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Kailash

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Posts posted by Kailash

  1. New Pet Raibow

    Attack: Melee
    Attribute: 50%
    Water element.
    Influences the attack:
    Restores, with a probability of 20% Hemorrhage.
    Influences the defense:
    The damage caused by all attacks decreases by 50% with a probability of 50%.

    Buff For the Character

    Spoiler

    bc543dca22502a9868787a51dc712dab.png

    Increases the power of Attack in PvP by 10%.
    Increase the speed by 2.
    (Only in the Rainbow Battle)

  2. BugFix: From now on you will see the real damage, if you make 100k of damage it will be reflected 100,000 damage in the enemy and not a relogue of the damage.

     

    New SPP.

    Skill 1:
    Scope: 2 fields, Objective: Election
    CD: 10.0 seconds
    Restores, with a 5% chance Debuff
    Debuff S: Duration, 20.0 seconds
    Every 2 seconds the HP level (player level +10)
    MPs decrease by 100.
    Fire Resistance is reduced by 15%.

    Skill 2:
    Scope of fire Scope: 2 fields, Objective: Election
    CD: 20.0 seconds
    Restorations, with a 5% chance Debuff
    Debuff S: Duration, 10.0 seconds
    Every 2 seconds the HP level decreases (player level +9)
    The attack time decreases by 1.
    Reduces all damage caused by fire attacks by 15% with 100% chance
    Debuff 2, appears with a probability of 100%
    Debuff2: Duration 15.0 seconds
    The level of defense has decreased by 15%.
    Damage caused by all attacks has increased by 5% by 50% probability.

    Skill 3:
    Scope: equal, Objective: NosMate
    CD: 65.0 seconds
    Restorations, with a 100% probability Buff
    Buff S: Duration, 30.0 seconds
    Reduces all fire attack damage by 100%
    Restorations, with a 10% chance of Fatal Burn.

    New Pet

    Attack
    Magic attribute: 35%
    Water element.
    Resistances
    Fire: 20% Light 60% Water: 60% Darkness 50%
    Influences the attack:
    Restores, with a 10% chance of slight freezing.
    Influences the defense:
    40% chance to reduce water damage by 90%

    Raibow Battle
    The schedules will be the same:
    A new icon will appear in the instant combat section.
    It is randomly grouped up to a minimum of 5 players per team and a maximum of 15.
    Each crystal provides activity points of 1, 2 and 3.
    The winning team will be the one with the most point, so protect your crystals.
    Duration of each battle of 7 minutes.
    Prizes: Winners 3 Rainbow coins and 1k Fame, Losers 1 Rainbow coin and 500 fame.
    New Rainbow Store in Tidus (Nosville, Krem and PortAveus)

    Spoiler

    a1148cec4180775ef0dd415d92c91f7a.png

    Rainbow Box: 18 Rainbow coins
    Small crystal: 18 Rainbow coins
    Medium Crystal: 30 Rainbow coins
    Big Crystal: 42 Rainbow Coins
    ArcoIris Wig: 50 Rainbow Coins
    Emoticon (unlocking): 120 Rainbow coins
    Rainbow Pegasus: 200 Rainbow coins

    Rainbow Box Awards:
    Angel feathers: from 10 to 30 units.
    Full moon crystal: from 5 to 25 units.
    Large special potion: 2
    Divine recovery potion: from 20 to 50 units.
    Attack Potion: 5 units.
    Defense Potion: 5 units.
    Power potion: 5 units.
    Pirate pet trainer: from 2 to 5 units.

     

    • Like 2
    • Haha 1
  3. On 6/5/2019 at 11:36 AM, Toryss said:

    ¿Hay algo similar para el idioma alemán? Mi inglés es lo suficientemente bueno para jugar el juego sin ningún problema, pero me encanta tener una traducción por razones nostálgicas:RE

    No, because I not speack German xD. And there are certain translations that have to be modified in vendetta, since there is not some content in the official, such as trophies, changes in skin of wings, objects or exclusive items of vendetta in general.

    • Movement speed increases by 21.
    • Movement speed increases by 2 in NosVille and Port Alveus.
    • Continuously replenishes MP.

