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Perse

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Posts posted by Perse

  1. 9 minutes ago, Webster said:

    You cant calculate it like that bro.

    I got about ~3500 basedmg in most of my sps and roughly 80% increased dmg by equip summed up, so it'd be:

    Laurena: (3500+120)*1,8=6516

    PvP: 3500*1,9=6650

    Thats 134 increased damage in exchange for 180 def, ~130% critdown and ~1500 hp.

     

    The problem with dmg in pvp is that the dmg is calculated at the end, so you need to add the dmg on your skills too, + the soft... so the dmg is higher

  2. 21 minutes ago, Webster said:

    There are 2 situations in which you COULD use pvp accessory.

    First is playing scout cause your buff pretty much negates the loss of def, but from my experience only the necklace was worth using and it was a really small damage increase.

    Second situation is pvp with mage, cause you dont need the critdown option there and "only" lose 180 def and 120 attack.

    So if the intention of the nerf is to balance mage pvp vs other classes i kinda appreciate it. But you cant do it without nerfing seer alongside.

    Tbh, and tell me if I m wrong, but that just made scout really op. As a sword player, the crit cup is really anoying, and a scout with pvp accessorys was really op. I can compete agains a seer using my sader or my blade, but I just could pvp to an scout with warr.

    Last time that I gave a pvp agains a scout, he just oneshoted me with 2 softs crits of the reload, and my sp and armour are really good.

    Maybe seer need to be nerfed, the eye is anoying and the mana shield too, but tbh scout + pvp accessorys was op, and the lvl 38 boots where ridiculous too (and is telling that someone that has loose a lot of money, since I have leather boots with erenias s5 >.<)

  3. I don t have this problem because I put all the sps skills in orden (first skill 1, second 2...) But I know some people that have a different order, so I don t y see any problema on the suggestion.

    The only thing I can recomend you, while they acept or not the sugestion, is try to put It like I said, but is strange at first, to be honest

    • Like 1
  4. 2 hours ago, Ciri995 said:

    I agree with all points of your post but in my opinion this changes to S options shells will not change prices of weapons for newbies..

    Because people will focus on making a set of eq for raids/mobbing and a set for pvp

    That said people who make equip (betting) will give value even to S options made only for raids/mobbing and that means prices could get even worse than now.. or just slightly better

    Well, people with more gold are going to look for pvp option, and people with less are going for pve options. I think this could work, but maybe you are right, there is only 1 way to know it.

  5. 48 minutes ago, Toryss said:

    I didnt read every post, so forgive me if this was said already.

    Bad shell options are needed for game balancing, since u dont want every weapon to be perfect in an instant, there has to be something to grind for, and if u only had very good shell options the grinding aspect would be removed.

    But im totally in favor of making shell effects do what they actually do, so thats a good point, since id consider anything else a bug.

     

    I totally agree with that, but the problem is that some options are not working, other has a poor description... I didn´t want to rework options like dmg to animals, even if is totally useless, because they actually work.

    I also wanted to buff/rework elements options to buff elementals sps, that on my opinion are pretty much forgotten. For example, on arena or glace the most mages you can see are DGs and seers, sps that looks more like archer and swordman. I know that there are also some volcanos and 1 or 2 tls, but that´s not normal. Maybe you can disagree with that part, and I totally understand, but is my opinion. Maybe I m wrong, but I post it to see if someone give me a good argument agains it.

    On my opinion, S options should be good for something, since you can only get it on a r7/8 shell. Elemental prop could be good for mages or elemental sp, overall sl are good for supp weapon, dmg is really usefull... but dmg to large monster is just useless. Only for farm on act 4, a place designed for pvp.

  6. 12 minutes ago, 13175 said:

    Yeah, true that. This option is currently useless and would have to be changed anyways. No one uses this stat at all

    Update:

    https://gyazo.com/7fcb4014567cfe45c686d8061aebc82b

    You are right, this option gives dmg to glace mobs. Work on every map (penguins, unknow land...). I m waiting to raid glace to test it inside it.

    PS: can I rage about shells prices or not yet? My pocked is scared about anybody else asking me for other option. xD

     

    • Like 1
    • Thanks 2
  7. 1 minute ago, Nayxa said:

    Well i dont want a 100% stealing 8k mana xD

    Not 8k, BUT more like 500. A mage can have a lot of mana (don´t know with c 45, i m not mage so if someone can tell me the exactly number could be good). Also there is an option to protect mana on pvp, so is like giving more variety to armor too, making more viable individual armors with protect mana.

    I need also to say that, as I said multiple times on forum, I m a pve player, so maybe I m not the best one to balance pvp options. I didn´t tested as much on pvp as on pve.

  8. 1 minute ago, 13175 said:

    S-Large Monsters should work only on mobs which give you sth to the eq instantly. So it should work also on all fc mobs (for example from Unknown Land).

    I will test it and update that.

