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Ultimate

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Posts posted by Ultimate

  1. 1 hour ago, Squizzy said:

    Except bots will always be a problem, as bash said "it slows them down but they aren't completed erased"
    I highly doubt this suggestion will ever be implemented because a work around for bots will always happen

    Actually, I do not even get how bots can be a problem concerning auto-pickup. In all case, they'll drop everything.

    And the goal for this patch was "So now we won't have to worry about exploit" if they still do it will mean that the whole patch is useless.

  2. With the new trading system implemented, my suggestion is now even easier (to not say already developed).

    To fix the issue "what to do with useless eq", I suggest allowing independents players to drop items so they can give it to a "normal char" (alt) which will be able to sell it normally.

    Even if it does not support his current char, he can still make use of useless drops by helping someone else or having a second char without this mode

  3. 1 minute ago, Bash said:

    It's possible but what would be the point? Just do it or move on.

    Because you said that you think of features only based on singleplayer, but the major part of the community have alts.

    I believe that this suggestion makes all this patch worth for everyone. I know that in your perspective 1-55 isn't a big deal, but is what I said that hard to implement that we have to all deal with 5 hours of walking/speaking? (sure, without counting alts)

    The point: changing the "just do it" to "there's nothing" without any side problem

    The only bad side I can think of is maybe that some sellers have a lot of alts with them, but the 30/15 days delay will remove a lot, maybe that some GM will still have to check maps for some time, but it is still worth the 5 hours that you remove to more than 2000 players

  4. 1 hour ago, Bash said:

    It's not like we're making you do a lot now is it? I understand the inconvenience but hey... you're being asked to play the game. If you skipped the quest line and paid gold (you probably bought from epvp) to get power levelled that's on you. If you have 10 alts that's YOUR concern, we base our game on single players not those who need 10 alts.

    List a suggestion explaining it, you will get more results this way than a response in a thread.

    The main reason was not because of gold selling at all. The main reason is to slow down the illegal activity going on in-game.

    As I explained in this thread:

    A LOT of gold selling/buying, botting and other illegal activities are done with low level alt accounts. The idea is to slow people down so they don't create a ton of alts and it then makes our job easier to stop them.

    Am I saying this is going to 110% stop all of this? No, I am not an idiot to think it will. Go look at the gold seller discords right now... it's funny to watch they're all in a state of panic.

    If you see this as a problem then I see this as a solution, why? Because as I stated previously A LOT of the community have bought gold, A LOT of the community sells gold. Everyone making a scene is most likely those people who are involved in this claiming to be "innocent".

    In my eyes Mission Success.

    Saying "people who do not support us are gold sellers" is maybe a too easy argument.

    Wasn't it possible to remove the condition for all existing accounts for more than X months and who connected in the last 30/15 days? It is literally the same for you but without the bad sides

  5. 5 minutes ago, xEnzo said:

    Of course the most 99+50 already have the level and rep, but the most of them don't want to "waste" their time for questing 

    The main reason why this change happened is obviously to prevent user selling gold

    But where would be the problem to activate the trading system for people who are like above c45

    You probably need longer for a1.1-6 than c45+ 

      

    But leveling to c45 alone is also much harder

  6. 4 minutes ago, Vivi said:

    Changing a game mechanic to prevent exploits is a viable and correct thing to do because it allows us to expand on content we wouldn't have been able to go for otherwise.

    We no longer have to keep the, "well the gold selling bots can exploit this, so lets not do it", or "Well, this is going to be horribly abused, so might as well just bare bones it" at the front of every conversation we have when it comes to expanding content.

    Yes, this will not be the do all end all of them, but it certainly will slow them down and give us wiggle room to properly expand this game.

     

    This honestly sounds like people making a mountain out of a mole hill for actually having to PLAY the game.

    Not when this change requires to invest more than 5 hours PER CHAR for absolutely nothing.

    Also, can I ask how do we care about gold sellers? We do not, you're the only one who does, in our perspective we can already buy gold using VGN, but in yours, it means less revenue.

    BUT, like said above it will now be a singleplayer game, will new players get the bravery to go into ts55 alone to FINALLY buy mystery boxes to sell them to other players? The answer is probably not.

    So now the math is, are you the winner at the end?

  7. 11 minutes ago, Vivi said:

    Most were actually low level/new throw away accounts they used to bot/scam/dupe/exploit to get and sell their gold.