       


    When used in combination with a Speed Booster, it provides the following effects for 8 seconds:


    • Removes all bad effects up to level 4.
    • Movement speed increases by 3.
    • Chance to use your Spurs when you’re attacked, giving you +3 movement speed.
  4. I hope that very soon, the SP of light will come great. In addition to bringing new forms of combats. I could try it and it's really good. In fact too well and my fear is that they modify it when I get here, I hope they do not modify it.
    The metera in vendetta? Obviously xD.
    When? There if it will be difficult to know xD.

    The work he did with the martial artist was fantastic, I liked everything except the reduction so high of the increases of secondary weapons +25 and +45 of hero. From 55% to 35%: /, it would have been good if there were 45% left as level 91.
    Otherwise fantastic in both equip and SP.

    As a player of the new class in vendetta, I have experienced a lot of good things, in pvp and pvp. My character is already Lv 99 + 50 I can do any raid of the game without problems. The SP 1 is an all-terrain in pve, but unfortunately it is not enough for players to add you in 1 Raid Erenia-Zenas or Fernon. Therefore, if you have left all the classes to play the new one, you only have one way to get gold, which is in the 6.1 and 6.2 maps.
    So yes, to me and several players would like to see SP soon come in light of vendetta.

     

    But, I suppose that the modifications in RB will come before.
    So a little patience and improve your sp 1 and 2 until the 2 missing.

  5. You have 6 skill bars ... and even then is not enough? O.O
    You have 3 bars in option 1 and 3 in option 2. And you manage to fill them all? Each SP only has 11 skils available to put in the skill bar (Less the SP 1 of the artist) I think that with 30 slots is more than enough for you to put the skills, snaks, potion, ress ... and what you want you have 6 bars and 60 slots ... I do not see any need for another extension in the skill bars.

    What if it would be fine, is that the changes peronalizado be saved for each specialist and that the skills do not move from place to change SP.

  6. I have always believed that the only class with a large increase should have been the magician.
    The increase that archers have is absurd. More than adding I would reduce the increases of the secondary weapons of the archers from 6% probability 65% to 15% probability 25% c25 and from 70% to 15% probability 30% c45 ... And leave the swordsman as is.

  7. I like the idea of 1 channel as RB only for Arena.
    It would reduce the problem of lag a lot, besides having the speakers in all the channels ... 0 problems.

    PD: A pity that the incident happened recently has surely delayed other updates that could be interesting.

  8. On 5/11/2019 at 5:37 PM, Kaizou said:

    Magic Light already affects every opponent, its % chance just needs to be higher.

    No, this effect only works against enemies with elements of darkness. You can do tests if you want, use a sandbox of lemento water, fire or light and you will see that the effect will never come out, then use one of darkness and you will see that it will come out easily.

    The AV, Crusader and holy have that same effect and only work against enemies of element darkness.

  9. 2 hours ago, Flock said:

    umm, why not rework in more buffs from wk? 

    I understand if u put 10k cap crit in scout cuz now we have more hp, but i mean bear need to increse 5k cap, for the same reason.

    And i mean eagle spirit aren't good too, 30 hit rate and 10 chance crit, we need some change here.

    :)

    Personally I think that the wk eagle needs to add hitrate.

  10. 29 minutes ago, RumTheSword said:

    ( I don't know but if i have +10 sword this option not is worth ? in this case not is better damage increased by 20 % ? ) 

    Even if your equip+10 it continues to serve, as long as your enemy's equip+1 to +10.
    It is not + 11 but slightly increases the damage and defense.

  11. We have not heard from the official server about changes in SP for a long time. So again I suggest some changes, I have taken information from the feedbacks forum that players, GF never answered them, and try to balance what I could with the requests of the players (Logics at least). Here I leave the changes of mage SP. Remember that what is not mentioned is not changed.

     

    Red Magician

    2eed25f218bdc41d5fa0e42b4ca8da04.png

    Skill 3: Mana Transfusion Change name Skill ---> Mana Shield

    Original:

    Spoiler

    19cb584c2d5b56b2754ff698e6f3632c.png

    Change:

    Add: Movement speed is increased by 2.

    Add: Defence power increased in PvP 10%.