     

    1 minute ago, Nayxa said:

    @Perse, what about a chance to steal mp 

    Example: 12% of stealing 531 mp or so 

    I wanted to change this option because i m tired of seers, tbh. Anyway is not a bad idea, but I don t know if we need more random chances on pvp

  9. 1 minute ago, hollowknight said:

    Weapos that have the dmg to low society monsters (moved to s option as I said) would be cheaper than S-% dmg so new players could buy this ones and perform well in mobs (or if they had dmg to large monsters option, in raids)

     

    Oh, that´s a good idea, I missunderstood you

    • Thanks 1
  10. 24 minutes ago, hollowknight said:

    I always thought that this option should work on all mobs except bosses (both, raidbosses and map bosses). So i'd prefer to fix this option rahter than removing it. So if this change is made, i'd make it an 's option' since it would be quite good and seeked option IMO. If this happens, the rest of shells refering to specific mobs (undead, plants, ...) should be removed. 

    https://gyazo.com/d453694d43b90bd52aaf2567b05ce5c3

    both have the same dmg on all the monster I tested (bacooms, danders, magmaros, giants, hamsters... even jellys)

    24 minutes ago, hollowknight said:

    Well, s-% dmg works in both pve and pvp so adding an option that only works on pve (and with similar values to 'normal' s-%dmg would be a bit useless imo). So i'd prefer to rework this option to be working also in raid bosses (together with map bosses).

    I was thinking more like an alternative to s dmg for new people. So this option could be cheaper for new player, while pvp player need the s dmg and their equipment will be also efective on pve.

    24 minutes ago, hollowknight said:

    If this option only works with 'monster' class mobs, agree.

    I tested on raid bosses, (I couldn´t on zenas and fernon for obvius reasons, but on erenias, cuby, ginseng...) magmaros, bacooms, giants and it worked. I deleted the weapons, but It worked.

  11. I have been testing a lot of shells options, and I got some conclusions:

    • Dmg to evil is refered to dmg to monster, and whit monster I refered of the kind of the mob like thathttps://gyazo.com/303ee525a5312ab6065d2b2c0b5d81e2
    • Dmg to large monster is only refered to map bosses
    • Dmg to low society monster is pretty much useless on pve, don´t even work on low society monster (tested with bacooms and magmaros)
    • The dmg from elements options (for example, light prop) is ridicolous.
    • The other "dmg to X" works like it say, even if they are useless.

    So my suggestion is:

    • Change the description from "Dmg to evil" to "Dmg to monster".
    • Remove or rework the option "Dmg to low society monster".
    • Add the options "Dmg to angles" and "Dmg to devil", not for FC but for act 6 mobs, there is not any option refered to that mobs.
    • Change the S option "Dmg to large monster" to "Dmg on pve" and low a bit the value (this option is always 23%),  to make it usefull. With that change there are going to be more differences between pve weapons and pvp weapons, so that mean more variability on the builds.
    • Change the elements options, making more viable the elemental sps. I was thinking on change it to down resistances 1-10%, since there is no option like that on pve, but this will be really op on pvp (soz mages), so I could want to get feedback about that.

    I will also remove the option "undisturbed spells" from shell and put it on every high lvl wand. Is unfair to mages, since they can miss on pvp (dodges shells op), that you can interrup their attacks and hey can´t crit.

    Other option I would like to buff is "drain mana on pvp". That option could be really good agains seers, but since they got tons of mana, stealing around 50 of mana is pointless

    • Like 4
  12. 3 hours ago, Mithy said:

    Hello guys!Rn i’m lvl 95 and i wanna go 99 asap to be able to use the effect on the steampunk bow in erenia raids.What’s the fastest way to reach 99?How long will it take?Any quests i can do except the act 6 one?Thank you!

    https://gyazo.com/39db01989e53a5557c5c396f5a206f32

    Steam punk gives you dmg agains monster, not players, is a pve weapon. For pvp you have winter weapons or the sports ones

    Referent to lvl up, volcano quest gives you some ex, also dailys from act 6.2 and are really easy to do. If you didn´t finish the act 6 quest, is a good option too, it gives you like 1 entire lvl or so. Since act 6 monster don t give you a lot of exp, as other way to lvl up would recomend you to go to volcano, on magamaros or giants, it depends of how much faster you clean.

  13. 13 hours ago, Pyseus said:

    I got a 99 +11 Archmage +11pp 11/0/100(with sl)/0 and r5 +7 92-93 items. I know that solo mobbing without c25+ is hard but I wasn't expecting to deal literally no damage. What am I doing wrong?

