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Showing results for tags 'pve'.
Elemental's Battlefield. (Expedition) I would like to suggest a few changes to this dungeon that I think will benefit the community overall as a whole. This dungeon is meant to be a 25 player dungeon, however we have extreme lag past 15-17 players if we get that many (with or without alts). So my first suggestion is that the HP amount of all bosses be decreased by a sufficient amount, even if you fill a party with 15+ active non-alt players, the dungeon itself still takes 1.5h+ for the AVERAGE party to complete, especially with the lag that comes with being that many people and the amount of random resets that happen. The HP of the elemental stones and the second boss I think should be decreased the most, he has a lot of DMG reduction as it is and the entire fight at the second boss takes up the majority of the time spent in this dungeon. My second suggestion is that there be a "solo" or "5-Man" version made similar to what you did on Classic server because we also have a smaller player base on awaken server, we have majority smaller guilds and those smaller guilds suffer a lot by not being able to farm the dungeon on their own and having to wait for the bigger guild(s) to run it. Third suggestion is that the amount of flame stones required to purchase a statue be lowered a bit. Similar to the trophies I think that they are too expensive for the amount that we get on average per run as a guild, no guild ever fills a run with entirely there own guild, it's just unlikely for this to happen so I believe the amount required can be lowered to around 60-80 stones per statue and that will make a fair price per statue since we will have to buy two to fuse. Whispering Woods - Crystal Utopia. (Quests) Recently these maps were changed entirely for some odd reason to which the community was not told of the reason why, I find it a little weird after hearing once in the past that once things are released they do not get changed. However, I feel there were some necessary changes that were left out of all the changes that were made. If I recall correctly a lot of mob density was lowered and possibly mob spawn time was increased? I am not entirely sure, but there's a lot of quests that are 30 mobs each or 40 mobs or 45 mobs EACH in kills, I believe these should also be adjusted to match the new spread range of mobs as they are much further apart from each other and doing a quest that requires you to kill 90 mobs is just tiring altogether. Frostmourn - Fallmyst. (Quests) The only thing I have to suggest for this is that you allow the quest drops to be changed to support self drops so that leveling with multiple people or questing alts is easier, sharing drops with random mode can be extremely slow and tiring especially on under geared people who are doing it in TK sets. @JordanThanks for taking the time to read and consider the suggestions.
Trials 111 I would like trials that can only be done with normal classes (only), with mechanics like Triales 70 (basel border), that you need magic and physical classes to kill monsters, enable certain areas only when all the monsters, bosses with reflection, stun, knockdown, poison. I know I'm asking too much, but it's a way to revive normal classes. The reward, I don't know, powders and essences that you must collect to create accessories and trophies, something similar to abyss. Thanks for reading (sorry for my bad English, it is not my native language)