     

    Skill 4: Firestorm

    Original:

    Spoiler

    431ccffb0e05088a21b4e20c66d5ef03.png

    Target: Around Enemy in 2 cell --> 4 cell

     

    Skill 6: Fire Blessing

    Original:

    Spoiler

    bc954a0f46e4081d35e50bdf336562bd.png

    Change:

    Add: Magical attack is increased by 198(Player Level*2)

     

    Holy Mage

    266bbe875c9737c78d3d483093603c12.png

    Skill 1: Healing

    Original:

    Spoiler

    b00f36dffaf3ca353712551211450ced.png

    Change:

    Attack Range: Itself or 6 cell ---> Itself or 11 cell.

     

    Skill 2: Holy Light

    Original:

    Quote

    81c3ca7e1bf00759c3c5dd5bd4997105.png

    There is a 10% chance of causing Magic Light, pnly enemy dark ---> Magic light is effective against the enemies of any element.

     

    Skill 3: Mana Shield

    Original:

    Spoiler

    b408dc485782977679753bd6926f86fe.png

    Cool Time: 180.0 seconds ----> 60.0 seconds.

     

    Skill 4: Heaven Song.

    Original:

    Spoiler

    aef4a8e79d8368089d4cfc491805d795.png

    Change:

    Cool time : 20.0 seconds ------> 10.0 seconds

    Add: If you attack the enemy, the debuff will go. (Same as the debuff Tider Lord)

    Remove: Changes to non-preferred attack.

    Add: Movement speed is decresed by 3.

     

    Skill 5: Cure All

    Original:

    Spoiler

    589feb0437cae8c50813d3af74fa8dcb.png

    Change:

    Target : Around Friends in 3 cell -----> 5 cell

     

    Skill 6: Under Purge

    Original:

    Spoiler

    4962281e4f66beb34619d1c3545d5d26.png

    Cool time: 70.0 seconds -----> 15.0 seconds.

    Skill 10: holy Hammer

    Original:

    Spoiler

    af4fa6a0d9c394c4e954501ae269abcf.png

    Change:

    Remove : There is a 70% chance of causing Eliminate Shadows.

    Add: There is a 50% chance Serius Horror.

    bedecca0bdba6cc132bc1f4bb898dd6d.png

     

    Blue Magician

    0e24ff426c7d275d03723447059f2020.png

    Skill 4: Ice Chain

    Original:

    Spoiler

    be358de086347044aa196db7c85e65b1.png

    Change:

    Attack Range : 6 cell ----> 14 cell

    There is a 70% chance of causing Freeze ----> There is a 40% chance of causing Freeze

     

    Skill 5: Frozen Shield

    Original:

    Spoiler

    c46edc4705e2e93d1d7c9bff9cf017e5.png

    Change:

    Cool time: 10.0 seconds ---> 50.0 seconds

    Add: There is 100% chance of causing Mana Shield.

    Mana Shield (Buff)d18afc77743381b4ef538bcee1c78bfa.png

    4Lv Good General effect

    Duration: 120 seconds

    Demage is decreased by 40%

    Heal 30% of inflicted demage by reducing MP.

    Movement speed increased by 1..

     

    Skill 7: Blassing of water

    Original:

    Spoiler

    a5e3be5e296692a04936cd4a47735f63.png

    Change:

    Target : Around Friends in 3 cell -----> 5 cell

     

    Skill 10: Blizzard

    Original:

    Spoiler

    e8be46cbe24ec336140de00d83d9e609.png

    Change:

    There is a 80% chance of causing Deadly Blackout -----> There is a 50% chance of causing Deadly Blackout,

     

    Dark Gunner

    d4c52950615caf7c190cfbebe9d0ae39.png

    Skill 2: Magic Blitz

    Original:

    Spoiler

    354788c803aee8637634005414d4097e.png

    Change:

    Add: There is a 60% chance of causing Blackout.

    467c38c422e2d7636aa887fc05c51181.png

     

    Skill 3: Ghost Guardian

    Spoiler

    ce8a5e11e95592075b3726f2366965cd.png

    Change:

    Chance of inflicting critical hits is increased by 30% ---> 10%

    Remove: Critical damage has increased by 50%

    Add: Long-range attacks increases (Player Level *2)

     

    Skill 5: Dark Force

    Original:

    Spoiler

    79f0cda666341f7e7ff8f6a6cc309af7.png

    Change:

    Target: Around Friends in 2 cell ----> 5 cell.