    So sure, if they want to do it on their main, more power to them. That's a 1 way ticket for them to lose their main (which is usually already banned anyway) and have to do it all over again on their alts, bot alts, etc or just give up on gold selling all together :)

     

    Bash already mentioned he's not going to sit on this idea forever, but he's going to wait and see how this all plays out.

     

     


    I like what he said, so gonna bump this here too.

    I do not approve everything he said, but he's right when saying that it's wrong to change the game mechanic only to prevent exploits.

    So now we are in a game directed by economies where 50% of players can't play their roles.

    Am I really forced to play around 1 week to have my 4 char able to play the game NORMALLY? (new players will now only play alone since they just can't interact with anyone)

    The new equipment gift is just useless, we never lack power, we are just traveling around all the game to speak with everyone

     

    EDIT: btw, remove all equipments from raidbox before a5 raids, they are useless

    • Thanks 1
  8. 5 minutes ago, Elrond said:

    Oh. I forgot about the Mandragora, Vampie Pellets, Ore, Pickaxes. Drop them with level 99. Enjoy. NOT

    You should just buy them at nosb... nevermind...

    Just make another char to kill each monster and let your main char get the drop, oh wait you also can't drop...

    • Haha 1
  9. 4 minutes ago, Rippes said:

    Guys this is the best solution for the server. Do you guys want to know what's the ONLY problem? it should have been done way before. Because now everyone is just a bunch of laz people with 0 will to do anything and just buy things already done.
    Put it this way, less botter, less gold buyer, less gold seller. it means prices will ALL drop down up to a certain point. 
    SO instead of being mad at BASH for doing this, be GLAD he did it and cared about the server. because he could have just wiped out everything, rollbacked it to the 1° of may and resetted gold + added the system. Instead he cared, and tried with us to find a solution for the economy of the game.
    Also, i'll be totaly honest, 3 days of quest is not going to kill anyone. If you are lazy, you can just go to gameforge server, where there to get "good" need to waste 1 year of your time, or cash 10x the ammount of here.

    3 days? I have to do quests for my 3 char and my char where ALL my gold are

    So let's say x2 time ts 1-55 quest (if I take 2 char each time, just look at the trouble)

    • Sad 1
  10. 12 minutes ago, Gedanox said:

    You also couldnt use any warehouse, because warehouses are connected between characters.

    You can't also drop anything, because you could still farm things with your "improved drop" idea and drop them to other char/acc instead of being unable to sell directly, neither trade anything, etc etc etc.

    I don't really think that being "exclusive" for very very few people is worth all the hassle it requires in a combined server.

    The thing would be far easier and different if, as other person said, it was a diff server and everyone would have to abid to the same rules. Still think would be useless resources for the amount of people would actually enjoy it, but its far easier to implement.

    The "improved drop" was just a little idea I got at the moment, someone even suggested an "improved upgrade rate".

    I still believe that this suggestion is easier to make compared to a completely new server (also riskier)

    A new server is possible, but the problem is that we need to have a lot of interested players. As long as rewards follow, I do not think that it will be a problem to play with "normal players", but here it is a matter of ideas

  11. 1 hour ago, 00adam said:

    I don't think that you can actually implement such a feature in the current server. Some could just receive excessive aids from other players (99+30...)

     

    Even though people are not attracted by this way of playing, I'm sure they would understand its benefits through playing it. 

     Farming 6.2 would not be a huge concern, we will have a long time before we get a good enough stuff. 

     

    About recycling, we can probaly exchange useless items to NPC's or sell it for a fair amount of money. We can also recycle upgraded items (the powder at least). 

    I keep thinking it would rather be better to give it or exchange it to a family member. It's better than NB/random people. About rewardness, a small gift is not a big deal. (a good social interaction though!) 

    (sorry that I didn't read the whole thread, I'm not a native speaker. I'm French) 

    I know a game where making relics by yourself brings a specific halo/title to your character, that's cool. 

     

    The biggest concern is to find a good way to provide donations. Now, if you want fairies/boxes/etc... you can buy it to those who actually make donations. Without exanges, it's hard to be fair but profitable (unless we feel guilty enough to sustain bash :)

     

     

    Edit: That's also a solution (or its beginning) for: 1) bug exploit 2) gold selling 

    It's really protective. 

