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Chirno

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  1. This bug happens to me only twice - its not often "event". Once in HoO at Alice iirc and its just wipe mechanic from crystals. Second at Leo - wipe mechanic from clones. Both of them should resets after team wipe but it never happens. Also both of them triggers like fast DoT ticks till death - so maybe this thing is broken. I dunno where to trigger it for more information. Probably Libra could proc this bug too if move her, but im not sure. directly on image, its a typo on class image in guidebook I think i was wrong and its works fine on duoduo. Probably just a lot of misses during battles made me think it bugged.
  2. Hello! I will describe my takes about suggestion with my shitty english. 1) Items have time limits to make people use it daily thru month and prevent people stacking them. You really want to be those stacking rat for no reason :v 2) Extra 750HP looks like nothing - no point to change. This achievment was something at low lvls with less hp and no x2-x3 hp bonuses in activities - if you want this be actual maybe something like %hp would help (but carefully) 3) It looks like the processes are designed in such a way that there are simply no complete logs of all changes and the entire history - or maybe you should not have no permission to it 😛 3another) Looks cool but probably too much work for it and too much tests required 4) As i said - such changes is a lot of work, need to make interface changes and test it properly, game not desinged for this on base. Also no real point to - you really will feel better with 9999 stackin? Who you are, warrior? Also backpacks and limitation of spaces everywhere is one of base feature of game :v 5) Greed/need system almost dead and useless for most cases but still some items are blue (like boxes from colosseum) - would be nice to have like gold grade option to share if it not hard to make 6) Cool but nopoint really :v. We have guide book with tons of info but no properly search option for it - as result people dont use guide book as a main source. And as i remember after ask for it - its not easy to make search option here - but maybe its more pref task? 7) Cool but nopoint again :v You get aven fame once and really want to skip it? About maps fame - need to remake design - alot of work for no really point to 8.) TK too old and some chenges with res shreds is tricky - you can ruin all previous idea of targeted res shreds. TA is kinda broken rn bcoz of mobs and powerful boss debuff combination and high resists of bosses (no pets here also). Also what with Elysian Island (100all resists bosses KEKW) - adjust maybe abit? 9) Racial is fine imo, again it only needed once and you really wanna invest so much for onetime thing? 10) Tower have same things but noone care - again why so worthless suggestion? I have a few suggestion which is imo abit more important. 1. Shielder completly broken rn, never play it before but looks like he tounched just on paper at 137patch - alot of bugs with this class. His triple hit skills actually is not are triples, his racial bonuses not works as intended. 2. Bug with resetting wipe mechanics. In some activities like Leo sometimes after wipe realize game think something not happens and not reset wipe event - players invented in infinite wipe loop - only logout helps. Since now we have only 1 entrance for CC - maybe should give some attention to this bug? 3. Just found resently what 4th pet skills animation and delay soo long that it broke whole skills rotation and prevent from use all 4 skills on cd (even 2 reg skills and 4th one). It affects almost all shred pets because we have stacking mechanic on it for any element. And since we have to deal with shred pets everywhere nowadays - ithink it actual bug. 4. Minor thing but still - rakshasa or rakhasa? (holy/guardian skills) 5. Looks like AE guardian skill "Flaming Mark" only works for 1st person on party but im not sure - not appy selfbuff for other users after first one cast it. 6. Hammers - why do we still have x2.5 more patk than matk on hammers if its magic now?
  3. QoL is good, of course, absolutely thoughtless proposals for QoL are even better, but this topic not about this. I see the main problem of the server at the moment - lack of newbies. It is not easy to solve this problem - now is a different time and people are not ready to spend a lot of time to understand the game and slowly move towards some end goal. Adding some passes for new / returning players is not bad, but it seems that this does not solve the main problem. In terms of "brings new people keeping the older people busy" - imho awakened armor in the abyss brought a much better effect than 130 trials, because it was really needed by old players ("grind issue" or it was just hype from the steam version). In general, I think that we need new content that would not require high-level gear for everyone (not like cc2), but would be needed by everyone to increase their current power (like at / df, abyss, etc.). Also, something needs to be done with the problem of newbies.
  4. IGN: ChirnoNPC Name: <Godness of the Well> DodolaLocation: Dragonside Ridge
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