     

    Skill 6: Possession

    Original:

    Spoiler

    680b18678ba54faeac1e3e8412f6f735.png

    Change:

    Attack Range: 7 cell ---> 12 cell

    Duration: 25.0 seconds ----> 10.0 seconds

    Hit rate of all attacks is decreased by 20 -----> Hit rate of all attacks is decreased by 100.

     

    Skill 7: Ghost Recharge

    Original:

    Spoiler

    d80db17c723b8fd9af767b8689bffea7.png

    Change:

    Attack Range: 7 cell ---> 12 cell

     

    Skill 8: Evil Potion

    Original:

    Spoiler

    1434b98a1ad52c581971cde822986d80.png

    Attack Range: 6 cell --> 12 cell

     

    Volcano:

    df92183c3240b4abe7efec34da0a911b.png


    Basic: Magma Ball.

    Original:

    Spoiler

    9188c3bc752a1e85b842dce85e3b04fe.png

    Target: select One ---> Around Enemy in 1 cell.

     

    Skill 2: Volcanic Gas

    Original:

    Spoiler

    9b3a24913e89f9d73f9cb3653c1cec74.png

    Change:

    There is a 15% cahnce of causing Poisonous Volcanic Gas. -----> 25%

    Poisonous Volcanic Gas:

    Duration: 25.0 seconds ----> 10.0 seconds.

    Add: Magic defence is reduced by 198(Player Level*2)

     

    Skill 3: Magma Plating

    Original:

    Spoiler

    be89e03aa192b0cb251f95560e8b4a2f.png

    Change:

    Damage is decreased by 20% ----> 30%

     

    Tide Lord:

    4526382ebe091d25f9b8b0842e330e91.png

     

    Basic: Thunder Trident

    Original:

    Spoiler

    59797aceec81e8026e296c0d23effed1.png

    Target: Select one ----> Around Enemy in 1 cell.

     

    Skill 4: Lightning Strike

    Original:

    Spoiler

    918c8fd089759dbccb3451434ff3d61b.png

    Change:

    Double Lightning:

    There is a 15% chance of causing Lightning Storm -----> There is a 50% chance of causing Lightning Storm

    Lightning Storm:

    Target: Around Enemy in 15 cell ----> 8 cell.

    There is a 100% chance of causing Big Electric Shock ----> There is a 70% chance of causing Big Electric Shock

    There is a 100% chance that 100% of the remaning MP is lost ------> There is a 90% chance that 10% of the remaning MP is lost.

     

    Seer:

    278d21a53acc8b478433132ea5d6fcc8.png

     

    Skill 5: Ilusion

    Original:

    Spoiler

    befbbfec0d5c635e159b27c0ba01f499.png

    Change:

    Change the attack mechanism, Attack directly to the selected enemy.

    Remove blue Circle.

    31cc7c49b0767d7312a94a9479375bc3.png

     

    Skill 10: Super Abracadabra

    Original:

    Spoiler

    b4dd1e1a367febc41124a59e270a1b2e.png

    Change:

    the probability of the effects of the skills performed by the clones becomes 80%.

     

    Archmage:

    b96a27533b408159e8f81ec670f0d5b7.png

     

    Skill 5: Fast Lane

    Original:

    Spoiler

    0aefa07195a03c3ec50ce86f7ab90a47.png

    When you attack the effect it goes away.

    Change:

    When you attack the effect it does not go away.

    Fast Lane 2:

    Increases damage with a probability of 100% by 30% ----> Increases damage with a probability of 100% by 20%

    Fast Lane 3: 

    Increases damage with a probability of 100% by 45% ----> Increases damage with a probability of 100% by 35%.

    Every 2 seconds: MP is reduced by 320(Player Level*4) ----> Every 2 seconds: MP is reduced by 198(Player Level*2).

     

    Skill 6: Spellbook Scholar

    Original:

    Spoiler

    92f93f29525cb20f5fe1c51ba1fbcae4.png

    Cool time : 300.0 seconds ----> 60.0 seconds

    Remove: Demage is decreasedbye 19(Player Level/5)

    Add: Demage is decreased by 20%.

    Remove: Heal 16(Player Level/6) of inflited damage by reducing MP.

    Add: Heal 30% of inflited damage by reducing MP.

