QoL is good, of course, absolutely thoughtless proposals for QoL are even better, but this topic not about this. I see the main problem of the server at the moment - lack of newbies. It is not easy to solve this problem - now is a different time and people are not ready to spend a lot of time to understand the game and slowly move towards some end goal. Adding some passes for new / returning players is not bad, but it seems that this does not solve the main problem. In terms of "brings new people keeping the older people busy" - imho awakened armor in the abyss brought a much better effect than 130 trials, because it was really needed by old players ("grind issue" or it was just hype from the steam version). In general, I think that we need new content that would not require high-level gear for everyone (not like cc2), but would be needed by everyone to increase their current power (like at / df, abyss, etc.). Also, something needs to be done with the problem of newbies.