    Well receiving help isn't really a problem, it is still a multiplayer game, they will have to farm by themselves anyway (the leveling part isn't important at all, even more on Vendetta)

    I like your idea about recycling, but most of them will be pretty hard/long to implement, for such a minority of interested players, it's a pity... (Hope it can interest many players by providing good rewards)

    Don't worry, it's also not my native language, I'm french too ;)

    About donation, I finally do not think much about it. In the end, what do you really need with VGN? Not much, the most purchased items are holders, perfumes and stuff like that. I guess that we can let players buy VGN by themselves to get mystery box, so the last question is still "what to do with useless items"

    It is protective, but I still believe that it shouldn't be forced, Bash mentioned a new server using my suggestion, in this case, it shouldn't be a problem.

     

    8 minutes ago, Gedanox said:

    You also couldnt use any warehouse, because warehouses are connected between characters.

    You're right, I forgot :)

  12. 1 hour ago, 00adam said:

    The relation is that there is two problems with the current system:

     

    - what you do doesn't have anything to do with what you want (you do the same raid whatever you want want, because it's worth it and doing things by yourself is a complete waste of time) 

      

    - as reselling do not create any value but is much more efficient than anything productive, the economic environment became unhealthy. Also, there is nothing such as "merit". And also, there is inflation. 

     

     

     

    So, regarding to those concerns, you can forbid exchanges and NB. (just as what you said). Which is a good idea. 

     

    But the problem is that you cannot get ride of things you don't need like SP's and equipments for a different class or many other things. Also, you cannot give anything at all to a friend. Also, you cannot recycle old stuffs (they would be lost, every thing you've done, all what was upgraded). To me, this is not perfect. (even though, it solves the first concerns, Especially the absolute lack of merit). 

     

     

     

    There is two taxes: the one you pay before you sell an item and the one you pay when it's sold. You can delete the first one and increase the offer at NB. You can increase the second one, which will just avoid people cheating on the market. That would also make it worth it to do things by yourself rather than farming/selling always the profitable ressources or raid before you buy anything. You can't change it keeping a very liberal economy, there is only a few things that will always be way more expensive, and worth to get (making anything else almost useless). The only other way would be balancing all the content (and that would be fade I believe) 

      

     

     

    On the case of the "family economy", there is a delay for changing family. With a 1 week delay, the concerns would almost be solved. Anyway, most people are loyal I think (even a bit, even by interest) 

     

     

     

    Does that makes sense at all? 

    I thought merit was what matters. Did I get it wrong? No worries if so

    You're completely right, it is what I want to fix.

    But the problem is that you're trying to force players to play how we want to play (read this thread, some people do not like it, I even got some comments by PM IG suggesting that it shouldn't be mandatory)

    Adding a tax to NB will for sure remove almost all resellers, but is it a good thing? In my case I do not plan to go farming 5 hours a day just because something restricted my current way of playing, I'll only stop playing. Since even without NB, the more lucrative way of farming is 6.2, which do not require players interactions at all (we already have problems concerning lack of farming's map, it will only be worse)

     

    Concerning the recycle of old eq, it's also completely right, I mentioned it before. I do not really know how to fix that.

     

    Merit matters, but it already does (we have rich and poor players, even if becoming rich is a lot easier here...), the thing is that we do not even play 20% of the game, isn't that stupid? But it is right that I'll feel more merit by having a +9 SP by myself instead of having 5 SP +15 bought NB

    I really hope that some rewards for players who want to farm by themselves will be found, and then that the suggestion will come true.

  13. 16 hours ago, 00adam said:

    I've been waiting for summit like that for a long time and that would be so awsome !

     

    Another solution could be increasing NB taxes (+30 FEE%). If so, that would make no changes for most people as the money would just worth much more. Only resellers would suffer from that. (you need also to taxe exchanges/sellers btw).

     Or at least, you can limit the economy to families. Like that, money will keep a personnal dimension.

     

    3 Solutions: which one is the best ?  

    Sorry, I don't really get how it is related to my suggestion.

    First solution: as a reseller myself I'll selfishly want to refuse, objectively I don't think that much will change except that there will be less item NB (which isn't necessarily a good thing...)

    Second solution: Players will just bypass this by changing family frequently.

     

    I think that you misunderstood what I want. The economy is and will still be important; even in our current society, you can buy everything even if you don't know anything.