     

    Skill 9: Meteor Storm

    Original:

    Spoiler

    c676b847bd064fce38b313ae18aee47a.png

    Change:

    Cool time : 300.0 seconds ----> 90.0 seconds

    Remove all meteor: Paralysis and Slight Paralysis.

    Add Red Meteor:  There is a 50% Chance of causing Horror.

    Add Yellow Meteor: There is a 90% Chance of causing Fatal Blackout.

    Add blue circle, to select the place that the meteors will fall.

    31cc7c49b0767d7312a94a9479375bc3.png

    That the meteors fall around 7 cell of the selected place

  12. We have not heard from the official server about changes in SP for a long time. So again I suggest some changes, I have taken information from the feedbacks forum that players, GF never answered them, and try to balance what I could with the requests of the players (Logics at least). Here I leave the changes of Archer SP,s. Remember that what is not mentioned is not changed.

    5be2c25f58ca12a312a75fab7e580765.png

    b8c42d1120706019a63156da855323e3.pngSkill 1: Hawk Eye.

    Original: 

    Spoiler

    dd1acd0ec80b5c479cef68422d2be0ea.png

    Change:

    Attack Range: Itself or 4 cell ---> Itself

    Target: Select One ---> Itself and NosMates.

    Remove: Attack power increases at long range as the distance to the enemy increases.

    Remove: There`s 15% chance of the critical damage received being reduced by 15%.

    Add: Chance of inflicting critical hits is increased by 10%

    Add: Long-range attacks increases (Player Level *3)

     

    Skill 2 Head Shot

    Spoiler

    b7a95595f9538bc90706d287f60063bf.png

    Change:

    Attack Range: 11 cell ----> 13 cell

     

    Skill 4 Flashbang

    Spoiler

    b4f0d53c27354b16af187f05673f54bb.png

    Attack Range: 11 cell ----> 13 cell

     

    206d0e9c209c2b56aebd2b8d9a3d98ad.pngSkill 5: Triple Arrow

    Original:

    Spoiler

    46e238e97383aa3ed712794f1bc03628.png

    Change:

    Attack Range: 8 cell ----> 10 cell

    Add: There is 20% chance of causing Leg Sweeper.

    Spoiler

    c02fc7fd8cae0e005b4cd8e318ffa768.png

    Skill 7: Screw Bolt

    Spoiler

    95eda4d4c6c716d4db5c8a4e96ddc0ff.png

    Attack Range: 11 cell ----> 13 cell

     

    816532d498da03a71b1309016ba440c6.pngSkill 10: Thunderstorm

    Original:

    Spoiler

    5f4c932c278e61239ab30e6c5b170200.png

    Attack Range: 11 cell ---> 13 cell

    Change:

    Target: Around Enemy in 3 cell ---> 4 cell

     

    Assassin:

    c442af011ab89b834a2fc8afb28a1833.png

     

    bc15241014deb946f34d70ff0cd0847b.pngSkill 4: Chain Hook Throw

    Original:

    Spoiler

    997cf8c9858da921732a8204aabe05e8.png

    Change:

    Add: There is a 100% Chance of causing, Sinister Shadow.

    3fb6ac2bf4e80fd729313907d6f1ae1e.png

     

    012650ab5070a8b0cf6ad8ab543d9a37.pngSkill 5: Tumble.

    Original:

    Spoiler

    21d03c0edbb353186772763257b0bd6e.png

    Change:

    There is a 80% chance of causing, Drain attack power ----> 100% chance.

     

    2b3e5b049a4f95943c058720b6969197.pngSkill 9: Deadly Strike.

    Original:

    Spoiler

    13581d7946f8f94a2832408a4ee35717.png

    Change:

    Add: There is a 30% chance of causing short Blackout.

    1731b20d3582cb546763394155e6fc5c.png

     

    Skill 10: Bomb

    Original:

    Spoiler

    521c741f204fcb96b7d56579515e1cec.png

    Change:

    There is a 80% chance of causing Drain attack power ----> 10% chance.

     

    Destroyer

    96117e541026e90ca6c115ac9c69e50e.png

    70d759082b99e251cb806dcd3a380bbc.pngFire shotgun (Basic)

    Attack Range: 8 cell ----> 10 cell

    cee99f319b5d5dae2af3963bbb1f31a3.pngSkill 1: Rapid shot

    Original:

    Spoiler

    756e1db6feed513796659af236a40f2c.png

    Change:

    Attack Range: 8 cell ----> 10 cell.