    • Try to get ibrahim trohpy, as mage 10% resis reduce is really good.
    • Don´t make your sp 100 element if you have not enought points to put in atk, is better to go a little bit down on element and put some atk
    • Make your wand +8, that 1 opti makes a lot
    • Use cosutmes that gives you dmg, a good example of that is reindeer costume, but is really expensive for you, so i will recomend you any hat that gives you 5% dmg
    • Remove pvp accesories, as arena accesories

    If that doens´t hel you, find a good group of war+wk+you as tl is the best option. If not, farm at volcano or make some gold and pay someone else to lvl you up, books and c25 weapons are really op

    • Thanks 2
  14. 30 minutes ago, Domme04 said:

    I'm actually not sure if it is a bug or if it should be a suggestion so I'll keep that one here.

    If a partner or the pet itself kills a monster it doesn't pick up the drops. That's actually all. Would be nice if that would be implemented bc if my partner manages to last hit and i miss a drop that's sometimes really annoying bc i keep walking and do not notice this everytime xD

    That´s implemented like that to prevent you to afk farm with the pet. If you implement that, a lot of people is just going to afk with the pet on the spawn of a monster.

    Also is very unlucky that your pet kill any monster, at least at high lvl.

    4 minutes ago, Nayxa said:

    Do partners pick up things? Sorry but i dont use partners so that part idk about

    Partners can´t loot.

  15. 7 hours ago, Denerius said:

    What about the rep res?

    rep resistances for act 6 is a decent option, the problem is that you loose a lot of deff from kertos, if you use it as base. If you have not much gold, is the best option, yes,

  16. Is ironic to me, that the worst way to farm glacerus and dracos, are dracos and glacerus raids, but let´s focus on your topic:

    If you make FC free of players, even only in 1 chanel, a lot of people is going to farm at glace, so you are not going to be able to farm either. Around 100 manes and claws /hour is a really succulent reward. That will also make perfection really easy to get, and as I said before, is a late game equipment, so it should be hard to get.

    I also know that some people are just a pain in the ass, yesterday I was farming and a wk came to try to kill me, and used like a stack of event snack to full himself (he hit me 1k, I have 80k of hp and I hit him 10 but still not loosing hp), but since fc is nearly dead, some players just want to take all the kills that they can just for score of personal entertaiment, don´t know.

    I would like to make fc a place to farm, but I don´t think that´s the way to reach it.

    • Thanks 1
  17. For act 6, the best sp is rene, too much dmg and areas.

    For resistances, on pve the best option is magmaros + kertos to dark/fire element and giants + valakus to light and water element.

    If you want to have global resistances, avengers are also a good option.

    For pvp you will need better resistances, but that´s another point. On pve you just need to reach 100% resis to mob element.

  18. If you have something that gives you pvp dmg, remove it too, like pvp jewelry or any mask.

    Some costumes gives you 5% dmg, reindeer costume too, and wear, if you doesn t, x mask and beanie hat.

    Maybe you already knew it, but some people doesn´t.

  19. Going back to the topic, Could be good to implement that, but tbh, I would not make a good use of the item.

    I will explain myself, when I loot, I loot with pet, of course, but also I spam x with my character to go faster, so me and the pet, both, loot at the same time, so if the pet doesn´t loot it, I will do it.

    Anyway, is good to have new suggestion on the forum, was quite bored last days ?

  20. 3 hours ago, Ciri995 said:

    Just want to share my opinion :

    Pve wise best stats are ench dmg, s-%to dmg and evil dmg for primary weapon (bow if u use wk, dagger if u use avenging angel) and sl dmg/prop + overall on secondary.

    For armor i found s-negative effects and anti stun very effective against a6 mobs, but no wonder which s-option take, rush a r7+8 if u wanna go cheaper.

    Having overall on primary weapon it's not that cheaper option nowadays, i found tons of s-%to dmg bows very cheap (under 80kk).

    You are right, I just want to point out some things:

    Dmg to evil just work agains bacoom on act 6 (I tested), but it works agains erenia, so if you want to go full raids is a really good option, if you wanna full mob, is not. BUT is better to have it on the weapon, that´s right

    On armor the option is more up to you, every option is good for pve (s resistances is the worst since is really easy to reach 100% resistances)

    Is true that there is some s dmg bows, but the thing is that a dagger with overal + something is really expensive, so some people recomend the s overal on the bow to new people in order to make the secondary weapon cheaper (an r6 with 2 or 3 sls is really cheap), and having greater sls gives you more dmg until you can combine good sls with s dmg.

  21. Just now, Nayxa said:

    Actually theres more chance of getting those there in FC than with bosses cause 

    -bosses spawn every few hours after they are defeated 

    -Theres more chance cause in fc they spawn quicker than the bosses also they have more chance to drop it than bosses 

    but yeah who hunts those bosses?

     

    -The drop is higher on bosses, since you get pearls every two bosses, the amount too (they use to give you 3-4 pearl, depending of which one)

    -They are not that hard to defeat, and if you go with 2 acc and some friend everyone is going to get the loot

    -The map bosses respwan each hour, and there are a lot of then, and 1 for ch (ginseng, slade, giant knight...)

    And nobody hunt those bosses, but because nobody use pearls since the only decents shells are the ones on clvl equipment.

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