Jump to content

ZekeGrey

Members
  • Posts

    5
  • Joined

  • Last visited

Personal Information

  • VGN Games
    Scarlet Blade

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ZekeGrey's Achievements

0

Reputation

  1. Note to Jade: RegardIess of the issue here, you obviously never though of this analogy before din't you."The need of the many outweigh the need of the few"Obviously speaking you maybe an old player in Sb n u have been familiarize with how to get things done.That's only a handful of people we know but as others on majority they can't handle it or rather dislike it how is the domain is created hence they would only run it a few time or worst never touch it at all.During our Xmas event it went well like a breeze.Players litterally can't die even they manage to pull over 25 mobs but why can't ttc can't be the way like how event domain are build.Rather than having a nonchalant dungeon run,ttc is considerally tough,annoying,toil & energy dimishing which player still have to run it dozen of times in certain point of stage of thier progress.This is why i see a obsolute choice to remove stuns,hooks,debuffs on all mobs, Boss inculded as a whole You did mention people are getting too wanty, too needy, and too lazy to be completely honest. They do not want to earn anything anymore just to be handed it on a silver platter. Honestly that wasn't the case in newer games. Developers of the recent year are smart enough to give in order to take. Yeah they would give small rewards to players in the game & get them to play. Take some game for an instances Genshin Impact,Honkai Star Rail,Arknights,Azure Lane,Aether Gazer those game are doing well cause they knows how to give n manage. They knows what thier players want thus spending time to survey what they lack & what they are good at,giving players what they desire,fullfilling the void & contempting player's inner voice shows appreciation.These are the thread of great game development successors. Let me emphasize this sentences again just in case you skip out or forget.In the end of the day our most challenging enemies are the players themselves putting out a good fight in pvp on the battle field.It's NEVER ABOUT & WOULD NEVER BE harder dungeons to put the game in a so called "End game Content"
  2. I do not agree entirely with jade or archangle's point of view completely. Both of them do make a small valid point of getting the item easier but they did forgot the most important key factor here which is "Time". Not every 1 has the time to oftenly do endless rerun on the same domain again n again. So basically items drop in there wont fluctuate much in the long run thus the price of em. Let's be honest here who doesn't want a easier time on gaming & reap a more rewarding system to gain from.Dont get me wrong here i do love this game for it's character design,layout & Npcs but we are living in a futuristic modern world.This game has been very been very well off it's peak age & it's getting very obsolete.Every game tat is create after 2020 has the basic rewarding system of dailies login,weeklies login, monthly login,holiday event, yearly anniversary & so on but in here we didn't even get any of those,we don't even reprimand too for the bugs n errors that has been going on for so long in years. The demands i made was necessary to welcome newer players to jion & older player to gain what they wanted.The game could also gain a new stream flow of new blood to the game as well. I believe many of you guys here did watch [One Punch Man].It was a fun anime,do rejoice that i didn't ask for things to be tat simple to be implement to the game it as every character the player control is Saitama himself. In the end of the day our most challenging enemies are the players themselves putting out a good fight in pvp.It's never about harder dungeons to put the game in a so called "End game Content"
  3. I think alot of you that is reading this post is severely miss understood of the whole point in this topic thus it's intention Players that is running tat dungeon is very well depends on what sort of item they are lacking.Some need Blue Prints, Some need mech shards while others maybe aftering the rare loot drop of weapon skin or costume.True alot of people could run the dungeon team or hard mode solo with various equipment,I know lots of players love to challenge themselves with time attack on how fast they could finish the dungeon for each run as they brag but that's wasn't the point at all to begin with from the start. The Tittle in here is about rework & changing layout of the entirety of various mobs,skill,passive etc so on to give every player a Soother,Pleasurable,Enjoyable,Mind easing, a lack free of anxiety during the runs The main focus on this dialogue is to remove stuns,hooks,debuffs on all mobs, Boss inculded as a whole to allow players to have an opportunity to enjoy the comfort of the dungeon run with ease. As fore-say whilst being compare to last year's xmas factory event run, any player can run tat dungeon with ease while being chase down by over 25+ mobs as the same time you are killing roomed mini bosses. Now that is the most ideal domain that any players would desire.
  4. i don't agree on how the mobs n skills layout were to be design in the dungeon to such hectic n troublesome for players to overcomes. Some of us even has lag issue plus the game itself have bugs tat have not been resolve for a length of time. The halloween event & Christmas event weren't even as half as difficult as Ttc (inculding the hardest difficulties)hence players are much more willing to spend time on those. The only thing i agree on about this dungeons was it's drop rates. Players have suffered severely doing endless rerun in Ttc,toiling away thier effort n thier time just to reap some certain rewards.This has go on long enough n changes are needed to improve the players counts in game.
  5. Ok. I will only emphasize on the issue i meet in Ttc dungeon so far. The dungeon is an arduous one to begin. I will list down what i encounter tat i want it to be changed. 1st of all. Mobs in the dungeon is by far the hardest i have encounters. I do the dungeon mostly on Solo hard difficulty hence i notice the issues were the mobs on thier pre-set setting. Tartarus Guards have a very annoying ability to stun,Tartarus Arcbishop has a relatively quick ability to heal allies units,Tartarus Assasin is the worst jerk amongst all of the dump! Thier hook are quick n they have fast cd yet they can "Hook thru Walls" What??? You heard me right! They hook thru walls!! They are super aggressive,quick on hook skills. Fyi i tried on the dungeon with 11300 Ch-eva hence my char can even die most of the time.It's not a very ideal for players to suffer thier constant abusive hook. These 2 units alone could cause an uproar plus much headaches on half the class in Sb already such as Pu,Se,Wh,Cb.Pls do look into them.Up next The Blood thirsty Butcher hits like a truck which could out dmg room bosses. Last but not least Ixion is a degenerate with many bugs, while battling it, after some certain amount of hp lost it can summon it's pest to come & aid itself but the problem is sometimes even when players manage to kill the summons it somehow manage to gain random buff to delay player's dps on it.The most common one is eva up which i dislike the most.Tartarus commander is by far the most agreeable unit in the coup on the right difficulty. The dungeon isn't really well balance at all. In each boss room players already have to suffer a (-) eva n ch-eva depletion debuff in all the boss fight,grunt mobs are already exceeded our player's lv too. That is not acceptable in anyway possible! The boss can retain lv 68/70 i don't have much issue on that. The way i see it is Tartarus Assasin is a major nerf the most, Only one out of 3 Assasin can hook as each room has 6 of them. Hook skills are extended to 30 secs instead of 5 secs. Thier Ch-acc "Must Be Reduces to below 800". Tartarus Guard's passive stun n stun skill need to be reworked with a default Ch-acc/Acc below 1000. Blood thirsty butchers can only cast skill once every min. I know at some point most players din't really get a well balance run in Ttc most of the time. Half of them even spend ton's of time dying doing retry from one run after the next.Our patiences is running thin after many months endless endeavour on constant rerun in the dungeon. May i ask for development team to do a thorough run on all sort verity inculding multi class character x 10 rerun in the dungeon on the hardest difficulty with not a single death with attainable result for players to enjoy. That's all the problem i have listed about all the issues on. I do look foward to a well integrated dungeon in the coming days.Thanks
×
×
  • Create New...