    Casting time: 0,2 sec ---> 0.1 sec.

     

    c4e14be91b9c8e7ae5db6bed7af7ec42.pngSkill 2: Lucky Wideshot

    Original:

    Spoiler

    35bee41c87a4a2c219d9b557a16d8d99.png

    Change:

    Attack Range: 6 cell ----> 10 cell.

    Casting time: 0,4 sec ----> 0,0 sec.

     

    68dc909acbb3ad77b8be952c6f612a75.pngSkill 3 : Booster On

    Original:

    Spoiler

    f74506195488f5ecf9ce561bc760eb78.png

    Change:

    Cool time: 120,0 seconds ----> 30,0 seconds.

    Booster On (buff) :68dc909acbb3ad77b8be952c6f612a75.png

    Duration: 5.0 seconds ---> 15.0 seconds

    Movement speed is increased by 10 ----> Movement speed is increased by 5.

    Add: Side effect: after 0,2 seconds.

    Add: The hit rate of attacks increased 198(Player Level *2)

    Add: Long range attack has increased 198( Player Level *2)

     

    19133f319fa7b96a60fc5d93fff96128.pngSkill 4: Bomber

    Bomb:c1b608493b00ccb16add2ff1ca69bdf3.png

    Add: There is a 60% chance of causing [Burn] (When it explodes into the enemy.)

    303cb4b2fab555339c3930e9000e25bc.png

     

    64e5bb56aa45ea618bde4d75c02830d0.pngSkill 5: Poison Gas Shell

    Original:

    Spoiler

    1c93b6b5db32105b32a2661ad81e2e68.png

    Change:

    Attack Range: 6 cell ----> 12 cell.

    Casting time: 0,5 sec ---> 0,2 sec.

    Cool time: 60,0 seconds ---> 50,0 seconds.

     

    3d06d4f889b7b68af59bf9f512f26964.pngSkill 6: Burst Shot

    Original:

     

    Change:

    Attack Range: 8 cell ---> 10 cell.

    Casting time: 0,5 sec ---> 0,1 sec.

    Cool time: 23,0 seconds ---> 15,0 seconds.

     

    113e3302036ca7d006dc84e7a6782c36.pngSkill 8: Boom Shot

    Original:

    Spoiler

    18b3c4983622dafb9faef4417143534c.png

    Change:

    Attack Range: 8 cell ----> 10 cell.

    Casting time: 0,5 sec ---> 0,1 sec.

    Cool time: 35,0 seconds ---> 20,0 seconds.

     

    94dfb7e20042a724aceaa5f5aab1facc.pngSkill 9: Fire Mine

    Mine:

    Add: See the invisible(Mines detect invisible players). There is a 15% chance of causing [Slight Paralysis] (When it explodes into the enemy.)

    cf82da1f1d3e8cc4f3904f284573f7a9.png

     

    80f23e7b41b22d1bfa78b8aa2fd11e2f.pngSkill 10: Hell Drop

    Original:

    Spoiler

    a42f25a9f1ac711162d4852cf4c7eac7.png

    Change:

    Attack Range: 8 cell ---> 10 cell.

    Target: Around Enemy in 2 cell --- 4 cell.

    Casting time: 1,2 sec ---> 0,5 sec.

    Cool time: 120,0 seconds -----> 90,0 seconds.

     

    Wild Keeper

    85f4c5dfcf64d8ec2454fdd464591cf9.pngBasic: Boomerang Blast

    Original:

    Spoiler

    165f65c97001d1b7bbac79cb4b7a0bd8.png

    Change:

    Attack Range: 6 Cell ----> 8 Cell

     

    674ff474e5830e9ea8c0fbddfa98b50f.pngSkill 1: Snake Rush

    Original:

    Spoiler

    8fefd9e77742a6c9653c3852ab36419d.png

    Change:

    Attack Range: 6 Cell ---> 8 cell

     

    584858434b1625ed618fba2dbe48edce.pngSkill 2: Beast Claw

    Original:

    Spoiler

    34820edf90bd224066dc554c27a36e2b.png

    Change:

    Attack Range : 6 cell ---> 8 cell

     

    10be5ba143fc48e4c3cf3d52033aeddf.pngSkill 4: Elemental Shinig

    Original:

    Spoiler

    bc91e5d19dc3d704ad4e02698d9aabd4.png

    Change:

    Target: Around Driends in 2 cell ---> 5 cell

    Light resistance is increased by 30 -----> All resistance is increased by 20.

