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Endelium

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  1. That's why i said ALTERED Mother's Miracle ( new item like it,name it Mothers Disaster potion or sthing), and daily quest means pick it if you want. Its just an item that spawns you when you die like you normally would except you get the xp like u would get from mothers miracle. You spawn at a checkpoint with low Hp and Sp, NOT at the Exact place where you died with Full HP and SP, only the exp returns. Anyway if possible then maybe a certain mob can be created that if you die to it you will lose a lot of xp which will be located on certain areas. You want de exp, go to that mob and let it kill you and it wont affect those who want to level up. What i am proposing are simply suggestions around the buff since the de exp buff takes time to be created.
  2. Maybe this can be done more simply instead of looking ways to make buff/debuffs with simple tweaks. As my previous suggestion:Massive exp loss during death AND if possible make a very easy daily quest (like deal 1 damage to any mob? ) that rewards the player with 2-3 altered Mother's Miracle to bring back the player with the xp he lost during death in case he/she is trying to level up. What i mean altered is: instead of spawning the player in that spot, respawn them at nearest checkpoint and with hp/sp they normally spawn with. Therefore exploits in places like viledon etc during a boss fight wont become ridiculus and endless. Also make it so they can be sold for 1B ? In case they start eating item spots.
  3. What if the amount of xp we lose every time we die gets massively increased? For certain levels that is. Like 29.39,49 levels and so on. It's a simple solution ( i think ).
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