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Gilgames

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Posts posted by Gilgames

  1.  

    On 3/13/2019 at 2:42 PM, Ciri995 said:

    Why is hourglass preferred over shadow stone for fernon raids?

     

    Because, even with r8 shadow gem, you won't be able to reduce Fernon's resistances below 100% (unless Erze's debuff kicks in).

  2. Hi there! Someone told me that from the nosville mystery box npc you can win the mystery box items currently in the shop (nosmall). So, for example, right now there's oto fox costume in the shop; does it mean I can win that from the npc? Is it true? I just wanted to make sure it's true before spending gold on that. Thanks! 

  3. 21 minutes ago, Nayxa said:

    is the piramid of peace i think? 

    u can check it in patches though

    I thought it may have been the pyramid; I just didn't want to go through all patch noted just to find that lol

    Thanks by the way 

  4. Did they change the name of the trophies or is the hourglass a new one? It's not in the trophy system guide made by Bash. Has anything else changed in the trophy system? Sorry, but I didn't play for a long time. 

  5. 1 hour ago, KonataTV said:

    Stalkers be like:


    But yeah, totally agree at least for family.. so only head and deputy sees that, and add the option to let keepers see that if you want.
    I don't really agree about including that in friendlist I don't really want people on my friendlist to stalk me lol, or at least if this come to the server make it optional if you want to people see when was the last time you were online, idk maybe its just me but I don't want certain people see when im online on friendlist.

    You are right, I didn't think about it in the beginning. But I guess an option similar to how you can hide your last access on whatsapp or the "last seen recently" of telegram would do the trick. 

  6. 5 minutes ago, Perse said:

    that´s my point, but even if you open the boxes, you have a guaranteed amount, since EVERY weapon, not only archer ones have a fixed price.

    If c45 prices keep going down, you will only earn money with the archer equipment or fernon shoes/mask.

    I have to disagree here. If you open an Erenia box, it's not guaranteed that you'll get a weapon or another valuable item; it's exactly the same as Fernon. The only difference, as I stated in my previous post, is that you get a much higher average gold-per-box value with Fernon compared to Erenia.

  7. 25 minutes ago, Perse said:

    Because you can make more constant money doing erenias, that is easier.

    That's only because Erenia boxes are tradeable, to be honest; if they weren't, the situation when Erenia/Zenas came out would've been similar to what we're seeing right now. Imagine Erenia boxes weren't tradeable: all the players who prefer to just sell them would have to open them instead, and people would probably complain about the "not steady income issue" even there.

    Now, I feel what you mean when you say that Erenia raids give you a guaranteed income per raid if you choose to sell the boxes, but Fernon gives you a much higher average income; hence why, there's no need to change anything as of now, in my opinion.

  8. 2 hours ago, Perse said:

    They problem here is that he want just to afk for 2 hours or more while lvling, with ance, tarot, and exp potion. I m tired of people saying that they play vendetta because they don´t want to farm, just to afk on arena. These kind of player use to left the game very soon.

     

    I can understand squizzy point, I farm a lot and some times I forget to put a new booster, but since this benefits bots a lot, they are not going to implement it.

    Related to atk potion, on raids like erenias is going to be better not to stack atk potion, becuase the boss can one shot you and is sad to loos all the atk potions.

    Why's it a problem if they want to play the game that way? I mean paying someone to leech them while they are AFK.

    About the part that this would benefit bots, it's not like adding a check for whether the booster is still up or not to a bot is rocket science...

  9. 7 hours ago, Perse said:

    I have a question here: do you know how exactly work the "increase dmg"? because has no sense for me. I made for example a test with my friend (I m sordman and he is archer)

    basic atk ~ 400

    crit ~ 800

    But then, with an increased atk, the dmg goes to 8k or so, doesn´t make any sence for me.

    Hi there! The part of the formula you want to look at is the following:

    Quote

    At = {(Apg + Askill + 15) * [1 + (Br6 + Br8 + Br9 + Br10 + Br11 + Br12 + Br13)]} * (1 + BonusEq - MonkBuff1)

    BonusEq = Bonus % of the Weapon( Incresce damage of the Weapon; ex. Archer Bow 90 ---> Incresce Damage with a probability of 25% by 40%) https://prntscr.com/g6vwni

     

    I shall now give an oversimplified example in order to make things clear.

    Imagine that the attack of your character (taking the attack of the skill you are using, the equipment, etc into account) is 1000 and your equipment has an increased damage bonus of 110%; the defense of the enemy is 800 (we're not gonna take elemental damage into account). Now a non-critical, non-increased attack would cause 1000 - 800 = 200 damage to the enemy. If the equipment's bonus damage comes into play, though, the damage calculation would go as follows:

    1000 * (1 + 1.1) - 800 = 2100 - 800 = 1300

    That would be a 200 > 1300 damage increase. So the answer to as per why the damage increase is so drastic is that it gets applied before subtracting the enemy's defense.

    Regarding the elemental damage, since it scales on the normal damage, it also gets exponentially increased.

     

    I hope I've been clear explaining that stuff, but if you still have any doubts or questions feel free to ask!

    Cheers ~

  10. On 1/8/2019 at 7:37 AM, Bash said:

    It only feels like nothing because you're buying VGN to make money.

     

    Even if a person were to buy VGN just to use them themselves (for example to buy amulets, trophy upgrades, or whatever they need at the moment), they're doing it in place of buying those items using gold; that's probably why they'll still complain about rates if they feel like not getting enough for what they paid. That being said, I'm happy with the current dollar/VGN ratio.

     

    On 1/7/2019 at 7:24 PM, VendettaEden said:

    Just increase Vgn donation reward and maybe gold buyer stop buy gold via gold seller .

    That's not how things work, I'm afraid. Even if you increase the amount of VGN you get, the gold sellers will eventually adjust their prices to be more convenient than buying VGN. It's always been like that and always will be.

     

    On 1/7/2019 at 7:41 PM, Perse said:

    You really think that people that buy gold is because they don´t know that is illegal? Is because they don´t want to wait until the vgn is sold to get the gold.

    Buying gold illegally from gold sellers because you don't want to wait a couple of minutes (VGN actually sell like hotcakes) doesn't seem much of a good reason worth the risk of getting a ban, does it? In fact, people obviously buy from gold sellers because the dollar/gold rate is much more convenient.

     

    On 1/8/2019 at 8:41 AM, Squizzy said:

    At the beginning of the server it was okay to VGN because the price of everything was relatively low, but since farming is much easier done in game and the price of everything has skyrocketed, you don't get much for what you pay really.

    The price of VGN is only expensive when good things are in the mystery box (e.g onyx wing which comes once every 4 months) or new releases, it's not even worth it to spend money anymore, I think it should be adjusted accordingly to the price of things in game or atleast better things be put in the shop (but i'm not really sure what you could even add tbh?)

    3

    It's true that prices have skyrocketed (more like gold got devalued, actually), but that also affected the VGN price, of course; when I started playing, for example, they were around 3k each while right now they fluctuate around 10~13k depending on the mystery box items. The problem is: how do you objectively determine what's a good dollar to VGN ratio by which it's worth spending money on?

  11. 14 minutes ago, Nayxa said:

    And of course , it roles only one stat of a shell making it easy to get/keep some stats

    there would be some execptions ofc and it will roll into a random stat that isnt on the shell

    I think I get it now, but tell me if I'm wrong. You just want the new item to reroll the percentage/value of the shell effect and not the effect itself? That'd make more sense, to be honest. 

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