     

    056a6ee9e777afd2b53386b1fd1a085c.pngSkill 10: Forest Pwer

    Original:

    Spoiler

    d9754416165fef59372c179c483bca51.png

    Attack Range; 6 cell ---> 10

     

    Fire Cannoneer

    f9fd4d7da9f4d6f91deb166967b0ac9f.png

    Basic: Cannon Fire

    Original:

    Spoiler

    5631a6251be38b041a62323599d5cd8f.png

    Change:

    Attack Range: 11 cell ---> 12 cell

    Casting time: 0.3 sec ----> 0.1

     

    Skill 1: Staggered Fire.

    Original:

    Spoiler

    b4bb6eb259903bf9c2bda02be9fa3c2e.png

    Change:

    Attack Range: 11 cell ---> 12 cell

     

    Skill 3: Cannon Shot.

    Original:

    Spoiler

    b28ac482e2e75753eefa122d7f99a900.png

    Change:

    Attack Range: 10 cell ---> 13 cell

    Cool time: 40.0 seconds ---> 30.0 seconds

     

    Skill 6: Hellfire

    ORiginal:
     

    Spoiler

    e0d59b8d8fb3f5c8511ab5020b930e80.png

    Change:

    Attack Range: 11 cell ---> 12 cell.

     

    Skill 7: Signal Rocket

    Original:

    Spoiler

    e39802bfe118528763535210bc74ba82.png

    Change:

    Attack Range: 11 cell ---> 12 cell

     

    Skill 8: Rocket Riding

    Original:

    Spoiler

    72764b69de498873f5d68246b07f2fb8.png

    Change:

    Teleports you within a radius of 8 fields ---> Teleports you within a radius of 10 fields

     

    Scout

    b9f230ab41e576709482294559ddb9bf.png

    Skill 5: Vital Energy.

    Original:

    Spoiler

    12d9157a244c3dcd22f4a35c39f2158e.png

    Change:

    Vital Energy (Buff):

    Defence against 7.000 critical damage.-----> 10.000 critical damage.

    Remove: Chance of inflicting critical hits is increased by 9%(Player Level/10) 

    Add: Chance of inflicting critical hits is increased by 10%.

    Remove: Increases damage from critical hits by 9%(Player Level/10)

    Add: Increases damage from critical hits by 20%.

     

    Demon Hunter

    9614cfe808362af0eab7c57e3c4fd357.png

    Skill 6: Berserk Spirit

    Original:

    Spoiler

    3c05d586b193741da572e3579318a871.png

    Cool time: 300.0 seconds -----> 110.0 seconds

    Weak Berserk Spirit

    Duration: 300.0 seconds -----> 20.0 seconds

    Berserk Spirit

    Duration: 150.0 seconds -----> 30.0 seconds

     

    Avenging Angel

    1d9a7107ac3028408fb89e71a4e51c80.png
     

    Skill 7: Magical Fetters

    Original:

    Quote

    41d6524e4ded4a7fc074f2ccdb317061.png9d695cd660a3df4dc6c671a079d0540d.png9216536be474428ddda6e49768bf82d3.png

    Change:

    Flame:

    Cool time : 12.0 seconds ---> 6.0 seconds

    Ice:

    Cool time: 12.0 seconds ----> 7.0 seconds.

    Halo:

    Defence power in PvP is increased by 16%(Player Level/6) ---> Defence power in PvP is increased by 19%(Player Level/5)

    Darkness:

    Cool time : 1.5 seconds ---> 3.5 seconds

    Duration: 2.0 seconds ----> 4.0 seconds

    Magic Spell: sorry the buff in spanish (Traslate)

    Original:

    11f8ef5316b0c06704587184bb69f7b2.png

    The cool time is decreased by 18%(Player Level/5). Light energy power is increased by 15(Player Level/6). Movement Speed increased by 3.

    Change:

    Add: Defence power increased in PvP 10%.

     

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