking If we had more helpful NPC's in the main town of Enocia more veteran players would have a reason to go there more since everyone has the enocia warp skill. Some i can think of are random stats,salvage,jewel techs,crafting merchant and a VIP bouncer.

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  8. would be nice to get some drops out of hauler in Amara for the daily quest so more people wold help take it so others can finish the quest on top of promoting pvp between the factions. Not asking for super op loot like bosses but hex, stardust, uniq scanners, gold tokens pvp/pve medals helpful stuff like that

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