    My suggestion targets players who want a new gameplay style, others shouldn't be forced to play like them. Don't forget that it requires much more implication to farm everything by yourself and that much players don't have the courage to do so. That is why I want it to a personal choice (having the possibility to come back to normal)

  14. For the 30-40 group ts you need a low-level character who will kill monsters and a high-level one to tank and lure.

    As far as I remember you get around ~300 gillions per ts (there are also other drops)

    Take in account that your char do not get EXP from ts if you're in a group, be sure to do not kill other monsters in normal map

  15. 2 hours ago, Nayxa said:

    Actually it can work, what did the first in the server to beat them? 

    Asking that question might solve this problem ;) 

    Sure, a team of 93+0 players can actually beat any raid if well organized but it will be longer and then 99+50 players won't want to add them in the team (like right now with eq verification for erenia and other raids)

    So the problem is that those players will be separated from the others, I'm still completely for the suggestion, the only remaining question is, is it worth to implement?

    Still looking for feedbacks ;)

  16. On 4/26/2019 at 10:33 AM, Nyet said:

    It's nice in theory but realistically with the current server state it will be borderline impossible to benefit from this.

    If you take this in terms of even gaining equipment, nobody will add a lv 93 to act 5.2 raids, so it'll be almost impossible to receive your initial equipment, from there you'd have to build that into lv 96 equipment.

    On top of that, nobody is going to add someone with lv 96 equipment to a erenia / zenas raid, so you'll have to upgrade further bad lv 96 equipment to c25, and again to c45.

    I think it's nice in theory, but as the game is at a point it doesn't hugely cater to a new audience given the community has expectations for players I think this will prove far more difficult than you're expecting even to start off. Some people may want this "challenge" but I think for the vast majority they won't bother with this and if anything I think this game mode comes down to gold even more, it makes farming harder as you can't get into raids to get good farming equipment, you can't raid as you need the raid to get the equipment in the first place. If this was a brand new server with people willing to help and add lower people to raids then perhaps, but I don't see how this works in actual application to this server.

    You are right, it will be hard for those people to play with vanilla's one.

    I guess that if we take in consideration that there won't be any bonus for self-made player, they'll be family reserved for them. And then, those raids will be done between them exactly like now where some families do their raids with only members even if they are poorly equipped compared to others.

  17. 3 minutes ago, Honor said:

    I have read the suggestion twice and even now I have not understood what kind of idea you are trying to propose.
    I don't want to be rude either, but it seems to me that you have trouble making money.

    On this game you have to make money and that's it.
    Or you spend it to buy already buys and it takes you three times as long.
    Or produce the items you want on your own, taking the risk of losing money.

    The fact of not being able to interact with the market means that players cannot in any way progress in the game.
    This is because even if you somehow get to 88+1 you would have no hope of getting the C equip for expare in act 6.2.
    If this suggestion aims to create a gameplay where the aim is to create your own stuff but having incredible drop and UP buffs im totally disagree.

    This idea will not in any way give the other players the incentive to resume playing.
    We need new PvP and PvM activities to encourage players to continue.
    Unfortunately Bash is one and runs 3 games.
    It is better to focus on specific things like the famous dungeons or the AOT.

    I'm 99+48 and have billions on my char and others at nosbazar, that is why I'm saying that the economy mostly ruins the game.

    "You have to make money and that's it" -> That's why I'm suggesting this, so money won't be everything, it shouldn't be.

    "players cannot in any way progress in the game" -> When there wasn't any a6 eq at nosbazar, players had to farm them right? It is totally possible, just harder.

     

    Then why do you disagree? Since it is only optional.

    If what you're trying to say is that other suggestions are more important than this one, well... that's one of the reasons for this thread, I can't deny your opinion.

    And then yes, it can encourage some players to come back, people like me that have nothing left to do in the game, want to add a new custom raid? Alright, we're done in 2 months, trying some raids for 2 weeks and then buy everything for gold. New PvP system? I don't like pvp much so it's not for me, can't say about others.

  18. 1 minute ago, rafakanex said:

    Well, farming and raiding aren't challenging besides fernon so... I think this would fix some of the game toxicity but why not improve the game first so people like you enjoy it aswell? :pp

    Because all improvements can easily be bought using gold.

    But I understand your point, it is basically only grinding, but most MMORPG players like it.

  19. 1 minute ago, Nayxa said:

    What did i say (^OwO^) 

    Making a poll will show what the community wants, i do a lot of suggestions based on statistics that i gain from certain polls

    Although, u did good in trying to defend your idea 

    I never said that it was useless, I used almost 200 speakers in order to get feedback here, but nobody posts on the thread... (although I got positives feedbacks by whisper)

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