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  1. Gonna start this off with I'm sure with the powers that be are well aware as to the current state of how end-game weapons are currently favored and the state of them. My suggestion is simply when future weaponry is created can we have it to where each weapon is a solid alternative to one another instead of because this weapon is so good compared to this other one theres no point in using it (Looking at you oblivion) or to have weapons help their classes come more in line with others. I.e. when we look at the Axe of Oblivion say vs The Mad defender or the Eternal Tyrant even, all of the axes effects are guaranteed not only that but it also increases the users own patk and atk aspd along with the reduction in slash res which begs the question; Why would an anuran zerk for example still use a greatsword for which the class prefers when the axe outclasses imo by a good margin it because the greatswords effects have a small chance of happening, mvspd is moot in pve, and if we take the ET we take a patk hit for a little better skill damage. (Before this little section I am a fan of each class having 2 weapons for each Awk) The other issue I find of the classes that happen to have only one weapon for their 2 awakens, first ones that come to mind is MA, Sage, and Engineer with such as the Icy fist I found to kinda be a hybrid and try to fill the role for both classes but misses the mark entirely I'd rather just use the 110 cestus or the hammer which we could've had something really great with it being as it iirc has the highest patk in-game which couldve helped AOJ shine but its effects besides the reduction in resistance lackluster at best. Finally we get to the magic classes which I find need better support for their damage as they seemingly look to be in a bad spot, with say the grimoire I dont believe I've ever seen used and the staff essentially have very litte in support except the ability to run out of aoes better 😂 now the staff as it is would still be solid for our pvpers but I believe we should have one that caters to the games pve aspect as well, as its already bad enough for them to reduce resistances. To end like I said before i feel as the weapons in the future should be inline with one another and be a solid alternative than an afterthought either by better effects in general, guaranteed ones across the board, or even unique effects.
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