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Okay, here's a little something that I can think of. My friend and I were leveling his alt and these dngs came unto my mind. heheh. This "dungeon" have multiple levels similar to GOP. Instead, the different thing about this new dungeon is that each level have one negative drawback to the players. For example. Level 1: Greatly reduces Physical Attack Damage to the boss. (or Slash, Strike, Pierce) Level 2: Greatly reduces Magic Attack Damage to the boss. (or Fire, Holy, Dark, Nature, Ice, Lighting etc.) Level 3: Greatly reduces Physical Defense attack from the boss, but still maintain the regular physical output damage to the boss. Level 4: Greatly reduces Magical Defense attack from the boss, but still maintain the regular magical output damage to the boss. Level 5: Greatly reduces Speed, but greatly enhance Physical and Magical Attacks to the bosses. So now the Bosses doesn't need to have Huge HP to kill, just the right strategy to kill it. You can switch classes anytime you want.. Any suggestion? What do you guys think? o.o/ P.S. Killing Bash was fun from Vivi's dungeon... Poor Bash. Now we just need Thy, Vivi and Jordan as bosses to kill too, muahahha. lolxD
Dear, Here my suggest, that I would love to have auto reset dungeon as soon as everyone leaves the dungeon. Since the entries is so limited, there's huge chance (happens several times to me) that we forgot to manually reset the dungeon and went inside with nothing, wasted entries and had to wait for server reset. Of course it might be pros and cons consider to this suggestion. But honestly, it would help a bunch for me at least. Thank you!