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Showing results for tags 'changes'.
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Elemental Battlefield Changes & Some Misc Suggestions.
Nanami posted a topic in SuggestionsElemental's Battlefield. (Expedition) I would like to suggest a few changes to this dungeon that I think will benefit the community overall as a whole. This dungeon is meant to be a 25 player dungeon, however we have extreme lag past 15-17 players if we get that many (with or without alts). So my first suggestion is that the HP amount of all bosses be decreased by a sufficient amount, even if you fill a party with 15+ active non-alt players, the dungeon itself still takes 1.5h+ for the AVERAGE party to complete, especially with the lag that comes with being that many people and the amount of random resets that happen. The HP of the elemental stones and the second boss I think should be decreased the most, he has a lot of DMG reduction as it is and the entire fight at the second boss takes up the majority of the time spent in this dungeon. My second suggestion is that there be a "solo" or "5-Man" version made similar to what you did on Classic server because we also have a smaller player base on awaken server, we have majority smaller guilds and those smaller guilds suffer a lot by not being able to farm the dungeon on their own and having to wait for the bigger guild(s) to run it. Third suggestion is that the amount of flame stones required to purchase a statue be lowered a bit. Similar to the trophies I think that they are too expensive for the amount that we get on average per run as a guild, no guild ever fills a run with entirely there own guild, it's just unlikely for this to happen so I believe the amount required can be lowered to around 60-80 stones per statue and that will make a fair price per statue since we will have to buy two to fuse. Whispering Woods - Crystal Utopia. (Quests) Recently these maps were changed entirely for some odd reason to which the community was not told of the reason why, I find it a little weird after hearing once in the past that once things are released they do not get changed. However, I feel there were some necessary changes that were left out of all the changes that were made. If I recall correctly a lot of mob density was lowered and possibly mob spawn time was increased? I am not entirely sure, but there's a lot of quests that are 30 mobs each or 40 mobs or 45 mobs EACH in kills, I believe these should also be adjusted to match the new spread range of mobs as they are much further apart from each other and doing a quest that requires you to kill 90 mobs is just tiring altogether. Frostmourn - Fallmyst. (Quests) The only thing I have to suggest for this is that you allow the quest drops to be changed to support self drops so that leveling with multiple people or questing alts is easier, sharing drops with random mode can be extremely slow and tiring especially on under geared people who are doing it in TK sets. @JordanThanks for taking the time to read and consider the suggestions.
Some QoL Changes & Suggestions.
Nanami posted a topic in Suggestions@JordanI just have some small QoL changes and a few suggestions since a racial patch was possibly in the works, mentioned a few forums ago. QoL Changes: 1. Remove captcha from guild towns and player housing. It's not really a place it should be popping up in my opinion, especially when trying to summon 100+ mobs at an altar or 80+ baby phoenix the old fashioned way after the Sakura Island nerf to them, it'd be nice to at least not have to deal with captcha ruining the mood more. 2. Make Lv20+ summoning blueprints purchasable in stacks of 100+ if possible, the Lv95?+ ones can be purchased in higher amounts but not the low level ones and I think this change would be a nice change to accompany the guild town leveling changes. 3. Portable Bank and Portable Auction time be extended to be at least 2 weeks, giving us good rotation with our Daily Login rewards since they are every 2 weeks for one Bank and one AH. 4. To help with bringing back arena, I have a few reward suggestions. Rank 1: Eden Crystal x30(NT), Corona's Heartflame Lv120 x1, PvP Token x5, Honor Star x1500 and similar to 1v1 a "Rank 1 Arena" type of title that will last for the entire month and have an icon over their head with a special glow. Only 1st rank in every arena bracket can obtain this title, so 3v3 will have it's own and MBA it's own, etc. The rewards for 2-5 will be similar to 1st place but dimmed down on the EC/HS amounts and so forth and so on. 5. Add 115 bloods/cores to the loyalty item mall. I see all the other Lv115 materials however the bloods were left out and they are useful whereas the cores are not currently. 6. Change the 3v3 and 10v10 and MBA maps to new ones, spice it up for us or give us a chance to be in a new one or the old one similar to how TW maps rotate. 7. Let us be able to queue up in our own set parties before entering 3v3 or 10v0, we should be able to que as 2 and get a random solo or que as 3 and fight vs another 3, etc like this. 8. Heroic Trait Tome and Memory tomes available for login reward coin trade. 9. Stack CC formula boxes like DS boxes. - I'd ask for gem BPs too but I feel you won't, but if you do yay. Suggestions for Racial Patch: 1. Anuran can craft "Enhance Essence Powder Lv120" making another use of Lv120 Corona's Essences. 2. Zumi can craft "Wonderous Pouch" A sort of Lv110+ wonder pocket/4th dimension bag that can have NEW items in it such as Lv110 and 120 pet weapons and accessories, a chance to obtain Lv14 enchants crafted or blueprints, the other misc items the old ones consisted of but new and improved. 3. Human can craft physical, mana and claret fusion resist gems similar to our courage/compassion resistance.
Lets get real here...
Kamsos posted a topic in General DiscussionReal talk; Has anyone want to make this like an official topic to where we discuss about class and balance changes to pvp grounds? We all love pvp, but both RGs and FKs are in a war when it comes to classes like WHs, MEs, PUs, SEs and SWs. My suggestion is too give a stat to all classes to make all damage and buff effects halved in pvp grounds while keep the normal damage and buff effects the same in pve grounds and dungeons. Also give all classes a stat limit to where we cant go over it. For instance, a PU having 15k CRIT-ATTK and we limit to only to 10k, even when buffed we cant go over it. SWs with crazy amounts of EVA, CH-EVA could receive a limit as well. I know we might get some augments to this but everyone has their opinion towards feedback right? I mean C'mon! Feedback keeps games alive (besides new content). Lets talk about this and have the GMs, GSs and the consumers, which is us, say in this discussion. Lets discuss away!