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Showing results for tags 'balancing'.
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Having to deal with permanent reflect on bosses can be either an impossible task or an annoyingly slow one and I really think that the status (when applied to bosses with a permanent effect) should be reworked to make it so players can actually adapt to the status instead of having to be spam healed with Demon Tamer. This is how I think the status should be reworked. Reflect should come in various flavors: PDPS: Reflects x% of all Physical damage taken. Reflects x% of Slash damage taken. Reflects x% of Strike damage taken. Reflects x% of Pierce damage taken. MDPS: Reflects x% of all Magic damage taken. Reflects x% of Fire damage taken. Reflects x% of Lightning damage taken. Reflects x% of Ice damage taken. Reflects x% of Nature damage taken. Reflects x% of Holy damage taken. Reflects x% of Dark damage taken. The idea of this rework is to make it so players can strategize around the bosses instead of having to use Demon Tamer or having to have low damage while being healed. Bosses could have multiple of these variants like reflecting both Slash and Holy damage, for example, but obviously reflecting all Physical damage and reflecting all Pierce damage wouldn't stack because that would be redundant. Also, if you are feeling extra evil, bosses could reflect all Physical and Magic damage, finally requiring Demon Tamer, but using Demon Tamer really should be a last resort.