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GreatEsse

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Posts posted by GreatEsse

  1. 35 minutes ago, Grace213 said:

    like every NB followed by the next one at 16hrs difference? but wont that make it only 1 nb at most days and few times twice a day?

    Having it set to 16 hours would still cause every NB to happen twice every day alternating between three exact times, causing the schedule to look like this (I will use the 24 hour time format for easier reading)

    monday 0 16
    tuesday 8 24
    wednesday 0 16 (wednesday's 0 is the same time as tuesday's 24)
    thursday 8 24

    and so on

    You can see that the three different times (0, 8 and 16) have NB consistently every other day, allowing people to easily adjust to that
     

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    also wont it be confusing keeping up the time with NB like this? i mean u have to remember wen the next NB will even start. like the timing will change each day by 8 hrs right?

    The game already gives you tools to tell when the next BG is going to happen (the timer on the BG window) but tbh I don't think it's even that complicated to keep track of because you know for sure that each of the different hypothetic NB times (0, 8 and 16) will have one guaranteed BG every other day. I bet it would be much easier for people to remember that than for the VGN devs to code an uneven BG schedule (I don't know if they can even do it but I have the suspect that the SB engine doesn't simply allow for uneven BG schedules)


    Oh and having slower NB schedule would also encourage people to play it more since its unique drops would increase in value over time while also not being so slow that it throws off people's daily SB routines (but then again that's IMO, more people should post their take on that and I just noticed there's another thread up there talking this same subject with a lot more people in it)

     

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    i think the timer for battlegrounds r set as Countdown from reset times rather than countdown from previous NB. but if this ones possible, it might be worth the try.

    Yea it would be cool for the peeps working on VSB to give info about that so everyone can think for what works best

  2. The effect of %chatk jewels is heavily dependant on the class you use them on and the base multiplier of each of their skills but the tl;dr explanation is that % jewels are literally only good if you want to boost your auto-attacks for some reason lol (or if your build somehow involves having a ton of skills with only 1 point into them)

    flat chatk jewels have way too low numbers to make a difference in endgame caps (especially 68 if it comes with new rings and necklace) so unless the meta has somehow shifted into everyone stacking absurd amounts of Crit-EVA (but considering how gear has always worked in this game it's more likely that everyone has just stacked a ton of CH-Res without noticing instead) then crit-based gear builds will still outperform all the others

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